diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-14 12:46:11 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-14 12:46:11 +0200 |
commit | d031943f2ab25e36422285ec9d544beff03e1492 (patch) | |
tree | d29f28a009b740831d9c9b4c9a862296b345fdcb /src/peds/Ped.h | |
parent | Merge remote-tracking branch 'upstream/miami' into miami (diff) | |
download | re3-d031943f2ab25e36422285ec9d544beff03e1492.tar re3-d031943f2ab25e36422285ec9d544beff03e1492.tar.gz re3-d031943f2ab25e36422285ec9d544beff03e1492.tar.bz2 re3-d031943f2ab25e36422285ec9d544beff03e1492.tar.lz re3-d031943f2ab25e36422285ec9d544beff03e1492.tar.xz re3-d031943f2ab25e36422285ec9d544beff03e1492.tar.zst re3-d031943f2ab25e36422285ec9d544beff03e1492.zip |
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.h | 37 |
1 files changed, 31 insertions, 6 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index d8df1f49..60325812 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -149,7 +149,22 @@ enum eWaitState { WAITSTATE_PLAYANIM_HANDSUP, WAITSTATE_PLAYANIM_HANDSCOWER, WAITSTATE_PLAYANIM_CHAT, - WAITSTATE_FINISH_FLEE + WAITSTATE_FINISH_FLEE, + WAITSTATE_SIT_DOWN, + WAITSTATE_SIT_DOWN_RVRS, + WAITSTATE_SIT_UP, + WAITSTATE_SIT_IDLE, + WAITSTATE_USE_ATM, + WAITSTATE_SUN_BATHE_PRE, + WAITSTATE_SUN_BATHE_DOWN, + WAITSTATE_SUN_BATHE_IDLE, + WAITSTATE_RIOT, + WAITSTATE_FAST_FALL, + WAITSTATE_BOMBER, + WAITSTATE_STRIPPER, + WAITSTATE_GROUND_ATTACK, + WAITSTATE_LANCESITTING, + WAITSTATE_PLAYANIM_HANDSUP_SIMPLE, }; enum eObjective : uint32 { @@ -201,14 +216,13 @@ enum eObjective : uint32 { OBJECTIVE_USE_SHELTER_ATTRACTOR, OBJ_46, OBJ_47, - OBJ_48, + OBJECTIVE_WAIT_FOR_RAIN_TO_END, OBJ_49, OBJ_50, OBJ_51, - OBJ_52, + OBJECTIVE_WAIT_FOR_BUS, OBJECTIVE_USE_ICECREAM_ATTRACTOR, - OBJ_53, - OBJ_54, + OBJECTIVE_PURCHASE_ICECREAM, OBJ_55, OBJ_56, OBJ_57, @@ -414,6 +428,8 @@ public: uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle + uint32 bReachedAttractorHeadingTarget : 1; // 0x154 0x40 + uint32 bTurnedAroundOnAttractor : 1; // 0x154 0x80 uint32 bHasAlreadyUsedAttractor : 1; // 0x155 0x1 uint32 bCarPassenger : 1; // 0x155 0x4 uint32 bMiamiViceCop : 1; // 0x155 0x20 @@ -425,6 +441,7 @@ public: CPed *m_pedInObjective; CVehicle *m_carInObjective; CVector m_nextRoutePointPos; + float m_attractorHeading; CPed *m_leader; eFormation m_pedFormation; uint32 m_fearFlags; @@ -482,7 +499,7 @@ public: CVehicle *m_pMyVehicle; bool bInVehicle; float m_distanceToCountSeekDone; - + float m_acceptableHeadingOffset; CPedAttractor* m_attractor; int32 m_positionInQueue; CVehicle* m_vehicleInAccident; @@ -610,6 +627,7 @@ public: void SetObjective(eObjective, int16, int16); void SetObjective(eObjective, CVector); void SetObjective(eObjective, CVector, float); + void SetObjective(eObjective, float, const CVector&); void ClearChat(void); void InformMyGangOfAttack(CEntity*); void ReactToAttack(CEntity*); @@ -822,6 +840,7 @@ public: #endif void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int); + void ClearWaitState(void); bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; } CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } @@ -837,6 +856,12 @@ public: bool Driving(void) { return m_nPedState == PED_DRIVING; } bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state. bool EnteringCar(void) { return m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK; } + bool HasAttractor(void) { return m_attractor != nil; } + bool IsUseAttractorObjective(eObjective obj) { + return obj == OBJECTIVE_USE_ATM_ATTRACTOR || obj == OBJECTIVE_USE_ICECREAM_ATTRACTOR || + obj == OBJECTIVE_USE_PIZZA_ATTRACTOR || obj == OBJECTIVE_USE_SEAT_ATTRACTOR || + obj == OBJECTIVE_USE_SHELTER_ATTRACTOR || obj == OBJECTIVE_USE_STOP_ATTRACTOR; + } void ReplaceWeaponWhenExitingVehicle(void); void RemoveWeaponWhenEnteringVehicle(void); |