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authoraap <aap@papnet.eu>2019-07-26 18:48:14 +0200
committeraap <aap@papnet.eu>2019-07-26 18:48:14 +0200
commite200eb1a2f3d754b4e9748fa0bd5c934d81ac2a2 (patch)
tree9ba3e1b6968c6b1a8043e62e5ad3cbae95066d9c /src/peds/Ped.cpp
parentMerge pull request #167 from Nick007J/master (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/Ped.cpp55
1 files changed, 26 insertions, 29 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 1972396c..c95068d0 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -1456,8 +1456,8 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
ped->m_ped_flagI4 = false;
}
-void
-CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult)
+CVector
+CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult)
{
CVehicleModelInfo *vehModel;
CVector vehDoorPos;
@@ -1465,7 +1465,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
float seatOffset;
vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(veh->m_modelIndex);
- if (veh->bIsVan && (enterType == CAR_DOOR_LR || enterType == CAR_DOOR_RR)) {
+ if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) {
seatOffset = 0.0f;
vehDoorOffset = offsetToOpenVanDoor;
} else {
@@ -1477,63 +1477,63 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
}
}
- switch (enterType) {
+ switch (component) {
case CAR_DOOR_RF:
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
+ vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
else
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
+ vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
vehDoorPos.x += seatOffset;
vehDoorOffset.x = -vehDoorOffset.x;
break;
case CAR_DOOR_RR:
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_REAR_SEATS];
+ vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
vehDoorPos.x += seatOffset;
vehDoorOffset.x = -vehDoorOffset.x;
break;
case CAR_DOOR_LF:
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
+ vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
else
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
+ vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
vehDoorPos.x = -(vehDoorPos.x + seatOffset);
break;
case CAR_DOOR_LR:
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_REAR_SEATS];
+ vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
vehDoorPos.x = -(vehDoorPos.x + seatOffset);
break;
default:
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
+ vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
else
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
+ vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
vehDoorOffset = CVector(0.0f, 0.0f, 0.0f);
}
- *output = vehDoorPos - vehDoorOffset;
+ return vehDoorPos - vehDoorOffset;
}
// This function was mostly duplicate of GetLocalPositionToOpenCarDoor, so I've used it.
-void
-CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType)
+CVector
+CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component)
{
CVector localPos;
CVector vehDoorPos;
- GetLocalPositionToOpenCarDoor(&localPos, veh, enterType, 1.0f);
+ localPos = GetLocalPositionToOpenCarDoor(veh, component, 1.0f);
vehDoorPos = Multiply3x3(veh->GetMatrix(), localPos) + veh->GetPosition();
/*
// Not used.
CVector localVehDoorOffset;
- if (veh->bIsVan && (enterType == VEHICLE_ENTER_REAR_LEFT || enterType == VEHICLE_ENTER_REAR_RIGHT)) {
+ if (veh->bIsVan && (component == VEHICLE_ENTER_REAR_LEFT || component == VEHICLE_ENTER_REAR_RIGHT)) {
localVehDoorOffset = offsetToOpenVanDoor;
} else {
if (veh->bIsLow) {
@@ -1545,19 +1545,18 @@ CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType)
vehDoorPosWithoutOffset = Multiply3x3(veh->GetMatrix(), localPos + localVehDoorOffset) + veh->GetPosition();
*/
- *output = vehDoorPos;
+ return vehDoorPos;
}
-void
-CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset)
+CVector
+CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
{
CVector doorPos;
CMatrix vehMat(veh->GetMatrix());
- GetLocalPositionToOpenCarDoor(output, veh, enterType, offset);
- doorPos = Multiply3x3(vehMat, *output);
+ doorPos = Multiply3x3(vehMat, GetLocalPositionToOpenCarDoor(veh, component, offset));
- *output = veh->GetPosition() + doorPos;
+ return veh->GetPosition() + doorPos;
}
void
@@ -1678,7 +1677,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (phase == LINE_UP_TO_CAR_2) {
neededPos = GetPosition();
} else {
- GetPositionToOpenCarDoor(&neededPos, veh, m_vehEnterType, seatPosMult);
+ neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult);
}
CVector autoZPos = neededPos;
@@ -1776,11 +1775,9 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
// It will be all 0 after rotate.
GetPosition() = neededPos;
} else {
- CVector output;
CMatrix vehDoorMat(veh->GetMatrix());
- GetLocalPositionToOpenCarDoor(&output, veh, m_vehEnterType, 0.0f);
- vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, output);
+ vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f));
GetMatrix() = vehDoorMat;
}
@@ -4822,8 +4819,8 @@ STARTPATCHES
InjectHook(0x4CF000, &CPed::PedSetDraggedOutCarCB, PATCH_JUMP);
InjectHook(0x4C5D80, &CPed::RestartNonPartialAnims, PATCH_JUMP);
InjectHook(0x4E4730, &CPed::GetLocalPositionToOpenCarDoor, PATCH_JUMP);
- InjectHook(0x4E4660, (void (*)(CVector*, CVehicle*, uint32, float)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
- InjectHook(0x4E1A30, (void (*)(CVector*, CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
+ InjectHook(0x4E4660, (CVector (*)(CVehicle*, uint32, float)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
+ InjectHook(0x4E1A30, (CVector (*)(CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
InjectHook(0x4DF940, &CPed::LineUpPedWithCar, PATCH_JUMP);
InjectHook(0x4CC6C0, &CPed::PlayFootSteps, PATCH_JUMP);
InjectHook(0x4C5350, &CPed::BuildPedLists, PATCH_JUMP);