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author | aap <aap@papnet.eu> | 2021-01-09 19:45:19 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-09 19:45:19 +0100 |
commit | d3aa8a118cfaed768519c1db3214453e6d3ceb52 (patch) | |
tree | 8794f9b966c55b6e00848366e176df41e0d39f02 /src/extras/shaders/leedsBuilding_VS.hlsl | |
parent | moved new renderer; implemented leeds building rendering (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/extras/shaders/leedsBuilding_VS.hlsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/extras/shaders/leedsBuilding_VS.hlsl b/src/extras/shaders/leedsBuilding_VS.hlsl index 361d5058..3c40bef1 100644 --- a/src/extras/shaders/leedsBuilding_VS.hlsl +++ b/src/extras/shaders/leedsBuilding_VS.hlsl @@ -11,14 +11,12 @@ struct VS_in float4 Position : POSITION; float3 Normal : NORMAL; float2 TexCoord : TEXCOORD0; - float2 TexCoord1 : TEXCOORD1; float4 Prelight : COLOR0; }; struct VS_out { float4 Position : POSITION; float3 TexCoord0 : TEXCOORD0; // also fog - float2 TexCoord1 : TEXCOORD1; float4 Color : COLOR0; }; @@ -32,7 +30,6 @@ VS_out main(in VS_in input) float3 Normal = mul(normalMat, input.Normal); output.TexCoord0.xy = input.TexCoord; - output.TexCoord1.xy = input.TexCoord1; output.Color = input.Prelight; output.Color.rgb *= ambient.rgb; |