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authoraap <aap@papnet.eu>2021-01-09 19:45:19 +0100
committeraap <aap@papnet.eu>2021-01-09 19:45:19 +0100
commitd3aa8a118cfaed768519c1db3214453e6d3ceb52 (patch)
tree8794f9b966c55b6e00848366e176df41e0d39f02 /src/extras/shaders/leedsBuilding_VS.hlsl
parentmoved new renderer; implemented leeds building rendering (diff)
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-rw-r--r--src/extras/shaders/leedsBuilding_VS.hlsl3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/extras/shaders/leedsBuilding_VS.hlsl b/src/extras/shaders/leedsBuilding_VS.hlsl
index 361d5058..3c40bef1 100644
--- a/src/extras/shaders/leedsBuilding_VS.hlsl
+++ b/src/extras/shaders/leedsBuilding_VS.hlsl
@@ -11,14 +11,12 @@ struct VS_in
float4 Position : POSITION;
float3 Normal : NORMAL;
float2 TexCoord : TEXCOORD0;
- float2 TexCoord1 : TEXCOORD1;
float4 Prelight : COLOR0;
};
struct VS_out {
float4 Position : POSITION;
float3 TexCoord0 : TEXCOORD0; // also fog
- float2 TexCoord1 : TEXCOORD1;
float4 Color : COLOR0;
};
@@ -32,7 +30,6 @@ VS_out main(in VS_in input)
float3 Normal = mul(normalMat, input.Normal);
output.TexCoord0.xy = input.TexCoord;
- output.TexCoord1.xy = input.TexCoord1;
output.Color = input.Prelight;
output.Color.rgb *= ambient.rgb;