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authorFire-Head <Fire-Head@users.noreply.github.com>2019-05-31 19:02:26 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2019-05-31 19:02:26 +0200
commit28fce310d5cb9a3a81e0f038192a39abd688d1bd (patch)
tree392a32b7c35ad574879564487f52ed14d6d4ea5c /src/main.cpp
parentmore high level functions (diff)
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Diffstat (limited to '')
-rw-r--r--src/main.cpp183
1 files changed, 180 insertions, 3 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 07463402..ab0b94d7 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -41,12 +41,22 @@
#include "TimeCycle.h"
#include "Frontend.h"
+#define DEFAULT_VIEWWINDOW (tan(CDraw::GetFOV() * (360.0f / PI)))
+
+#ifdef WIDE_SCREEN
+#define DEFAULT_ASPECTRATIO (16.0f/9.0f)
+#else
+#define DEFAULT_ASPECTRATIO (4.0f/3.0f)
+#endif
+
WRAPPER int psCameraBeginUpdate(RwCamera *camera) { EAXJMP(0x580C70); }
WRAPPER void psCameraShowRaster(RwCamera *camera) { EAXJMP(0x580CA0); }
-WRAPPER void CameraSize(RwCamera *camera, CRect *rect, float viewWindow, float aspectRatio) { EAXJMP(0x527170); }
-int RsCameraBeginUpdate(RwCamera *camera) { return psCameraBeginUpdate(camera); } // argument actually ignored
-void RsCameraShowRaster(RwCamera *camera) { psCameraShowRaster(camera); }
+WRAPPER void CameraSize(RwCamera *camera, void *rect, float viewWindow, float aspectRatio) { EAXJMP(0x527170); }
+
+WRAPPER RwBool RpAnimBlendPluginAttach() { EAXJMP(0x4052D0); }
+WRAPPER RwBool NodeNamePluginAttach() { EAXJMP(0x527100); }
+
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
@@ -413,6 +423,168 @@ Render2dStuffAfterFade(void)
CFont::DrawFonts();
}
+#include "rwcore.h"
+#include "rpworld.h"
+#include "rpmatfx.h"
+#include "rpskin.h"
+#include "rphanim.h"
+#include "rtbmp.h"
+
+_TODO("temp, move this includes out of here")
+
+static RwBool
+PluginAttach(void)
+{
+ if( !RpWorldPluginAttach() )
+ {
+ printf("Couldn't attach world plugin\n");
+
+ return FALSE;
+ }
+
+ if( !RpSkinPluginAttach() )
+ {
+ printf("Couldn't attach RpSkin plugin\n");
+
+ return FALSE;
+ }
+
+ if( !RpHAnimPluginAttach() )
+ {
+ printf("Couldn't attach RpHAnim plugin\n");
+
+ return FALSE;
+ }
+
+ if( !NodeNamePluginAttach() )
+ {
+ printf("Couldn't attach node name plugin\n");
+
+ return FALSE;
+ }
+
+ if( !CVisibilityPlugins::PluginAttach() )
+ {
+ printf("Couldn't attach visibility plugins\n");
+
+ return FALSE;
+ }
+
+ if( !RpAnimBlendPluginAttach() )
+ {
+ printf("Couldn't attach RpAnimBlend plugin\n");
+
+ return FALSE;
+ }
+
+ if( !RpMatFXPluginAttach() )
+ {
+ printf("Couldn't attach RpMatFX plugin\n");
+
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static RwBool
+Initialise3D(void *param)
+{
+ if (RsRwInitialise(param))
+ {
+ return CGame::InitialiseRenderWare();
+ }
+
+ return (FALSE);
+}
+
+
+static void
+Terminate3D(void)
+{
+ CGame::ShutdownRenderWare();
+
+ RsRwTerminate();
+
+ return;
+}
+
+RsEventStatus
+AppEventHandler(RsEvent event, void *param)
+{
+ switch( event )
+ {
+ case rsINITIALISE:
+ {
+ CGame::InitialiseOnceBeforeRW();
+ return RsInitialise() ? rsEVENTPROCESSED : rsEVENTERROR;
+ }
+
+ case rsCAMERASIZE:
+ {
+ CameraSize(Scene.camera, param, DEFAULT_VIEWWINDOW, DEFAULT_ASPECTRATIO);
+
+ return rsEVENTPROCESSED;
+ }
+
+ case rsRWINITIALISE:
+ {
+ return Initialise3D(param) ? rsEVENTPROCESSED : rsEVENTERROR;
+ }
+
+ case rsRWTERMINATE:
+ {
+ Terminate3D();
+
+ return rsEVENTPROCESSED;
+ }
+
+ case rsTERMINATE:
+ {
+ CGame::FinalShutdown();
+
+ return rsEVENTPROCESSED;
+ }
+
+ case rsPLUGINATTACH:
+ {
+ return PluginAttach() ? rsEVENTPROCESSED : rsEVENTERROR;
+ }
+
+ case rsINPUTDEVICEATTACH:
+ {
+ AttachInputDevices();
+
+ return rsEVENTPROCESSED;
+ }
+
+ case rsIDLE:
+ {
+ Idle(param);
+
+ return rsEVENTPROCESSED;
+ }
+
+ case rsFRONTENDIDLE:
+ {
+ FrontendIdle();
+
+ return rsEVENTPROCESSED;
+ }
+
+ case rsACTIVATE:
+ {
+ param ? DMAudio.ReacquireDigitalHandle() : DMAudio.ReleaseDigitalHandle();
+
+ return rsEVENTPROCESSED;
+ }
+
+ default:
+ {
+ return rsEVENTNOTPROCESSED;
+ }
+ }
+}
STARTPATCHES
InjectHook(0x48E480, Idle, PATCH_JUMP);
@@ -426,4 +598,9 @@ STARTPATCHES
InjectHook(0x48E450, RenderMenus, PATCH_JUMP);
InjectHook(0x48D120, DoFade, PATCH_JUMP);
InjectHook(0x48E470, Render2dStuffAfterFade, PATCH_JUMP);
+
+ InjectHook(0x48D470, PluginAttach, PATCH_JUMP);
+ InjectHook(0x48D520, Initialise3D, PATCH_JUMP);
+ InjectHook(0x48D540, Terminate3D, PATCH_JUMP);
+ InjectHook(0x48E800, AppEventHandler, PATCH_JUMP);
ENDPATCHES