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authorNikolay <nickvnuk@gmail.com>2021-08-31 22:16:52 +0200
committerGitHub <noreply@github.com>2021-08-31 22:16:52 +0200
commit9bd80324d1ff3f221304a7dde98358d9895926c2 (patch)
tree7f2b08583a71f159faa69b4254b54e4fac55174c /src/peds
parentBridge sound done (diff)
parentfix compile (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/Ped.h16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 585caf81..f415b386 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -550,12 +550,13 @@ public:
uint32 bIsDrowning : 1;
uint32 bDrownsInWater : 1;
uint32 bWaitForLeaderToComeCloser : 1;
- uint32 bHeldHostageInCar : 1; // one flag was added somewhere after this one (TODO: figure out where and which)
+ uint32 bHeldHostageInCar : 1;
+ uint32 b19C_10 : 1;
uint32 bIsPlayerFriend : 1;
uint32 bHeadStuckInCollision : 1;
uint32 bDeadPedInFrontOfCar : 1;
- uint32 bStayInCarOnJack : 1;
+ uint32 bStayInCarOnJack : 1;
uint32 bDontFight : 1;
uint32 bDoomAim : 1;
uint32 bCanBeShotInVehicle : 1;
@@ -563,8 +564,8 @@ public:
uint32 bMakeFleeScream : 1;
uint32 bPushedAlongByCar : 1;
uint32 bRemoveMeWhenIGotIntoCar : 1;
- uint32 bIgnoreThreatsBehindObjects : 1; // one flag was added somewhere before this one (TODO: figure out where and which)
+ uint32 bIgnoreThreatsBehindObjects : 1;
uint32 bNeverEverTargetThisPed : 1;
uint32 bCrouchWhenScared : 1;
uint32 bKnockedOffBike : 1;
@@ -704,7 +705,7 @@ public:
uint32 m_delayedWeaponAmmo;
uint8 m_currentWeapon; // eWeaponType
uint8 m_maxWeaponTypeAllowed; // eWeaponType
- uint8 m_wepSkills;
+ uint8 m_wepSkills; // TODO - missing?
uint8 m_wepAccuracy;
CEntity *m_pPointGunAt;
CVector m_vecHitLastPos;
@@ -1091,8 +1092,13 @@ public:
PedState GetPedState(void) { return m_nPedState; }
void SetPedState(PedState state)
{
- if (GetPedState() == PED_FOLLOW_PATH && state != PED_FOLLOW_PATH)
+ if (GetPedState() == PED_FOLLOW_PATH && state != PED_FOLLOW_PATH) {
+ if (m_followPathTargetEnt) {
+ m_followPathTargetEnt->CleanUpOldReference(&m_followPathTargetEnt);
+ m_followPathTargetEnt = nil;
+ }
ClearFollowPath();
+ }
m_nPedState = state;
}
bool Dead(void) { return m_nPedState == PED_DEAD; }