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author | aap <aap@papnet.eu> | 2019-07-03 17:35:09 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-03 17:35:09 +0200 |
commit | 92af18c165444080fae8bcd2dc9ea6f439ac0039 (patch) | |
tree | c7136d627079976fc976cd7b6d66e7ef46cf79f1 /src/render/Font.cpp | |
parent | fixed boat rendering (diff) | |
parent | Update Frontend. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Font.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 2130fb95..59023960 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -83,7 +83,7 @@ CFont::Initialise(void) Sprite[1].SetTexture("pager", "pager_mask"); Sprite[2].SetTexture("font1", "font1_mask"); SetScale(1.0f, 1.0f); - SetSlantRefPoint(SCREENW, 0.0f); + SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0); SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0)); SetJustifyOff(); @@ -123,8 +123,8 @@ CFont::InitPerFrame(void) void CFont::PrintChar(float x, float y, uint16 c) { - if(x <= 0.0f || x >= SCREENW || - y <= 0.0f || y >= SCREENH) // BUG: game uses SCREENW again + if(x <= 0.0f || x >= SCREEN_WIDTH || + y <= 0.0f || y >= SCREEN_HEIGHT) // BUG: game uses SCREENW again return; float w = GetCharacterWidth(c) / 32.0f; |