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authorFire-Head <Fire-Head@users.noreply.github.com>2021-01-12 22:11:15 +0100
committerFire-Head <Fire-Head@users.noreply.github.com>2021-01-12 22:11:15 +0100
commit3e6016dc6ee40372a06b74d24cae2f97428358f2 (patch)
treeff2420d56a8cc4ab1b9c0f43f720e6f6fbb8bc11 /src/extras/shaders/leedsVehicle_blend_PS.hlsl
parentrem gMakeResources (diff)
parentMerge remote-tracking branch 'origin/miami' into lcs (diff)
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-rw-r--r--src/extras/shaders/leedsVehicle_blend_PS.hlsl33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/extras/shaders/leedsVehicle_blend_PS.hlsl b/src/extras/shaders/leedsVehicle_blend_PS.hlsl
new file mode 100644
index 00000000..e32970b2
--- /dev/null
+++ b/src/extras/shaders/leedsVehicle_blend_PS.hlsl
@@ -0,0 +1,33 @@
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Color : COLOR0;
+};
+
+sampler2D diffTex : register(s0);
+sampler2D envTex : register(s1);
+
+float4 fogColor : register(c0);
+
+float4 fxparams : register(c1);
+
+#define shininess (fxparams.x)
+
+float4 main(VS_out input) : COLOR
+{
+ float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy);
+ float4 pass2 = tex2D(envTex, input.TexCoord1.xy);
+ pass2.a *= shininess;
+
+ pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
+ pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, input.TexCoord0.z);
+
+ // We simulate drawing this in two passes.
+ // We premultiply alpha so render state should be one.
+ float4 color;
+ color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;
+ color.a = pass1.a*(1.0-pass2.a) + pass2.a;
+
+ return color;
+}