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authorerorcun <erorcunerorcun@hotmail.com.tr>2021-01-04 14:05:49 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2021-01-04 14:05:49 +0100
commitae388c48d00677dde3c9c20c6a516ae7fb377e53 (patch)
treeadee093598615584d42a75ad88335aad2f8dd0d8 /src/extras/frontendoption.h
parentMerge pull request #924 from erorcun/miami (diff)
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Diffstat (limited to '')
-rw-r--r--src/extras/frontendoption.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/frontendoption.h b/src/extras/frontendoption.h
index 6670c323..2719f076 100644
--- a/src/extras/frontendoption.h
+++ b/src/extras/frontendoption.h
@@ -78,7 +78,7 @@ void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE);
-void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil);
+void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil, bool disableIfGameLoaded = false);
void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil);
// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT