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authorSergeanur <s.anureev@yandex.ua>2021-01-02 10:38:54 +0100
committerSergeanur <s.anureev@yandex.ua>2021-01-02 12:32:25 +0100
commit42e4a068bb1cd363c3ed308e10c2747a6035e2de (patch)
tree7e9ce483e3a9eab7d23ec4c4e6476f22ecfa761e /src/peds/PlayerPed.cpp
parentPartial controller buttons support (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/PlayerPed.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 8220b370..dc602e13 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -22,10 +22,14 @@
#include "Script.h"
#include "Replay.h"
#include "PedPlacement.h"
+#include "VarConsole.h"
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
bool CPlayerPed::bDontAllowWeaponChange;
+#ifndef MASTER
+bool CPlayerPed::bDebugPlayerInfo;
+#endif
const uint32 CPlayerPed::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
@@ -182,6 +186,11 @@ CPlayerPed::SetupPlayerPed(int32 index)
CWorld::Add(player);
player->m_wepAccuracy = 100;
+
+#ifndef MASTER
+ VarConsole.Add("Debug PlayerPed", &CPlayerPed::bDebugPlayerInfo, true);
+ VarConsole.Add("Tweak Vehicle Handling", &CVehicle::m_bDisplayHandlingInfo, true);
+#endif
}
// --MIAMI: Done