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author | aap <aap@papnet.eu> | 2020-08-19 16:10:22 +0200 |
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committer | aap <aap@papnet.eu> | 2020-08-19 16:10:22 +0200 |
commit | 827ba62671c6e2efe96259a0f130a4d167d14c2a (patch) | |
tree | 53bbc586e9a44d19d0cd1a67a69e9c49d9625662 /src/extras/shaders/neoGloss_VS.hlsl | |
parent | changing silly streaming memory limit (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/extras/shaders/neoGloss_VS.hlsl | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/extras/shaders/neoGloss_VS.hlsl b/src/extras/shaders/neoGloss_VS.hlsl new file mode 100644 index 00000000..d166171c --- /dev/null +++ b/src/extras/shaders/neoGloss_VS.hlsl @@ -0,0 +1,35 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float2 TexCoord : TEXCOORD0; +}; + +struct VS_out +{ + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float3 Normal : COLOR0; + float3 Light : COLOR1; +}; + +float3 eye : register(c41); + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + output.TexCoord0.xy = input.TexCoord; + + float3 viewVec = normalize(eye - Vertex); + float3 Light = normalize(viewVec - lights[0].direction.xyz); + output.Normal = 0.5*(1.0 + float3(0.0, 0.0, 1.0)); // compress + output.Light = 0.5*(1.0 + Light); // + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} |