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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-06 18:17:47 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-06 18:17:47 +0200 |
commit | a24b65cbde23929c388e0c207b804a87346a9592 (patch) | |
tree | 6c9a63358c2bdbff7983b70001ce0684d62ca4ba /src/entities/Physical.cpp | |
parent | Merge branch 'master' of github.com:GTAmodding/re3 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/entities/Physical.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 790a8be7..04783f31 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -334,7 +334,7 @@ CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) AddCollisionRecord(ent); if(!ent->IsBuilding()) // Can't this catch dummies too? ((CPhysical*)ent)->AddCollisionRecord(this); - if(ent->IsBuilding() || ent->bIsStatic) + if(ent->IsBuilding() || ent->IsStatic()) this->bHasHitWall = true; } return numSpheres; @@ -549,7 +549,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl timestepB = B->bIsHeavy ? 2.0f : 1.0f; float speedA, speedB; - if(B->bIsStatic){ + if(B->IsStatic()){ if(A->bPedPhysics){ speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal); if(speedA < 0.0f){ @@ -632,7 +632,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl } } - if(B->bIsStatic) + if(B->IsStatic()) return false; if(!B->bInfiniteMass) B->AddToMovingList(); @@ -1089,7 +1089,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) CObject *Aobj = (CObject*)A; if(Aobj->ObjectCreatedBy != TEMP_OBJECT && !Aobj->bHasBeenDamaged && - Aobj->bIsStatic){ + Aobj->IsStatic()){ if(Aobj->m_pCollidingEntity == B) Aobj->m_pCollidingEntity = nil; }else if(Aobj->m_pCollidingEntity != B){ @@ -1106,7 +1106,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) CObject *Bobj = (CObject*)B; if(Bobj->ObjectCreatedBy != TEMP_OBJECT && !Bobj->bHasBeenDamaged && - Bobj->bIsStatic){ + Bobj->IsStatic()){ if(Bobj->m_pCollidingEntity == A) Bobj->m_pCollidingEntity = nil; }else if(Bobj->m_pCollidingEntity != A){ @@ -1424,7 +1424,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) skipCollision = true; else if(Aobj->ObjectCreatedBy == TEMP_OBJECT || Aobj->bHasBeenDamaged || - !Aobj->bIsStatic){ + !Aobj->IsStatic()){ if(Aobj->m_pCollidingEntity == B) skipCollision = true; else{ @@ -1443,7 +1443,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) skipCollision = true; else if(Bobj->ObjectCreatedBy == TEMP_OBJECT || Bobj->bHasBeenDamaged || - !Bobj->bIsStatic){ + !Bobj->IsStatic()){ if(Bobj->m_pCollidingEntity == A) skipCollision = true; else{ |