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author | erorcun <erayorcunus@gmail.com> | 2020-10-18 18:45:11 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-18 18:45:11 +0200 |
commit | 70f9832e14ff452e81ae580a1a15b9d6f4bd63b6 (patch) | |
tree | c2a222cfdbb5d7ebcd9acf27920b7fa6da6918d1 /src/peds | |
parent | typo fixes (diff) | |
parent | Merge pull request #772 from Nick007J/miami (diff) | |
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Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/CivilianPed.cpp | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 160 | ||||
-rw-r--r-- | src/peds/PedAttractor.cpp | 6 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 6 | ||||
-rw-r--r-- | src/peds/Population.cpp | 2 |
5 files changed, 88 insertions, 88 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 1950c4b3..74a7c9ba 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -425,7 +425,7 @@ void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDist { for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) { CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity->IsObject() && (!pEntity->IsStatic() || ((CObject*)pEntity)->bHasBeenDamaged)) + if (pEntity->IsObject() && (!pEntity->GetIsStatic() || ((CObject*)pEntity)->bHasBeenDamaged)) continue; CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex()); for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) { diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index c5b19241..26147667 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -15403,17 +15403,17 @@ CPed::ProcessObjective(void) CVector distance = m_nextRoutePointPos - GetPosition(); distance.z = 0.0f; if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) { - if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(2.0f)) { + if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(2.0f)) { SetMoveState(PEDMOVE_WALK); bIsRunning = false; } - else if (CWeather::Rain < 0.2f && m_attractor) { + if (CWeather::Rain < 0.2f && m_attractor) { GetPedAttractorManager()->DeRegisterPed(this, m_attractor); return; } } else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) { - if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(4.0f)) { + if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(4.0f)) { SetMoveState(PEDMOVE_WALK); bIsRunning = false; } @@ -15439,8 +15439,10 @@ CPed::ProcessObjective(void) } } if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) { - if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS) + if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS) { + m_vecSeekPos = m_nextRoutePointPos; SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); + } } else { if (!bReachedAttractorHeadingTarget) { @@ -15510,6 +15512,10 @@ CPed::ProcessObjective(void) SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN); break; } + } else { + m_prevObjective = OBJECTIVE_NONE; + SetObjective(OBJECTIVE_WAIT_ON_FOOT); + m_objectiveTimer = 0; } } } @@ -15693,11 +15699,11 @@ CPed::ProcessObjective(void) } if (!pVan->m_bSirenOrAlarm) { GetPedAttractorManager()->DeRegisterPed(this, m_attractor); - return; // ??? + return; // Why? } if (pVan->GetStatus() == STATUS_WRECKED) { GetPedAttractorManager()->DeRegisterPed(this, m_attractor); - return; // ??? + return; // Why? } break; } @@ -16422,11 +16428,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) if (!collidingEnt->IsBuilding()) ((CPhysical*)collidingEnt)->AddCollisionRecord(this); - if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->IsStatic())) { + if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic())) { bHasHitWall = true; } } - if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) { + if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) { if (bWasStanding) { CVector sphereNormal; float normalLength; @@ -17003,72 +17009,69 @@ CPed::ProcessBuoyancy(void) } } } - float speedMult = 0.0f; - if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep() - || mod_Buoyancy.m_waterlevel > GetPosition().z) { + } + float speedMult = 0.0f; + if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep() + || mod_Buoyancy.m_waterlevel > GetPosition().z + 0.6f) { + speedMult = pow(0.9f, CTimer::GetTimeStep()); + m_vecMoveSpeed.x *= speedMult; + m_vecMoveSpeed.y *= speedMult; + m_vecMoveSpeed.z *= speedMult; + bIsStanding = false; + bIsDrowning = true; + InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) { + if (speedMult == 0.0f) { speedMult = pow(0.9f, CTimer::GetTimeStep()); - m_vecMoveSpeed.x *= speedMult; - m_vecMoveSpeed.y *= speedMult; - m_vecMoveSpeed.z *= speedMult; - bIsStanding = false; - bIsDrowning = true; - InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); - } - if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) { - if (speedMult == 0.0f) { - speedMult = pow(0.9f, CTimer::GetTimeStep()); - } - m_vecMoveSpeed.x *= speedMult; - m_vecMoveSpeed.y *= speedMult; - if (m_vecMoveSpeed.z >= -0.1f) { - if (m_vecMoveSpeed.z < -0.04f) - m_vecMoveSpeed.z = -0.02f; - } else { - m_vecMoveSpeed.z = -0.01f; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); - CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition(); - float level = 0.0f; - if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) - aBitForward.z = level; - - CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true); - nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80; - nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100; - } } - } else - return; - } else - bTouchingWater = false; - - if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) { - CVector pos = GetPosition(); - float level = 0.0f; - if (CWaterLevel::GetWaterLevel(pos, &level, false)) - pos.z = level; + m_vecMoveSpeed.x *= speedMult; + m_vecMoveSpeed.y *= speedMult; + if (m_vecMoveSpeed.z >= -0.1f) { + if (m_vecMoveSpeed.z < -0.04f) + m_vecMoveSpeed.z = -0.02f; + } else { + m_vecMoveSpeed.z = -0.01f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); + CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) + aBitForward.z = level; - if (pos.z != 0.0f) { - nGenerateWaterCircles = 0; - for(int i = 0; i < 4; i++) { - pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); - pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); - CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0); + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true); + nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80; + nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100; } } - } + if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) { + CVector pos = GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(pos, &level, false)) + pos.z = level; - if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) { - CVector pos = GetPosition(); - float level = 0.0f; - if (CWaterLevel::GetWaterLevel(pos, &level, false)) - pos.z = level; + if (pos.z != 0.0f) { + nGenerateWaterCircles = 0; + for(int i = 0; i < 4; i++) { + pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); + pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0); + } + } + } + if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) { + CVector pos = GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(pos, &level, false)) + pos.z = level; - if (pos.z >= 0.0f) { - pos.z += 0.25f; - nGenerateRaindrops = 0; - CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true); + if (pos.z >= 0.0f) { + pos.z += 0.25f; + nGenerateRaindrops = 0; + CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true); + } } - } + } else + bTouchingWater = false; } // --MIAMI: Done @@ -18411,7 +18414,7 @@ CPed::SeekCar(void) { m_fRotationCur = m_fRotationDest; if (!bVehEnterDoorIsBlocked) { - vehToSeek->bIsStatic = false; + vehToSeek->SetIsStatic(false); if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) { SetSolicit(1000); } else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) { @@ -20037,15 +20040,13 @@ CPed::Save(uint8*& buf) CopyToBuf(buf, GetPosition().z); SkipSaveBuf(buf, 288); CopyToBuf(buf, CharCreatedBy); - SkipSaveBuf(buf, 351); + SkipSaveBuf(buf, 499); CopyToBuf(buf, m_fHealth); CopyToBuf(buf, m_fArmour); - SkipSaveBuf(buf, 148); - for (int i = 0; i < 13; i++) // has to be hardcoded + SkipSaveBuf(buf, 172); + for (int i = 0; i < 10; i++) // has to be hardcoded m_weapons[i].Save(buf); - SkipSaveBuf(buf, 5); - CopyToBuf(buf, m_maxWeaponTypeAllowed); - SkipSaveBuf(buf, 162); + SkipSaveBuf(buf, 252); } void @@ -20057,16 +20058,15 @@ CPed::Load(uint8*& buf) CopyFromBuf(buf, GetMatrix().GetPosition().z); SkipSaveBuf(buf, 288); CopyFromBuf(buf, CharCreatedBy); - SkipSaveBuf(buf, 351); + SkipSaveBuf(buf, 499); CopyFromBuf(buf, m_fHealth); CopyFromBuf(buf, m_fArmour); - SkipSaveBuf(buf, 148); + SkipSaveBuf(buf, 172); + m_currentWeapon = WEAPONTYPE_UNARMED; CWeapon bufWeapon; - for (int i = 0; i < 13; i++) { // has to be hardcoded + for (int i = 0; i < 10; i++) { // has to be hardcoded bufWeapon.Load(buf); - if (i >= 10) - continue; // tmp hack before we fix save/load if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) { int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId; @@ -20081,9 +20081,7 @@ CPed::Load(uint8*& buf) GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal); } } - SkipSaveBuf(buf, 5); - CopyFromBuf(buf, m_maxWeaponTypeAllowed); - SkipSaveBuf(buf, 162); + SkipSaveBuf(buf, 252); } #undef CopyFromBuf #undef CopyToBuf diff --git a/src/peds/PedAttractor.cpp b/src/peds/PedAttractor.cpp index 9f77f2a4..cebe31b0 100644 --- a/src/peds/PedAttractor.cpp +++ b/src/peds/PedAttractor.cpp @@ -135,8 +135,10 @@ void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect) if (vVehicleToEffect.empty()) return; for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) { - if (assoc->GetVehicle() != pVehicle) - return; + if (assoc->GetVehicle() != pVehicle) { + assoc++; + continue; + } uint32 total = 0; for (uint32 j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) { if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors)) diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 041fb5e8..1f53853f 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -23,7 +23,7 @@ const uint32 CPlayerPed::nSaveStructSize = #ifdef COMPATIBLE_SAVES - 1520; + 1752; #else sizeof(CPlayerPed); #endif @@ -1935,7 +1935,7 @@ CPlayerPed::Save(uint8*& buf) CopyToBuf(buf, m_nTargettableObjects[1]); CopyToBuf(buf, m_nTargettableObjects[2]); CopyToBuf(buf, m_nTargettableObjects[3]); - SkipSaveBuf(buf, 116); + SkipSaveBuf(buf, 164); } void @@ -1949,7 +1949,7 @@ CPlayerPed::Load(uint8*& buf) CopyFromBuf(buf, m_nTargettableObjects[1]); CopyFromBuf(buf, m_nTargettableObjects[2]); CopyFromBuf(buf, m_nTargettableObjects[3]); - SkipSaveBuf(buf, 116); + SkipSaveBuf(buf, 164); } #undef CopyFromBuf #undef CopyToBuf diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 94533f4a..d52c8c7c 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -945,7 +945,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy) if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) { obj->bIsVisible = false; } else if (obj->GetModelIndex() == MI_BUOY) { - obj->bIsStatic = false; + obj->SetIsStatic(false); obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f); obj->bTouchingWater = true; obj->AddToMovingList(); |