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author | Sergeanur <s.anureev@yandex.ua> | 2020-12-15 04:11:02 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-12-15 04:11:02 +0100 |
commit | f76dfaee82c0573518d247f7d5666151ccfed765 (patch) | |
tree | e2a4357d5b50c4648fb1ee88963ec1d95c67e357 /src/peds/Population.cpp | |
parent | Merge pull request #882 from GTAmodding/ShFil119-patch-1 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/Population.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index b3eaf471..5dbde649 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -718,10 +718,10 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree if (i != 0) { // Gang member newPed->SetLeader(gangLeader); -#ifndef FIX_BUGS +#if !defined(FIX_BUGS) && GTA_VERSION >= GTA3_PC_10 // seems to be a miami leftover (this code is not on PS2) but gang peds end up just being frozen - newPed->m_nPedState = PED_UNKNOWN; - gangLeader->m_nPedState = PED_UNKNOWN; + newPed->SetPedState(PED_UNKNOWN); + gangLeader->SetPedState(PED_UNKNOWN); newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints( gangLeader->GetPosition().x, gangLeader->GetPosition().y, newPed->GetPosition().x, newPed->GetPosition().y); |