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author | aap <aap@papnet.eu> | 2020-08-19 14:36:38 +0200 |
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committer | GitHub <noreply@github.com> | 2020-08-19 14:36:38 +0200 |
commit | 76fe1247c86873fa548c85ae8598efd4ce1947c2 (patch) | |
tree | 0d7d5e42a8e92841af0f89dc577eb0888831fd9f /src/extras/shaders/neoWorldIII_fs_gl3.inc | |
parent | Island loading cleanup and fix (diff) | |
parent | Merge branch 'master' of github.com:gtamodding/re3 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/extras/shaders/neoWorldIII_fs_gl3.inc | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/extras/shaders/neoWorldIII_fs_gl3.inc b/src/extras/shaders/neoWorldIII_fs_gl3.inc new file mode 100644 index 00000000..5145f9cd --- /dev/null +++ b/src/extras/shaders/neoWorldIII_fs_gl3.inc @@ -0,0 +1,27 @@ +const char *neoWorldIII_frag_src = +"uniform sampler2D tex0;\n" +"uniform sampler2D tex1;\n" + +"uniform vec4 u_lightMap;\n" + +"in vec4 v_color;\n" +"in vec2 v_tex0;\n" +"in vec2 v_tex1;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" + +" color = t0*v_color*(1 + u_lightMap*(2*t1-1));\n" +" color.a = v_color.a*t0.a*u_lightMap.a;\n" + +" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" +" DoAlphaTest(color.a);\n" +"}\n" + +; |