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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-05-31 19:02:26 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-05-31 19:02:26 +0200 |
commit | 28fce310d5cb9a3a81e0f038192a39abd688d1bd (patch) | |
tree | 392a32b7c35ad574879564487f52ed14d6d4ea5c /src/main.cpp | |
parent | more high level functions (diff) | |
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Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 183 |
1 files changed, 180 insertions, 3 deletions
diff --git a/src/main.cpp b/src/main.cpp index 07463402..ab0b94d7 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -41,12 +41,22 @@ #include "TimeCycle.h" #include "Frontend.h" +#define DEFAULT_VIEWWINDOW (tan(CDraw::GetFOV() * (360.0f / PI))) + +#ifdef WIDE_SCREEN +#define DEFAULT_ASPECTRATIO (16.0f/9.0f) +#else +#define DEFAULT_ASPECTRATIO (4.0f/3.0f) +#endif + WRAPPER int psCameraBeginUpdate(RwCamera *camera) { EAXJMP(0x580C70); } WRAPPER void psCameraShowRaster(RwCamera *camera) { EAXJMP(0x580CA0); } -WRAPPER void CameraSize(RwCamera *camera, CRect *rect, float viewWindow, float aspectRatio) { EAXJMP(0x527170); } -int RsCameraBeginUpdate(RwCamera *camera) { return psCameraBeginUpdate(camera); } // argument actually ignored -void RsCameraShowRaster(RwCamera *camera) { psCameraShowRaster(camera); } +WRAPPER void CameraSize(RwCamera *camera, void *rect, float viewWindow, float aspectRatio) { EAXJMP(0x527170); } + +WRAPPER RwBool RpAnimBlendPluginAttach() { EAXJMP(0x4052D0); } +WRAPPER RwBool NodeNamePluginAttach() { EAXJMP(0x527100); } + bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8; @@ -413,6 +423,168 @@ Render2dStuffAfterFade(void) CFont::DrawFonts(); } +#include "rwcore.h" +#include "rpworld.h" +#include "rpmatfx.h" +#include "rpskin.h" +#include "rphanim.h" +#include "rtbmp.h" + +_TODO("temp, move this includes out of here") + +static RwBool +PluginAttach(void) +{ + if( !RpWorldPluginAttach() ) + { + printf("Couldn't attach world plugin\n"); + + return FALSE; + } + + if( !RpSkinPluginAttach() ) + { + printf("Couldn't attach RpSkin plugin\n"); + + return FALSE; + } + + if( !RpHAnimPluginAttach() ) + { + printf("Couldn't attach RpHAnim plugin\n"); + + return FALSE; + } + + if( !NodeNamePluginAttach() ) + { + printf("Couldn't attach node name plugin\n"); + + return FALSE; + } + + if( !CVisibilityPlugins::PluginAttach() ) + { + printf("Couldn't attach visibility plugins\n"); + + return FALSE; + } + + if( !RpAnimBlendPluginAttach() ) + { + printf("Couldn't attach RpAnimBlend plugin\n"); + + return FALSE; + } + + if( !RpMatFXPluginAttach() ) + { + printf("Couldn't attach RpMatFX plugin\n"); + + return FALSE; + } + + return TRUE; +} + +static RwBool +Initialise3D(void *param) +{ + if (RsRwInitialise(param)) + { + return CGame::InitialiseRenderWare(); + } + + return (FALSE); +} + + +static void +Terminate3D(void) +{ + CGame::ShutdownRenderWare(); + + RsRwTerminate(); + + return; +} + +RsEventStatus +AppEventHandler(RsEvent event, void *param) +{ + switch( event ) + { + case rsINITIALISE: + { + CGame::InitialiseOnceBeforeRW(); + return RsInitialise() ? rsEVENTPROCESSED : rsEVENTERROR; + } + + case rsCAMERASIZE: + { + CameraSize(Scene.camera, param, DEFAULT_VIEWWINDOW, DEFAULT_ASPECTRATIO); + + return rsEVENTPROCESSED; + } + + case rsRWINITIALISE: + { + return Initialise3D(param) ? rsEVENTPROCESSED : rsEVENTERROR; + } + + case rsRWTERMINATE: + { + Terminate3D(); + + return rsEVENTPROCESSED; + } + + case rsTERMINATE: + { + CGame::FinalShutdown(); + + return rsEVENTPROCESSED; + } + + case rsPLUGINATTACH: + { + return PluginAttach() ? rsEVENTPROCESSED : rsEVENTERROR; + } + + case rsINPUTDEVICEATTACH: + { + AttachInputDevices(); + + return rsEVENTPROCESSED; + } + + case rsIDLE: + { + Idle(param); + + return rsEVENTPROCESSED; + } + + case rsFRONTENDIDLE: + { + FrontendIdle(); + + return rsEVENTPROCESSED; + } + + case rsACTIVATE: + { + param ? DMAudio.ReacquireDigitalHandle() : DMAudio.ReleaseDigitalHandle(); + + return rsEVENTPROCESSED; + } + + default: + { + return rsEVENTNOTPROCESSED; + } + } +} STARTPATCHES InjectHook(0x48E480, Idle, PATCH_JUMP); @@ -426,4 +598,9 @@ STARTPATCHES InjectHook(0x48E450, RenderMenus, PATCH_JUMP); InjectHook(0x48D120, DoFade, PATCH_JUMP); InjectHook(0x48E470, Render2dStuffAfterFade, PATCH_JUMP); + + InjectHook(0x48D470, PluginAttach, PATCH_JUMP); + InjectHook(0x48D520, Initialise3D, PATCH_JUMP); + InjectHook(0x48D540, Terminate3D, PATCH_JUMP); + InjectHook(0x48E800, AppEventHandler, PATCH_JUMP); ENDPATCHES |