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author | eray orçunus <erayorcunus@gmail.com> | 2019-06-30 23:50:40 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2019-07-01 01:48:09 +0200 |
commit | ce28a6d298408513866716d00dcd16ed8ef5f285 (patch) | |
tree | 81e83f4689238683112b4776006262bfdbc88506 /src/entities/Ped.cpp | |
parent | Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcun (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/entities/Ped.cpp | 434 |
1 files changed, 418 insertions, 16 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp index 14aad60a..83852132 100644 --- a/src/entities/Ped.cpp +++ b/src/entities/Ped.cpp @@ -19,10 +19,31 @@ #include "CullZones.h" #include "Population.h" +WRAPPER void CPed::QuitEnteringCar() { EAXJMP(0x4E0E00); } +WRAPPER void CPed::KillPedWithCar(CVehicle* veh, float impulse) { EAXJMP(0x4EC430); } +WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); } +WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); } +WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); } +WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); } +WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); } +WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2480); } +WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2920); } +WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); } +WRAPPER void CPed::ProcessControl(void) { EAXJMP(0x4C8910); } +WRAPPER void CPed::Teleport(CVector) { EAXJMP(0x4D3E70); } +WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); } +WRAPPER void CPed::Render(void) { EAXJMP(0x4D03F0); } +WRAPPER bool CPed::SetupLighting(void) { EAXJMP(0x4A7D30); } +WRAPPER void CPed::RemoveLighting(bool) { EAXJMP(0x4A7DC0); } +WRAPPER int32 CPed::ProcessEntityCollision(CEntity*, CColPoint*) { EAXJMP(0x4CBB30); } +WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); } + bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44; bool &CPed::bPedCheat2 = *(bool*)0x95CD5A; bool &CPed::bPedCheat3 = *(bool*)0x95CD59; +uint16 &CPed::distanceMultToCountPedNear = *(uint16*)0x5F8C98; + CVector &CPed::offsetToOpenRegularCarDoor = *(CVector*)0x62E030; CVector &CPed::offsetToOpenLowCarDoor = *(CVector*)0x62E03C; CVector &CPed::offsetToOpenVanDoor = *(CVector*)0x62E048; @@ -66,7 +87,8 @@ CPed::~CPed(void) DMAudio.DestroyEntity(m_audioEntityId); } -void CPed::FlagToDestroyWhenNextProcessed(void) +void +CPed::FlagToDestroyWhenNextProcessed(void) { bRemoveFromWorld = true; if (!bInVehicle || !m_pMyVehicle) @@ -87,17 +109,6 @@ void CPed::FlagToDestroyWhenNextProcessed(void) m_pVehicleAnim = nil; } -WRAPPER void CPed::QuitEnteringCar() { EAXJMP(0x4E0E00); } -WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); } -WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); } -WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); } -WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); } -WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); } -WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); } -WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); } -WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); } -WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); } - static char ObjectiveText[34][28] = { "No Obj", "Wait on Foot", @@ -253,6 +264,243 @@ static char WaitStateText[21][16] = { "Finish Flee", }; +CPed::CPed(uint32 pedType) : m_pedIK(this) +{ + m_type = ENTITY_TYPE_PED; + bPedPhysics = true; + bUseCollisionRecords = true; + + m_vecAnimMoveDelta.x = 0.0; + m_vecAnimMoveDelta.y = 0.0; + m_fHealth = 100.0f; + m_fArmour = 0.0f; + m_nPedType = pedType; + field_520 = 0; + m_talkTimer = 0; + m_talkTypeLast = 167; + m_talkType = 167; + m_objective = 0; + m_prevObjective = 0; + m_nCreatedBy = 1; + field_180 = 0; + m_field_16C = nil; + field_170 = 0; + bInVehicle = 0; + m_pMyVehicle = nil; + m_pVehicleAnim = nil; + m_vecOffsetSeek.x = 0.0; + m_vecOffsetSeek.y = 0.0; + m_vecOffsetSeek.z = 0.0; + m_pedFormation = 0; + m_lastThreatTimer = 0; + m_nPedStateTimer = 0; + m_actionX = 0; + m_actionY = 0; + m_phoneTalkTimer = 0; + m_stateUnused = 0; + m_leaveCarTimer = 0; + m_getUpTimer = 0; + m_attackTimer = 0; + m_timerUnused = 0; + m_lookTimer = 0; + m_standardTimer = 0; + m_lastHitTime = 0; + m_hitRecoverTimer = 0; + field_4E8 = 0; + m_movedX = 0; + m_movedY = 0; + m_fRotationCur = 0.0f; + m_headingRate = 15.0f; + m_fRotationDest = 0.0f; + m_vehEnterType = VEHICLE_ENTER_FRONT_LEFT; + m_walkAroundType = 0; + m_pCurrentPhysSurface = nil; + m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f); + m_pSeekTarget = nil; + m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f); + m_wepSkills = 0; + field_318 = 1.0f; + field_31C = 0; + m_phoneId = -1; + m_lastAccident = 0; + m_fleeFrom = nil; + m_fleeFromPosX = 0; + m_fleeFromPosY = 0; + m_fleeTimer = 0; + m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f); + m_seekExAngle = 0.0f; + m_nWaitState = 0; + m_nWaitTimer = 0; + m_pCollidingEntity = nil; + m_nPedState = PED_IDLE; + m_nLastPedState = PED_NONE; + m_nMoveState = 1; + m_nStoredActionState = 0; + m_pFire = nil; + m_pPointGunAt = nil; + m_pLookTarget = 0; + m_fLookDirection = 0.0f; + m_pCurSurface = 0; + m_targetUnused = nil; + m_nPathNodes = 0; + m_nCurPathNode = 0; + m_nPathState = 0; + m_pNextPathNode = nil; + m_pLastPathNode = nil; + m_routeLastPoint = -1; + m_routePoints = 0; + m_routePos = 0; + m_routeType = 0; + m_bodyPartBleeding = -1; + + m_fMass = 70.0f; + m_fTurnMass = 100.0f; + m_fAirResistance = 0.4f / m_fMass; + m_fElasticity = 0.05f; + + bIsStanding = false; + m_ped_flagA2 = false; + m_ped_flagA4 = false; + bIsPointingGunAt = false; + bIsLooking = false; + m_ped_flagA20 = false; + bIsRestoringLook = false; + bIsAimingGun = false; + + bIsRestoringGun = false; + bCanPointGunAtTarget = false; + m_ped_flagB4 = false; + m_ped_flagB8 = false; + m_ped_flagB10 = false; + m_ped_flagB20 = false; + m_ped_flagB40 = false; + m_ped_flagB80 = false; + + m_ped_flagC1 = false; + m_ped_flagC2 = true; + m_ped_flagC4 = true; + m_ped_flagC8 = false; + m_ped_flagC10 = false; + m_ped_flagC20 = false; + m_ped_flagC40 = false; + m_ped_flagC80 = false; + + m_ped_flagD1 = false; + m_ped_flagD2 = false; + m_ped_flagD4 = false; + m_ped_flagD8 = false; + m_ped_flagD10 = false; + m_ped_flagD20 = false; + m_ped_flagD40 = false; + m_ped_flagD80 = false; + + m_ped_flagE1 = false; + m_ped_flagE2 = false; + m_ped_flagE4 = false; + m_ped_flagE8 = false; + bCantFireBecauseCrouched = false; + m_ped_flagE20 = false; + bDoBloodyFootprints = false; + m_ped_flagE80 = false; + + m_ped_flagF1 = false; + m_ped_flagF2 = false; + m_ped_flagF4 = false; + m_ped_flagF8 = false; + m_ped_flagF10 = false; + m_ped_flagF20 = false; + m_ped_flagF40 = false; + m_ped_flagF80 = false; + + m_ped_flagG1 = false; + m_ped_flagG2 = true; + m_ped_flagG4 = false; + m_ped_flagG8 = false; + m_ped_flagG10 = false; + m_ped_flagG20 = false; + m_ped_flagG40 = false; + m_ped_flagG80 = false; + + m_ped_flagH1 = false; + m_ped_flagH2 = false; + m_ped_flagH4 = false; + m_ped_flagH8 = false; + m_ped_flagH10 = false; + m_ped_flagH20 = false; + m_ped_flagH40 = false; + m_ped_flagH80 = false; + + m_ped_flagI1 = false; + m_ped_flagI2 = false; + m_ped_flagI4 = false; + bRecordedForReplay = false; + m_ped_flagI10 = false; + + if ((CGeneral::GetRandomNumber() & 3) == 0) + m_ped_flagD1 = true; + + m_audioEntityId = DMAudio.CreateEntity(0, this); + DMAudio.SetEntityStatus(m_audioEntityId, 1); + m_fearFlags = CPedType::GetThreats(m_nPedType); + m_threatEntity = nil; + m_eventOrThread = CVector2D(0.0f, 0.0f); + m_pEventEntity = nil; + m_fAngleToEvent = 0.0f; + m_numNearPeds = 0; + + for (int i = 0; i < 10; i++) + { + m_nearPeds[i] = nil; + if (i < 8) { + m_pPathNodesStates[i] = nil; + } + } + m_maxWeaponTypeAllowed = 0; + m_currentWeapon = 0; + m_storedWeapon = NO_STORED_WEAPON; + + for(int i = 0; i < NUM_PED_WEAPONTYPES; i++) + { + GetWeapon(i)->m_eWeaponType = WEAPONTYPE_UNARMED; + GetWeapon(i)->m_eWeaponState = WEAPONSTATE_READY; + GetWeapon(i)->m_nAmmoInClip = 0; + GetWeapon(i)->m_nAmmoTotal = 0; + GetWeapon(i)->m_nTimer = 0; + } + + m_lastHitState = 0; + GiveWeapon(WEAPONTYPE_UNARMED, 0); + m_wepAccuracy = 60; + m_lastWepDam = -1; + m_collPoly.valid = false; + m_fCollisionSpeed = 0.0f; + m_wepModelID = -1; + CPopulation::UpdatePedCount(m_nPedType, false); +} + +void +CPed::GiveWeapon(eWeaponType weaponType, int ammo) +{ + CWeapon *weapon = GetWeapon(weaponType); + if (HasWeapon(weaponType)) + { + if (ammo > 99999) + weapon->m_nAmmoTotal = 99999; + else + weapon->m_nAmmoTotal = ammo; + + weapon->Reload(); + } + else + { + weapon->Initialise(weaponType, ammo); + // TODO: It seems game uses this as both weapon count and max WeaponType we have, which is ofcourse erroneous. + m_maxWeaponTypeAllowed++; + } + if (weapon->m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO) + weapon->m_eWeaponState = WEAPONSTATE_READY; +} + static RwObject* RemoveAllModelCB(RwObject *object, void *data) { @@ -787,7 +1035,7 @@ CPed::Attack(void) if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) { if (weaponAnimAssoc->speed < 1.0f) - weaponAnimAssoc->speed = 1.0; + weaponAnimAssoc->speed = 1.0f; } else { firePos = ourWeapon->m_vecFireOffset; @@ -871,7 +1119,7 @@ CPed::Attack(void) } animLoopEnd = ourWeapon->m_fAnimLoopEnd; if (ourWeaponFire == WEAPON_FIRE_MELEE && weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay) - animLoopEnd = 0.56f; + animLoopEnd = 3.4f/6.0f; weaponAnimTime = weaponAnimAssoc->currentTime; @@ -986,8 +1234,8 @@ CPed::SelectGunIfArmed(void) for (int i = 0; i < m_maxWeaponTypeAllowed; i++) { - if (m_weapons[i].m_nAmmoTotal > 0) { - weaponType = m_weapons[i].m_eWeaponType; + if (GetWeapon(i)->m_nAmmoTotal > 0) { + weaponType = GetWeapon(i)->m_eWeaponType; if (weaponType >= WEAPONTYPE_COLT45 && weaponType != WEAPONTYPE_M16 && weaponType <= WEAPONTYPE_FLAMETHROWER) { SetCurrentWeapon(weaponType); @@ -1659,6 +1907,154 @@ CPed::PlayFootSteps(void) } } +bool +CPed::IsPointerValid(void) +{ + int8 pedIndex = CPools::GetPedPool()->GetIndex(this) >> 8; + if (pedIndex < 0 || pedIndex >= NUMPEDS) + return false; + + if (m_entryInfoList.first || FindPlayerPed() == this) + return true; + + return false; +} + +// Binary insertion sort +void +CPed::SortPeds(CPed** list, int min, int max) +{ + if (min >= max) + return; + + CVector leftDiff, rightDiff; + CVector middleDiff = GetPosition() - list[(max + min) / 2]->GetPosition(); + float middleDist = middleDiff.Magnitude(); + + int left = max; + int right; + for(right = min; right <= left; ) + { + // Those 1.0s are to make sure loop always run for first time. + for (float rightDist = middleDist-1.0f; middleDist > rightDist; right++) + { + rightDiff = GetPosition() - list[right]->GetPosition(); + rightDist = rightDiff.Magnitude(); + } + right--; + + for (float leftDist = middleDist+1.0f; middleDist < leftDist; left--) + { + leftDiff = GetPosition() - list[left]->GetPosition(); + leftDist = leftDiff.Magnitude(); + } + left++; + + if (right <= left) + { + CPed *ped = list[right]; + list[right] = list[left]; + list[left] = ped; + right++; + left--; + } + } + SortPeds(list, min, left); + SortPeds(list, right, max); +} + +void +CPed::BuildPedLists(void) +{ + static CPed* unsortedNearPeds[10]; + static uint16 nextNearPedSlot; + + if ((CTimer::GetFrameCounter() + m_randomSeed) & 15) { + + for(int i = 0; i < 10; ) { + if (m_nearPeds[i]) { + if (m_nearPeds[i]->IsPointerValid()) { + float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D(); + if (distSqr < 900.0f) { + i++; + continue; + } + } + + // If we arrive here, the ped we're checking isn't "near", so we should remove it. + for (int j = i; j < 9; j++) { + m_nearPeds[j] = m_nearPeds[j + 1]; + m_nearPeds[j + 1] = nil; + } + // Above loop won't work when it's 9, so we need to empty slot 9. + m_nearPeds[9] = nil; + m_numNearPeds--; + } else + i++; + } + } else { + CVector centre = CEntity::GetBoundCentre(); + CRect rect( + (centre.x - 20.0f) * 0.025f + 50.0f, + (centre.y - 20.0f) * 0.025f + 50.0f, + (centre.x + 20.0f) * 0.025f + 50.0f, + (centre.y + 20.0f) * 0.025f + 50.0f); + + nextNearPedSlot = 0; + for(int y = rect.top; y <= rect.bottom; y++) + { + for(int x = rect.left; x <= rect.right; x++) + { + for (CPtrNode *pedPtrNode = CWorld::GetSector(x,y)->m_lists[ENTITYLIST_PEDS].first; pedPtrNode; pedPtrNode = pedPtrNode->next) + { + CPed *ped = (CPed*)pedPtrNode->item; + if (ped != this && !ped->bInVehicle) + { + float dist = (ped->GetPosition() - GetPosition()).Magnitude2D(); + if (distanceMultToCountPedNear * 30.0f > dist) + { + unsortedNearPeds[nextNearPedSlot] = ped; + nextNearPedSlot++; + } + } + } + } + } + unsortedNearPeds[nextNearPedSlot] = nil; + SortPeds(unsortedNearPeds, 0, nextNearPedSlot - 1); + for (m_numNearPeds = 0; m_numNearPeds < 10; m_numNearPeds++) + { + CPed *ped = unsortedNearPeds[m_numNearPeds]; + if (!ped) + break; + + m_nearPeds[m_numNearPeds] = ped; + } + for (int pedToClear = m_numNearPeds; pedToClear < 10; pedToClear++) + m_nearPeds[pedToClear] = nil; + } +} + +void +CPed::SetPedStats(ePedStats pedStat) +{ + m_pedStats = CPedStats::ms_apPedStats[pedStat]; +} + +void +CPed::SetModelIndex(uint32 mi) +{ + CEntity::SetModelIndex(mi); + RpAnimBlendClumpInit((RpClump*) m_rwObject); + RpAnimBlendClumpFillFrameArray((RpClump*) m_rwObject, m_pFrames); + CPedModelInfo *modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex); + SetPedStats(static_cast<ePedStats>(modelInfo->m_pedStatType)); + m_headingRate = m_pedStats->m_headingChangeRate; + m_animGroup = static_cast<AssocGroupId>(modelInfo->m_animGroup); + CAnimManager::AddAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE); + (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta; +} + WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); } WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); } WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); } @@ -1684,6 +2080,7 @@ WRAPPER void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4 WRAPPER void CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D6550); } STARTPATCHES + InjectHook(0x4C41C0, &CPed::ctor, PATCH_JUMP); InjectHook(0x4C50D0, &CPed::dtor, PATCH_JUMP); InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP); InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP); @@ -1714,4 +2111,9 @@ STARTPATCHES InjectHook(0x4E1A30, (void (*)(CVector*, CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP); InjectHook(0x4DF940, &CPed::LineUpPedWithCar, PATCH_JUMP); InjectHook(0x4CC6C0, &CPed::PlayFootSteps, PATCH_JUMP); + InjectHook(0x4C5350, &CPed::BuildPedLists, PATCH_JUMP); + InjectHook(0x4CF9B0, &CPed::GiveWeapon, PATCH_JUMP); + InjectHook(0x4C5330, &CPed::SetPedStats, PATCH_JUMP); + InjectHook(0x4C52A0, &CPed::SetModelIndex_, PATCH_JUMP); + InjectHook(0x4D6570, &CPed::FlagToDestroyWhenNextProcessed_, PATCH_JUMP); ENDPATCHES |