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author | eray orçunus <erayorcunus@gmail.com> | 2020-06-05 22:13:31 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-06-05 22:13:34 +0200 |
commit | f045ce438696d2425b7a3058f12ee04098fb1597 (patch) | |
tree | 7e4d3faf3099e138aa408113624b6c4346497572 /src/peds/Ped.h | |
parent | fix (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 0d7ff972..d4f338e8 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -9,6 +9,7 @@ #include "Physical.h" #include "Weapon.h" #include "WeaponInfo.h" +#include "AnimationId.h" #define FEET_OFFSET 1.04f #define CHECK_NEARBY_THINGS_MAX_DIST 15.0f @@ -251,7 +252,8 @@ enum { enum PedLineUpPhase { LINE_UP_TO_CAR_START, LINE_UP_TO_CAR_END, - LINE_UP_TO_CAR_2 // Buggy. Used for cops arresting you from passenger door + LINE_UP_TO_CAR_2, // Buggy. Used for cops arresting you from passenger door + LINE_UP_TO_CAR_FALL }; enum PedOnGroundState { @@ -655,7 +657,7 @@ public: void SetLookFlag(CEntity *target, bool keepTryingToLook); void SetLookFlag(float direction, bool keepTryingToLook); void SetLookTimer(int time); - void SetDie(AnimationId anim, float arg1, float arg2); + void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f); void SetDead(void); void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); void RemoveBodyPart(PedNode nodeId, int8 direction); |