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authorNikolay Korolev <nickvnuk@gmail.com>2020-06-22 13:07:49 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-06-22 13:07:49 +0200
commitfe77b2ac53526d32794f7ae5f24bf95161b184df (patch)
tree3a846c1c1e9eb05a22720c68faa343ff5ea02c94 /src/render/Draw.h
parentfixes (diff)
parentMerge pull request #637 from Nick007J/master (diff)
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Diffstat (limited to '')
-rw-r--r--src/render/Draw.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/render/Draw.h b/src/render/Draw.h
index 55958a2a..5c4f95b1 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -16,14 +16,15 @@ private:
static float ms_fNearClipZ;
static float ms_fFarClipZ;
static float ms_fFOV;
-public:
- static float ms_fLODDistance; // set but unused?
-
#ifdef ASPECT_RATIO_SCALE
// we use this variable to scale a lot of 2D elements
// so better cache it
static float ms_fAspectRatio;
+ // similar thing for 3D rendering
+ static float ms_fScaledFOV;
#endif
+public:
+ static float ms_fLODDistance; // set but unused?
static uint8 FadeValue;
static uint8 FadeRed;
@@ -37,6 +38,11 @@ public:
static void SetFOV(float fov);
static float GetFOV(void) { return ms_fFOV; }
+#ifdef ASPECT_RATIO_SCALE
+ static float GetScaledFOV(void) { return ms_fScaledFOV; }
+#else
+ static float GetScaledFOV(void) { return ms_fFOV; }
+#endif
static float FindAspectRatio(void);
#ifdef ASPECT_RATIO_SCALE