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author | majestic <majesticcoding@gmail.com> | 2020-06-11 10:36:45 +0200 |
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committer | majestic <majesticcoding@gmail.com> | 2020-06-11 10:36:45 +0200 |
commit | 2cc8ecbb90b044fc10829d14dc7e21d46af826e1 (patch) | |
tree | 2c384028eee984c3389ae3f87f5b33f07c2d207a /src/peds | |
parent | original multiplying rotational cords for minigun (diff) | |
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Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/Ped.cpp | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 0395abff..785050c9 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -13422,13 +13422,7 @@ CPed::Render(void) CMatrix mgTopMat, localAdjMat; mgTopMat.Attach(RwFrameGetMatrix(frame)); localAdjMat.SetRotateX(player->m_fGunSpinAngle); - - // TODO(Miami): What are those numbers?! - // localAdjMat.Rotate(flt_691FFC * flt_97F878, flt_691FF8 * flt_97F87C, flt_691FF4 * flt_97F880); - float rotX = DEGTORAD(-4.469f)* vecTestTemp.x; - float rotY = DEGTORAD(27.736f) * vecTestTemp.y; - float rotZ = DEGTORAD(1.064f) * vecTestTemp.z; - localAdjMat.Rotate(rotX, rotY, rotZ); + localAdjMat.Rotate(DEGTORAD(-4.477f)* vecTestTemp.x, DEGTORAD(29.731f) * vecTestTemp.y, DEGTORAD(1.064f) * vecTestTemp.z); localAdjMat.GetPosition() += CVector(0.829f, -0.001f, 0.226f); mgTopMat = mgTopMat * localAdjMat; mgTopMat.UpdateRW(); |