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author | eray orçunus <erayorcunus@gmail.com> | 2019-07-04 04:00:33 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2019-07-04 04:00:33 +0200 |
commit | cc56292bc503d5aaa96c5146480ab8bd1b6b0488 (patch) | |
tree | 77949cc32155e844b34c75f856f79ff3f3ad9cec /src/main.cpp | |
parent | Even more CPed (diff) | |
parent | Merge pull request #107 from Nick007J/master (diff) | |
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Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/src/main.cpp b/src/main.cpp index 307d0b66..2835f396 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -48,14 +48,8 @@ #include "RpAnimBlend.h" #include "Frontend.h" -#define DEFAULT_VIEWWINDOW (tan(CDraw::GetFOV() * (360.0f / PI))) +#define DEFAULT_VIEWWINDOW (tan(DEGTORAD(CDraw::GetFOV() * 0.5f))) -#ifdef WIDE_SCREEN -#define DEFAULT_ASPECTRATIO (16.0f/9.0f) -#else -#define DEFAULT_ASPECTRATIO (4.0f/3.0f) -#endif - GlobalScene &Scene = *(GlobalScene*)0x726768; @@ -100,6 +94,10 @@ InitialiseGame(void) void Idle(void *arg) { +#ifdef ASPECT_RATIO_SCALE + CDraw::SetAspectRatio(CDraw::FindAspectRatio()); +#endif + CTimer::Update(); CSprite2d::InitPerFrame(); CFont::InitPerFrame(); @@ -126,8 +124,8 @@ Idle(void *arg) #ifdef GTA_PC // This is from SA, but it's nice for windowed mode RwV2d pos; - pos.x = SCREENW/2.0f; - pos.y = SCREENH/2.0f; + pos.x = SCREEN_WIDTH/2.0f; + pos.y = SCREEN_HEIGHT/2.0f; RsMouseSetPos(&pos); #endif CRenderer::ConstructRenderList(); @@ -160,9 +158,8 @@ Idle(void *arg) Render2dStuff(); }else{ - float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f)); - CDraw::CalculateAspectRatio(); - CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO); + float viewWindow = DEFAULT_VIEWWINDOW; + CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO); CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); if(!RsCameraBeginUpdate(Scene.camera)) @@ -170,7 +167,9 @@ Idle(void *arg) } RenderMenus(); +#ifndef FINAL PrintGameVersion(); +#endif DoFade(); Render2dStuffAfterFade(); CCredits::Render(); @@ -183,6 +182,10 @@ Idle(void *arg) void FrontendIdle(void) { +#ifdef ASPECT_RATIO_SCALE + CDraw::SetAspectRatio(CDraw::FindAspectRatio()); +#endif + CTimer::Update(); CSprite2d::SetRecipNearClip(); CSprite2d::InitPerFrame(); @@ -193,9 +196,8 @@ FrontendIdle(void) if(RsGlobal.quit) return; - float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f)); - CDraw::CalculateAspectRatio(); - CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO); + float viewWindow = DEFAULT_VIEWWINDOW; + CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO); CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); if(!RsCameraBeginUpdate(Scene.camera)) @@ -203,7 +205,9 @@ FrontendIdle(void) DefinedState(); RenderMenus(); +#ifndef FINAL PrintGameVersion(); +#endif DoFade(); Render2dStuffAfterFade(); CFont::DrawFonts(); @@ -216,9 +220,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha); CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha); - float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f)); - CDraw::CalculateAspectRatio(); - CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO); + CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, SCREEN_ASPECT_RATIO); CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); @@ -228,7 +230,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR CSprite2d::InitPerFrame(); if(Alpha != 0) - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH), BottomColor, BottomColor, TopColor, TopColor); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), BottomColor, BottomColor, TopColor, TopColor); return true; } @@ -236,9 +238,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha) { - float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f)); - CDraw::CalculateAspectRatio(); - CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO); + CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, SCREEN_ASPECT_RATIO); CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); @@ -346,15 +346,15 @@ Render2dStuff(void) // top and bottom strips if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) { - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - SCREEN_SCALE_Y(180)), black); - CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + SCREEN_SCALE_Y(170), SCREENW, SCREENH), black); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(180)), black); + CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(170), SCREEN_WIDTH, SCREEN_HEIGHT), black); } else { - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - SCREEN_SCALE_Y(210)), black); - CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + SCREEN_SCALE_Y(210), SCREENW, SCREENH), black); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(210)), black); + CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(210), SCREEN_WIDTH, SCREEN_HEIGHT), black); } - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW / 2 - SCREEN_SCALE_X(210), SCREENH), black); - CSprite2d::DrawRect(CRect(SCREENW / 2 + SCREEN_SCALE_X(210), 0.0f, SCREENW, SCREENH), black); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH / 2 - SCREEN_SCALE_X(210), SCREEN_HEIGHT), black); + CSprite2d::DrawRect(CRect(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(210), 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), black); } MusicManager.DisplayRadioStationName(); @@ -444,16 +444,16 @@ DoFade(void) if(TheCamera.m_WideScreenOn){ // what's this? - float y = SCREENH/2 * TheCamera.m_ScreenReductionPercentage/100.0f; + float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f; rect.left = 0.0f; - rect.right = SCREENW; + rect.right = SCREEN_WIDTH; rect.top = y - 8.0f; - rect.bottom = SCREENH - y - 8.0f; + rect.bottom = SCREEN_HEIGHT - y - 8.0f; }else{ rect.left = 0.0f; - rect.right = SCREENW; + rect.right = SCREEN_WIDTH; rect.top = 0.0f; - rect.bottom = SCREENH; + rect.bottom = SCREEN_HEIGHT; } CSprite2d::DrawRect(rect, fadeColor); @@ -462,7 +462,7 @@ DoFade(void) fadeColor.g = 255; fadeColor.b = 255; fadeColor.a = CDraw::FadeValue; - splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), fadeColor, fadeColor, fadeColor, fadeColor); + splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), fadeColor, fadeColor, fadeColor, fadeColor); } } } @@ -549,14 +549,14 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) CFont::InitPerFrame(); DefinedState(); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), CRGBA(255, 255, 255, 255)); + splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); if(str1){ NumberOfChunksLoaded += 1; float hpos = SCREEN_SCALE_X(40); - float length = SCREENW - SCREEN_SCALE_X(100); - float vpos = SCREENH - SCREEN_SCALE_Y(13); + float length = SCREEN_WIDTH - SCREEN_SCALE_X(100); + float vpos = SCREEN_HEIGHT - SCREEN_SCALE_Y(13); float height = SCREEN_SCALE_Y(7); CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255)); @@ -617,7 +617,7 @@ LoadingIslandScreen(const char *levelName) CFont::InitPerFrame(); DefinedState(); col = CRGBA(255, 255, 255, 255); - splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), col, col, col, col); + splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col); CFont::SetBackgroundOff(); CFont::SetScale(1.5f, 1.5f); CFont::SetPropOn(); @@ -630,12 +630,12 @@ LoadingIslandScreen(const char *levelName) CFont::SetDropShadowPosition(3); CFont::SetColor(CRGBA(243, 237, 71, 255)); CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f)); - CFont::PrintString(SCREENW - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); + CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); TextCopy(wstr, name); TheText.UpperCase(wstr); CFont::SetColor(CRGBA(243, 237, 71, 255)); CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f)); - CFont::PrintString(SCREENW-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr); + CFont::PrintString(SCREEN_WIDTH-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr); CFont::DrawFonts(); DoRWStuffEndOfFrame(); } @@ -782,7 +782,7 @@ AppEventHandler(RsEvent event, void *param) { CameraSize(Scene.camera, (RwRect *)param, - DEFAULT_VIEWWINDOW, DEFAULT_ASPECTRATIO); + DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); return rsEVENTPROCESSED; } |