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author | aap <aap@papnet.eu> | 2020-04-09 16:35:24 +0200 |
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committer | aap <aap@papnet.eu> | 2020-04-09 17:45:05 +0200 |
commit | 6225e5072309e69e98246f59222ba82ddf6a418a (patch) | |
tree | 9a34067ead53a4b1dc5682ac2d78ede339b62c0d /src/peds/PedIK.h | |
parent | AddExplosion shadow fix (diff) | |
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Diffstat (limited to 'src/peds/PedIK.h')
-rw-r--r-- | src/peds/PedIK.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index df9017f3..7b82d1ac 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -54,8 +54,8 @@ public: void GetComponentPosition(RwV3d *pos, uint32 node); static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); - void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch); - void ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch); + void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); + void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch); LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo); bool RestoreGunPosn(void); bool LookInDirection(float phi, float theta); |