diff options
author | aap <aap@papnet.eu> | 2021-08-17 11:21:32 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2021-08-17 11:21:32 +0200 |
commit | 2c4a3b5f5ee328f204558bf4f0aebf07c2e517a1 (patch) | |
tree | dcd4413728002d48931f34430f7b25f8e08f9eb2 /src/extras | |
parent | fixed car handling!!!!!!! (diff) | |
download | re3-2c4a3b5f5ee328f204558bf4f0aebf07c2e517a1.tar re3-2c4a3b5f5ee328f204558bf4f0aebf07c2e517a1.tar.gz re3-2c4a3b5f5ee328f204558bf4f0aebf07c2e517a1.tar.bz2 re3-2c4a3b5f5ee328f204558bf4f0aebf07c2e517a1.tar.lz re3-2c4a3b5f5ee328f204558bf4f0aebf07c2e517a1.tar.xz re3-2c4a3b5f5ee328f204558bf4f0aebf07c2e517a1.tar.zst re3-2c4a3b5f5ee328f204558bf4f0aebf07c2e517a1.zip |
Diffstat (limited to '')
-rw-r--r-- | src/extras/custompipes_gl.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp index ed6a529a..47678fd1 100644 --- a/src/extras/custompipes_gl.cpp +++ b/src/extras/custompipes_gl.cpp @@ -368,9 +368,9 @@ CreateVehiclePipe(void) { #include "shaders/obj/leedsDefault_vert.inc" #include "shaders/obj/leedsDefault_frag.inc" - const char *vs[] = { shaderDecl, header_vert_src, "#define ENVMAP\n", leedsDefault_vert_src, nil }; - const char *fs_add[] = { shaderDecl, header_frag_src, "#define PASS_ADD\n", leedsDefault_frag_src, nil }; - const char *fs_blend[] = { shaderDecl, header_frag_src, "#define PASS_BLEND\n", leedsDefault_frag_src, nil }; + const char *vs[] = { shaderDecl, "#define ENVMAP\n#define DIRECTIONALS\n", header_vert_src, leedsDefault_vert_src, nil }; + const char *fs_add[] = { shaderDecl, "#define PASS_ADD\n", header_frag_src, leedsDefault_frag_src, nil }; + const char *fs_blend[] = { shaderDecl, "#define PASS_BLEND\n", header_frag_src, leedsDefault_frag_src, nil }; leedsVehicleShader_add = Shader::create(vs, fs_add); assert(leedsVehicleShader_add); leedsVehicleShader_blend = Shader::create(vs, fs_blend); @@ -380,7 +380,7 @@ CreateVehiclePipe(void) { #include "shaders/obj/leedsVehicle_mobile_frag.inc" #include "shaders/obj/leedsVehicle_mobile_vert.inc" - const char *vs[] = { shaderDecl, header_vert_src, leedsVehicle_mobile_vert_src, nil }; + const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, leedsVehicle_mobile_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, leedsVehicle_mobile_frag_src, nil }; leedsVehicleShader_mobile = Shader::create(vs, fs); assert(leedsVehicleShader_mobile); |