diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-10 20:17:00 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-10 20:17:00 +0200 |
commit | be260b49b1e5421a96f78ae2f0512220d5805274 (patch) | |
tree | 16f21f6f45c749120e3853a4369fe39348344102 /src/core | |
parent | record init (diff) | |
parent | disabling the code that freezes gang members (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Camera.cpp | 6 | ||||
-rw-r--r-- | src/core/CutsceneMgr.cpp | 440 | ||||
-rw-r--r-- | src/core/CutsceneMgr.h | 50 | ||||
-rw-r--r-- | src/core/FileLoader.cpp | 2 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 10 | ||||
-rw-r--r-- | src/core/Frontend.h | 12 | ||||
-rw-r--r-- | src/core/Game.cpp | 20 | ||||
-rw-r--r-- | src/core/Game.h | 1 | ||||
-rw-r--r-- | src/core/Pad.cpp | 394 | ||||
-rw-r--r-- | src/core/Pad.h | 17 | ||||
-rw-r--r-- | src/core/PlayerInfo.cpp | 900 | ||||
-rw-r--r-- | src/core/PlayerSkin.cpp | 169 | ||||
-rw-r--r-- | src/core/PlayerSkin.h | 21 | ||||
-rw-r--r-- | src/core/Radar.cpp | 3006 | ||||
-rw-r--r-- | src/core/Radar.h | 13 | ||||
-rw-r--r-- | src/core/RwHelper.cpp | 7 | ||||
-rw-r--r-- | src/core/RwTexRead.cpp | 203 | ||||
-rw-r--r-- | src/core/Stats.cpp | 237 | ||||
-rw-r--r-- | src/core/Stats.h | 27 | ||||
-rw-r--r-- | src/core/World.cpp | 2 | ||||
-rw-r--r-- | src/core/World.h | 2 | ||||
-rw-r--r-- | src/core/common.h | 4 | ||||
-rw-r--r-- | src/core/config.h | 6 | ||||
-rw-r--r-- | src/core/main.cpp | 1928 | ||||
-rw-r--r-- | src/core/obrstr.cpp | 236 | ||||
-rw-r--r-- | src/core/obrstr.h | 16 | ||||
-rw-r--r-- | src/core/timebars.cpp | 240 | ||||
-rw-r--r-- | src/core/timebars.h | 10 |
28 files changed, 4363 insertions, 3616 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 00c838cf..91dd6573 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -142,7 +142,7 @@ CCamera::Init(void) PlayerExhaustion = 1.0f; DebugCamMode = CCam::MODE_NONE; m_PedOrientForBehindOrInFront = 0.0f; - if(!FrontEndMenuManager.m_bStartGameLoading){ + if(!FrontEndMenuManager.m_bWantToRestart){ m_bFading = false; CDraw::FadeValue = 0; m_fFLOATingFade = 0.0f; @@ -151,7 +151,7 @@ CCamera::Init(void) m_fFLOATingFadeMusic = 0.0f; } m_bMoveCamToAvoidGeom = false; - if(FrontEndMenuManager.m_bStartGameLoading) + if(FrontEndMenuManager.m_bWantToRestart) m_bMoveCamToAvoidGeom = true; m_bStartingSpline = false; m_iTypeOfSwitch = INTERPOLATION; @@ -3269,7 +3269,7 @@ void CCamera::SetRwCamera(RwCamera *cam) { m_pRwCamera = cam; - m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false); + m_viewMatrix.Attach(RwCameraGetViewMatrix(m_pRwCamera), false); CMBlur::MotionBlurOpen(m_pRwCamera); } diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp deleted file mode 100644 index 283f34b8..00000000 --- a/src/core/CutsceneMgr.cpp +++ /dev/null @@ -1,440 +0,0 @@ -#define WITHWINDOWS // just for VK_SPACE -#include "common.h" -#include "patcher.h" -#include "General.h" -#include "CutsceneMgr.h" -#include "Directory.h" -#include "Camera.h" -#include "Streaming.h" -#include "FileMgr.h" -#include "main.h" -#include "AnimManager.h" -#include "AnimBlendAssociation.h" -#include "AnimBlendAssocGroup.h" -#include "AnimBlendClumpData.h" -#include "Pad.h" -#include "DMAudio.h" -#include "World.h" -#include "PlayerPed.h" -#include "Wanted.h" -#include "CutsceneHead.h" -#include "RpAnimBlend.h" -#include "ModelIndices.h" -#include "TempColModels.h" - -const struct { - const char *szTrackName; - int iTrackId; -} musicNameIdAssoc[] = { - { "JB", STREAMED_SOUND_NEWS_INTRO }, - { "BET", STREAMED_SOUND_BANK_INTRO }, - { "L1_LG", STREAMED_SOUND_CUTSCENE_LUIGI1_LG }, - { "L2_DSB", STREAMED_SOUND_CUTSCENE_LUIGI2_DSB }, - { "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM }, - { "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP }, - { "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB }, - { "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 }, - { "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL }, - { "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL }, - { "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH }, - { "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH }, - { "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST }, - { "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ }, - { "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL }, - { "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU }, - { "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS }, - { "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT }, - { "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF }, - { "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS }, - { "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF }, - { "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG }, - { "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC }, - { "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ }, - { "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA }, - { "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB }, - { "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 }, - { "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD }, - { "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB }, - { "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC }, - { "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO }, - { "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP }, - { "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS }, - { "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR }, - { "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT}, - { "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO }, - { "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS }, - { "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS }, - { "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI }, - { "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD }, - { "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 }, - { "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW }, - { "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP }, - { "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED }, - { "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF }, - { "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB }, - { "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM }, - { "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG }, - { "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK }, - { "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO }, - { "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES }, - { "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD }, - { "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA }, - { "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 }, - { "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS }, - { "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT }, - { "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG }, - { "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS }, - { "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD }, - { "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 }, - { "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX }, - { "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 }, - { "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 }, - { "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 }, - { "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 }, - { "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 }, - { "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 }, - { "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 }, - { "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 }, - { "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 }, - { "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 }, - { "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 }, - { "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 }, - { "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 }, - { "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 }, - { "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 }, - { "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 }, - { "MT_PH4", STREAMED_SOUND_CUTSCENE_MARTY_PH4 }, - { NULL, NULL } -}; - -int -FindCutsceneAudioTrackId(const char *szCutsceneName) -{ - for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) { - if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName)) - return musicNameIdAssoc[i].iTrackId; - } - return -1; -} - -bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5; -bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F; -CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88; -CCutsceneObject *(&CCutsceneMgr::ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS] = *(CCutsceneObject*(*)[NUMCUTSCENEOBJECTS]) *(uintptr*) 0x862170; -int32 &CCutsceneMgr::ms_numCutsceneObjs = *(int32*)0x942FA4; -bool &CCutsceneMgr::ms_loaded = *(bool*)0x95CD95; -bool &CCutsceneMgr::ms_animLoaded = *(bool*)0x95CDA0; -bool &CCutsceneMgr::ms_useLodMultiplier = *(bool*)0x95CD74; -char(&CCutsceneMgr::ms_cutsceneName)[CUTSCENENAMESIZE] = *(char(*)[CUTSCENENAMESIZE]) *(uintptr*)0x70D9D0; -CAnimBlendAssocGroup &CCutsceneMgr::ms_cutsceneAssociations = *(CAnimBlendAssocGroup*)0x709C58; -CVector &CCutsceneMgr::ms_cutsceneOffset = *(CVector*)0x8F2C0C; -float &CCutsceneMgr::ms_cutsceneTimer = *(float*)0x941548; -uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40; - -RpAtomic * -CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data) -{ - float radius = RpAtomicGetBoundingSphereMacro(atomic)->radius; - RwV3d center = RpAtomicGetBoundingSphereMacro(atomic)->center; - - for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame)) - RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame)); - - float size = RwV3dLength(¢er) + radius; - if (size > *(float *)data) - *(float *)data = size; - return atomic; -} - -void -CCutsceneMgr::Initialise(void) -{ - ms_numCutsceneObjs = 0; - ms_loaded = false; - ms_running = false; - ms_animLoaded = false; - ms_cutsceneProcessing = false; - ms_useLodMultiplier = false; - - ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE); - ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); -} - -void -CCutsceneMgr::Shutdown(void) -{ - delete ms_pCutsceneDir; -} - -void -CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) -{ - int file; - uint32 size; - uint32 offset; - CPlayerPed *pPlayerPed; - - ms_cutsceneProcessing = true; - if (!strcasecmp(szCutsceneName, "jb")) - ms_useLodMultiplier = true; - CTimer::Stop(); - - ms_pCutsceneDir->numEntries = 0; - ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); - - CStreaming::RemoveUnusedModelsInLoadedList(); - CGame::DrasticTidyUpMemory(true); - - strcpy(ms_cutsceneName, szCutsceneName); - file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb"); - - // Load animations - sprintf(gString, "%s.IFP", szCutsceneName); - if (ms_pCutsceneDir->FindItem(gString, offset, size)) { - CStreaming::MakeSpaceFor(size << 11); - CStreaming::ImGonnaUseStreamingMemory(); - CFileMgr::Seek(file, offset << 11, SEEK_SET); - CAnimManager::LoadAnimFile(file, false); - ms_cutsceneAssociations.CreateAssociations(szCutsceneName); - CStreaming::IHaveUsedStreamingMemory(); - ms_animLoaded = true; - } else { - ms_animLoaded = false; - } - - // Load camera data - sprintf(gString, "%s.DAT", szCutsceneName); - if (ms_pCutsceneDir->FindItem(gString, offset, size)) { - CFileMgr::Seek(file, offset << 11, SEEK_SET); - TheCamera.LoadPathSplines(file); - } - - CFileMgr::CloseFile(file); - - if (CGeneral::faststricmp(ms_cutsceneName, "end")) { - DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE); - int trackId = FindCutsceneAudioTrackId(szCutsceneName); - if (trackId != -1) { - printf("Start preload audio %s\n", szCutsceneName); - DMAudio.PreloadCutSceneMusic(trackId); - printf("End preload audio %s\n", szCutsceneName); - } - } - - ms_cutsceneTimer = 0.0f; - ms_loaded = true; - ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f); - - pPlayerPed = FindPlayerPed(); - CTimer::Update(); - - pPlayerPed->m_pWanted->ClearQdCrimes(); - pPlayerPed->bIsVisible = false; - pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; - CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80; - CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true); -} - -void -CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject) -{ - CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject; - char szAnim[CUTSCENENAMESIZE * 2]; - - sprintf(szAnim, "%s_%s", ms_cutsceneName, animName); - pCutsceneHead->PlayAnimation(szAnim); -} - -void -CCutsceneMgr::FinishCutscene() -{ - CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f; - TheCamera.FinishCutscene(); - - FindPlayerPed()->bIsVisible = true; - CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); -} - -void -CCutsceneMgr::SetupCutsceneToStart(void) -{ - TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset); - TheCamera.TakeControlWithSpline(JUMP_CUT); - TheCamera.SetWideScreenOn(); - - ms_cutsceneOffset.z++; - - for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) { - assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP); - if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) { - assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation()); - ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation; - CWorld::Add(ms_pCutsceneObjects[i]); - pAnimBlendAssoc->SetRun(); - } else { - ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset; - } - } - - CTimer::Update(); - CTimer::Update(); - ms_running = true; - ms_cutsceneTimer = 0.0f; -} - -void -CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject) -{ - CAnimBlendAssociation *pNewAnim; - CAnimBlendClumpData *pAnimBlendClumpData; - - assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP); - RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject); - - pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName); - pNewAnim->SetCurrentTime(0.0f); - pNewAnim->flags |= ASSOC_HAS_TRANSLATION; - pNewAnim->flags &= ~ASSOC_RUNNING; - - pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject); - pAnimBlendClumpData->link.Prepend(&pNewAnim->link); -} - -CCutsceneHead * -CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId) -{ - CCutsceneHead *pHead = new CCutsceneHead(pObject); - pHead->SetModelIndex(modelId); - CWorld::Add(pHead); - ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead; - return pHead; -} - -CCutsceneObject * -CCutsceneMgr::CreateCutsceneObject(int modelId) -{ - CBaseModelInfo *pModelInfo; - CColModel *pColModel; - float radius; - RpClump *clump; - CCutsceneObject *pCutsceneObject; - - if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) { - pModelInfo = CModelInfo::GetModelInfo(modelId); - pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01]; - radius = 0.0f; - - pModelInfo->SetColModel(pColModel); - clump = (RpClump*)pModelInfo->GetRwObject(); - assert(RwObjectGetType(clump) == rpCLUMP); - RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius); - - pColModel->boundingSphere.radius = radius; - pColModel->boundingBox.min = CVector(-radius, -radius, -radius); - pColModel->boundingBox.max = CVector(radius, radius, radius); - } - - pCutsceneObject = new CCutsceneObject(); - pCutsceneObject->SetModelIndex(modelId); - ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject; - return pCutsceneObject; -} - -void -CCutsceneMgr::DeleteCutsceneData(void) -{ - if (!ms_loaded) return; - - ms_cutsceneProcessing = false; - ms_useLodMultiplier = false; - - for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) { - CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]); - ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject(); - delete ms_pCutsceneObjects[ms_numCutsceneObjs]; - } - ms_numCutsceneObjs = 0; - - if (ms_animLoaded) - CAnimManager::RemoveLastAnimFile(); - - ms_animLoaded = false; - TheCamera.RestoreWithJumpCut(); - TheCamera.SetWideScreenOff(); - ms_running = false; - ms_loaded = false; - - FindPlayerPed()->bIsVisible = true; - CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80; - CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); - - if (CGeneral::faststricmp(ms_cutsceneName, "end")) { - DMAudio.StopCutSceneMusic(); - if (CGeneral::faststricmp(ms_cutsceneName, "bet")) - DMAudio.ChangeMusicMode(MUSICMODE_GAME); - } - CTimer::Stop(); - CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2); - CTimer::Update(); -} - -void -CCutsceneMgr::Update(void) -{ - enum { - CUTSCENE_LOADING_0 = 0, - CUTSCENE_LOADING_AUDIO, - CUTSCENE_LOADING_2, - CUTSCENE_LOADING_3, - CUTSCENE_LOADING_4 - }; - - switch (ms_cutsceneLoadStatus) { - case CUTSCENE_LOADING_AUDIO: - SetupCutsceneToStart(); - if (CGeneral::faststricmp(ms_cutsceneName, "end")) - DMAudio.PlayPreloadedCutSceneMusic(); - ms_cutsceneLoadStatus++; - break; - case CUTSCENE_LOADING_2: - case CUTSCENE_LOADING_3: - ms_cutsceneLoadStatus++; - break; - case CUTSCENE_LOADING_4: - ms_cutsceneLoadStatus = CUTSCENE_LOADING_0; - break; - default: - break; - } - - if (!ms_running) return; - - ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f; - if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) { - if (CPad::GetPad(0)->GetCrossJustDown() - || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown()) - || CPad::GetPad(0)->GetLeftMouseJustDown() - || CPad::GetPad(0)->GetEnterJustDown() - || CPad::GetPad(0)->GetCharJustDown(VK_SPACE)) - FinishCutscene(); - } -} - -bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; } - -STARTPATCHES - InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP); - InjectHook(0x404630, &CCutsceneMgr::Shutdown, PATCH_JUMP); - InjectHook(0x404650, &CCutsceneMgr::LoadCutsceneData, PATCH_JUMP); - InjectHook(0x405140, &CCutsceneMgr::FinishCutscene, PATCH_JUMP); - InjectHook(0x404D80, &CCutsceneMgr::SetHeadAnim, PATCH_JUMP); - InjectHook(0x404DC0, &CCutsceneMgr::SetupCutsceneToStart, PATCH_JUMP); - InjectHook(0x404D20, &CCutsceneMgr::SetCutsceneAnim, PATCH_JUMP); - InjectHook(0x404CD0, &CCutsceneMgr::AddCutsceneHead, PATCH_JUMP); - InjectHook(0x404BE0, &CCutsceneMgr::CreateCutsceneObject, PATCH_JUMP); - InjectHook(0x4048E0, &CCutsceneMgr::DeleteCutsceneData, PATCH_JUMP); - InjectHook(0x404EE0, &CCutsceneMgr::Update, PATCH_JUMP); - InjectHook(0x4051B0, &CCutsceneMgr::GetCutsceneTimeInMilleseconds, PATCH_JUMP); - InjectHook(0x4051F0, &CCutsceneMgr::HasCutsceneFinished, PATCH_JUMP); - InjectHook(0x404B40, &CalculateBoundingSphereRadiusCB, PATCH_JUMP); -ENDPATCHES
\ No newline at end of file diff --git a/src/core/CutsceneMgr.h b/src/core/CutsceneMgr.h deleted file mode 100644 index 7b809964..00000000 --- a/src/core/CutsceneMgr.h +++ /dev/null @@ -1,50 +0,0 @@ -#pragma once -#include "CutsceneObject.h" - -#define CUTSCENENAMESIZE 8 - -class CDirectory; -class CAnimBlendAssocGroup; -class CCutsceneHead; - -class CCutsceneMgr -{ - static bool &ms_running; - static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS]; - - static int32 &ms_numCutsceneObjs; - static bool &ms_loaded; - static bool &ms_animLoaded; - static bool &ms_useLodMultiplier; - - static char(&ms_cutsceneName)[CUTSCENENAMESIZE]; - static CAnimBlendAssocGroup &ms_cutsceneAssociations; - static CVector &ms_cutsceneOffset; - static float &ms_cutsceneTimer; - static bool &ms_cutsceneProcessing; -public: - static CDirectory *&ms_pCutsceneDir; - static uint32 &ms_cutsceneLoadStatus; - - static void SetRunning(bool running) { ms_running = running; } - static bool IsRunning(void) { return ms_running; } - static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; } - static bool UseLodMultiplier(void) { return ms_useLodMultiplier; } - static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; } - static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; } - static char *GetCutsceneName(void) { return ms_cutsceneName; } - static void SetCutsceneOffset(const CVector& vec) { ms_cutsceneOffset = vec; } - static bool HasCutsceneFinished(void); - - static void Initialise(void); - static void Shutdown(void); - static void LoadCutsceneData(const char *szCutsceneName); - static void FinishCutscene(void); - static void SetHeadAnim(const char *animName, CObject *pObject); - static void SetupCutsceneToStart(void); - static void SetCutsceneAnim(const char *animName, CObject *pObject); - static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId); - static CCutsceneObject *CreateCutsceneObject(int modelId); - static void DeleteCutsceneData(void); - static void Update(void); -}; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index 6305bf33..e0c8b01e 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -311,7 +311,7 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data) int n; RpClump *clump = (RpClump*)data; - nodename = GetFrameNodeName(RpClumpGetFrame(atomic)); + nodename = GetFrameNodeName(RpAtomicGetFrame(atomic)); GetNameAndLOD(nodename, name, &n); mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, nil); if(mi){ diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 98d67fa2..beebacf9 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -555,7 +555,7 @@ void CMenuManager::DoSettingsBeforeStartingAGame() m_PrefsVsync = m_PrefsVsyncDisp; DMAudio.Service(); - m_bStartGameLoading = true; + m_bWantToRestart = true; ShutdownJustMenu(); UnloadTextures(); @@ -2819,7 +2819,7 @@ void CMenuManager::Process(void) if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0) return; - m_bStartGameLoading = false; + m_bWantToRestart = false; InitialiseChangedLanguageSettings(); if (CPad::GetPad(0)->GetEscapeJustDown()) @@ -2861,9 +2861,9 @@ void CMenuManager::Process(void) if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; DMAudio.Service(); - m_bStartGameLoading = true; + m_bWantToRestart = true; RequestFrontEndShutDown(); - m_bLoadingSavedGame = true; + m_bWantToLoad = true; b_FoundRecentSavedGameWantToLoad = true; DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); @@ -2960,7 +2960,7 @@ void CMenuManager::Process(void) m_bWaitingForNewKeyBind = false; } - if (!m_bStartGameLoading) { + if (!m_bWantToRestart) { if (m_bGameNotLoaded) DMAudio.Service(); } diff --git a/src/core/Frontend.h b/src/core/Frontend.h index a97afb24..20cf9e42 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -464,7 +464,7 @@ public: bool m_bMenuActive; bool m_bMenuStateChanged; bool m_bWaitingForNewKeyBind; - bool m_bStartGameLoading; + bool m_bWantToRestart; bool m_bFirstTime; bool m_bGameNotLoaded; int32 m_nMousePosX; @@ -484,7 +484,7 @@ public: bool m_bQuitGameNoCD; bool m_bRenderGameInMenu; bool m_bSaveMenuActive; - bool m_bLoadingSavedGame; + bool m_bWantToLoad; char field_455; bool m_bStartWaitingForKeyBind; bool m_bSpritesLoaded; @@ -550,10 +550,10 @@ public: static int32 &sthWithButtons; static int32 &sthWithButtons2; -#ifndef MASTER
- static bool m_PrefsMarketing;
- static bool m_PrefsDisableTutorials;
-#endif // !MASTER
+#ifndef MASTER + static bool m_PrefsMarketing; + static bool m_PrefsDisableTutorials; +#endif // !MASTER #ifdef MENU_MAP static bool bMenuMapActive; diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 8571e93e..daac3ec5 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -89,8 +89,6 @@ -#define DEFAULT_VIEWWINDOW (0.7f) - eLevelName &CGame::currLevel = *(eLevelName*)0x941514; bool &CGame::bDemoMode = *(bool*)0x5F4DD0; bool &CGame::nastyGame = *(bool*)0x5F4DD4; @@ -492,7 +490,7 @@ void CGame::ReInitGameObjectVariables(void) CParticle::ReloadConfig(); CCullZones::ResolveVisibilities(); - if ( !FrontEndMenuManager.m_bLoadingSavedGame ) + if ( !FrontEndMenuManager.m_bWantToLoad ) { CCranes::InitCranes(); CTheScripts::StartTestScript(); @@ -566,7 +564,7 @@ void CGame::InitialiseWhenRestarting(void) TheCamera.Init(); - if ( FrontEndMenuManager.m_bLoadingSavedGame == true ) + if ( FrontEndMenuManager.m_bWantToLoad == true ) { RestoreForStartLoad(); CStreaming::LoadScene(TheCamera.GetPosition()); @@ -574,7 +572,7 @@ void CGame::InitialiseWhenRestarting(void) ReInitGameObjectVariables(); - if ( FrontEndMenuManager.m_bLoadingSavedGame == true ) + if ( FrontEndMenuManager.m_bWantToLoad == true ) { if ( GenericLoad() == true ) { @@ -593,7 +591,7 @@ void CGame::InitialiseWhenRestarting(void) ShutDownForRestart(); CTimer::Stop(); CTimer::Initialise(); - FrontEndMenuManager.m_bLoadingSavedGame = false; + FrontEndMenuManager.m_bWantToLoad = false; ReInitGameObjectVariables(); currLevel = LEVEL_INDUSTRIAL; CCollision::SortOutCollisionAfterLoad(); @@ -609,6 +607,9 @@ extern void (*DebugMenuProcess)(void); void CGame::Process(void) { CPad::UpdatePads(); +#ifdef GTA_PS2 + ProcessTidyUpMemory(); +#endif TheCamera.SetMotionBlurAlpha(0); if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL) TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); @@ -695,6 +696,13 @@ void CGame::TidyUpMemory(bool, bool) #endif } +void CGame::ProcessTidyUpMemory(void) +{ +#ifdef PS2 + // meow +#endif +} + STARTPATCHES InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP); InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP); diff --git a/src/core/Game.h b/src/core/Game.h index 318ff54b..30581893 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -39,4 +39,5 @@ public: // NB: these do something on PS2 static void TidyUpMemory(bool, bool); static void DrasticTidyUpMemory(bool); + static void ProcessTidyUpMemory(void); }; diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index ff7b2fb7..b03272f9 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -29,12 +29,17 @@ #include "Replay.h" #include "Weather.h" #include "win.h" +#include "Streaming.h" +#include "PathFind.h" +#include "Wanted.h" +#include "General.h" CPad *Pads = (CPad*)0x6F0360; // [2] CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C; bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52; bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8; +bool CPad::bOldDisplayNoControllerMessage; bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48; CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70; @@ -50,29 +55,217 @@ CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerStat _TODO("gbFastTime"); extern bool &gbFastTime; -WRAPPER void WeaponCheat() { EAXJMP(0x490D90); } -WRAPPER void HealthCheat() { EAXJMP(0x490E70); } -WRAPPER void TankCheat() { EAXJMP(0x490EE0); } -WRAPPER void BlowUpCarsCheat() { EAXJMP(0x491040); } -WRAPPER void ChangePlayerCheat() { EAXJMP(0x4910B0); } -WRAPPER void MayhemCheat() { EAXJMP(0x4911C0); } -WRAPPER void EverybodyAttacksPlayerCheat() { EAXJMP(0x491270); } -WRAPPER void WeaponsForAllCheat() { EAXJMP(0x491370); } -WRAPPER void FastTimeCheat() { EAXJMP(0x4913A0); } -WRAPPER void SlowTimeCheat() { EAXJMP(0x4913F0); } -WRAPPER void MoneyCheat() { EAXJMP(0x491430); } -WRAPPER void ArmourCheat() { EAXJMP(0x491460); } -WRAPPER void WantedLevelUpCheat() { EAXJMP(0x491490); } -WRAPPER void WantedLevelDownCheat() { EAXJMP(0x4914F0); } -WRAPPER void SunnyWeatherCheat() { EAXJMP(0x491520); } -WRAPPER void CloudyWeatherCheat() { EAXJMP(0x491550); } -WRAPPER void RainyWeatherCheat() { EAXJMP(0x491580); } -WRAPPER void FoggyWeatherCheat() { EAXJMP(0x4915B0); } -WRAPPER void FastWeatherCheat() { EAXJMP(0x4915E0); } -WRAPPER void OnlyRenderWheelsCheat() { EAXJMP(0x491610); } -WRAPPER void ChittyChittyBangBangCheat() { EAXJMP(0x491640); } -WRAPPER void StrongGripCheat() { EAXJMP(0x491670); } -WRAPPER void NastyLimbsCheat() { EAXJMP(0x4916A0); } +void WeaponCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT2"), true); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 0); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_COLT45, 100); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_UZI, 100); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 20); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_AK47, 200); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_M16, 200); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 5); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_MOLOTOV, 5); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_GRENADE, 5); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_FLAMETHROWER, 200); +} + +void HealthCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT3"), true); + FindPlayerPed()->m_fHealth = 100.0f; + if (FindPlayerVehicle()) { + FindPlayerVehicle()->m_fHealth = 1000.0f; + if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR) + ((CAutomobile*)FindPlayerVehicle())->Damage.SetEngineStatus(0); + } +} + +void TankCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CStreaming::RequestModel(MI_RHINO, 0); + CStreaming::LoadAllRequestedModels(false); + if (CStreaming::ms_aInfoForModel[MI_RHINO].m_loadState == STREAMSTATE_LOADED) { + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + int32 node = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 100.0f); + + if (node < 0) return; + +#ifdef FIX_BUGS + CAutomobile* tank = new CAutomobile(MI_RHINO, RANDOM_VEHICLE); +#else + CAutomobile *tank = new CAutomobile(MI_RHINO, MISSION_VEHICLE); +#endif + if (tank != nil) { + CVector pos = ThePaths.m_pathNodes[node].pos; + pos.z += 4.0f; + tank->GetPosition() = pos; + tank->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f)); + + tank->m_status = STATUS_ABANDONED; + tank->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(tank); + } + } +} + +void BlowUpCarsCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + + int i = CPools::GetVehiclePool()->GetSize(); + while (i-- > 0) { + if (CVehicle *veh = CPools::GetVehiclePool()->GetSlot(i)) + veh->BlowUpCar(nil); + } +} + +void ChangePlayerCheat() +{ + int modelId; + + if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) { + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CPlayerPed *ped = FindPlayerPed(); + AssocGroupId AnimGrp = ped->m_animGroup; + do + { + do + modelId = CGeneral::GetRandomNumberInRange(0, MI_CAS_WOM+1); + while (!CModelInfo::GetModelInfo(modelId)); + } while (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL04 || modelId == MI_TAXI_D); + + uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags; + ped->DeleteRwObject(); + CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + ped->m_modelIndex = -1; + ped->SetModelIndex(modelId); + ped->m_animGroup = AnimGrp; + if (modelId != MI_PLAYER) { + if (!(flags & STREAMFLAGS_DONT_REMOVE)) + CStreaming::SetModelIsDeletable(modelId); + } + } +} + +void MayhemCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++) + CPedType::SetThreats(i, PED_FLAG_PLAYER1 | PED_FLAG_PLAYER2 | PED_FLAG_PLAYER3 | PED_FLAG_PLAYER4 | + PED_FLAG_CIVMALE | PED_FLAG_CIVFEMALE | PED_FLAG_COP | PED_FLAG_GANG1 | + PED_FLAG_GANG2 | PED_FLAG_GANG3 | PED_FLAG_GANG4 | PED_FLAG_GANG5 | + PED_FLAG_GANG6 | PED_FLAG_GANG7 | PED_FLAG_GANG8 | PED_FLAG_GANG9 | + PED_FLAG_EMERGENCY | PED_FLAG_PROSTITUTE | PED_FLAG_CRIMINAL | PED_FLAG_SPECIAL ); +} + +void EverybodyAttacksPlayerCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++) + CPedType::AddThreat(i, PED_FLAG_PLAYER1); +} + +void WeaponsForAllCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CPopulation::ms_bGivePedsWeapons = !CPopulation::ms_bGivePedsWeapons; +} + +void FastTimeCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + if (CTimer::GetTimeScale() < 4.0f) + CTimer::SetTimeScale(CTimer::GetTimeScale() * 2.0f); +} + +void SlowTimeCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + if (CTimer::GetTimeScale() > 0.25f) + CTimer::SetTimeScale(CTimer::GetTimeScale() * 0.5f); +} + +void MoneyCheat() +{ + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250000; + CHud::SetHelpMessage(TheText.Get("CHEAT6"), true); +} + +void ArmourCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT4"), true); + FindPlayerPed()->m_fArmour = 100.0f; +} + +void WantedLevelUpCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); + FindPlayerPed()->SetWantedLevel(min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6)); +} + +void WantedLevelDownCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); + FindPlayerPed()->SetWantedLevel(0); +} + +void SunnyWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT7"), true); + CWeather::ForceWeatherNow(WEATHER_SUNNY); +} + +void CloudyWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT7"), true); + CWeather::ForceWeatherNow(WEATHER_CLOUDY); +} + +void RainyWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT7"), true); + CWeather::ForceWeatherNow(WEATHER_RAINY); +} + +void FoggyWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT7"), true); + CWeather::ForceWeatherNow(WEATHER_FOGGY); +} + +void FastWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + gbFastTime = !gbFastTime; +} + +void OnlyRenderWheelsCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CVehicle::bWheelsOnlyCheat = !CVehicle::bWheelsOnlyCheat; +} + + +void ChittyChittyBangBangCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CVehicle::bAllDodosCheat = !CVehicle::bAllDodosCheat; +} + +void StrongGripCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CVehicle::bCheat3 = !CVehicle::bCheat3; +} + +void NastyLimbsCheat() +{ + CPed::bNastyLimbsCheat = !CPed::bNastyLimbsCheat; +} ////////////////////////////////////////////////////////////////////////// #ifdef KANGAROO_CHEAT @@ -89,7 +282,7 @@ void KangarooCheat() string = TheText.Get("CHEAT1"); m_fMass = 15.0f; } - CHud::SetHelpMessage(string, 1); + CHud::SetHelpMessage(string, true); playerPed->m_ped_flagI80 = !playerPed->m_ped_flagI80; playerPed->m_fMass = m_fMass; @@ -138,6 +331,21 @@ void CKeyboardState::Clear() LWIN = RWIN = APPS = 0; } +#ifdef GTA_PS2_STUFF +void CPad::Initialise(void) +{ + for (int i = 0; i < MAX_PADS; i++) + { + CPad::GetPad(i)->Clear(true); + CPad::GetPad(i)->Mode = 0; + } + + bObsoleteControllerMessage = false; + bOldDisplayNoControllerMessage = false; + bDisplayNoControllerMessage = false; +} +#endif + void CPad::Clear(bool bResetPlayerControls) { NewState.Clear(); @@ -165,13 +373,13 @@ void CPad::Clear(bool bResetPlayerControls) bApplyBrakes = false; - for ( int32 i = 0; i < _TODOCONST(5); i++ ) + for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ ) bHornHistory[i] = false; iCurrHornHistory = 0; - for ( int32 i = 0; i < _TODOCONST(12); i++ ) - _unk[i] = ' '; + for ( int32 i = 0; i < ARRAY_SIZE(CheatString); i++ ) + CheatString[i] = ' '; LastTimeTouched = CTimer::GetTimeInMilliseconds(); AverageWeapon = 0; @@ -430,6 +638,108 @@ void CPad::StartShake_Train(float fX, float fY) } } +#ifdef GTA_PS2_STUFF +void CPad::AddToCheatString(char c) +{ + for ( int32 i = ARRAY_SIZE(CheatString) - 2; i >= 0; i-- ) + CheatString[i + 1] = CheatString[i]; + +#define _CHEATCMP(str) strncmp(str, CheatString, sizeof(str)-1) + // "4414LDRULDRU" - R2 R2 L1 R2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP + if ( !_CHEATCMP("URDLURDL4144") ) + WeaponCheat(); + + // "4411LDRULDRU" - R2 R2 L1 L1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP + else if ( !_CHEATCMP("URDLURDL1144") ) + MoneyCheat(); + + // "4412LDRULDRU" - R2 R2 L1 L2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP + else if ( !_CHEATCMP("URDLURDL2144") ) + ArmourCheat(); + + // "4413LDRULDRU" - R2 R2 L1 R1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP + else if ( !_CHEATCMP("URDLURDL3144") ) + HealthCheat(); + + // "4414LRLRLR" - R2 R2 L1 R2 LEFT RIGHT LEFT RIGHT LEFT RIGHT + else if ( !_CHEATCMP("RLRLRL4144") ) + WantedLevelUpCheat(); + + // "4414UDUDUD" - R2 R2 L1 R2 UP DOWN UP DOWN UP DOWN + else if ( !_CHEATCMP("DUDUDU4144") ) + WantedLevelDownCheat(); + + // "1234432T" - L1 L2 R1 R2 R2 R1 L2 TRIANGLE + else if ( !_CHEATCMP("T2344321") ) + SunnyWeatherCheat(); + + // "1234432S" - L1 L2 R1 R2 R2 R1 L2 SQUARE + else if ( !_CHEATCMP("S2344321") ) + CloudyWeatherCheat(); + + // "1234432C" - L1 L2 R1 R2 R2 R1 L2 CIRCLE + else if ( !_CHEATCMP("C2344321") ) + RainyWeatherCheat(); + + // "1234432X" - L1 L2 R1 R2 R2 R1 L2 CROSS + else if ( !_CHEATCMP("X2344321") ) + FoggyWeatherCheat(); + + // "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE + else if ( !_CHEATCMP("TCT123CCCCCC") ) + TankCheat(); + + // "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE + else if ( !_CHEATCMP("TCT1SSSSSCCC") ) + FastWeatherCheat(); + + // "241324TSCT21" - L2 R2 L1 R1 L2 R2 TRIANGLE SQUARE CIRCLE TRIANGLE L2 L1 + else if ( !_CHEATCMP("12TCST423142") ) + BlowUpCarsCheat(); + + // "RDLU12ULDR" - RIGHT DOWN LEFT UP L1 L2 UP LEFT DOWN RIGHT + else if ( !_CHEATCMP("RDLU21ULDR") ) + ChangePlayerCheat(); + + // "DULUX3421" - DOWN UP LEFT UP CROSS R1 R2 L2 L1 + else if ( !_CHEATCMP("1243XULUD") ) + MayhemCheat(); + + // "DULUX3412" - DOWN UP LEFT UP CROSS R1 R2 L1 L2 + else if ( !_CHEATCMP("2143XULUD") ) + EverybodyAttacksPlayerCheat(); + + // "43TX21UD" - R2 R1 TRIANGLE CROSS L2 L1 UP DOWN + else if ( !_CHEATCMP("DU12XT34") ) + WeaponsForAllCheat(); + + // "TURDS12" - TRIANGLE UP RIGHT DOWN SQUARE L1 L2 + else if ( !_CHEATCMP("21SDRUT") ) + FastTimeCheat(); + + // "TURDS34" - TRIANGLE UP RIGHT DOWN SQUARE R1 R2 + else if ( !_CHEATCMP("43SDRUT") ) + SlowTimeCheat(); + + // "11S4T1T" - L1 L1 SQUARE R2 TRIANGLE L1 TRIANGLE + else if ( !_CHEATCMP("T1T4S11") ) + OnlyRenderWheelsCheat(); + + // "R4C32D13" - RIGHT R2 CIRCLE R1 L2 DOWN L1 R1 + else if ( !_CHEATCMP("31D23C4R") ) + ChittyChittyBangBangCheat(); + + // "3141L33T" - R1 L1 R2 L1 LEFT R1 R1 TRIANGLE + else if ( !_CHEATCMP("T33L1413") ) + StrongGripCheat(); + + // "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS + else if ( !_CHEATCMP("X1RT31DC1S") ) + NastyLimbsCheat(); +#undef _CHEATCMP +} +#endif + void CPad::AddToPCCheatString(char c) { for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- ) @@ -672,7 +982,7 @@ void CPad::Update(int16 unk) ProcessPCSpecificStuff(); - if ( ++iCurrHornHistory >= _TODOCONST(5) ) + if ( ++iCurrHornHistory >= HORNHISTORY_SIZE ) iCurrHornHistory = 0; bHornHistory[iCurrHornHistory] = GetHorn(); @@ -689,7 +999,7 @@ void CPad::DoCheats(void) void CPad::DoCheats(int16 unk) { -#ifdef PS2 +#ifdef GTA_PS2_STUFF if ( GetTriangleJustDown() ) AddToCheatString('T'); @@ -2092,7 +2402,31 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize) return pRsKeys; } -STARTPATCHES +STARTPATCHES + InjectHook(0x490D90, &WeaponCheat, PATCH_JUMP); + InjectHook(0x490E70, &HealthCheat, PATCH_JUMP); + InjectHook(0x490EE0, &TankCheat, PATCH_JUMP); + InjectHook(0x491040, &BlowUpCarsCheat, PATCH_JUMP); + InjectHook(0x4910B0, &ChangePlayerCheat, PATCH_JUMP); + InjectHook(0x4911C0, &MayhemCheat, PATCH_JUMP); + InjectHook(0x491270, &EverybodyAttacksPlayerCheat, PATCH_JUMP); + InjectHook(0x491370, &WeaponsForAllCheat, PATCH_JUMP); + InjectHook(0x4913A0, &FastTimeCheat, PATCH_JUMP); + InjectHook(0x4913F0, &SlowTimeCheat, PATCH_JUMP); + InjectHook(0x491430, &MoneyCheat, PATCH_JUMP); + InjectHook(0x491460, &ArmourCheat, PATCH_JUMP); + InjectHook(0x491490, &WantedLevelUpCheat, PATCH_JUMP); + InjectHook(0x4914F0, &WantedLevelDownCheat, PATCH_JUMP); + InjectHook(0x491520, &SunnyWeatherCheat, PATCH_JUMP); + InjectHook(0x491550, &CloudyWeatherCheat, PATCH_JUMP); + InjectHook(0x491580, &RainyWeatherCheat, PATCH_JUMP); + InjectHook(0x4915B0, &FoggyWeatherCheat, PATCH_JUMP); + InjectHook(0x4915E0, &FastWeatherCheat, PATCH_JUMP); + InjectHook(0x491610, &OnlyRenderWheelsCheat, PATCH_JUMP); + InjectHook(0x491640, &ChittyChittyBangBangCheat, PATCH_JUMP); + InjectHook(0x491670, &StrongGripCheat, PATCH_JUMP); + InjectHook(0x4916A0, &NastyLimbsCheat, PATCH_JUMP); + InjectHook(0x4916C0, &CControllerState::Clear, PATCH_JUMP); InjectHook(0x491760, &CKeyboardState::Clear, PATCH_JUMP); InjectHook(0x491A10, &CPad::Clear, PATCH_JUMP); diff --git a/src/core/Pad.h b/src/core/Pad.h index ca44a9f7..78bfac1d 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -136,6 +136,10 @@ enum class CPad { public: + enum + { + HORNHISTORY_SIZE = 5, + }; CControllerState NewState; CControllerState OldState; CControllerState PCTempKeyState; @@ -146,11 +150,11 @@ public: int16 Mode; int16 ShakeDur; uint8 ShakeFreq; - bool bHornHistory[5]; + bool bHornHistory[HORNHISTORY_SIZE]; uint8 iCurrHornHistory; uint8 DisablePlayerControls; int8 bApplyBrakes; - char _unk[12]; //int32 unk[3]; + char CheatString[12]; char _pad0[3]; int32 LastTimeTouched; int32 AverageWeapon; @@ -161,6 +165,7 @@ public: static bool &bDisplayNoControllerMessage; static bool &bObsoleteControllerMessage; + static bool bOldDisplayNoControllerMessage; static bool &m_bMapPadOneToPadTwo; static CKeyboardState &OldKeyState; @@ -172,8 +177,9 @@ public: static CMouseControllerState &PCTempMouseControllerState; - - +#ifdef GTA_PS2_STUFF + static void Initialise(void); +#endif void Clear(bool bResetPlayerControls); void ClearMouseHistory(); void UpdateMouse(); @@ -181,6 +187,9 @@ public: void StartShake(int16 nDur, uint8 nFreq); void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz); void StartShake_Train(float fX, float fY); +#ifdef GTA_PS2_STUFF + void AddToCheatString(char c); +#endif void AddToPCCheatString(char c); static void UpdatePads(void); diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index ead32ee7..0043c2f4 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -48,45 +48,45 @@ CPlayerInfo::GetPos() void CPlayerInfo::LoadPlayerSkin() -{
- DeletePlayerSkin();
-
- m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
- if (!m_pSkinTexture)
+{ + DeletePlayerSkin(); + + m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName); + if (!m_pSkinTexture) m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME); } void CPlayerInfo::DeletePlayerSkin() -{
- if (m_pSkinTexture) {
- RwTextureDestroy(m_pSkinTexture);
- m_pSkinTexture = nil;
+{ + if (m_pSkinTexture) { + RwTextureDestroy(m_pSkinTexture); + m_pSkinTexture = nil; } } -void
-CPlayerInfo::KillPlayer()
-{
- if (m_WBState != WBSTATE_PLAYING) return;
-
- m_WBState = WBSTATE_WASTED;
- m_nWBTime = CTimer::GetTimeInMilliseconds();
- CDarkel::ResetOnPlayerDeath();
- CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
- CStats::TimesDied++;
+void +CPlayerInfo::KillPlayer() +{ + if (m_WBState != WBSTATE_PLAYING) return; + + m_WBState = WBSTATE_WASTED; + m_nWBTime = CTimer::GetTimeInMilliseconds(); + CDarkel::ResetOnPlayerDeath(); + CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2); + CStats::TimesDied++; } -void
-CPlayerInfo::ArrestPlayer()
-{
- if (m_WBState != WBSTATE_PLAYING) return;
-
- m_WBState = WBSTATE_BUSTED;
- m_nWBTime = CTimer::GetTimeInMilliseconds();
- CDarkel::ResetOnPlayerDeath();
- CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
- CStats::TimesArrested++;
+void +CPlayerInfo::ArrestPlayer() +{ + if (m_WBState != WBSTATE_PLAYING) return; + + m_WBState = WBSTATE_BUSTED; + m_nWBTime = CTimer::GetTimeInMilliseconds(); + CDarkel::ResetOnPlayerDeath(); + CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2); + CStats::TimesArrested++; } bool @@ -105,102 +105,102 @@ CPlayerInfo::PlayerFailedCriticalMission() CDarkel::ResetOnPlayerDeath(); } -void
-CPlayerInfo::Clear(void)
-{
- m_pPed = nil;
- m_pRemoteVehicle = nil;
- if (m_pVehicleEx) {
- m_pVehicleEx->bUsingSpecialColModel = false;
- m_pVehicleEx = nil;
- }
- m_nVisibleMoney = 0;
- m_nMoney = m_nVisibleMoney;
- m_WBState = WBSTATE_PLAYING;
- m_nWBTime = 0;
- m_nTrafficMultiplier = 0;
- m_fRoadDensity = 1.0f;
- m_bInRemoteMode = false;
- m_bUnusedTaxiThing = false;
- m_nUnusedTaxiTimer = 0;
- m_nCollectedPackages = 0;
- m_nTotalPackages = 3;
- m_nTimeLastHealthLoss = 0;
- m_nTimeLastArmourLoss = 0;
- m_nNextSexFrequencyUpdateTime = 0;
- m_nNextSexMoneyUpdateTime = 0;
- m_nSexFrequency = 0;
- m_pHooker = nil;
- m_nTimeTankShotGun = 0;
- field_248 = 0;
- m_nUpsideDownCounter = 0;
- m_bInfiniteSprint = false;
- m_bFastReload = false;
- m_bGetOutOfJailFree = false;
- m_bGetOutOfHospitalFree = false;
- m_nPreviousTimeRewardedForExplosion = 0;
- m_nExplosionsSinceLastReward = 0;
+void +CPlayerInfo::Clear(void) +{ + m_pPed = nil; + m_pRemoteVehicle = nil; + if (m_pVehicleEx) { + m_pVehicleEx->bUsingSpecialColModel = false; + m_pVehicleEx = nil; + } + m_nVisibleMoney = 0; + m_nMoney = m_nVisibleMoney; + m_WBState = WBSTATE_PLAYING; + m_nWBTime = 0; + m_nTrafficMultiplier = 0; + m_fRoadDensity = 1.0f; + m_bInRemoteMode = false; + m_bUnusedTaxiThing = false; + m_nUnusedTaxiTimer = 0; + m_nCollectedPackages = 0; + m_nTotalPackages = 3; + m_nTimeLastHealthLoss = 0; + m_nTimeLastArmourLoss = 0; + m_nNextSexFrequencyUpdateTime = 0; + m_nNextSexMoneyUpdateTime = 0; + m_nSexFrequency = 0; + m_pHooker = nil; + m_nTimeTankShotGun = 0; + field_248 = 0; + m_nUpsideDownCounter = 0; + m_bInfiniteSprint = false; + m_bFastReload = false; + m_bGetOutOfJailFree = false; + m_bGetOutOfHospitalFree = false; + m_nPreviousTimeRewardedForExplosion = 0; + m_nExplosionsSinceLastReward = 0; } -void
-CPlayerInfo::BlowUpRCBuggy(void)
-{
- if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
- return;
-
- CRemote::TakeRemoteControlledCarFromPlayer();
- m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
+void +CPlayerInfo::BlowUpRCBuggy(void) +{ + if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld) + return; + + CRemote::TakeRemoteControlledCarFromPlayer(); + m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); } -
-void
-CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
-{
- if (!car || car == m_pPed->m_pMyVehicle) {
- if (m_pPed->EnteringCar())
- m_pPed->QuitEnteringCar();
- }
- if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
- m_pPed->ClearObjective();
+ +void +CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car) +{ + if (!car || car == m_pPed->m_pMyVehicle) { + if (m_pPed->EnteringCar()) + m_pPed->QuitEnteringCar(); + } + if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) + m_pPed->ClearObjective(); } -void
-CPlayerInfo::MakePlayerSafe(bool toggle)
-{
- if (toggle) {
- CTheScripts::ResetCountdownToMakePlayerUnsafe();
- m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
- CWorld::StopAllLawEnforcersInTheirTracks();
- CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
- CPad::StopPadsShaking();
- m_pPed->bBulletProof = true;
- m_pPed->bFireProof = true;
- m_pPed->bCollisionProof = true;
- m_pPed->bMeleeProof = true;
- m_pPed->bOnlyDamagedByPlayer = true;
- m_pPed->bExplosionProof = true;
- m_pPed->m_bCanBeDamaged = false;
- ((CPlayerPed*)m_pPed)->ClearAdrenaline();
- CancelPlayerEnteringCars(false);
- gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
- CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
- CProjectileInfo::RemoveAllProjectiles();
- CWorld::SetAllCarsCanBeDamaged(false);
- CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
- CReplay::DisableReplays();
-
- } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
- m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
- CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
- m_pPed->bBulletProof = false;
- m_pPed->bFireProof = false;
- m_pPed->bCollisionProof = false;
- m_pPed->bMeleeProof = false;
- m_pPed->bOnlyDamagedByPlayer = false;
- m_pPed->bExplosionProof = false;
- m_pPed->m_bCanBeDamaged = true;
- CWorld::SetAllCarsCanBeDamaged(true);
- CReplay::EnableReplays();
- }
+void +CPlayerInfo::MakePlayerSafe(bool toggle) +{ + if (toggle) { + CTheScripts::ResetCountdownToMakePlayerUnsafe(); + m_pPed->m_pWanted->m_bIgnoredByEveryone = true; + CWorld::StopAllLawEnforcersInTheirTracks(); + CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20; + CPad::StopPadsShaking(); + m_pPed->bBulletProof = true; + m_pPed->bFireProof = true; + m_pPed->bCollisionProof = true; + m_pPed->bMeleeProof = true; + m_pPed->bOnlyDamagedByPlayer = true; + m_pPed->bExplosionProof = true; + m_pPed->m_bCanBeDamaged = false; + ((CPlayerPed*)m_pPed)->ClearAdrenaline(); + CancelPlayerEnteringCars(false); + gFireManager.ExtinguishPoint(GetPos(), 4000.0f); + CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f); + CProjectileInfo::RemoveAllProjectiles(); + CWorld::SetAllCarsCanBeDamaged(false); + CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f); + CReplay::DisableReplays(); + + } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) { + m_pPed->m_pWanted->m_bIgnoredByEveryone = false; + CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20; + m_pPed->bBulletProof = false; + m_pPed->bFireProof = false; + m_pPed->bCollisionProof = false; + m_pPed->bMeleeProof = false; + m_pPed->bOnlyDamagedByPlayer = false; + m_pPed->bExplosionProof = false; + m_pPed->m_bCanBeDamaged = true; + CWorld::SetAllCarsCanBeDamaged(true); + CReplay::EnableReplays(); + } } bool @@ -216,347 +216,347 @@ CPlayerInfo::IsRestartingAfterArrest() } // lastCloseness is passed to other calls of this function -void
-CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
-{
- // This dist used for determining the angle to face
- CVector2D dist(carToTest->GetPosition() - player->GetPosition());
- float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
- while (neededTurn >= PI) {
- neededTurn -= 2 * PI;
- }
-
- while (neededTurn < -PI) {
- neededTurn += 2 * PI;
- }
-
- // This dist used for evaluating cars' distances, weird...
- // Accounts inverted needed turn (or needed turn in long way) and car dist.
- float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
- if (closeness > *lastCloseness) {
- *lastCloseness = closeness;
- *closestCarOutput = (CVehicle*)carToTest;
- }
+void +CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput) +{ + // This dist used for determining the angle to face + CVector2D dist(carToTest->GetPosition() - player->GetPosition()); + float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y); + while (neededTurn >= PI) { + neededTurn -= 2 * PI; + } + + while (neededTurn < -PI) { + neededTurn += 2 * PI; + } + + // This dist used for evaluating cars' distances, weird... + // Accounts inverted needed turn (or needed turn in long way) and car dist. + float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist); + if (closeness > *lastCloseness) { + *lastCloseness = closeness; + *closestCarOutput = (CVehicle*)carToTest; + } } // There is something unfinished in here... Sadly all IDBs we have have it unfinished. -void
-CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
-{
- if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
- ++m_nExplosionsSinceLastReward;
- else
- m_nExplosionsSinceLastReward = 1;
-
- m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
- int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
- sprintf(gString, "$%d", award);
-#ifdef MONEY_MESSAGES
- // This line is a leftover from PS2, I don't know what it was meant to be.
- // CVector sth(TheCamera.GetPosition() * 4.0f);
-
- CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
-#endif
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
-
- for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
- CGeneral::GetRandomNumber();
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
- }
+void +CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar) +{ + if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000) + ++m_nExplosionsSinceLastReward; + else + m_nExplosionsSinceLastReward = 1; + + m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds(); + int award = wreckedCar->pHandling->nMonetaryValue * 0.002f; + sprintf(gString, "$%d", award); +#ifdef MONEY_MESSAGES + // This line is a leftover from PS2, I don't know what it was meant to be. + // CVector sth(TheCamera.GetPosition() * 4.0f); + + CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f); +#endif + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; + + for (int i = m_nExplosionsSinceLastReward; i > 1; --i) { + CGeneral::GetRandomNumber(); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; + } } -void
-CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
-{
- // Interesting
- *size = sizeof(CPlayerInfo);
-
-INITSAVEBUF
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
- for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
- }
-// Save struct is different
-// VALIDATESAVEBUF(*size)
+void +CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) +{ + // Interesting + *size = sizeof(CPlayerInfo); + +INITSAVEBUF + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); + for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]); + } +// Save struct is different +// VALIDATESAVEBUF(*size) } -void
-CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
-{
-INITSAVEBUF
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
- for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
- CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
- }
-// Save struct is different
-// VALIDATESAVEBUF(size)
+void +CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) +{ +INITSAVEBUF + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf); + CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf); + CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf); + CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf); + CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf); + CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf); + CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf); + for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { + CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf); + } +// Save struct is different +// VALIDATESAVEBUF(size) } -void
-CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
-{
- for (CPtrNode* node = carList.first; node; node = node->next) {
- CVehicle *car = (CVehicle*)node->item;
- if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
- if (!car->bUsesCollision || !car->IsVehicle())
- continue;
-
- car->m_scanCode = CWorld::GetCurrentScanCode();
- if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
- && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
- CVector carCentre = car->GetBoundCentre();
-
- if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
- float dist = (ped->GetPosition() - carCentre).Magnitude2D();
- if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
- EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
- }
- }
- }
- }
- }
+void +CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput) +{ + for (CPtrNode* node = carList.first; node; node = node->next) { + CVehicle *car = (CVehicle*)node->item; + if(car->m_scanCode != CWorld::GetCurrentScanCode()) { + if (!car->bUsesCollision || !car->IsVehicle()) + continue; + + car->m_scanCode = CWorld::GetCurrentScanCode(); + if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING + && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) { + CVector carCentre = car->GetBoundCentre(); + + if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) { + float dist = (ped->GetPosition() - carCentre).Magnitude2D(); + if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) { + EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput); + } + } + } + } + } } -void
-CPlayerInfo::Process(void)
-{
- // Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode.
- bool startTaxiTimer = true;
- if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
- CVehicle *veh = m_pPed->m_pMyVehicle;
- if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
- && veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
- for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
- timePassed -= 1000;
- ++m_nMoney;
- }
- startTaxiTimer = false;
- }
- }
- if (startTaxiTimer)
- m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
-
- // The effect that makes money counter does while earning/losing money
- if (m_nVisibleMoney != m_nMoney) {
- int diff = m_nMoney - m_nVisibleMoney;
- int diffAbs = Abs(diff);
- int changeBy;
-
- if (diffAbs > 100000)
- changeBy = 12345;
- else if (diffAbs > 10000)
- changeBy = 1234;
- else if (diffAbs > 1000)
- changeBy = 123;
- else if (diffAbs > 50)
- changeBy = 42;
- else
- changeBy = 1;
-
- if (diff < 0)
- m_nVisibleMoney -= changeBy;
- else
- m_nVisibleMoney += changeBy;
- }
-
- if (!(CTimer::GetFrameCounter() & 15)) {
- CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition();
- m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
- }
-
- m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f);
-
- // Because vehicle enter/exit use same key binding.
- bool enterOrExitVeh;
- if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle)
- enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown();
- else
- enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
-
- if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) {
- if (m_pPed->bInVehicle) {
- if (!m_pRemoteVehicle) {
- CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
- if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
- CVehicle *veh = m_pPed->m_pMyVehicle;
- if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
-
- // This condition will always return true, else block was probably WIP Miami code.
- if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
- if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
- if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
- m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
- }
- }
- } else {
- CVector sth = 0.7f * veh->GetRight() + veh->GetPosition();
- bool found = false;
- float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found);
-
- if (found)
- sth.z = 1.0f + groundZ;
- m_pPed->m_nPedState = PED_IDLE;
- m_pPed->SetMoveState(PEDMOVE_STILL);
- CPed::PedSetOutCarCB(0, m_pPed);
- CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
- CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
- m_pPed->GetPosition() = sth;
- m_pPed->SetMoveState(PEDMOVE_STILL);
- m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
- }
- } else {
- // The code in here was under CPed::SetExitBoat in VC, did the same for here.
- m_pPed->SetExitBoat(veh);
- m_pPed->bTryingToReachDryLand = true;
- }
- }
- }
- } else {
- // Enter vehicle
- if (CPad::GetPad(0)->ExitVehicleJustDown()) {
- bool weAreOnBoat = false;
- float lastCloseness = 0.0f;
- CVehicle *carBelow = nil;
- CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
- if (surfaceBelow && surfaceBelow->IsVehicle()) {
- carBelow = (CVehicle*)surfaceBelow;
- if (carBelow->IsBoat()) {
- weAreOnBoat = true;
- m_pPed->bOnBoat = true;
-#ifdef VC_PED_PORTS
- if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
-#else
- if (carBelow->m_status != STATUS_WRECKED)
-#endif
- m_pPed->SetSeekBoatPosition(carBelow);
- }
- }
- // Find closest car
- if (!weAreOnBoat) {
- float minX = m_pPed->GetPosition().x - 10.0f;
- float maxX = 10.0f + m_pPed->GetPosition().x;
- float minY = m_pPed->GetPosition().y - 10.0f;
- float maxY = 10.0f + m_pPed->GetPosition().y;
-
- int minXSector = CWorld::GetSectorIndexX(minX);
- if (minXSector < 0) minXSector = 0;
- int minYSector = CWorld::GetSectorIndexY(minY);
- if (minYSector < 0) minYSector = 0;
- int maxXSector = CWorld::GetSectorIndexX(maxX);
- if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1;
- int maxYSector = CWorld::GetSectorIndexY(maxY);
- if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1;
-
- CWorld::AdvanceCurrentScanCode();
-
- for (int curY = minYSector; curY <= maxYSector; curY++) {
- for (int curX = minXSector; curX <= maxXSector; curX++) {
- CSector *sector = CWorld::GetSector(curX, curY);
- FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
- minX, minY, maxX, maxY, &lastCloseness, &carBelow);
- FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
- minX, minY, maxX, maxY, &lastCloseness, &carBelow);
- }
- }
- }
- // carBelow is now closest vehicle
- if (carBelow && !weAreOnBoat) {
- if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
- m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
- } else if (carBelow->IsBoat()) {
- if (!carBelow->pDriver) {
- m_pPed->m_vehEnterType = 0;
- m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
- }
- } else {
- m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
- }
- }
- }
- }
- }
- if (m_bInRemoteMode) {
- uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
- if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
- TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(1.0f, 0);
- }
- if (timeWithoutRemoteCar > 2000) {
- if (m_WBState == WBSTATE_PLAYING) {
- TheCamera.RestoreWithJumpCut();
- TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(1.0f, 1);
- TheCamera.Process();
- CTimer::Stop();
- CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
- CRenderer::RequestObjectsInFrustum();
- CStreaming::LoadAllRequestedModels(false);
- CTimer::Update();
- }
- m_bInRemoteMode = false;
- CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
- if (FindPlayerVehicle()) {
- FindPlayerVehicle()->m_status = STATUS_PLAYER;
- }
- }
- }
- if (!(CTimer::GetFrameCounter() & 31)) {
- CVehicle *veh = FindPlayerVehicle();
- if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f
- && veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) {
-
- if (veh->GetUp().z < -0.5f) {
- m_nUpsideDownCounter += 2;
-
- } else {
- m_nUpsideDownCounter++;
- }
- } else {
- m_nUpsideDownCounter = 0;
- }
-
- if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) {
- veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth;
- if (veh->IsCar()) {
- CAutomobile* car = (CAutomobile*)veh;
- car->Damage.SetEngineStatus(225);
- car->m_pSetOnFireEntity = nil;
- }
- }
- }
- if (FindPlayerVehicle()) {
- CVehicle *veh = FindPlayerVehicle();
- veh->m_nZoneLevel = -1;
- for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
- if (veh->pPassengers[i])
- veh->pPassengers[i]->m_nZoneLevel = 0;
- }
- CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
- } else {
- CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
- }
+void +CPlayerInfo::Process(void) +{ + // Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode. + bool startTaxiTimer = true; + if (m_bUnusedTaxiThing && m_pPed->bInVehicle) { + CVehicle *veh = m_pPed->m_pMyVehicle; + if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE) + && veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) { + for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) { + timePassed -= 1000; + ++m_nMoney; + } + startTaxiTimer = false; + } + } + if (startTaxiTimer) + m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds(); + + // The effect that makes money counter does while earning/losing money + if (m_nVisibleMoney != m_nMoney) { + int diff = m_nMoney - m_nVisibleMoney; + int diffAbs = Abs(diff); + int changeBy; + + if (diffAbs > 100000) + changeBy = 12345; + else if (diffAbs > 10000) + changeBy = 1234; + else if (diffAbs > 1000) + changeBy = 123; + else if (diffAbs > 50) + changeBy = 42; + else + changeBy = 1; + + if (diff < 0) + m_nVisibleMoney -= changeBy; + else + m_nVisibleMoney += changeBy; + } + + if (!(CTimer::GetFrameCounter() & 15)) { + CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition(); + m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y); + } + + m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f); + + // Because vehicle enter/exit use same key binding. + bool enterOrExitVeh; + if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle) + enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown(); + else + enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle(); + + if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) { + if (m_pPed->bInVehicle) { + if (!m_pRemoteVehicle) { + CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity; + if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) { + CVehicle *veh = m_pPed->m_pMyVehicle; + if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { + + // This condition will always return true, else block was probably WIP Miami code. + if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { + if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { + if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) { + m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + } + } + } else { + CVector sth = 0.7f * veh->GetRight() + veh->GetPosition(); + bool found = false; + float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found); + + if (found) + sth.z = 1.0f + groundZ; + m_pPed->m_nPedState = PED_IDLE; + m_pPed->SetMoveState(PEDMOVE_STILL); + CPed::PedSetOutCarCB(0, m_pPed); + CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); + CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f); + m_pPed->GetPosition() = sth; + m_pPed->SetMoveState(PEDMOVE_STILL); + m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed; + } + } else { + // The code in here was under CPed::SetExitBoat in VC, did the same for here. + m_pPed->SetExitBoat(veh); + m_pPed->bTryingToReachDryLand = true; + } + } + } + } else { + // Enter vehicle + if (CPad::GetPad(0)->ExitVehicleJustDown()) { + bool weAreOnBoat = false; + float lastCloseness = 0.0f; + CVehicle *carBelow = nil; + CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface; + if (surfaceBelow && surfaceBelow->IsVehicle()) { + carBelow = (CVehicle*)surfaceBelow; + if (carBelow->IsBoat()) { + weAreOnBoat = true; + m_pPed->bOnBoat = true; +#ifdef VC_PED_PORTS + if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f) +#else + if (carBelow->m_status != STATUS_WRECKED) +#endif + m_pPed->SetSeekBoatPosition(carBelow); + } + } + // Find closest car + if (!weAreOnBoat) { + float minX = m_pPed->GetPosition().x - 10.0f; + float maxX = 10.0f + m_pPed->GetPosition().x; + float minY = m_pPed->GetPosition().y - 10.0f; + float maxY = 10.0f + m_pPed->GetPosition().y; + + int minXSector = CWorld::GetSectorIndexX(minX); + if (minXSector < 0) minXSector = 0; + int minYSector = CWorld::GetSectorIndexY(minY); + if (minYSector < 0) minYSector = 0; + int maxXSector = CWorld::GetSectorIndexX(maxX); + if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1; + int maxYSector = CWorld::GetSectorIndexY(maxY); + if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1; + + CWorld::AdvanceCurrentScanCode(); + + for (int curY = minYSector; curY <= maxYSector; curY++) { + for (int curX = minXSector; curX <= maxXSector; curX++) { + CSector *sector = CWorld::GetSector(curX, curY); + FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed, + minX, minY, maxX, maxY, &lastCloseness, &carBelow); + FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed, + minX, minY, maxX, maxY, &lastCloseness, &carBelow); + } + } + } + // carBelow is now closest vehicle + if (carBelow && !weAreOnBoat) { + if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) { + m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow); + } else if (carBelow->IsBoat()) { + if (!carBelow->pDriver) { + m_pPed->m_vehEnterType = 0; + m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType); + } + } else { + m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow); + } + } + } + } + } + if (m_bInRemoteMode) { + uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar; + if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) { + TheCamera.SetFadeColour(0, 0, 0); + TheCamera.Fade(1.0f, 0); + } + if (timeWithoutRemoteCar > 2000) { + if (m_WBState == WBSTATE_PLAYING) { + TheCamera.RestoreWithJumpCut(); + TheCamera.SetFadeColour(0, 0, 0); + TheCamera.Fade(1.0f, 1); + TheCamera.Process(); + CTimer::Stop(); + CCullZones::ForceCullZoneCoors(TheCamera.GetPosition()); + CRenderer::RequestObjectsInFrustum(); + CStreaming::LoadAllRequestedModels(false); + CTimer::Update(); + } + m_bInRemoteMode = false; + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil; + if (FindPlayerVehicle()) { + FindPlayerVehicle()->m_status = STATUS_PLAYER; + } + } + } + if (!(CTimer::GetFrameCounter() & 31)) { + CVehicle *veh = FindPlayerVehicle(); + if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f + && veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) { + + if (veh->GetUp().z < -0.5f) { + m_nUpsideDownCounter += 2; + + } else { + m_nUpsideDownCounter++; + } + } else { + m_nUpsideDownCounter = 0; + } + + if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) { + veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth; + if (veh->IsCar()) { + CAutomobile* car = (CAutomobile*)veh; + car->Damage.SetEngineStatus(225); + car->m_pSetOnFireEntity = nil; + } + } + } + if (FindPlayerVehicle()) { + CVehicle *veh = FindPlayerVehicle(); + veh->m_nZoneLevel = -1; + for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) { + if (veh->pPassengers[i]) + veh->pPassengers[i]->m_nZoneLevel = 0; + } + CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled; + } else { + CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled; + } } STARTPATCHES diff --git a/src/core/PlayerSkin.cpp b/src/core/PlayerSkin.cpp deleted file mode 100644 index bf780666..00000000 --- a/src/core/PlayerSkin.cpp +++ /dev/null @@ -1,169 +0,0 @@ -#include "common.h"
-#include "patcher.h"
-#include "main.h"
-#include "PlayerSkin.h"
-#include "TxdStore.h"
-#include "rtbmp.h"
-#include "ClumpModelInfo.h"
-#include "VisibilityPlugins.h"
-#include "World.h"
-#include "PlayerInfo.h"
-#include "CdStream.h"
-#include "FileMgr.h"
-#include "Directory.h"
-#include "RwHelper.h"
-#include "Timer.h"
-#include "Lights.h"
-
-int CPlayerSkin::m_txdSlot;
-
-void
-FindPlayerDff(uint32 &offset, uint32 &size)
-{
- int file;
- CDirectory::DirectoryInfo info;
-
- file = CFileMgr::OpenFile("models\\gta3.dir", "rb");
-
- do {
- if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo)))
- return;
- } while (strcasecmp("player.dff", info.name) != 0);
-
- offset = info.offset;
- size = info.size;
-}
-
-void
-LoadPlayerDff(void)
-{
- RwStream *stream;
- RwMemory mem;
- uint32 offset, size;
- uint8 *buffer;
- bool streamWasAdded = false;
-
- if (CdStreamGetNumImages() == 0) {
- CdStreamAddImage("models\\gta3.img");
- streamWasAdded = true;
- }
-
- FindPlayerDff(offset, size);
- buffer = (uint8*)RwMallocAlign(size << 11, 2048);
- CdStreamRead(0, buffer, offset, size);
- CdStreamSync(0);
-
- mem.start = buffer;
- mem.length = size << 11;
- stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
-
- if (RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
- gpPlayerClump = RpClumpStreamRead(stream);
-
- RwStreamClose(stream, &mem);
- RwFreeAlign(buffer);
-
- if (streamWasAdded)
- CdStreamRemoveImages();
-}
-
-void
-CPlayerSkin::Initialise(void)
-{
- m_txdSlot = CTxdStore::AddTxdSlot("skin");
- CTxdStore::Create(m_txdSlot);
- CTxdStore::AddRef(m_txdSlot);
-}
-
-void
-CPlayerSkin::Shutdown(void)
-{
- CTxdStore::RemoveTxdSlot(m_txdSlot);
-}
-
-RwTexture *
-CPlayerSkin::GetSkinTexture(const char *texName)
-{
- RwTexture *tex;
- RwRaster *raster;
- int32 width, height, depth, format;
-
- CTxdStore::PushCurrentTxd();
- CTxdStore::SetCurrentTxd(m_txdSlot);
- tex = RwTextureRead(texName, NULL);
- CTxdStore::PopCurrentTxd();
- if (tex) return tex;
-
- if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
- sprintf(gString, "models\\generic\\player.bmp");
- else
- sprintf(gString, "skins\\%s.bmp", texName);
-
- if (RwImage *image = RtBMPImageRead(gString)) {
- RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
- raster = RwRasterCreate(width, height, depth, format);
- RwRasterSetFromImage(raster, image);
-
- tex = RwTextureCreate(raster);
- RwTextureSetName(tex, texName);
- RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC
- RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
-
- RwImageDestroy(image);
- }
- return tex;
-}
-
-void
-CPlayerSkin::BeginFrontendSkinEdit(void)
-{
- LoadPlayerDff();
- RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, CVisibilityPlugins::RenderPlayerCB);
- CWorld::Players[0].LoadPlayerSkin();
- gOldFov = CDraw::GetFOV();
- CDraw::SetFOV(30.0f);
-}
-
-void
-CPlayerSkin::EndFrontendSkinEdit(void)
-{
- RpClumpDestroy(gpPlayerClump);
- gpPlayerClump = NULL;
- CDraw::SetFOV(gOldFov);
-}
-
-void
-CPlayerSkin::RenderFrontendSkinEdit(void)
-{
- static float rotation = 0.0f;
- RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
- RwV3d pos = { 1.35f, 0.35f, 7.725f };
- const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
- const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
- static uint32 LastFlash = 0;
-
- RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
-
- if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {
- rotation += 2.0f;
- if (rotation > 360.0f)
- rotation -= 360.0f;
- LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
- }
- RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE);
- RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT);
- RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT);
- RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT);
- RwFrameUpdateObjects(frame);
- SetAmbientColours(&AmbientColor);
- RpClumpRender(gpPlayerClump);
-}
-
-STARTPATCHES
-InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
-InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
-InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
-InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
-InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
-InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
-ENDPATCHES
\ No newline at end of file diff --git a/src/core/PlayerSkin.h b/src/core/PlayerSkin.h deleted file mode 100644 index 2d82ec12..00000000 --- a/src/core/PlayerSkin.h +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#define DEFAULT_SKIN_NAME "$$\"\"" - -static RpClump *gpPlayerClump;// = *(RpClump**)0x660FF8; -static float gOldFov;// = *(float*)0x660FFC; - -void LoadPlayerDff(void); -void FindPlayerDff(uint32 &offset, uint32 &size); - -class CPlayerSkin -{ - static int m_txdSlot; -public: - static void Initialise(); - static void Shutdown(); - static RwTexture *GetSkinTexture(const char *texName); - static void BeginFrontendSkinEdit(); - static void EndFrontendSkinEdit(); - static void RenderFrontendSkinEdit(); -};
\ No newline at end of file diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 07ddb5d8..994c94ca 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -1,1504 +1,1506 @@ -#include "config.h"
-#include "common.h"
-#include "patcher.h"
-#include "RwHelper.h"
-#include "Radar.h"
-#include "Camera.h"
-#include "Hud.h"
-#include "World.h"
-#include "Frontend.h"
-#include "General.h"
-#include "Vehicle.h"
-#include "Pools.h"
-#include "Script.h"
-#include "TxdStore.h"
-#include "World.h"
-#include "Streaming.h"
-#include "SpecialFX.h"
-
-float &CRadar::m_radarRange = *(float*)0x8E281C;
-CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
-CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
-int32 gRadarTxdIds[64];// = (int*)0x6299C0;
-
-CSprite2d CRadar::AsukaSprite;// = *(CSprite2d*)0x8F1A40;
-CSprite2d CRadar::BombSprite;// = (CSprite2d*)0x8F5FB4;
-CSprite2d CRadar::CatSprite;// = (CSprite2d*)0x885B24;
-CSprite2d CRadar::CentreSprite;// = (CSprite2d*)0x8F6268;
-CSprite2d CRadar::CopcarSprite;// = (CSprite2d*)0x8F1A2C;
-CSprite2d CRadar::DonSprite;// = (CSprite2d*)0x8F2BE0;
-CSprite2d CRadar::EightSprite;// = (CSprite2d*)0x8F2BCC;
-CSprite2d CRadar::ElSprite;// = (CSprite2d*)0x8F1B80;
-CSprite2d CRadar::IceSprite;// = (CSprite2d*)0x9415FC;
-CSprite2d CRadar::JoeySprite;// = (CSprite2d*)0x8F2C00;
-CSprite2d CRadar::KenjiSprite;// = (CSprite2d*)0x8F2C68;
-CSprite2d CRadar::LizSprite;// = (CSprite2d*)0x8F5830;
-CSprite2d CRadar::LuigiSprite;// = (CSprite2d*)0x8F1A3C;
-CSprite2d CRadar::NorthSprite;// = (CSprite2d*)0x8F6274;
-CSprite2d CRadar::RaySprite;// = (CSprite2d*)0x8E2A7C;
-CSprite2d CRadar::SalSprite;// = (CSprite2d*)0x8F29EC;
-CSprite2d CRadar::SaveSprite;// = (CSprite2d*)0x8F5F74;
-CSprite2d CRadar::SpraySprite;// = (CSprite2d*)0x94307C;
-CSprite2d CRadar::TonySprite;// = (CSprite2d*)0x885B58;
-CSprite2d CRadar::WeaponSprite;// = (CSprite2d*)0x941534;
-
-CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
- nil,
- &AsukaSprite,
- &BombSprite,
- &CatSprite,
- &CentreSprite,
- &CopcarSprite,
- &DonSprite,
- &EightSprite,
- &ElSprite,
- &IceSprite,
- &JoeySprite,
- &KenjiSprite,
- &LizSprite,
- &LuigiSprite,
- &NorthSprite,
- &RaySprite,
- &SalSprite,
- &SaveSprite,
- &SpraySprite,
- &TonySprite,
- &WeaponSprite
-};
-
-#define RADAR_NUM_TILES (8)
-#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES)
-static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
-
-#define RADAR_MIN_RANGE (120.0f)
-#define RADAR_MAX_RANGE (350.0f)
-#define RADAR_MIN_SPEED (0.3f)
-#define RADAR_MAX_SPEED (0.9f)
-
-#ifdef MENU_MAP
-CRGBA CRadar::ArrowBlipColour1;
-CRGBA CRadar::ArrowBlipColour2;
-uint16 CRadar::MapLegendCounter;
-uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
-int CRadar::TargetMarkerId = -1;
-#endif
-
-// taken from VC
-float CRadar::cachedCos;
-float CRadar::cachedSin;
-
-uint8 CRadar::CalculateBlipAlpha(float dist)
-{
-#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive)
- return 255;
-#endif
- if (dist <= 1.0f)
- return 255;
-
- if (dist <= 5.0f)
- return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f);
-
- return 128;
-}
-
-void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_bDim = bright != 1;
-}
-
-void CRadar::ChangeBlipColour(int32 i, int32 color)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_nColor = color;
-}
-
-void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_eBlipDisplay = display;
-}
-
-void CRadar::ChangeBlipScale(int32 i, int32 scale)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_wScale = scale;
-}
-
-void CRadar::ClearBlip(int32 i)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1) {
- SetRadarMarkerState(index, false);
- ms_RadarTrace[index].m_bInUse = false;
-#ifndef MENU_MAP
- // Ssshhh
- ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
- ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
-#endif
- }
-}
-
-void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
-{
- for (int i = 0; i < NUMRADARBLIPS; i++) {
- if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
- SetRadarMarkerState(i, false);
- ms_RadarTrace[i].m_bInUse = false;
- ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
- ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
- }
- };
-}
-
-// Why not a proper clipping algorithm?
-int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
-{
- CVector2D corners[4] = {
- { 1.0f, -1.0f }, // top right
- { 1.0f, 1.0f }, // bottom right
- { -1.0f, 1.0f }, // bottom left
- { -1.0f, -1.0f }, // top left
- };
- CVector2D tmp;
- int i, j, n;
- int laste, e, e1, e2;;
- bool inside[4];
-
- for (i = 0; i < 4; i++)
- inside[i] = IsPointInsideRadar(rect[i]);
-
- laste = -1;
- n = 0;
- for (i = 0; i < 4; i++)
- if (inside[i]) {
- // point is inside, just add
- poly[n++] = rect[i];
- }
- else {
- // point is outside but line to this point might be clipped
- e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]);
- if (e1 != -1) {
- laste = e1;
- n++;
- }
- // and line from this point might be clipped as well
- e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]);
- if (e2 != -1) {
- if (e1 == -1) {
- // if other line wasn't clipped, i.e. it was complete outside,
- // we may have to insert another vertex if last clipped line
- // was on a different edge
-
- // find the last intersection if we haven't seen it yet
- if (laste == -1)
- for (j = 3; j >= i; j--) {
- // game uses an if here for j == 0
- e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]);
- if (e != -1) {
- laste = e;
- break;
- }
- }
- assert(laste != -1);
-
- // insert corners that were skipped
- tmp = poly[n];
- for (e = laste; e != e2; e = (e + 1) % 4)
- poly[n++] = corners[e];
- poly[n] = tmp;
- }
- n++;
- }
- }
-
- if (n == 0) {
- // If no points, either the rectangle is completely outside or completely surrounds the radar
- // no idea what's going on here...
- float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x);
- if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
- m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x);
- if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
- poly[0] = corners[0];
- poly[1] = corners[1];
- poly[2] = corners[2];
- poly[3] = corners[3];
- n = 4;
- }
- }
- }
-
- return n;
-}
-
-bool CRadar::DisplayThisBlip(int32 counter)
-{
- switch (ms_RadarTrace[counter].m_eRadarSprite) {
- case RADAR_SPRITE_BOMB:
- case RADAR_SPRITE_SPRAY:
- case RADAR_SPRITE_WEAPON:
- return true;
- default:
- return false;
- }
-}
-
-void CRadar::Draw3dMarkers()
-{
- for (int i = 0; i < NUMRADARBLIPS; i++) {
- if (ms_RadarTrace[i].m_bInUse) {
- switch (ms_RadarTrace[i].m_eBlipType) {
- case BLIP_CAR:
- {
- CEntity *entity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
- if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- CVector pos = entity->GetPosition();
- pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
- }
- break;
- }
- case BLIP_CHAR:
- {
- CEntity *entity = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
- if (entity != nil) {
- if (((CPed*)entity)->InVehicle())
- entity = ((CPed * )entity)->m_pMyVehicle;
- }
- if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- CVector pos = entity->GetPosition();
- pos.z += 3.0f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
- }
- break;
- }
- case BLIP_OBJECT:
- {
- CEntity *entity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
- if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- CVector pos = entity->GetPosition();
- pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5);
- }
- break;
- }
- case BLIP_COORD:
- break;
- case BLIP_CONTACT_POINT:
- if (!CTheScripts::IsPlayerOnAMission()) {
- if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY)
- C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, 0, 128, 255, 128, 2048, 0.2f, 0);
- }
- break;
- }
- }
- }
-}
-
-void CRadar::DrawBlips()
-{
- if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
-
- CVector2D out;
- CVector2D in = CVector2D(0.0f, 0.0f);
- TransformRadarPointToScreenSpace(out, in);
-
-#ifdef MENU_MAP
- if (!CMenuManager::bMenuMapActive) {
-#endif
- float angle;
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
- angle = PI + FindPlayerHeading();
-#ifdef FIX_BUGS
- else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
- angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading());
-#endif
- else
- angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
-
- DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255);
-
- CVector2D vec2d;
- vec2d.x = vec2DRadarOrigin.x;
- vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y;
- TransformRealWorldPointToRadarSpace(in, vec2d);
- LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
-#ifdef MENU_MAP
- }
-#endif
-
- CEntity *blipEntity = nil;
- for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
-#ifdef MENU_MAP
- // A little hack to reuse cleared blips in menu map. hehe
- if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR ||
- ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT)
-#endif
- if (!ms_RadarTrace[blipId].m_bInUse)
- continue;
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_CAR:
- case BLIP_CHAR:
- case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) {
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_CAR:
- blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- case BLIP_CHAR:
- blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- if (blipEntity != nil) {
- if (((CPed*)blipEntity)->InVehicle())
- blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
- }
- break;
- case BLIP_OBJECT:
- blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- default:
- break;
- }
- if (blipEntity) {
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- } else {
-#ifdef TRIANGULAR_BLIPS
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = blipEntity->GetPosition();
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- }
- }
- break;
- case BLIP_COORD:
- case BLIP_CONTACT_POINT:
- if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON)
- && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
-
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- } else {
-#ifdef TRIANGULAR_BLIPS
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- }
- break;
- default:
- break;
- }
- }
- for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
- if (!ms_RadarTrace[blipId].m_bInUse)
- continue;
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_CAR:
- case BLIP_CHAR:
- case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON) {
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_CAR:
- blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- case BLIP_CHAR:
- blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- if (blipEntity != nil) {
- if (((CPed*)blipEntity)->InVehicle())
- blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
- }
- break;
- case BLIP_OBJECT:
- blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- default:
- break;
- }
-
- if (blipEntity) {
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- else
-#ifdef TRIANGULAR_BLIPS
- {
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = blipEntity->GetPosition();
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
- }
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- }
- break;
- default:
- break;
- }
- }
- for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
- if (!ms_RadarTrace[blipId].m_bInUse)
- continue;
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_COORD:
- case BLIP_CONTACT_POINT:
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON
- && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
-
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- else
-#ifdef TRIANGULAR_BLIPS
- {
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
- }
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- break;
- default:
- break;
- }
- }
-#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive) {
- CVector2D in, out;
- TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift());
- TransformRadarPointToScreenSpace(out, in);
- DrawYouAreHereSprite(out.x, out.y);
- }
-#endif
- }
-}
-
-void CRadar::DrawMap()
-{
- if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
-#if 1 // from VC
- CalculateCachedSinCos();
-#endif
- if (FindPlayerVehicle()) {
- float speed = FindPlayerSpeed().Magnitude();
- if (speed < RADAR_MIN_SPEED)
- m_radarRange = RADAR_MIN_RANGE;
- else if (speed < RADAR_MAX_SPEED)
- m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
- else
- m_radarRange = RADAR_MAX_RANGE;
- }
- else
- m_radarRange = RADAR_MIN_RANGE;
-
- vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
- DrawRadarMap();
- }
-}
-
-void CRadar::DrawRadarMap()
-{
- // Game calculates an unused CRect here
-
- DrawRadarMask();
-
- // top left ist (0, 0)
- int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE);
- int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE);
- StreamRadarSections(x, y);
-
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE);
-
- DrawRadarSection(x - 1, y - 1);
- DrawRadarSection(x, y - 1);
- DrawRadarSection(x + 1, y - 1);
- DrawRadarSection(x - 1, y);
- DrawRadarSection(x, y);
- DrawRadarSection(x + 1, y);
- DrawRadarSection(x - 1, y + 1);
- DrawRadarSection(x, y + 1);
- DrawRadarSection(x + 1, y + 1);
-}
-
-void CRadar::DrawRadarMask()
-{
- CVector2D corners[4] = {
- CVector2D(1.0f, -1.0f),
- CVector2D(1.0f, 1.0f),
- CVector2D(-1.0f, 1.0f),
- CVector2D(-1.0, -1.0f)
- };
-
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS);
-
- CVector2D out[8];
- CVector2D in;
-
- // Draw the shape we want to mask out from the radar in four segments
- for (int i = 0; i < 4; i++) {
- // First point is always the corner itself
- in.x = corners[i].x;
- in.y = corners[i].y;
- TransformRadarPointToScreenSpace(out[0], in);
-
- // Then generate a quarter of the circle
- for (int j = 0; j < 7; j++) {
- in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f));
- in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f));
- TransformRadarPointToScreenSpace(out[j + 1], in);
- };
-
- CSprite2d::SetMaskVertices(8, (float *)out);
- RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8);
- };
-
- RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
-}
-
-void CRadar::DrawRadarSection(int32 x, int32 y)
-{
- int i;
- RwTexDictionary *txd;
- CVector2D worldPoly[8];
- CVector2D radarCorners[4];
- CVector2D radarPoly[8];
- CVector2D texCoords[8];
- CVector2D screenPoly[8];
- int numVertices;
- RwTexture *texture = nil;
-
- GetTextureCorners(x, y, worldPoly);
- ClipRadarTileCoords(x, y);
-
- assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y]));
- txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict;
- if (txd)
- texture = GetFirstTexture(txd);
- if (texture == nil)
- return;
-
- for (i = 0; i < 4; i++)
- TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]);
-
- numVertices = ClipRadarPoly(radarPoly, radarCorners);
-
- // FIX: can return earlier here
-// if(numVertices == 0)
- if (numVertices < 3)
- return;
-
- for (i = 0; i < numVertices; i++) {
- TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]);
- TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y);
- TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]);
- }
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture));
- CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255));
- // check done above now
-// if(numVertices > 2)
- RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
-}
-
-void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
-{
- RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
-#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive) {
- bool alreadyThere = false;
- for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
- if (MapLegendList[i] == sprite)
- alreadyThere = true;
- }
- if (!alreadyThere) {
- MapLegendList[MapLegendCounter] = sprite;
- MapLegendCounter++;
- }
- }
-#endif
-}
-
-void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
-{
- CVector curPosn[4];
- CVector oldPosn[4];
-
- curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
- curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);
-
- curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
- curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);
-
- curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
- curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);
-
- curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
- curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);
-
- for (uint32 i = 0; i < 4; i++) {
- oldPosn[i] = curPosn[i];
-
- curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle);
- curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle);
- }
-
- sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
-}
-
-int32 CRadar::GetActualBlipArrayIndex(int32 i)
-{
- if (i == -1)
- return -1;
- else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex)
- return -1;
- else
- return (uint16)i;
-}
-
-int32 CRadar::GetNewUniqueBlipIndex(int32 i)
-{
- if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1)
- ms_RadarTrace[i].m_BlipIndex = 1;
- else
- ms_RadarTrace[i].m_BlipIndex++;
- return i | (ms_RadarTrace[i].m_BlipIndex << 16);
-}
-
-uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
-{
- int32 c;
- switch (color) {
- case 0:
- if (bright)
- c = 0x712B49FF;
- else
- c = 0x7F0000FF;
- break;
- case 1:
- if (bright)
- c = 0x5FA06AFF;
- else
- c = 0x007F00FF;
- break;
- case 2:
- if (bright)
- c = 0x80A7F3FF;
- else
- c = 0x00007FFF;
- break;
- case 3:
- if (bright)
- c = 0xE1E1E1FF;
- else
- c = 0x7F7F7FFF;
- break;
- case 4:
- if (bright)
- c = 0xFFFF00FF;
- else
- c = 0x7F7F00FF;
- break;
- case 5:
- if (bright)
- c = 0xFF00FFFF;
- else
- c = 0x7F007FFF;
- break;
- case 6:
- if (bright)
- c = 0x00FFFFFF;
- else
- c = 0x007F7FFF;
- break;
- default:
- c = color;
- break;
- };
- return c;
-}
-
-const char* gRadarTexNames[] = {
- "radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07",
- "radar08", "radar09", "radar10", "radar11", "radar12", "radar13", "radar14", "radar15",
- "radar16", "radar17", "radar18", "radar19", "radar20", "radar21", "radar22", "radar23",
- "radar24", "radar25", "radar26", "radar27", "radar28", "radar29", "radar30", "radar31",
- "radar32", "radar33", "radar34", "radar35", "radar36", "radar37", "radar38", "radar39",
- "radar40", "radar41", "radar42", "radar43", "radar44", "radar45", "radar46", "radar47",
- "radar48", "radar49", "radar50", "radar51", "radar52", "radar53", "radar54", "radar55",
- "radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63",
-};
-
-void
-CRadar::Initialise()
-{
- for (int i = 0; i < NUMRADARBLIPS; i++) {
- ms_RadarTrace[i].m_BlipIndex = 1;
- SetRadarMarkerState(i, false);
- ms_RadarTrace[i].m_bInUse = false;
- ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
- ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
- }
-
- m_radarRange = 350.0f;
- for (int i = 0; i < 64; i++)
- gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
-}
-
-float CRadar::LimitRadarPoint(CVector2D &point)
-{
- float dist, invdist;
-
- dist = point.Magnitude();
-#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive)
- return dist;
-#endif
- if (dist > 1.0f) {
- invdist = 1.0f / dist;
- point.x *= invdist;
- point.y *= invdist;
- }
- return dist;
-}
-
-void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size)
-{
- Initialise();
-INITSAVEBUF
- CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
-
- for (int i = 0; i < NUMRADARBLIPS; i++)
- ms_RadarTrace[i] = ReadSaveBuf<CBlip>(buf);
-
-VALIDATESAVEBUF(size);
-}
-
-void
-CRadar::LoadTextures()
-{
- CTxdStore::PushCurrentTxd();
- CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("hud"));
- AsukaSprite.SetTexture("radar_asuka");
- BombSprite.SetTexture("radar_bomb");
- CatSprite.SetTexture("radar_cat");
- CentreSprite.SetTexture("radar_centre");
- CopcarSprite.SetTexture("radar_copcar");
- DonSprite.SetTexture("radar_don");
- EightSprite.SetTexture("radar_eight");
- ElSprite.SetTexture("radar_el");
- IceSprite.SetTexture("radar_ice");
- JoeySprite.SetTexture("radar_joey");
- KenjiSprite.SetTexture("radar_kenji");
- LizSprite.SetTexture("radar_liz");
- LuigiSprite.SetTexture("radar_luigi");
- NorthSprite.SetTexture("radar_north");
- RaySprite.SetTexture("radar_ray");
- SalSprite.SetTexture("radar_sal");
- SaveSprite.SetTexture("radar_save");
- SpraySprite.SetTexture("radar_spray");
- TonySprite.SetTexture("radar_tony");
- WeaponSprite.SetTexture("radar_weapon");
- CTxdStore::PopCurrentTxd();
-}
-
-void RemoveMapSection(int32 x, int32 y)
-{
- if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
- CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
-}
-
-void CRadar::RemoveRadarSections()
-{
- for (int i = 0; i < 8; i++)
- for (int j = 0; j < 8; j++)
- RemoveMapSection(i, j);
-}
-
-void CRadar::RequestMapSection(int32 x, int32 y)
-{
- ClipRadarTileCoords(x, y);
- CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
-}
-
-void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
-{
- *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
-INITSAVEBUF
- WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE);
-
- for (int i = 0; i < NUMRADARBLIPS; i++)
- WriteSaveBuf(buf, ms_RadarTrace[i]);
-
-VALIDATESAVEBUF(*size);
-}
-
-void CRadar::SetBlipSprite(int32 i, int32 icon)
-{
- int index = CRadar::GetActualBlipArrayIndex(i);
- if (index != -1) {
- ms_RadarTrace[index].m_eRadarSprite = icon;
- }
-}
-
-int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
-{
- int nextBlip;
- for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
- if (!ms_RadarTrace[nextBlip].m_bInUse)
- break;
- }
- ms_RadarTrace[nextBlip].m_eBlipType = type;
- ms_RadarTrace[nextBlip].m_nColor = color;
- ms_RadarTrace[nextBlip].m_bDim = 1;
- ms_RadarTrace[nextBlip].m_bInUse = 1;
- ms_RadarTrace[nextBlip].m_Radius = 1.0f;
- ms_RadarTrace[nextBlip].m_vec2DPos = pos;
- ms_RadarTrace[nextBlip].m_vecPos = pos;
- ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
- ms_RadarTrace[nextBlip].m_wScale = 1;
- ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
- ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
- return CRadar::GetNewUniqueBlipIndex(nextBlip);
-}
-
-int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
-{
- int nextBlip;
- for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
- if (!ms_RadarTrace[nextBlip].m_bInUse)
- break;
- }
- ms_RadarTrace[nextBlip].m_eBlipType = type;
- ms_RadarTrace[nextBlip].m_nColor = color;
- ms_RadarTrace[nextBlip].m_bDim = 1;
- ms_RadarTrace[nextBlip].m_bInUse = 1;
- ms_RadarTrace[nextBlip].m_Radius = 1.0f;
- ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
- ms_RadarTrace[nextBlip].m_wScale = 1;
- ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
- ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
- return GetNewUniqueBlipIndex(nextBlip);
-}
-
-void CRadar::SetRadarMarkerState(int32 counter, bool flag)
-{
- CEntity *e;
- switch (ms_RadarTrace[counter].m_eBlipType) {
- case BLIP_CAR:
- e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
- break;
- case BLIP_CHAR:
- e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
- break;
- case BLIP_OBJECT:
- e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
- break;
- default:
- return;
- }
-
- if (e)
- e->bHasBlip = flag;
-}
-
-void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
- float f1 = radius * 1.4f;
- float f2 = radius * 0.5f;
- CVector p1, p2;
-
- p1 = pos + TheCamera.GetUp()*f1;
- p2 = pos + TheCamera.GetUp()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-
- p1 = pos - TheCamera.GetUp()*f1;
- p2 = pos - TheCamera.GetUp()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-
- p1 = pos + TheCamera.GetRight()*f1;
- p2 = pos + TheCamera.GetRight()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-
- p1 = pos - TheCamera.GetRight()*f1;
- p2 = pos - TheCamera.GetRight()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-}
-
-void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
-{
- if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
- return;
-
- CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
- CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
-}
-
-void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
-{
- if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
- return;
-
- switch (mode)
- {
- case BLIP_MODE_TRIANGULAR_UP:
- // size++; // VC does size + 1 for triangles
- CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha));
- CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
- break;
- case BLIP_MODE_TRIANGULAR_DOWN:
- // size++; // VC does size + 1 for triangles
- CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha));
- CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
- break;
- case BLIP_MODE_SQUARE:
- CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
- CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
- break;
- }
-#ifdef MENU_MAP
- // VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips
- if (CMenuManager::bMenuMapActive) {
- bool alreadyThere = false;
- for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
- if (MapLegendList[i] == -1)
- alreadyThere = true;
- }
- if (!alreadyThere) {
- MapLegendList[MapLegendCounter] = -1;
- MapLegendCounter++;
- ArrowBlipColour1 = CRGBA(red, green, blue, alpha);
- }
- }
-#endif
-}
-
-void CRadar::Shutdown()
-{
- AsukaSprite.Delete();
- BombSprite.Delete();
- CatSprite.Delete();
- CentreSprite.Delete();
- CopcarSprite.Delete();
- DonSprite.Delete();
- EightSprite.Delete();
- ElSprite.Delete();
- IceSprite.Delete();
- JoeySprite.Delete();
- KenjiSprite.Delete();
- LizSprite.Delete();
- LuigiSprite.Delete();
- NorthSprite.Delete();
- RaySprite.Delete();
- SalSprite.Delete();
- SaveSprite.Delete();
- SpraySprite.Delete();
- TonySprite.Delete();
- WeaponSprite.Delete();
- RemoveRadarSections();
-}
-
-void CRadar::StreamRadarSections(const CVector &posn)
-{
- StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
-}
-
-void CRadar::StreamRadarSections(int32 x, int32 y)
-{
- for (int i = 0; i < RADAR_NUM_TILES; ++i) {
- for (int j = 0; j < RADAR_NUM_TILES; ++j) {
- if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1))
- RequestMapSection(i, j);
- else
- RemoveMapSection(i, j);
- };
- };
-}
-
-void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
-{
- out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
- out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y));
- out.x /= RADAR_TILE_SIZE;
- out.y /= RADAR_TILE_SIZE;
-}
-
-void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
-{
- float s, c;
-#if 1
- s = -cachedSin;
- c = cachedCos;
-#else
- // Original code
-
- s = -Sin(TheCamera.GetForward().Heading());
- c = Cos(TheCamera.GetForward().Heading());
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
- s = 0.0f;
- c = 1.0f;
- }
- else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
- CVector forward;
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
- forward.Normalise(); // a bit useless...
- }
- else
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
-
- s = -Sin(forward.Heading());
- c = Cos(forward.Heading());
- }
-#endif
-
- out.x = s * in.y + c * in.x;
- out.y = c * in.y - s * in.x;
-
- out = out * m_radarRange + vec2DRadarOrigin;
-}
-
-// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
-void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
+#include "config.h" +#include "common.h" +#include "patcher.h" +#include "RwHelper.h" +#include "Radar.h" +#include "Camera.h" +#include "Hud.h" +#include "World.h" +#include "Frontend.h" +#include "General.h" +#include "Vehicle.h" +#include "Pools.h" +#include "Script.h" +#include "TxdStore.h" +#include "World.h" +#include "Streaming.h" +#include "SpecialFX.h" + +float &CRadar::m_radarRange = *(float*)0x8E281C; +sRadarTrace (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(sRadarTrace(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0; +CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8; +int32 gRadarTxdIds[64];// = (int*)0x6299C0; + +CSprite2d CRadar::AsukaSprite;// = *(CSprite2d*)0x8F1A40; +CSprite2d CRadar::BombSprite;// = (CSprite2d*)0x8F5FB4; +CSprite2d CRadar::CatSprite;// = (CSprite2d*)0x885B24; +CSprite2d CRadar::CentreSprite;// = (CSprite2d*)0x8F6268; +CSprite2d CRadar::CopcarSprite;// = (CSprite2d*)0x8F1A2C; +CSprite2d CRadar::DonSprite;// = (CSprite2d*)0x8F2BE0; +CSprite2d CRadar::EightSprite;// = (CSprite2d*)0x8F2BCC; +CSprite2d CRadar::ElSprite;// = (CSprite2d*)0x8F1B80; +CSprite2d CRadar::IceSprite;// = (CSprite2d*)0x9415FC; +CSprite2d CRadar::JoeySprite;// = (CSprite2d*)0x8F2C00; +CSprite2d CRadar::KenjiSprite;// = (CSprite2d*)0x8F2C68; +CSprite2d CRadar::LizSprite;// = (CSprite2d*)0x8F5830; +CSprite2d CRadar::LuigiSprite;// = (CSprite2d*)0x8F1A3C; +CSprite2d CRadar::NorthSprite;// = (CSprite2d*)0x8F6274; +CSprite2d CRadar::RaySprite;// = (CSprite2d*)0x8E2A7C; +CSprite2d CRadar::SalSprite;// = (CSprite2d*)0x8F29EC; +CSprite2d CRadar::SaveSprite;// = (CSprite2d*)0x8F5F74; +CSprite2d CRadar::SpraySprite;// = (CSprite2d*)0x94307C; +CSprite2d CRadar::TonySprite;// = (CSprite2d*)0x885B58; +CSprite2d CRadar::WeaponSprite;// = (CSprite2d*)0x941534; + +CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { + nil, + &AsukaSprite, + &BombSprite, + &CatSprite, + &CentreSprite, + &CopcarSprite, + &DonSprite, + &EightSprite, + &ElSprite, + &IceSprite, + &JoeySprite, + &KenjiSprite, + &LizSprite, + &LuigiSprite, + &NorthSprite, + &RaySprite, + &SalSprite, + &SaveSprite, + &SpraySprite, + &TonySprite, + &WeaponSprite +}; + +#define RADAR_NUM_TILES (8) +#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES) +static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square"); + +#define RADAR_MIN_RANGE (120.0f) +#define RADAR_MAX_RANGE (350.0f) +#define RADAR_MIN_SPEED (0.3f) +#define RADAR_MAX_SPEED (0.9f) + +#ifdef MENU_MAP +CRGBA CRadar::ArrowBlipColour1; +CRGBA CRadar::ArrowBlipColour2; +uint16 CRadar::MapLegendCounter; +uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS]; +int CRadar::TargetMarkerId = -1; +#endif + +// taken from VC +float CRadar::cachedCos; +float CRadar::cachedSin; + +void ClipRadarTileCoords(int32 &x, int32 &y) { -#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive) {
- // fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0.
- out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f;
- out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f;
- } else
-#endif
- {
-#ifdef FIX_BUGS
- out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
-#else
- out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
-#endif
- out.y = (1.0f - in.y) * 0.5f * SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
+ if (x < 0) + x = 0; + if (x > RADAR_NUM_TILES-1) + x = RADAR_NUM_TILES-1; + if (y < 0) + y = 0; + if (y > RADAR_NUM_TILES-1) + y = RADAR_NUM_TILES-1; +} + +void RequestMapSection(int32 x, int32 y) +{ + ClipRadarTileCoords(x, y); + CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); +} + +void RemoveMapSection(int32 x, int32 y) +{ + if (x >= 0 && x <= 7 && y >= 0 && y <= 7) + CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); +} + +// Transform from section indices to world coordinates +void GetTextureCorners(int32 x, int32 y, CVector2D *out) +{ + x = x - RADAR_NUM_TILES/2; + y = -(y - RADAR_NUM_TILES/2); + + // bottom left + out[0].x = RADAR_TILE_SIZE * (x); + out[0].y = RADAR_TILE_SIZE * (y - 1); + + // bottom right + out[1].x = RADAR_TILE_SIZE * (x + 1); + out[1].y = RADAR_TILE_SIZE * (y - 1); + + // top right + out[2].x = RADAR_TILE_SIZE * (x + 1); + out[2].y = RADAR_TILE_SIZE * (y); + + // top left + out[3].x = RADAR_TILE_SIZE * (x); + out[3].y = RADAR_TILE_SIZE * (y); +} + + +bool IsPointInsideRadar(const CVector2D &point) +{ + if (point.x < -1.0f || point.x > 1.0f) return false; + if (point.y < -1.0f || point.y > 1.0f) return false; + return true; +} + +// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1 +int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2) +{ + float d1, d2; + float t; + float x, y; + float shortest = 1.0f; + int edge = -1; + + // clip against left edge, x = -1.0 + d1 = -1.0f - p1.x; + d2 = -1.0f - p2.x; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + y = (p2.y - p1.y)*t + p1.y; + if (y >= -1.0f && y <= 1.0f && t <= shortest) { + out.x = -1.0f; + out.y = y; + edge = 3; + shortest = t; + } + } + + // clip against right edge, x = 1.0 + d1 = p1.x - 1.0f; + d2 = p2.x - 1.0f; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + y = (p2.y - p1.y)*t + p1.y; + if (y >= -1.0f && y <= 1.0f && t <= shortest) { + out.x = 1.0f; + out.y = y; + edge = 1; + shortest = t; + } + } + + // clip against top edge, y = -1.0 + d1 = -1.0f - p1.y; + d2 = -1.0f - p2.y; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + x = (p2.x - p1.x)*t + p1.x; + if (x >= -1.0f && x <= 1.0f && t <= shortest) { + out.y = -1.0f; + out.x = x; + edge = 0; + shortest = t; + } + } + + // clip against bottom edge, y = 1.0 + d1 = p1.y - 1.0f; + d2 = p2.y - 1.0f; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + x = (p2.x - p1.x)*t + p1.x; + if (x >= -1.0f && x <= 1.0f && t <= shortest) { + out.y = 1.0f; + out.x = x; + edge = 2; + shortest = t; + } + } + + return edge; +} + + +uint8 CRadar::CalculateBlipAlpha(float dist) +{ +#ifdef MENU_MAP + if (CMenuManager::bMenuMapActive) + return 255; +#endif + if (dist <= 1.0f) + return 255; + + if (dist <= 5.0f) + return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f); + + return 128; +} + +void CRadar::ChangeBlipBrightness(int32 i, int32 bright) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_bDim = bright != 1; +} + +void CRadar::ChangeBlipColour(int32 i, int32 color) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_nColor = color; +} + +void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_eBlipDisplay = display; +} + +void CRadar::ChangeBlipScale(int32 i, int32 scale) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_wScale = scale; +} + +void CRadar::ClearBlip(int32 i) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) { + SetRadarMarkerState(index, false); + ms_RadarTrace[index].m_bInUse = false; +#ifndef MENU_MAP + // Ssshhh + ms_RadarTrace[index].m_eBlipType = BLIP_NONE; + ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; + ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE; +#endif + } +} + +void CRadar::ClearBlipForEntity(eBlipType type, int32 id) +{ + for (int i = 0; i < NUMRADARBLIPS; i++) { + if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { + SetRadarMarkerState(i, false); + ms_RadarTrace[i].m_bInUse = false; + ms_RadarTrace[i].m_eBlipType = BLIP_NONE; + ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; + ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; + } + }; +} + +// Why not a proper clipping algorithm? +int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) +{ + CVector2D corners[4] = { + { 1.0f, -1.0f }, // top right + { 1.0f, 1.0f }, // bottom right + { -1.0f, 1.0f }, // bottom left + { -1.0f, -1.0f }, // top left + }; + CVector2D tmp; + int i, j, n; + int laste, e, e1, e2;; + bool inside[4]; + + for (i = 0; i < 4; i++) + inside[i] = IsPointInsideRadar(rect[i]); + + laste = -1; + n = 0; + for (i = 0; i < 4; i++) + if (inside[i]) { + // point is inside, just add + poly[n++] = rect[i]; + } + else { + // point is outside but line to this point might be clipped + e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]); + if (e1 != -1) { + laste = e1; + n++; + } + // and line from this point might be clipped as well + e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]); + if (e2 != -1) { + if (e1 == -1) { + // if other line wasn't clipped, i.e. it was complete outside, + // we may have to insert another vertex if last clipped line + // was on a different edge + + // find the last intersection if we haven't seen it yet + if (laste == -1) + for (j = 3; j >= i; j--) { + // game uses an if here for j == 0 + e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]); + if (e != -1) { + laste = e; + break; + } + } + assert(laste != -1); + + // insert corners that were skipped + tmp = poly[n]; + for (e = laste; e != e2; e = (e + 1) % 4) + poly[n++] = corners[e]; + poly[n] = tmp; + } + n++; + } + } + + if (n == 0) { + // If no points, either the rectangle is completely outside or completely surrounds the radar + // no idea what's going on here... + float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x); + if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) { + m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x); + if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) { + poly[0] = corners[0]; + poly[1] = corners[1]; + poly[2] = corners[2]; + poly[3] = corners[3]; + n = 4; + } + } + } + + return n; +} + +bool CRadar::DisplayThisBlip(int32 counter) +{ + switch (ms_RadarTrace[counter].m_eRadarSprite) { + case RADAR_SPRITE_BOMB: + case RADAR_SPRITE_SPRAY: + case RADAR_SPRITE_WEAPON: + return true; + default: + return false; + } +} + +void CRadar::Draw3dMarkers() +{ + for (int i = 0; i < NUMRADARBLIPS; i++) { + if (ms_RadarTrace[i].m_bInUse) { + switch (ms_RadarTrace[i].m_eBlipType) { + case BLIP_CAR: + { + CEntity *entity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); + if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + CVector pos = entity->GetPosition(); + pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f; + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5); + } + break; + } + case BLIP_CHAR: + { + CEntity *entity = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); + if (entity != nil) { + if (((CPed*)entity)->InVehicle()) + entity = ((CPed * )entity)->m_pMyVehicle; + } + if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + CVector pos = entity->GetPosition(); + pos.z += 3.0f; + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, 0, 128, 255, 255, 1024, 0.2f, 5); + } + break; + } + case BLIP_OBJECT: + { + CEntity *entity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); + if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + CVector pos = entity->GetPosition(); + pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f; + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5); + } + break; + } + case BLIP_COORD: + break; + case BLIP_CONTACT_POINT: + if (!CTheScripts::IsPlayerOnAMission()) { + if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) + C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, 0, 128, 255, 128, 2048, 0.2f, 0); + } + break; + } + } + } +} + +void CRadar::DrawBlips() +{ + if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + + CVector2D out; + CVector2D in = CVector2D(0.0f, 0.0f); + TransformRadarPointToScreenSpace(out, in); + +#ifdef MENU_MAP + if (!CMenuManager::bMenuMapActive) { +#endif + float angle; + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN) + angle = PI + FindPlayerHeading(); +#ifdef FIX_BUGS + else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) + angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading()); +#endif + else + angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading()); + + DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255); + + CVector2D vec2d; + vec2d.x = vec2DRadarOrigin.x; + vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y; + TransformRealWorldPointToRadarSpace(in, vec2d); + LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); +#ifdef MENU_MAP + } +#endif + + CEntity *blipEntity = nil; + for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { +#ifdef MENU_MAP + // A little hack to reuse cleared blips in menu map. hehe + if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR || + ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT) +#endif + if (!ms_RadarTrace[blipId].m_bInUse) + continue; + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + case BLIP_CHAR: + case BLIP_OBJECT: + if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE + || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) { + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + case BLIP_CHAR: + blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + if (blipEntity != nil) { + if (((CPed*)blipEntity)->InVehicle()) + blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; + } + break; + case BLIP_OBJECT: + blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + default: + break; + } + if (blipEntity) { + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + } else { +#ifdef TRIANGULAR_BLIPS + CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + CVector &blipPos = blipEntity->GetPosition(); + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + } + } + break; + case BLIP_COORD: + case BLIP_CONTACT_POINT: + if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE + || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) + && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { + + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + } else { +#ifdef TRIANGULAR_BLIPS + CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + } + break; + default: + break; + } + } + for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { + if (!ms_RadarTrace[blipId].m_bInUse) + continue; + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + case BLIP_CHAR: + case BLIP_OBJECT: + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON) { + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + case BLIP_CHAR: + blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + if (blipEntity != nil) { + if (((CPed*)blipEntity)->InVehicle()) + blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; + } + break; + case BLIP_OBJECT: + blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + default: + break; + } + + if (blipEntity) { + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + else +#ifdef TRIANGULAR_BLIPS + { + CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + CVector &blipPos = blipEntity->GetPosition(); + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + } +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + } + break; + default: + break; + } + } + for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { + if (!ms_RadarTrace[blipId].m_bInUse) + continue; + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_COORD: + case BLIP_CONTACT_POINT: + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON + && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { + + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + else +#ifdef TRIANGULAR_BLIPS + { + CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + } +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + break; + default: + break; + } + } +#ifdef MENU_MAP + if (CMenuManager::bMenuMapActive) { + CVector2D in, out; + TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift()); + TransformRadarPointToScreenSpace(out, in); + DrawYouAreHereSprite(out.x, out.y); + } +#endif + } +} + +void CRadar::DrawMap() +{ + if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { +#if 1 // from VC + CalculateCachedSinCos(); +#endif + if (FindPlayerVehicle()) { + float speed = FindPlayerSpeed().Magnitude(); + if (speed < RADAR_MIN_SPEED) + m_radarRange = RADAR_MIN_RANGE; + else if (speed < RADAR_MAX_SPEED) + m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; + else + m_radarRange = RADAR_MAX_RANGE; + } + else + m_radarRange = RADAR_MIN_RANGE; + + vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); + DrawRadarMap(); + } +} + +void CRadar::DrawRadarMap() +{ + // Game calculates an unused CRect here + + DrawRadarMask(); + + // top left ist (0, 0) + int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE); + int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE); + StreamRadarSections(x, y); + + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE); + + DrawRadarSection(x - 1, y - 1); + DrawRadarSection(x, y - 1); + DrawRadarSection(x + 1, y - 1); + DrawRadarSection(x - 1, y); + DrawRadarSection(x, y); + DrawRadarSection(x + 1, y); + DrawRadarSection(x - 1, y + 1); + DrawRadarSection(x, y + 1); + DrawRadarSection(x + 1, y + 1); +} + +void CRadar::DrawRadarMask() +{ + CVector2D corners[4] = { + CVector2D(1.0f, -1.0f), + CVector2D(1.0f, 1.0f), + CVector2D(-1.0f, 1.0f), + CVector2D(-1.0, -1.0f) + }; + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + CVector2D out[8]; + CVector2D in; + + // Draw the shape we want to mask out from the radar in four segments + for (int i = 0; i < 4; i++) { + // First point is always the corner itself + in.x = corners[i].x; + in.y = corners[i].y; + TransformRadarPointToScreenSpace(out[0], in); + + // Then generate a quarter of the circle + for (int j = 0; j < 7; j++) { + in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f)); + in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f)); + TransformRadarPointToScreenSpace(out[j + 1], in); + }; + + CSprite2d::SetMaskVertices(8, (float *)out); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8); + }; +} + +void CRadar::DrawRadarSection(int32 x, int32 y) +{ + int i; + RwTexDictionary *txd; + CVector2D worldPoly[8]; + CVector2D radarCorners[4]; + CVector2D radarPoly[8]; + CVector2D texCoords[8]; + CVector2D screenPoly[8]; + int numVertices; + RwTexture *texture = nil; + + GetTextureCorners(x, y, worldPoly); + ClipRadarTileCoords(x, y); + + assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])); + txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict; + if (txd) + texture = GetFirstTexture(txd); + if (texture == nil) + return; + + for (i = 0; i < 4; i++) + TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]); + + numVertices = ClipRadarPoly(radarPoly, radarCorners); + + // FIX: can return earlier here +// if(numVertices == 0) + if (numVertices < 3) + return; + + for (i = 0; i < numVertices; i++) { + TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]); + TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y); + TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]); + } + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); + CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); + // check done above now +// if(numVertices > 2) + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); +} + +void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) +{ + RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); +#ifdef MENU_MAP + if (CMenuManager::bMenuMapActive) { + bool alreadyThere = false; + for (int i = 0; i < NUM_MAP_LEGENDS; i++) { + if (MapLegendList[i] == sprite) + alreadyThere = true; + } + if (!alreadyThere) { + MapLegendList[MapLegendCounter] = sprite; + MapLegendCounter++; + } + } +#endif +} + +void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) +{ + CVector curPosn[4]; + CVector oldPosn[4]; + + curPosn[0].x = x - SCREEN_SCALE_X(5.6f); + curPosn[0].y = y + SCREEN_SCALE_Y(5.6f); + + curPosn[1].x = x + SCREEN_SCALE_X(5.6f); + curPosn[1].y = y + SCREEN_SCALE_Y(5.6f); + + curPosn[2].x = x - SCREEN_SCALE_X(5.6f); + curPosn[2].y = y - SCREEN_SCALE_Y(5.6f); + + curPosn[3].x = x + SCREEN_SCALE_X(5.6f); + curPosn[3].y = y - SCREEN_SCALE_Y(5.6f); + + for (uint32 i = 0; i < 4; i++) { + oldPosn[i] = curPosn[i]; + + curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle); + curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle); + } + + sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); +} + +int32 CRadar::GetActualBlipArrayIndex(int32 i) +{ + if (i == -1) + return -1; + else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex) + return -1; + else + return (uint16)i; +} + +int32 CRadar::GetNewUniqueBlipIndex(int32 i) +{ + if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1) + ms_RadarTrace[i].m_BlipIndex = 1; + else + ms_RadarTrace[i].m_BlipIndex++; + return i | (ms_RadarTrace[i].m_BlipIndex << 16); +} + +uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) +{ + int32 c; + switch (color) { + case 0: + if (bright) + c = 0x712B49FF; + else + c = 0x7F0000FF; + break; + case 1: + if (bright) + c = 0x5FA06AFF; + else + c = 0x007F00FF; + break; + case 2: + if (bright) + c = 0x80A7F3FF; + else + c = 0x00007FFF; + break; + case 3: + if (bright) + c = 0xE1E1E1FF; + else + c = 0x7F7F7FFF; + break; + case 4: + if (bright) + c = 0xFFFF00FF; + else + c = 0x7F7F00FF; + break; + case 5: + if (bright) + c = 0xFF00FFFF; + else + c = 0x7F007FFF; + break; + case 6: + if (bright) + c = 0x00FFFFFF; + else + c = 0x007F7FFF; + break; + default: + c = color; + break; + }; + return c; +} + +const char* gRadarTexNames[] = { + "radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07", + "radar08", "radar09", "radar10", "radar11", "radar12", "radar13", "radar14", "radar15", + "radar16", "radar17", "radar18", "radar19", "radar20", "radar21", "radar22", "radar23", + "radar24", "radar25", "radar26", "radar27", "radar28", "radar29", "radar30", "radar31", + "radar32", "radar33", "radar34", "radar35", "radar36", "radar37", "radar38", "radar39", + "radar40", "radar41", "radar42", "radar43", "radar44", "radar45", "radar46", "radar47", + "radar48", "radar49", "radar50", "radar51", "radar52", "radar53", "radar54", "radar55", + "radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63", +}; + +void +CRadar::Initialise() +{ + for (int i = 0; i < NUMRADARBLIPS; i++) { + ms_RadarTrace[i].m_BlipIndex = 1; + SetRadarMarkerState(i, false); + ms_RadarTrace[i].m_bInUse = false; + ms_RadarTrace[i].m_eBlipType = BLIP_NONE; + ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; + ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; + } + + m_radarRange = 350.0f; + for (int i = 0; i < 64; i++) + gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]); +} + +float CRadar::LimitRadarPoint(CVector2D &point) +{ + float dist, invdist; + + dist = point.Magnitude(); +#ifdef MENU_MAP + if (CMenuManager::bMenuMapActive) + return dist; +#endif + if (dist > 1.0f) { + invdist = 1.0f / dist; + point.x *= invdist; + point.y *= invdist; + } + return dist; +} + +void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size) +{ + Initialise(); +INITSAVEBUF + CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE); + + for (int i = 0; i < NUMRADARBLIPS; i++) + ms_RadarTrace[i] = ReadSaveBuf<sRadarTrace>(buf); + +VALIDATESAVEBUF(size); +} + +void +CRadar::LoadTextures() +{ + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("hud")); + AsukaSprite.SetTexture("radar_asuka"); + BombSprite.SetTexture("radar_bomb"); + CatSprite.SetTexture("radar_cat"); + CentreSprite.SetTexture("radar_centre"); + CopcarSprite.SetTexture("radar_copcar"); + DonSprite.SetTexture("radar_don"); + EightSprite.SetTexture("radar_eight"); + ElSprite.SetTexture("radar_el"); + IceSprite.SetTexture("radar_ice"); + JoeySprite.SetTexture("radar_joey"); + KenjiSprite.SetTexture("radar_kenji"); + LizSprite.SetTexture("radar_liz"); + LuigiSprite.SetTexture("radar_luigi"); + NorthSprite.SetTexture("radar_north"); + RaySprite.SetTexture("radar_ray"); + SalSprite.SetTexture("radar_sal"); + SaveSprite.SetTexture("radar_save"); + SpraySprite.SetTexture("radar_spray"); + TonySprite.SetTexture("radar_tony"); + WeaponSprite.SetTexture("radar_weapon"); + CTxdStore::PopCurrentTxd(); +} + +void CRadar::RemoveRadarSections() +{ + for (int i = 0; i < 8; i++) + for (int j = 0; j < 8; j++) + RemoveMapSection(i, j); +} + +void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) +{ + *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace); +INITSAVEBUF + WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE); + + for (int i = 0; i < NUMRADARBLIPS; i++) + WriteSaveBuf(buf, ms_RadarTrace[i]); + +VALIDATESAVEBUF(*size); +} + +void CRadar::SetBlipSprite(int32 i, int32 icon) +{ + int index = CRadar::GetActualBlipArrayIndex(i); + if (index != -1) { + ms_RadarTrace[index].m_eRadarSprite = icon; + } +} + +int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display) +{ + int nextBlip; + for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { + if (!ms_RadarTrace[nextBlip].m_bInUse) + break; + } + ms_RadarTrace[nextBlip].m_eBlipType = type; + ms_RadarTrace[nextBlip].m_nColor = color; + ms_RadarTrace[nextBlip].m_bDim = 1; + ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_Radius = 1.0f; + ms_RadarTrace[nextBlip].m_vec2DPos = pos; + ms_RadarTrace[nextBlip].m_vecPos = pos; + ms_RadarTrace[nextBlip].m_nEntityHandle = 0; + ms_RadarTrace[nextBlip].m_wScale = 1; + ms_RadarTrace[nextBlip].m_eBlipDisplay = display; + ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE; + return CRadar::GetNewUniqueBlipIndex(nextBlip); +} + +int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display) +{ + int nextBlip; + for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { + if (!ms_RadarTrace[nextBlip].m_bInUse) + break; + } + ms_RadarTrace[nextBlip].m_eBlipType = type; + ms_RadarTrace[nextBlip].m_nColor = color; + ms_RadarTrace[nextBlip].m_bDim = 1; + ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_Radius = 1.0f; + ms_RadarTrace[nextBlip].m_nEntityHandle = handle; + ms_RadarTrace[nextBlip].m_wScale = 1; + ms_RadarTrace[nextBlip].m_eBlipDisplay = display; + ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE; + return GetNewUniqueBlipIndex(nextBlip); +} + +void CRadar::SetRadarMarkerState(int32 counter, bool flag) +{ + CEntity *e; + switch (ms_RadarTrace[counter].m_eBlipType) { + case BLIP_CAR: + e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + case BLIP_CHAR: + e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + case BLIP_OBJECT: + e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + default: + return; + } + + if (e) + e->bHasBlip = flag; +} + +void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { + float f1 = radius * 1.4f; + float f2 = radius * 0.5f; + CVector p1, p2; + + p1 = pos + TheCamera.GetUp()*f1; + p2 = pos + TheCamera.GetUp()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos - TheCamera.GetUp()*f1; + p2 = pos - TheCamera.GetUp()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos + TheCamera.GetRight()*f1; + p2 = pos + TheCamera.GetRight()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos - TheCamera.GetRight()*f1; + p2 = pos - TheCamera.GetRight()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); +} + +void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) +{ + if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) + return; + + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); +} + +void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode) +{ + if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) + return; + + switch (mode) + { + case BLIP_MODE_TRIANGULAR_UP: + // size++; // VC does size + 1 for triangles + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha)); + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); + break; + case BLIP_MODE_TRIANGULAR_DOWN: + // size++; // VC does size + 1 for triangles + CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha)); + CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); + break; + case BLIP_MODE_SQUARE: + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); + break; + } +#ifdef MENU_MAP + // VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips + if (CMenuManager::bMenuMapActive) { + bool alreadyThere = false; + for (int i = 0; i < NUM_MAP_LEGENDS; i++) { + if (MapLegendList[i] == -1) + alreadyThere = true; + } + if (!alreadyThere) { + MapLegendList[MapLegendCounter] = -1; + MapLegendCounter++; + ArrowBlipColour1 = CRGBA(red, green, blue, alpha); + } + } +#endif +} + +void CRadar::Shutdown() +{ + AsukaSprite.Delete(); + BombSprite.Delete(); + CatSprite.Delete(); + CentreSprite.Delete(); + CopcarSprite.Delete(); + DonSprite.Delete(); + EightSprite.Delete(); + ElSprite.Delete(); + IceSprite.Delete(); + JoeySprite.Delete(); + KenjiSprite.Delete(); + LizSprite.Delete(); + LuigiSprite.Delete(); + NorthSprite.Delete(); + RaySprite.Delete(); + SalSprite.Delete(); + SaveSprite.Delete(); + SpraySprite.Delete(); + TonySprite.Delete(); + WeaponSprite.Delete(); + RemoveRadarSections(); +} + +void CRadar::StreamRadarSections(const CVector &posn) +{ + StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f)); +} + +void CRadar::StreamRadarSections(int32 x, int32 y) +{ + for (int i = 0; i < RADAR_NUM_TILES; ++i) { + for (int j = 0; j < RADAR_NUM_TILES; ++j) { + if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1)) + RequestMapSection(i, j); + else + RemoveMapSection(i, j); + }; + }; +} + +void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) +{ + out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X); + out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y)); + out.x /= RADAR_TILE_SIZE; + out.y /= RADAR_TILE_SIZE; +} + +void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) +{ + float s, c; +#if 1 + s = -cachedSin; + c = cachedCos; +#else + // Original code + + s = -Sin(TheCamera.GetForward().Heading()); + c = Cos(TheCamera.GetForward().Heading()); + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { + s = 0.0f; + c = 1.0f; + } + else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + s = -Sin(forward.Heading()); + c = Cos(forward.Heading()); + } +#endif + + out.x = s * in.y + c * in.x; + out.y = c * in.y - s * in.x; + + out = out * m_radarRange + vec2DRadarOrigin; +} + +// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) +void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) +{ +#ifdef MENU_MAP + if (CMenuManager::bMenuMapActive) { + // fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0. + out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f; + out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f; + } else +#endif + { +#ifdef FIX_BUGS + out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT); +#else + out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT; +#endif + out.y = (1.0f - in.y) * 0.5f * SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); + } +} + +void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) +{ + float s, c; +#if 1 + s = cachedSin; + c = cachedCos; +#else + // Original code + + float s, c; + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { + s = 0.0f; + c = 1.0f; + } + else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { + s = Sin(TheCamera.GetForward().Heading()); + c = Cos(TheCamera.GetForward().Heading()); + } + else { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + s = Sin(forward.Heading()); + c = Cos(forward.Heading()); + } +#endif + + float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange); + float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange); + + out.x = s * y + c * x; + out.y = c * y - s * x; +} + +void +CRadar::CalculateCachedSinCos() +{ + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED +#ifdef MENU_MAP + || CMenuManager::bMenuMapActive +#endif + ) { + cachedSin = 0.0f; + cachedCos = 1.0f; + } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { + cachedSin = Sin(TheCamera.GetForward().Heading()); + cachedCos = Cos(TheCamera.GetForward().Heading()); + } else { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + cachedSin = Sin(forward.Heading()); + cachedCos = Cos(forward.Heading()); + } +} + +#ifdef MENU_MAP +void +CRadar::InitFrontEndMap() +{ + CalculateCachedSinCos(); + vec2DRadarOrigin.x = 0.0f; + vec2DRadarOrigin.y = 0.0f; + m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace + for (int i = 0; i < NUM_MAP_LEGENDS; i++) { + MapLegendList[i] = RADAR_SPRITE_NONE; + } + MapLegendCounter = 0; + ArrowBlipColour1 = CRGBA(0, 0, 0, 0); + ArrowBlipColour2 = CRGBA(0, 0, 0, 0); +} + +void +CRadar::DrawYouAreHereSprite(float x, float y) +{ + static uint32 lastChange = 0; + static bool show = true; + + if (show) { + if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 500) { + lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + show = !show; + } + } else { + if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 200) { + lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + show = !show; + } + } + + if (show) { + float left = x - SCREEN_SCALE_X(12.0f); + float top = y - SCREEN_SCALE_Y(2.0f); + float right = SCREEN_SCALE_X(12.0) + x; + float bottom = y - SCREEN_SCALE_Y(26.0f); + CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 217, 106, 255)); + } + MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE; +} + +void +CRadar::ToggleTargetMarker(float x, float y) +{ + if (TargetMarkerId == -1) { + int nextBlip; + for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { + if (!ms_RadarTrace[nextBlip].m_bInUse) + break; + } + ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD; + ms_RadarTrace[nextBlip].m_nColor = 0x333333FF; + ms_RadarTrace[nextBlip].m_bDim = 1; + ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_Radius = 1.0f; + CVector pos(x, y, CWorld::FindGroundZForCoord(x,y)); + ms_RadarTrace[nextBlip].m_vec2DPos = pos; + ms_RadarTrace[nextBlip].m_vecPos = pos; + ms_RadarTrace[nextBlip].m_nEntityHandle = 0; + ms_RadarTrace[nextBlip].m_wScale = 5; + ms_RadarTrace[nextBlip].m_eBlipDisplay = BLIP_DISPLAY_BLIP_ONLY; + ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE; + TargetMarkerId = CRadar::GetNewUniqueBlipIndex(nextBlip); + } else { + ClearBlip(TargetMarkerId); + TargetMarkerId = -1; } -}
-
-void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
-{
- float s, c;
-#if 1
- s = cachedSin;
- c = cachedCos;
-#else
- // Original code
-
- float s, c;
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
- s = 0.0f;
- c = 1.0f;
- }
- else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
- s = Sin(TheCamera.GetForward().Heading());
- c = Cos(TheCamera.GetForward().Heading());
- }
- else {
- CVector forward;
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
- forward.Normalise(); // a bit useless...
- }
- else
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
-
- s = Sin(forward.Heading());
- c = Cos(forward.Heading());
- }
-#endif
-
- float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
- float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
-
- out.x = s * y + c * x;
- out.y = c * y - s * x;
-}
-
-// Transform from section indices to world coordinates
-void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
-{
- x = x - RADAR_NUM_TILES/2;
- y = -(y - RADAR_NUM_TILES/2);
-
- // bottom left
- out[0].x = RADAR_TILE_SIZE * (x);
- out[0].y = RADAR_TILE_SIZE * (y - 1);
-
- // bottom right
- out[1].x = RADAR_TILE_SIZE * (x + 1);
- out[1].y = RADAR_TILE_SIZE * (y - 1);
-
- // top right
- out[2].x = RADAR_TILE_SIZE * (x + 1);
- out[2].y = RADAR_TILE_SIZE * (y);
-
- // top left
- out[3].x = RADAR_TILE_SIZE * (x);
- out[3].y = RADAR_TILE_SIZE * (y);
-}
-
-void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
-{
- if (x < 0)
- x = 0;
- if (x > RADAR_NUM_TILES-1)
- x = RADAR_NUM_TILES-1;
- if (y < 0)
- y = 0;
- if (y > RADAR_NUM_TILES-1)
- y = RADAR_NUM_TILES-1;
-}
-
-
-bool CRadar::IsPointInsideRadar(const CVector2D &point)
-{
- if (point.x < -1.0f || point.x > 1.0f) return false;
- if (point.y < -1.0f || point.y > 1.0f) return false;
- return true;
-}
-
-// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
-int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
-{
- float d1, d2;
- float t;
- float x, y;
- float shortest = 1.0f;
- int edge = -1;
-
- // clip against left edge, x = -1.0
- d1 = -1.0f - p1.x;
- d2 = -1.0f - p2.x;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- y = (p2.y - p1.y)*t + p1.y;
- if (y >= -1.0f && y <= 1.0f && t <= shortest) {
- out.x = -1.0f;
- out.y = y;
- edge = 3;
- shortest = t;
- }
- }
-
- // clip against right edge, x = 1.0
- d1 = p1.x - 1.0f;
- d2 = p2.x - 1.0f;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- y = (p2.y - p1.y)*t + p1.y;
- if (y >= -1.0f && y <= 1.0f && t <= shortest) {
- out.x = 1.0f;
- out.y = y;
- edge = 1;
- shortest = t;
- }
- }
-
- // clip against top edge, y = -1.0
- d1 = -1.0f - p1.y;
- d2 = -1.0f - p2.y;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- x = (p2.x - p1.x)*t + p1.x;
- if (x >= -1.0f && x <= 1.0f && t <= shortest) {
- out.y = -1.0f;
- out.x = x;
- edge = 0;
- shortest = t;
- }
- }
-
- // clip against bottom edge, y = 1.0
- d1 = p1.y - 1.0f;
- d2 = p2.y - 1.0f;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- x = (p2.x - p1.x)*t + p1.x;
- if (x >= -1.0f && x <= 1.0f && t <= shortest) {
- out.y = 1.0f;
- out.x = x;
- edge = 2;
- shortest = t;
- }
- }
-
- return edge;
-}
-
-void
-CRadar::CalculateCachedSinCos()
-{
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED
-#ifdef MENU_MAP
- || CMenuManager::bMenuMapActive
-#endif
- ) {
- cachedSin = 0.0f;
- cachedCos = 1.0f;
- } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
- cachedSin = Sin(TheCamera.GetForward().Heading());
- cachedCos = Cos(TheCamera.GetForward().Heading());
- } else {
- CVector forward;
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
- forward.Normalise(); // a bit useless...
- }
- else
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
-
- cachedSin = Sin(forward.Heading());
- cachedCos = Cos(forward.Heading());
- }
-}
-
-#ifdef MENU_MAP
-void
-CRadar::InitFrontEndMap()
-{
- CalculateCachedSinCos();
- vec2DRadarOrigin.x = 0.0f;
- vec2DRadarOrigin.y = 0.0f;
- m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace
- for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
- MapLegendList[i] = RADAR_SPRITE_NONE;
- }
- MapLegendCounter = 0;
- ArrowBlipColour1 = CRGBA(0, 0, 0, 0);
- ArrowBlipColour2 = CRGBA(0, 0, 0, 0);
-}
-
-void
-CRadar::DrawYouAreHereSprite(float x, float y)
-{
- static uint32 lastChange = 0;
- static bool show = true;
-
- if (show) {
- if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 500) {
- lastChange = CTimer::GetTimeInMillisecondsPauseMode();
- show = !show;
- }
- } else {
- if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 200) {
- lastChange = CTimer::GetTimeInMillisecondsPauseMode();
- show = !show;
- }
- }
-
- if (show) {
- float left = x - SCREEN_SCALE_X(12.0f);
- float top = y - SCREEN_SCALE_Y(2.0f);
- float right = SCREEN_SCALE_X(12.0) + x;
- float bottom = y - SCREEN_SCALE_Y(26.0f);
- CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 217, 106, 255));
- }
- MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE;
-}
-
-void
-CRadar::ToggleTargetMarker(float x, float y)
-{
- if (TargetMarkerId == -1) {
- int nextBlip;
- for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
- if (!ms_RadarTrace[nextBlip].m_bInUse)
- break;
- }
- ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
- ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
- ms_RadarTrace[nextBlip].m_bDim = 1;
- ms_RadarTrace[nextBlip].m_bInUse = 1;
- ms_RadarTrace[nextBlip].m_Radius = 1.0f;
- CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
- ms_RadarTrace[nextBlip].m_vec2DPos = pos;
- ms_RadarTrace[nextBlip].m_vecPos = pos;
- ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
- ms_RadarTrace[nextBlip].m_wScale = 5;
- ms_RadarTrace[nextBlip].m_eBlipDisplay = BLIP_DISPLAY_BLIP_ONLY;
- ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
- TargetMarkerId = CRadar::GetNewUniqueBlipIndex(nextBlip);
- } else {
- ClearBlip(TargetMarkerId);
- TargetMarkerId = -1;
- }
-}
-#endif
-
-STARTPATCHES
- InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
- InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP);
- InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP);
- InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP);
- InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP);
- InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP);
- InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP);
- InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP);
- InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP);
- InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP);
- InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
- InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP);
- InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP);
- InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP);
- InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP);
- InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP);
- InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP);
- InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP);
- InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP);
- InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP);
- InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP);
- InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP);
- InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP);
- InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP);
- InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP);
- InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP);
- InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
- InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
- InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);
- InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP);
- InjectHook(0x4A6100, (void (*)(int32, int32))&CRadar::StreamRadarSections, PATCH_JUMP);
- InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP);
- InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP);
- InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP);
- InjectHook(0x4A6B60, (void (*)(const CVector&))&CRadar::StreamRadarSections, PATCH_JUMP);
- InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP);
- InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP);
- InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
-
- InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP);
- InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP);
- InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP);
-ENDPATCHES
+} +#endif + +STARTPATCHES + InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP); + InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP); + InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP); + InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP); + InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP); + InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP); + InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP); + InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP); + InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP); + InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP); + InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP); + InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP); + InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP); + InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP); + InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP); + InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP); + InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP); + InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP); + InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP); + InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP); + InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP); + InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP); + InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP); + InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP); + InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP); + InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP); + InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP); + InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP); + InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP); + InjectHook(0x4A6020, ClipRadarTileCoords, PATCH_JUMP); + InjectHook(0x4A6060, RequestMapSection, PATCH_JUMP); + InjectHook(0x4A60A0, RemoveMapSection, PATCH_JUMP); + InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP); + InjectHook(0x4A6100, (void (*)(int32, int32))&CRadar::StreamRadarSections, PATCH_JUMP); + InjectHook(0x4A6160, IsPointInsideRadar, PATCH_JUMP); + InjectHook(0x4A61C0, GetTextureCorners, PATCH_JUMP); + InjectHook(0x4A6250, LineRadarBoxCollision, PATCH_JUMP); + InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP); + InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP); + InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP); + InjectHook(0x4A6B60, (void (*)(const CVector&))&CRadar::StreamRadarSections, PATCH_JUMP); + InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP); + InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP); + InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP); + //InjectHook(0x4A7000, `global constructor keyed to'Radar.cpp, PATCH_JUMP); + //InjectHook(0x4A7260, sRadarTrace::sRadarTrace, PATCH_JUMP); +ENDPATCHES diff --git a/src/core/Radar.h b/src/core/Radar.h index 6d5bb196..27f3a6f0 100644 --- a/src/core/Radar.h +++ b/src/core/Radar.h @@ -56,7 +56,7 @@ enum BLIP_MODE_SQUARE, }; -struct CBlip +struct sRadarTrace { uint32 m_nColor; uint32 m_eBlipType; // eBlipType @@ -71,7 +71,7 @@ struct CBlip uint16 m_eBlipDisplay; // eBlipDisplay uint16 m_eRadarSprite; // eRadarSprite }; -static_assert(sizeof(CBlip) == 0x30, "CBlip: error"); +static_assert(sizeof(sRadarTrace) == 0x30, "sRadarTrace: error"); // Values for screen space #define RADAR_LEFT (40.0f) @@ -83,7 +83,7 @@ class CRadar { public: static float &m_radarRange; - static CBlip (&ms_RadarTrace)[NUMRADARBLIPS]; + static sRadarTrace (&ms_RadarTrace)[NUMRADARBLIPS]; static CSprite2d AsukaSprite; static CSprite2d BombSprite; static CSprite2d CatSprite; @@ -144,7 +144,6 @@ public: static void LoadAllRadarBlips(uint8 *buf, uint32 size); static void LoadTextures(); static void RemoveRadarSections(); - static void RequestMapSection(int32 x, int32 y); static void SaveAllRadarBlips(uint8*, uint32*); static void SetBlipSprite(int32 i, int32 icon); static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay); @@ -161,10 +160,6 @@ public: static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in); static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in); - // no in CRadar in the game: - static void GetTextureCorners(int32 x, int32 y, CVector2D *out); - static void ClipRadarTileCoords(int32 &x, int32 &y); - static bool IsPointInsideRadar(const CVector2D &); - static int LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &); + // no in CRadar in the game: static void CalculateCachedSinCos(); }; diff --git a/src/core/RwHelper.cpp b/src/core/RwHelper.cpp index 6325bf15..44866f4f 100644 --- a/src/core/RwHelper.cpp +++ b/src/core/RwHelper.cpp @@ -347,13 +347,6 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer) return (nil); } -WRAPPER void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&) { EAXJMP(0x5926C0); } -WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); } -WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); } -WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); } -WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); } -WRAPPER bool CreateTxdImageForVideoCard() { EAXJMP(0x592C70); } - void CreateDebugFont() { ; diff --git a/src/core/RwTexRead.cpp b/src/core/RwTexRead.cpp index 6b717b34..ef1ac197 100644 --- a/src/core/RwTexRead.cpp +++ b/src/core/RwTexRead.cpp @@ -3,10 +3,24 @@ #define DIRECTINPUT_VERSION 0x0800 #include <dinput.h> #pragma warning( pop ) +#define WITHWINDOWS #include "common.h" #include "win.h" #include "patcher.h" #include "Timer.h" +#ifdef GTA_PC +#include "FileMgr.h" +#include "Pad.h" +#include "main.h" +#include "Directory.h" +#include "Streaming.h" +#include "TxdStore.h" +#include "CdStream.h" +#include "Font.h" +#include "Sprite2d.h" +#include "Text.h" +#include "RwHelper.h" +#endif //GTA_PC float &texLoadTime = *(float*)0x8F1B50; int32 &texNumLoaded = *(int32*)0x8F252C; @@ -132,9 +146,198 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict) return texDict; } +#ifdef GTA_PC +WRAPPER RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags) { EAXJMP(0x59A350); } + +void +ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8) +{ + cap32 = UINT32_MAX; + cap24 = UINT32_MAX; + cap16 = UINT32_MAX; + cap8 = UINT32_MAX; + + int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "rb"); + if (file != 0) { + CFileMgr::Read(file, (char*)&cap32, 4); + CFileMgr::Read(file, (char*)&cap24, 4); + CFileMgr::Read(file, (char*)&cap16, 4); + CFileMgr::Read(file, (char*)&cap8, 4); + CFileMgr::CloseFile(file); + } +} + +bool +CheckVideoCardCaps(void) +{ + uint32 cap32 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT8888); + uint32 cap24 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT888); + uint32 cap16 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT1555); + uint32 cap8 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMATPAL8 | rwRASTERFORMAT8888); + uint32 fcap32, fcap24, fcap16, fcap8; + ReadVideoCardCapsFile(fcap32, fcap24, fcap16, fcap8); + return cap32 != fcap32 || cap24 != fcap24 || cap16 != fcap16 || cap8 != fcap8; +} + +void +WriteVideoCardCapsFile(void) +{ + uint32 cap32 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT8888); + uint32 cap24 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT888); + uint32 cap16 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT1555); + uint32 cap8 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMATPAL8 | rwRASTERFORMAT8888); + int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "wb"); + if (file != 0) { + CFileMgr::Write(file, (char*)&cap32, 4); + CFileMgr::Write(file, (char*)&cap24, 4); + CFileMgr::Write(file, (char*)&cap16, 4); + CFileMgr::Write(file, (char*)&cap8, 4); + CFileMgr::CloseFile(file); + } +} + +bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +void DoRWStuffEndOfFrame(void); + +void +ConvertingTexturesScreen(uint32 num, uint32 count, const char *text) +{ + HandleExit(); + + CSprite2d *splash = LoadSplash(nil); + if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) + return; + + CSprite2d::SetRecipNearClip(); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + DefinedState(); + + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); + + CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), SCREEN_SCALE_FROM_RIGHT(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(64, 64, 64, 255)); + CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 217, 106, 255)); + CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(220.0f)), CRGBA(50, 50, 50, 210)); + + CFont::SetBackgroundOff(); + CFont::SetPropOn(); + CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f)); + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f)); + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(255, 217, 106, 255)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_BANK); + CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text)); + CFont::DrawFonts(); + DoRWStuffEndOfFrame(); +} + +void +DealWithTxdWriteError(uint32 num, uint32 count, const char *text) +{ + while (!RsGlobal.quit) { + ConvertingTexturesScreen(num, count, text); + CPad::UpdatePads(); + if (CPad::GetPad(0)->GetEscapeJustDown()) + break; + } + RsGlobal.quit = false; + LoadingScreen(nil, nil, nil); + RsGlobal.quit = true; +} + +bool +CreateTxdImageForVideoCard() +{ + uint8 *buf = new uint8[CDSTREAM_SECTOR_SIZE]; + CDirectory *pDir = new CDirectory(TXDSTORESIZE); + CDirectory::DirectoryInfo dirInfo; + + CStreaming::FlushRequestList(); + + RwFileFunctions *filesys = RwOsGetFileInterface(); + + RwStream *img = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, "models\\txd.img"); + if (img == nil) { + if (_dwOperatingSystemVersion == OS_WINNT || _dwOperatingSystemVersion == OS_WIN2000 || _dwOperatingSystemVersion == OS_WINXP) { + DealWithTxdWriteError(0, TXDSTORESIZE, "CVT_CRT"); + delete []buf; + delete pDir; + } + return false; + } + + int32 i; + for (i = 0; i < TXDSTORESIZE; i++) { + ConvertingTexturesScreen(i, TXDSTORESIZE, "CVT_MSG"); + + if (CTxdStore::GetSlot(i) != nil && CStreaming::IsObjectInCdImage(i + STREAM_OFFSET_TXD)) { + CStreaming::RequestTxd(i, STREAMFLAGS_KEEP_IN_MEMORY); + CStreaming::RequestModelStream(0); + CStreaming::FlushChannels(); + + char filename[64]; + sprintf(filename, "%s.txd", CTxdStore::GetTxdName(i)); + + if (CTxdStore::GetSlot(i)->texDict) { + int32 pos = filesys->rwftell(img->Type.file.fpFile); + + if (RwTexDictionaryStreamWrite(CTxdStore::GetSlot(i)->texDict, img) == nil) { + DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR"); + RwStreamClose(img, nil); + delete []buf; + delete pDir; + CStreaming::RemoveTxd(i); + return false; + } + + int32 size = filesys->rwftell(img->Type.file.fpFile) - pos; + int32 num = size % CDSTREAM_SECTOR_SIZE; + + size /= CDSTREAM_SECTOR_SIZE; + if (num != 0) { + size++; + num = CDSTREAM_SECTOR_SIZE - num; + RwStreamWrite(img, buf, num); + } + + dirInfo.offset = pos / CDSTREAM_SECTOR_SIZE; + dirInfo.size = size; + strncpy(dirInfo.name, filename, sizeof(dirInfo.name)); + pDir->AddItem(dirInfo); + CStreaming::RemoveTxd(i); + } + CStreaming::FlushRequestList(); + } + } + + RwStreamClose(img, nil); + delete []buf; + + if (!pDir->WriteDirFile("models\\txd.dir")) { + DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR"); + delete pDir; + return false; + } + + delete pDir; + + WriteVideoCardCapsFile(); + return true; +} +#endif // GTA_PC + STARTPATCHES InjectHook(0x592380, RwTextureGtaStreamRead, PATCH_JUMP); InjectHook(0x5924A0, RwTexDictionaryGtaStreamRead, PATCH_JUMP); InjectHook(0x592550, RwTexDictionaryGtaStreamRead1, PATCH_JUMP); InjectHook(0x592650, RwTexDictionaryGtaStreamRead2, PATCH_JUMP); + + InjectHook(0x5926C0, ReadVideoCardCapsFile, PATCH_JUMP); + InjectHook(0x592740, CheckVideoCardCaps, PATCH_JUMP); + InjectHook(0x5927D0, WriteVideoCardCapsFile, PATCH_JUMP); + InjectHook(0x592880, ConvertingTexturesScreen, PATCH_JUMP); + InjectHook(0x592BF0, DealWithTxdWriteError, PATCH_JUMP); + InjectHook(0x592C70, CreateTxdImageForVideoCard, PATCH_JUMP); ENDPATCHES diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index aeb7afe5..02092a30 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -1,14 +1,14 @@ #include "common.h" #include "patcher.h" #include "Stats.h" - -WRAPPER void CStats::SaveStats(uint8 *buf, uint32 *size) { EAXJMP(0x4ab3e0); } +#include "Text.h" +#include "World.h" int32 &CStats::DaysPassed = *(int32*)0x8F2BB8; int32 &CStats::HeadsPopped = *(int32*)0x8F647C; -bool& CStats::CommercialPassed = *(bool*)0x8F4334; -bool& CStats::IndustrialPassed = *(bool*)0x8E2A68; -bool& CStats::SuburbanPassed = *(bool*)0x8F2740; +int32& CStats::CommercialPassed = *(int32*)0x8F4334; +int32& CStats::IndustrialPassed = *(int32*)0x8E2A68; +int32& CStats::SuburbanPassed = *(int32*)0x8F2740; int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C; int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50; int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64; @@ -48,7 +48,7 @@ int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4; int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24; int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884; int32& CStats::TotalNumberMissions = *(int32*)0x8E2820; -int32& CStats::ShotsMade = *(int32*)0x8E2BE8; +int32& CStats::RoundsFiredByPlayer = *(int32*)0x8E2BE8; int32& CStats::KgsOfExplosivesUsed = *(int32*)0x8F2510; int32& CStats::InstantHitsFiredByPlayer = *(int32*)0x943070; int32& CStats::InstantHitsHitByPlayer = *(int32*)0x95CB8C; @@ -62,7 +62,7 @@ void CStats::Init() { PeopleKilledByOthers = 0; PeopleKilledByPlayer = 0; - ShotsMade = 0; + RoundsFiredByPlayer = 0; CarsExploded = 0; HelisDestroyed = 0; ProgressMade = 0; @@ -200,6 +200,229 @@ void CStats::SetTotalNumberMissions(int32 total) TotalNumberMissions = total; } +wchar *CStats::FindCriminalRatingString() +{ + int rating = FindCriminalRatingNumber(); + + if (rating < 10) return TheText.Get("RATNG1"); + if (rating < 25) return TheText.Get("RATNG2"); + if (rating < 70) return TheText.Get("RATNG3"); + if (rating < 150) return TheText.Get("RATNG4"); + if (rating < 250) return TheText.Get("RATNG5"); + if (rating < 450) return TheText.Get("RATNG6"); + if (rating < 700) return TheText.Get("RATNG7"); + if (rating < 1000) return TheText.Get("RATNG8"); + if (rating < 1400) return TheText.Get("RATNG9"); + if (rating < 1900) return TheText.Get("RATNG10"); + if (rating < 2500) return TheText.Get("RATNG11"); + if (rating < 3200) return TheText.Get("RATNG12"); + if (rating < 4000) return TheText.Get("RATNG13"); + if (rating < 5000) return TheText.Get("RATNG14"); + return TheText.Get("RATNG15"); +} + +int32 CStats::FindCriminalRatingNumber() +{ + int32 rating; + + rating = FiresExtinguished + 10 * HighestLevelAmbulanceMission + CriminalsCaught + LivesSavedWithAmbulance + + 30 * HelisDestroyed + TotalLegitimateKills - 3 * TimesArrested - 3 * TimesDied + + CWorld::Players[CWorld::PlayerInFocus].m_nMoney / 5000; + if (rating <= 0) rating = 0; + + if (InstantHitsFiredByPlayer > 100) + rating += (float)CStats::InstantHitsHitByPlayer / (float)CStats::InstantHitsFiredByPlayer * 500.0f; + if (TotalProgressInGame) + rating += (float)CStats::ProgressMade / (float)CStats::TotalProgressInGame * 1000.0f; + if (!IndustrialPassed && rating >= 3521) + rating = 3521; + if (!CommercialPassed && rating >= 4552) + rating = 4552; + return rating; +} + +void CStats::SaveStats(uint8 *buf, uint32 *size) +{ + CheckPointReachedSuccessfully(); + uint8 *buf_start = buf; + *size = sizeof(PeopleKilledByPlayer) + + sizeof(PeopleKilledByOthers) + + sizeof(CarsExploded) + + sizeof(RoundsFiredByPlayer) + + sizeof(PedsKilledOfThisType) + + sizeof(HelisDestroyed) + + sizeof(ProgressMade) + + sizeof(TotalProgressInGame) + + sizeof(KgsOfExplosivesUsed) + + sizeof(InstantHitsFiredByPlayer) + + sizeof(InstantHitsHitByPlayer) + + sizeof(CarsCrushed) + + sizeof(HeadsPopped) + + sizeof(TimesArrested) + + sizeof(TimesDied) + + sizeof(DaysPassed) + + sizeof(mmRain) + + sizeof(MaximumJumpDistance) + + sizeof(MaximumJumpHeight) + + sizeof(MaximumJumpFlips) + + sizeof(MaximumJumpSpins) + + sizeof(BestStuntJump) + + sizeof(NumberOfUniqueJumpsFound) + + sizeof(TotalNumberOfUniqueJumps) + + sizeof(MissionsGiven) + + sizeof(MissionsPassed) + + sizeof(PassengersDroppedOffWithTaxi) + + sizeof(MoneyMadeWithTaxi) + + sizeof(IndustrialPassed) + + sizeof(CommercialPassed) + + sizeof(SuburbanPassed) + + sizeof(ElBurroTime) + + sizeof(DistanceTravelledOnFoot) + + sizeof(DistanceTravelledInVehicle) + + sizeof(Record4x4One) + + sizeof(Record4x4Two) + + sizeof(Record4x4Three) + + sizeof(Record4x4Mayhem) + + sizeof(LivesSavedWithAmbulance) + + sizeof(CriminalsCaught) + + sizeof(HighestLevelAmbulanceMission) + + sizeof(FiresExtinguished) + + sizeof(LongestFlightInDodo) + + sizeof(TimeTakenDefuseMission) + + sizeof(NumberKillFrenziesPassed) + + sizeof(TotalNumberKillFrenzies) + + sizeof(TotalNumberMissions) + + sizeof(FastestTimes) + + sizeof(HighestScores) + + sizeof(KillsSinceLastCheckpoint) + + sizeof(TotalLegitimateKills) + + sizeof(LastMissionPassedName); + +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data); + CopyToBuf(buf, PeopleKilledByPlayer); + CopyToBuf(buf, PeopleKilledByOthers); + CopyToBuf(buf, CarsExploded); + CopyToBuf(buf, RoundsFiredByPlayer); + CopyToBuf(buf, PedsKilledOfThisType); + CopyToBuf(buf, HelisDestroyed); + CopyToBuf(buf, ProgressMade); + CopyToBuf(buf, TotalProgressInGame); + CopyToBuf(buf, KgsOfExplosivesUsed); + CopyToBuf(buf, InstantHitsFiredByPlayer); + CopyToBuf(buf, InstantHitsHitByPlayer); + CopyToBuf(buf, CarsCrushed); + CopyToBuf(buf, HeadsPopped); + CopyToBuf(buf, TimesArrested); + CopyToBuf(buf, TimesDied); + CopyToBuf(buf, DaysPassed); + CopyToBuf(buf, mmRain); + CopyToBuf(buf, MaximumJumpDistance); + CopyToBuf(buf, MaximumJumpHeight); + CopyToBuf(buf, MaximumJumpFlips); + CopyToBuf(buf, MaximumJumpSpins); + CopyToBuf(buf, BestStuntJump); + CopyToBuf(buf, NumberOfUniqueJumpsFound); + CopyToBuf(buf, TotalNumberOfUniqueJumps); + CopyToBuf(buf, MissionsGiven); + CopyToBuf(buf, MissionsPassed); + CopyToBuf(buf, PassengersDroppedOffWithTaxi); + CopyToBuf(buf, MoneyMadeWithTaxi); + CopyToBuf(buf, IndustrialPassed); + CopyToBuf(buf, CommercialPassed); + CopyToBuf(buf, SuburbanPassed); + CopyToBuf(buf, ElBurroTime); + CopyToBuf(buf, DistanceTravelledOnFoot); + CopyToBuf(buf, DistanceTravelledInVehicle); + CopyToBuf(buf, Record4x4One); + CopyToBuf(buf, Record4x4Two); + CopyToBuf(buf, Record4x4Three); + CopyToBuf(buf, Record4x4Mayhem); + CopyToBuf(buf, LivesSavedWithAmbulance); + CopyToBuf(buf, CriminalsCaught); + CopyToBuf(buf, HighestLevelAmbulanceMission); + CopyToBuf(buf, FiresExtinguished); + CopyToBuf(buf, LongestFlightInDodo); + CopyToBuf(buf, TimeTakenDefuseMission); + CopyToBuf(buf, NumberKillFrenziesPassed); + CopyToBuf(buf, TotalNumberKillFrenzies); + CopyToBuf(buf, TotalNumberMissions); + CopyToBuf(buf, FastestTimes); + CopyToBuf(buf, HighestScores); + CopyToBuf(buf, KillsSinceLastCheckpoint); + CopyToBuf(buf, TotalLegitimateKills); + CopyToBuf(buf, LastMissionPassedName); + + assert(buf - buf_start == *size); +#undef CopyToBuf +} + +void CStats::LoadStats(uint8 *buf, uint32 size) +{ + uint8* buf_start = buf; + +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data); + + CopyFromBuf(buf, PeopleKilledByPlayer); + CopyFromBuf(buf, PeopleKilledByOthers); + CopyFromBuf(buf, CarsExploded); + CopyFromBuf(buf, RoundsFiredByPlayer); + CopyFromBuf(buf, PedsKilledOfThisType); + CopyFromBuf(buf, HelisDestroyed); + CopyFromBuf(buf, ProgressMade); + CopyFromBuf(buf, TotalProgressInGame); + CopyFromBuf(buf, KgsOfExplosivesUsed); + CopyFromBuf(buf, InstantHitsFiredByPlayer); + CopyFromBuf(buf, InstantHitsHitByPlayer); + CopyFromBuf(buf, CarsCrushed); + CopyFromBuf(buf, HeadsPopped); + CopyFromBuf(buf, TimesArrested); + CopyFromBuf(buf, TimesDied); + CopyFromBuf(buf, DaysPassed); + CopyFromBuf(buf, mmRain); + CopyFromBuf(buf, MaximumJumpDistance); + CopyFromBuf(buf, MaximumJumpHeight); + CopyFromBuf(buf, MaximumJumpFlips); + CopyFromBuf(buf, MaximumJumpSpins); + CopyFromBuf(buf, BestStuntJump); + CopyFromBuf(buf, NumberOfUniqueJumpsFound); + CopyFromBuf(buf, TotalNumberOfUniqueJumps); + CopyFromBuf(buf, MissionsGiven); + CopyFromBuf(buf, MissionsPassed); + CopyFromBuf(buf, PassengersDroppedOffWithTaxi); + CopyFromBuf(buf, MoneyMadeWithTaxi); + CopyFromBuf(buf, IndustrialPassed); + CopyFromBuf(buf, CommercialPassed); + CopyFromBuf(buf, SuburbanPassed); + CopyFromBuf(buf, ElBurroTime); + CopyFromBuf(buf, DistanceTravelledOnFoot); + CopyFromBuf(buf, DistanceTravelledInVehicle); + CopyFromBuf(buf, Record4x4One); + CopyFromBuf(buf, Record4x4Two); + CopyFromBuf(buf, Record4x4Three); + CopyFromBuf(buf, Record4x4Mayhem); + CopyFromBuf(buf, LivesSavedWithAmbulance); + CopyFromBuf(buf, CriminalsCaught); + CopyFromBuf(buf, HighestLevelAmbulanceMission); + CopyFromBuf(buf, FiresExtinguished); + CopyFromBuf(buf, LongestFlightInDodo); + CopyFromBuf(buf, TimeTakenDefuseMission); + CopyFromBuf(buf, NumberKillFrenziesPassed); + CopyFromBuf(buf, TotalNumberKillFrenzies); + CopyFromBuf(buf, TotalNumberMissions); + CopyFromBuf(buf, FastestTimes); + CopyFromBuf(buf, HighestScores); + CopyFromBuf(buf, KillsSinceLastCheckpoint); + CopyFromBuf(buf, TotalLegitimateKills); + CopyFromBuf(buf, LastMissionPassedName); + + assert(buf - buf_start == size); +#undef CopyFromBuf +} + STARTPATCHES InjectHook(0x48C5A3, CStats::Init, PATCH_JUMP); // CGame::ReInitGameObjectVariables + InjectHook(0x4AB3E0, CStats::SaveStats, PATCH_JUMP); + InjectHook(0x4AB670, CStats::LoadStats, PATCH_JUMP); + InjectHook(0x4AB090, CStats::FindCriminalRatingString, PATCH_JUMP); + InjectHook(0x4AB2A0, CStats::FindCriminalRatingNumber, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/core/Stats.h b/src/core/Stats.h index 029b2307..ac3259f9 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -11,9 +11,9 @@ public: }; static int32 &DaysPassed; static int32 &HeadsPopped; - static bool& CommercialPassed; - static bool& IndustrialPassed; - static bool& SuburbanPassed; + static int32& CommercialPassed; + static int32& IndustrialPassed; + static int32& SuburbanPassed; static int32 &NumberKillFrenziesPassed; static int32 &PeopleKilledByOthers; static int32 &HelisDestroyed; @@ -53,7 +53,7 @@ public: static int32 &TimeTakenDefuseMission; static int32 &TotalNumberKillFrenzies; static int32 &TotalNumberMissions; - static int32 &ShotsMade; + static int32 &RoundsFiredByPlayer; static int32 &KgsOfExplosivesUsed; static int32 &InstantHitsFiredByPlayer; static int32 &InstantHitsHitByPlayer; @@ -64,24 +64,27 @@ public: static int32(&HighestScores)[TOTAL_HIGHEST_SCORES]; public: + static void Init(void); static void RegisterFastestTime(int32, int32); static void RegisterHighestScore(int32, int32); - static void AnotherKillFrenzyPassed(); - static void AnotherLifeSavedWithAmbulance(); - static void AnotherCriminalCaught(); - static void RegisterLevelAmbulanceMission(int32); - static void AnotherFireExtinguished(); + static void RegisterElBurroTime(int32); static void Register4x4OneTime(int32); static void Register4x4TwoTime(int32); static void Register4x4ThreeTime(int32); static void Register4x4MayhemTime(int32); + static void AnotherLifeSavedWithAmbulance(); + static void AnotherCriminalCaught(); + static void RegisterLevelAmbulanceMission(int32); + static void AnotherFireExtinguished(); + static wchar *FindCriminalRatingString(); static void RegisterLongestFlightInDodo(int32); static void RegisterTimeTakenDefuseMission(int32); + static void AnotherKillFrenzyPassed(); static void SetTotalNumberKillFrenzies(int32); static void SetTotalNumberMissions(int32); - static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; }; static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; }; - static void RegisterElBurroTime(int32); + static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; }; + static int32 FindCriminalRatingNumber(); static void SaveStats(uint8 *buf, uint32 *size); - static void Init(void); + static void LoadStats(uint8 *buf, uint32 size); }; diff --git a/src/core/World.cpp b/src/core/World.cpp index 4a0230ce..d64569b3 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -56,6 +56,8 @@ WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const C WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); } WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); } WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); } +WRAPPER void CWorld::TriggerExplosion(const CVector& a1, float a2, float a3, CEntity *a4, bool a5) { EAXJMP(0x4B1140); } +WRAPPER void CWorld::SetPedsOnFire(float, float, float, float, CEntity*) { EAXJMP(0x4B3D30); } void CWorld::Initialise() diff --git a/src/core/World.h b/src/core/World.h index c4103eb2..07e7889f 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -132,6 +132,7 @@ public: static void SetAllCarsCanBeDamaged(bool); static void ExtinguishAllCarFiresInArea(CVector, float); static void SetCarsOnFire(float, float, float, float, CEntity*); + static void SetPedsOnFire(float, float, float, float, CEntity*); static void Initialise(); static void AddParticles(); @@ -140,6 +141,7 @@ public: static void RepositionCertainDynamicObjects(); static void RemoveStaticObjects(); static void Process(); + static void TriggerExplosion(const CVector &, float, float, CEntity*, bool); }; extern CColPoint *gaTempSphereColPoints; diff --git a/src/core/common.h b/src/core/common.h index b58b93af..6ea88f2f 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -84,12 +84,14 @@ extern void **rwengine; #define DEFAULT_SCREEN_WIDTH (640) #define DEFAULT_SCREEN_HEIGHT (448) #define DEFAULT_ASPECT_RATIO (4.0f/3.0f) +#define DEFAULT_VIEWWINDOW (0.7f) // game uses maximumWidth/Height, but this probably won't work // with RW windowed mode #define SCREEN_WIDTH ((float)RsGlobal.width) #define SCREEN_HEIGHT ((float)RsGlobal.height) #define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio()) +#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f))) // This scales from PS2 pixel coordinates to the real resolution #define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH) @@ -105,10 +107,8 @@ extern void **rwengine; #ifdef ASPECT_RATIO_SCALE #define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) -#define SCREEN_SCALE_AR2(a) ((a) / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)) #else #define SCREEN_SCALE_AR(a) (a) -#define SCREEN_SCALE_AR2(a) (a) #endif #include "maths.h" diff --git a/src/core/config.h b/src/core/config.h index f653f724..8dea3216 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -79,6 +79,7 @@ enum Config { NUMPICKUPMESSAGES = 16, NUMBULLETTRACES = 16, NUMMBLURSTREAKS = 4, + NUMSKIDMARKS = 32, NUMONSCREENTIMERENTRIES = 1, NUMRADARBLIPS = 32, @@ -125,7 +126,9 @@ enum Config { NUM_GARAGE_STORED_CARS = 6, - NUM_CRANES = 8 + NUM_CRANES = 8, + + NUM_EXPLOSIONS = 48, }; // We'll use this once we're ready to become independent of the game @@ -150,6 +153,7 @@ enum Config { //#define MASTER #if defined GTA_PS2 +# define GTA_PS2_STUFF # define RANDOMSPLASH #elif defined GTA_PC # define GTA3_1_1_PATCH diff --git a/src/core/main.cpp b/src/core/main.cpp index fb5beee0..93e4c71c 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1,6 +1,11 @@ #include "common.h" +#include "rpmatfx.h" +#include "rpskin.h" +#include "rphanim.h" +#include "rtbmp.h" #include "patcher.h" #include "main.h" +#include "CdStream.h" #include "General.h" #include "RwHelper.h" #include "Clouds.h" @@ -52,9 +57,7 @@ #include "Debug.h" #include "Console.h" #include "timebars.h" - -#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f))) - +#include "GenericGameStorage.h" GlobalScene &Scene = *(GlobalScene*)0x726768; @@ -68,293 +71,68 @@ char *gString2 = (char*)0x878A40; wchar *gUString = (wchar*)0x74B018; wchar *gUString2 = (wchar*)0x6EDD70; -bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8; - - -char version_name[64]; float FramesPerSecond = 30.0f; bool gbPrintShite = false; bool &gbModelViewer = *(bool*)0x95CD93; -bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); -bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); -void DoRWStuffEndOfFrame(void); +int32 frameCount; + +RwRGBA gColourTop; + +bool gameAlreadyInitialised; + +float NumberOfChunksLoaded; +#define TOTALNUMCHUNKS 73.0f -void RenderScene(void); -void RenderDebugShit(void); -void RenderEffects(void); -void Render2dStuff(void); -void RenderMenus(void); -void DoFade(void); -void Render2dStuffAfterFade(void); +bool g_SlowMode = false; +char version_name[64]; -CSprite2d *LoadSplash(const char *name); +void GameInit(void); +void SystemInit(void); +void TheGame(void); extern void (*DebugMenuProcess)(void); extern void (*DebugMenuRender)(void); void DebugMenuInit(void); void DebugMenuPopulate(void); -void PrintGameVersion(); - -RwRGBA gColourTop; - -void -InitialiseGame(void) -{ - LoadingScreen(nil, nil, "loadsc0"); - CGame::Initialise("DATA\\GTA3.DAT"); -} - -#ifndef MASTER -void -TheModelViewer(void) -{ -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); -#endif - CAnimViewer::Update(); - CTimer::Update(); - SetLightsWithTimeOfDayColour(Scene.world); - CRenderer::ConstructRenderList(); - DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), - CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), - 255); - - CSprite2d::InitPerFrame(); - CFont::InitPerFrame(); - DefinedState(); - CVisibilityPlugins::InitAlphaEntityList(); - CAnimViewer::Render(); - Render2dStuff(); - DoRWStuffEndOfFrame(); -} -#endif void -Idle(void *arg) +ValidateVersion() { -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); -#endif - - CTimer::Update(); - -#ifdef TIMEBARS - tbInit(); -#endif - - CSprite2d::InitPerFrame(); - CFont::InitPerFrame(); - - // We're basically merging FrontendIdle and Idle (just like TheGame on PS2) -#ifdef PS2_SAVE_DIALOG - // Only exists on PC FrontendIdle, probably some PS2 bug fix - if (FrontEndMenuManager.m_bMenuActive) - CSprite2d::SetRecipNearClip(); - - if (FrontEndMenuManager.m_bGameNotLoaded) { - CPad::UpdatePads(); - FrontEndMenuManager.Process(); - } else { - CPointLights::InitPerFrame(); -#ifdef TIMEBARS - tbStartTimer(0, "CGame::Process"); -#endif - CGame::Process(); -#ifdef TIMEBARS - tbEndTimer("CGame::Process"); - tbStartTimer(0, "DMAudio.Service"); -#endif - DMAudio.Service(); - -#ifdef TIMEBARS - tbEndTimer("DMAudio.Service"); -#endif - } - - if (RsGlobal.quit) - return; -#else - CPointLights::InitPerFrame(); -#ifdef TIMEBARS - tbStartTimer(0, "CGame::Process"); -#endif - CGame::Process(); -#ifdef TIMEBARS - tbEndTimer("CGame::Process"); - tbStartTimer(0, "DMAudio.Service"); -#endif - - DMAudio.Service(); - -#ifdef TIMEBARS - tbEndTimer("DMAudio.Service"); -#endif -#endif - - if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){ - FrontEndMenuManager.m_bStartGameLoading = true; - FrontEndMenuManager.m_bLoadingSavedGame = false; - return; - } - - if(FrontEndMenuManager.m_bStartGameLoading || b_FoundRecentSavedGameWantToLoad) - return; - - SetLightsWithTimeOfDayColour(Scene.world); - - if(arg == nil) - return; - - if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) && - TheCamera.GetScreenFadeStatus() != FADE_2){ -#ifdef GTA_PC - if (!FrontEndMenuManager.m_bRenderGameInMenu) { - // This is from SA, but it's nice for windowed mode - RwV2d pos; - pos.x = SCREEN_WIDTH / 2.0f; - pos.y = SCREEN_HEIGHT / 2.0f; - RsMouseSetPos(&pos); - } -#endif -#ifdef TIMEBARS - tbStartTimer(0, "CnstrRenderList"); -#endif - CRenderer::ConstructRenderList(); -#ifdef TIMEBARS - tbEndTimer("CnstrRenderList"); - tbStartTimer(0, "PreRender"); -#endif - CRenderer::PreRender(); -#ifdef TIMEBARS - tbEndTimer("PreRender"); -#endif + int32 file = CFileMgr::OpenFile("models\\coll\\peds.col", "rb"); + char buff[128]; - if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ - if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255)) - return; - }else{ - if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), - CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), - 255)) - return; + if ( file != -1 ) + { + CFileMgr::Seek(file, 100, SEEK_SET); + + for ( int i = 0; i < 128; i++ ) + { + CFileMgr::Read(file, &buff[i], sizeof(char)); + buff[i] -= 23; + if ( buff[i] == '\0' ) + break; + CFileMgr::Seek(file, 99, SEEK_CUR); } - - DefinedState(); - - // BUG. This has to be done BEFORE RwCameraBeginUpdate - RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); - RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); - -#ifdef TIMEBARS - tbStartTimer(0, "RenderScene"); -#endif - RenderScene(); -#ifdef TIMEBARS - tbEndTimer("RenderScene"); -#endif - RenderDebugShit(); - RenderEffects(); - -#ifdef TIMEBARS - tbStartTimer(0, "RenderMotionBlur"); -#endif - if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) && - TheCamera.m_ScreenReductionPercentage > 0.0f) - TheCamera.SetMotionBlurAlpha(150); - TheCamera.RenderMotionBlur(); -#ifdef TIMEBARS - tbEndTimer("RenderMotionBlur"); - tbStartTimer(0, "Render2dStuff"); -#endif - Render2dStuff(); -#ifdef TIMEBARS - tbEndTimer("Render2dStuff"); -#endif - }else{ - float viewWindow = DEFAULT_VIEWWINDOW; -#ifdef ASPECT_RATIO_SCALE - CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO); -#else - CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO); -#endif - CVisibilityPlugins::SetRenderWareCamera(Scene.camera); - RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); - if(!RsCameraBeginUpdate(Scene.camera)) + + if ( !strncmp(buff, "grandtheftauto3", 15) ) + { + strncpy(version_name, &buff[15], 64); + CFileMgr::CloseFile(file); return; + } } -#ifdef PS2_SAVE_DIALOG - if (FrontEndMenuManager.m_bMenuActive) - DefinedState(); -#endif -#ifdef TIMEBARS - tbStartTimer(0, "RenderMenus"); -#endif - RenderMenus(); -#ifdef TIMEBARS - tbEndTimer("RenderMenus"); - tbStartTimer(0, "DoFade"); -#endif - DoFade(); -#ifdef TIMEBARS - tbEndTimer("DoFade"); - tbStartTimer(0, "Render2dStuff-Fade"); -#endif - Render2dStuffAfterFade(); -#ifdef TIMEBARS - tbEndTimer("Render2dStuff-Fade"); -#endif - CCredits::Render(); - -#ifdef TIMEBARS - tbDisplay(); -#endif - - DoRWStuffEndOfFrame(); - -// if(g_SlowMode) -// ProcessSlowMode(); -} - -void -FrontendIdle(void) -{ -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); -#endif - - CTimer::Update(); - CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix - CSprite2d::InitPerFrame(); - CFont::InitPerFrame(); - CPad::UpdatePads(); - FrontEndMenuManager.Process(); - - if(RsGlobal.quit) - return; - - float viewWindow = DEFAULT_VIEWWINDOW; -#ifdef ASPECT_RATIO_SCALE - CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO); -#else - CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO); -#endif - CVisibilityPlugins::SetRenderWareCamera(Scene.camera); - RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); - if(!RsCameraBeginUpdate(Scene.camera)) - return; - - DefinedState(); // seems redundant, but breaks resolution change. - RenderMenus(); - DoFade(); - Render2dStuffAfterFade(); -// CFont::DrawFonts(); // redundant - DoRWStuffEndOfFrame(); + LoadingScreen("Invalid version", NULL, NULL); + + while(true) + { + ; + } } bool @@ -363,7 +141,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha); CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha); - CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, SCREEN_ASPECT_RATIO); + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); @@ -381,7 +159,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha) { - CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, SCREEN_ASPECT_RATIO); + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); @@ -394,17 +172,6 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 return true; } -void -DoRWStuffEndOfFrame(void) -{ - CDebug::DisplayScreenStrings(); // custom - CDebug::DebugDisplayTextBuffer(); - FlushObrsPrintfs(); - RwCameraEndUpdate(Scene.camera); - RsCameraShowRaster(Scene.camera); -} - - // This is certainly a very useful function void DoRWRenderHorizon(void) @@ -413,127 +180,6 @@ DoRWRenderHorizon(void) } void -RenderScene(void) -{ - CClouds::Render(); - DoRWRenderHorizon(); - CRenderer::RenderRoads(); - CCoronas::RenderReflections(); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); - CRenderer::RenderEverythingBarRoads(); - CRenderer::RenderBoats(); - DefinedState(); - CWaterLevel::RenderWater(); - CRenderer::RenderFadingInEntities(); - CRenderer::RenderVehiclesButNotBoats(); - CWeather::RenderRainStreaks(); -} - -void -RenderDebugShit(void) -{ - CTheScripts::RenderTheScriptDebugLines(); - if(gbShowCollisionLines) - CRenderer::RenderCollisionLines(); -} - -void -RenderEffects(void) -{ - CGlass::Render(); - CWaterCannons::Render(); - CSpecialFX::Render(); - CShadows::RenderStaticShadows(); - CShadows::RenderStoredShadows(); - CSkidmarks::Render(); - CAntennas::Render(); - CRubbish::Render(); - CCoronas::Render(); - CParticle::Render(); - CPacManPickups::Render(); - CWeaponEffects::Render(); - CPointLights::RenderFogEffect(); - CMovingThings::Render(); - CRenderer::RenderFirstPersonVehicle(); -} - -void -Render2dStuff(void) -{ - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); - - CReplay::Display(); - CPickups::RenderPickUpText(); - - if(TheCamera.m_WideScreenOn) - TheCamera.DrawBordersForWideScreen(); - - CPed *player = FindPlayerPed(); - int weaponType = 0; - if(player) - weaponType = player->GetWeapon()->m_eWeaponType; - - bool firstPersonWeapon = false; - int cammode = TheCamera.Cams[TheCamera.ActiveCam].Mode; - if(cammode == CCam::MODE_SNIPER || - cammode == CCam::MODE_SNIPER_RUNABOUT || - cammode == CCam::MODE_ROCKETLAUNCHER || - cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) - firstPersonWeapon = true; - - // Draw black border for sniper and rocket launcher - if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) && firstPersonWeapon){ - CRGBA black(0, 0, 0, 255); - - // top and bottom strips - if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) { - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(180)), black); - CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(170), SCREEN_WIDTH, SCREEN_HEIGHT), black); - } - else { - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(210)), black); - CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(210), SCREEN_WIDTH, SCREEN_HEIGHT), black); - } - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH / 2 - SCREEN_SCALE_X(210), SCREEN_HEIGHT), black); - CSprite2d::DrawRect(CRect(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(210), 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), black); - } - - MusicManager.DisplayRadioStationName(); - TheConsole.Display(); -/* - if(CSceneEdit::m_bEditOn) - CSceneEdit::Draw(); - else -*/ - CHud::Draw(); - CUserDisplay::OnscnTimer.ProcessForDisplay(); - CMessages::Display(); - CDarkel::DrawMessages(); - CGarages::PrintMessages(); - CPad::PrintErrorMessage(); - CFont::DrawFonts(); - - DebugMenuRender(); -} - -void -RenderMenus(void) -{ - if(FrontEndMenuManager.m_bMenuActive) - FrontEndMenuManager.DrawFrontEnd(); -} - -bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4; -bool &StillToFadeOut = *(bool*)0x95CD99; -uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC; -uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564; - -void DoFade(void) { if(CTimer::GetIsPaused()) @@ -613,139 +259,95 @@ DoFade(void) } } -float FramesPerSecondCounter; -int32 FrameSamples; - -struct tZonePrint -{ - char name[12]; - CRect rect; -}; - -tZonePrint ZonePrint[] = -{ - { "suburban", CRect(-1639.4f, 1014.3f, -226.23f, -1347.9f) }, - { "comntop", CRect(-223.52f, 203.62f, 616.79f, -413.6f) }, - { "comnbtm", CRect(-227.24f, -413.6f, 620.51f, -911.84f) }, - { "comse", CRect( 200.35f, -911.84f, 620.51f, -1737.3f) }, - { "comsw", CRect(-223.52f, -911.84f, 200.35f, -1737.3f) }, - { "industsw", CRect( 744.05f, -473.0f, 1067.5f, -1331.5f) }, - { "industne", CRect( 1067.5f, 282.19f, 1915.3f, -473.0f) }, - { "industnw", CRect( 744.05f, 324.95f, 1067.5f, -473.0f) }, - { "industse", CRect( 1070.3f, -473.0f, 1918.1f, -1331.5f) }, - { "no zone", CRect( 0.0f, 0.0f, 0.0f, 0.0f) } -}; - -#ifndef MASTER void -DisplayGameDebugText() +DoRWStuffEndOfFrame(void) { - static bool bDisplayPosn = false; - static bool bDisplayRate = false; + CDebug::DisplayScreenStrings(); // custom + CDebug::DebugDisplayTextBuffer(); + FlushObrsPrintfs(); + RwCameraEndUpdate(Scene.camera); + RsCameraShowRaster(Scene.camera); +} +static RwBool +PluginAttach(void) +{ + if( !RpWorldPluginAttach() ) { - SETTWEAKPATH("GameDebugText"); - TWEAKBOOL(bDisplayPosn); - TWEAKBOOL(bDisplayRate); + printf("Couldn't attach world plugin\n"); + + return FALSE; } - - - char str[200]; - wchar ustr[200]; - wchar ver[200]; - - AsciiToUnicode(version_name, ver); - - CFont::SetPropOn(); - CFont::SetBackgroundOff(); - CFont::SetFontStyle(FONT_BANK); - CFont::SetScale(SCREEN_STRETCH_X(0.5f), SCREEN_STRETCH_Y(0.5f)); - CFont::SetCentreOff(); - CFont::SetRightJustifyOff(); - CFont::SetWrapx(SCREEN_WIDTH); - CFont::SetJustifyOff(); - CFont::SetBackGroundOnlyTextOff(); - CFont::SetColor(CRGBA(255, 108, 0, 255)); - CFont::PrintString(10.0f, 10.0f, ver); - - FrameSamples++; - FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f); - FramesPerSecond = FramesPerSecondCounter / FrameSamples; - if ( FrameSamples > 30 ) + if( !RpSkinPluginAttach() ) { - FramesPerSecondCounter = 0.0f; - FrameSamples = 0; + printf("Couldn't attach RpSkin plugin\n"); + + return FALSE; } - - if ( !TheCamera.WorldViewerBeingUsed - && CPad::GetPad(1)->GetSquare() - && CPad::GetPad(1)->GetTriangle() - && CPad::GetPad(1)->GetLeftShoulder2JustDown() ) + + if( !RpHAnimPluginAttach() ) { - bDisplayPosn = !bDisplayPosn; + printf("Couldn't attach RpHAnim plugin\n"); + + return FALSE; } - - if ( CPad::GetPad(1)->GetSquare() - && CPad::GetPad(1)->GetTriangle() - && CPad::GetPad(1)->GetRightShoulder2JustDown() ) + + if( !NodeNamePluginAttach() ) { - bDisplayRate = !bDisplayRate; + printf("Couldn't attach node name plugin\n"); + + return FALSE; } - if ( bDisplayPosn || bDisplayRate ) + if( !CVisibilityPlugins::PluginAttach() ) { - CVector pos = FindPlayerCoors(); - int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone - - for ( int32 i = 0; i < ARRAY_SIZE(ZonePrint)-1; i++ ) - { - if ( pos.x > ZonePrint[i].rect.left - && pos.x < ZonePrint[i].rect.right - && pos.y > ZonePrint[i].rect.bottom - && pos.y < ZonePrint[i].rect.top ) - { - ZoneId = i; - } - } - - //NOTE: fps should be 30, but its 29 due to different fp2int conversion - if ( bDisplayRate ) - sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, F-%d, %s", pos.x, pos.y, pos.z, (int32)FramesPerSecond, ZonePrint[ZoneId].name); - else - sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, %s", pos.x, pos.y, pos.z, ZonePrint[ZoneId].name); - - AsciiToUnicode(str, ustr); + printf("Couldn't attach visibility plugins\n"); - CFont::SetPropOff(); - CFont::SetBackgroundOff(); - CFont::SetScale(0.7f, 1.5f); - CFont::SetCentreOff(); - CFont::SetRightJustifyOff(); - CFont::SetJustifyOff(); - CFont::SetBackGroundOnlyTextOff(); - CFont::SetWrapx(640.0f); - CFont::SetFontStyle(FONT_HEADING); + return FALSE; + } + + if( !RpAnimBlendPluginAttach() ) + { + printf("Couldn't attach RpAnimBlend plugin\n"); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(42.0f, 42.0f, ustr); + return FALSE; + } + + if( !RpMatFXPluginAttach() ) + { + printf("Couldn't attach RpMatFX plugin\n"); - CFont::SetColor(CRGBA(255, 108, 0, 255)); - CFont::PrintString(40.0f, 40.0f, ustr); + return FALSE; } + + return TRUE; } -#endif -void -Render2dStuffAfterFade(void) +static RwBool +Initialise3D(void *param) { -#ifndef MASTER - DisplayGameDebugText(); - //PrintGameVersion(); -#endif + if (RsRwInitialise(param)) + { + // + DebugMenuInit(); + DebugMenuPopulate(); + // - CHud::DrawAfterFade(); - CFont::DrawFonts(); + return CGame::InitialiseRenderWare(); + } + + return (FALSE); +} + +static void +Terminate3D(void) +{ + CGame::ShutdownRenderWare(); + + RsRwTerminate(); + + return; } CSprite2d splash; @@ -796,8 +398,41 @@ DestroySplashScreen(void) splashTxdId = -1; } -float NumberOfChunksLoaded; -#define TOTALNUMCHUNKS 73.0f +char* +GetRandomSplashScreen(void) +{ + int index; + static int index2 = 0; + static char splashName[128]; + static int splashIndex[24] = { + 25, 22, 4, 13, + 1, 21, 14, 16, + 10, 12, 5, 9, + 11, 18, 3, 2, + 19, 23, 7, 17, + 15, 6, 8, 20 + }; + + index = splashIndex[4*index2 + CGeneral::GetRandomNumberInRange(0, 3)]; + index2++; + if(index2 == 6) + index2 = 0; + sprintf(splashName, "loadsc%d", index); + return splashName; +} + +char* +GetLevelSplashScreen(int level) +{ + static char *splashScreens[4] = { + nil, + "splash1", + "splash2", + "splash3", + }; + + return splashScreens[level]; +} void ResetLoadingScreenBar() @@ -820,8 +455,10 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) splash = LoadSplash(splashscreen); +#ifndef GTA_PS2 if(RsGlobal.quit) return; +#endif if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){ CSprite2d::SetRecipNearClip(); @@ -914,131 +551,585 @@ LoadingIslandScreen(const char *levelName) DoRWStuffEndOfFrame(); } -char* -GetLevelSplashScreen(int level) -{ - static char *splashScreens[4] = { - nil, - "splash1", - "splash2", - "splash3", - }; - - return splashScreens[level]; +void +ProcessSlowMode(void) +{ + int16 lX = CPad::GetPad(0)->NewState.LeftStickX; + int16 lY = CPad::GetPad(0)->NewState.LeftStickY; + int16 rX = CPad::GetPad(0)->NewState.RightStickX; + int16 rY = CPad::GetPad(0)->NewState.RightStickY; + int16 L1 = CPad::GetPad(0)->NewState.LeftShoulder1; + int16 L2 = CPad::GetPad(0)->NewState.LeftShoulder2; + int16 R1 = CPad::GetPad(0)->NewState.RightShoulder1; + int16 R2 = CPad::GetPad(0)->NewState.RightShoulder2; + int16 up = CPad::GetPad(0)->NewState.DPadUp; + int16 down = CPad::GetPad(0)->NewState.DPadDown; + int16 left = CPad::GetPad(0)->NewState.DPadLeft; + int16 right = CPad::GetPad(0)->NewState.DPadRight; + int16 start = CPad::GetPad(0)->NewState.Start; + int16 select = CPad::GetPad(0)->NewState.Select; + int16 square = CPad::GetPad(0)->NewState.Square; + int16 triangle = CPad::GetPad(0)->NewState.Triangle; + int16 cross = CPad::GetPad(0)->NewState.Cross; + int16 circle = CPad::GetPad(0)->NewState.Circle; + int16 L3 = CPad::GetPad(0)->NewState.LeftShock; + int16 R3 = CPad::GetPad(0)->NewState.RightShock; + int16 networktalk = CPad::GetPad(0)->NewState.NetworkTalk; + int16 stop = true; + + do + { + if ( CPad::GetPad(1)->GetLeftShoulder1JustDown() || CPad::GetPad(1)->GetRightShoulder1() ) + break; + + if ( stop ) + { + CTimer::Stop(); + stop = false; + } + + CPad::UpdatePads(); + + RwCameraBeginUpdate(Scene.camera); + RwCameraEndUpdate(Scene.camera); + + if ( CPad::GetPad(1)->GetLeftShoulder1JustDown() || CPad::GetPad(1)->GetRightShoulder1() ) + break; + + } while (!CPad::GetPad(1)->GetRightShoulder1()); + + + CPad::GetPad(0)->OldState.LeftStickX = lX; + CPad::GetPad(0)->OldState.LeftStickY = lY; + CPad::GetPad(0)->OldState.RightStickX = rX; + CPad::GetPad(0)->OldState.RightStickY = rY; + CPad::GetPad(0)->OldState.LeftShoulder1 = L1; + CPad::GetPad(0)->OldState.LeftShoulder2 = L2; + CPad::GetPad(0)->OldState.RightShoulder1 = R1; + CPad::GetPad(0)->OldState.RightShoulder2 = R2; + CPad::GetPad(0)->OldState.DPadUp = up; + CPad::GetPad(0)->OldState.DPadDown = down; + CPad::GetPad(0)->OldState.DPadLeft = left; + CPad::GetPad(0)->OldState.DPadRight = right; + CPad::GetPad(0)->OldState.Start = start; + CPad::GetPad(0)->OldState.Select = select; + CPad::GetPad(0)->OldState.Square = square; + CPad::GetPad(0)->OldState.Triangle = triangle; + CPad::GetPad(0)->OldState.Cross = cross; + CPad::GetPad(0)->OldState.Circle = circle; + CPad::GetPad(0)->OldState.LeftShock = L3; + CPad::GetPad(0)->OldState.RightShock = R3; + CPad::GetPad(0)->OldState.NetworkTalk = networktalk; + CPad::GetPad(0)->NewState.LeftStickX = lX; + CPad::GetPad(0)->NewState.LeftStickY = lY; + CPad::GetPad(0)->NewState.RightStickX = rX; + CPad::GetPad(0)->NewState.RightStickY = rY; + CPad::GetPad(0)->NewState.LeftShoulder1 = L1; + CPad::GetPad(0)->NewState.LeftShoulder2 = L2; + CPad::GetPad(0)->NewState.RightShoulder1 = R1; + CPad::GetPad(0)->NewState.RightShoulder2 = R2; + CPad::GetPad(0)->NewState.DPadUp = up; + CPad::GetPad(0)->NewState.DPadDown = down; + CPad::GetPad(0)->NewState.DPadLeft = left; + CPad::GetPad(0)->NewState.DPadRight = right; + CPad::GetPad(0)->NewState.Start = start; + CPad::GetPad(0)->NewState.Select = select; + CPad::GetPad(0)->NewState.Square = square; + CPad::GetPad(0)->NewState.Triangle = triangle; + CPad::GetPad(0)->NewState.Cross = cross; + CPad::GetPad(0)->NewState.Circle = circle; + CPad::GetPad(0)->NewState.LeftShock = L3; + CPad::GetPad(0)->NewState.RightShock = R3; + CPad::GetPad(0)->NewState.NetworkTalk = networktalk; } -char* -GetRandomSplashScreen(void) -{ - int index; - static int index2 = 0; - static char splashName[128]; - static int splashIndex[24] = { - 25, 22, 4, 13, - 1, 21, 14, 16, - 10, 12, 5, 9, - 11, 18, 3, 2, - 19, 23, 7, 17, - 15, 6, 8, 20 - }; - index = splashIndex[4*index2 + CGeneral::GetRandomNumberInRange(0, 3)]; - index2++; - if(index2 == 6) - index2 = 0; - sprintf(splashName, "loadsc%d", index); - return splashName; -} +float FramesPerSecondCounter; +int32 FrameSamples; -#include "rwcore.h" -#include "rpworld.h" -#include "rpmatfx.h" -#include "rpskin.h" -#include "rphanim.h" -#include "rtbmp.h" +struct tZonePrint +{ + char name[12]; + CRect rect; +}; -_TODO("temp, move this includes out of here") +tZonePrint ZonePrint[] = +{ + { "suburban", CRect(-1639.4f, 1014.3f, -226.23f, -1347.9f) }, + { "comntop", CRect(-223.52f, 203.62f, 616.79f, -413.6f) }, + { "comnbtm", CRect(-227.24f, -413.6f, 620.51f, -911.84f) }, + { "comse", CRect( 200.35f, -911.84f, 620.51f, -1737.3f) }, + { "comsw", CRect(-223.52f, -911.84f, 200.35f, -1737.3f) }, + { "industsw", CRect( 744.05f, -473.0f, 1067.5f, -1331.5f) }, + { "industne", CRect( 1067.5f, 282.19f, 1915.3f, -473.0f) }, + { "industnw", CRect( 744.05f, 324.95f, 1067.5f, -473.0f) }, + { "industse", CRect( 1070.3f, -473.0f, 1918.1f, -1331.5f) }, + { "no zone", CRect( 0.0f, 0.0f, 0.0f, 0.0f) } +}; -static RwBool -PluginAttach(void) +#ifndef MASTER +void +DisplayGameDebugText() { - if( !RpWorldPluginAttach() ) + static bool bDisplayPosn = false; + static bool bDisplayRate = false; + { - printf("Couldn't attach world plugin\n"); - - return FALSE; + SETTWEAKPATH("GameDebugText"); + TWEAKBOOL(bDisplayPosn); + TWEAKBOOL(bDisplayRate); } + + + char str[200]; + wchar ustr[200]; + wchar ver[200]; - if( !RpSkinPluginAttach() ) - { - printf("Couldn't attach RpSkin plugin\n"); - - return FALSE; - } + AsciiToUnicode(version_name, ver); + + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetFontStyle(FONT_BANK); + CFont::SetScale(SCREEN_STRETCH_X(0.5f), SCREEN_STRETCH_Y(0.5f)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + CFont::SetWrapx(SCREEN_WIDTH); + CFont::SetJustifyOff(); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetColor(CRGBA(255, 108, 0, 255)); + CFont::PrintString(10.0f, 10.0f, ver); + + FrameSamples++; + FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f); + FramesPerSecond = FramesPerSecondCounter / FrameSamples; - if( !RpHAnimPluginAttach() ) + if ( FrameSamples > 30 ) { - printf("Couldn't attach RpHAnim plugin\n"); - - return FALSE; + FramesPerSecondCounter = 0.0f; + FrameSamples = 0; } - - if( !NodeNamePluginAttach() ) + + if ( !TheCamera.WorldViewerBeingUsed + && CPad::GetPad(1)->GetSquare() + && CPad::GetPad(1)->GetTriangle() + && CPad::GetPad(1)->GetLeftShoulder2JustDown() ) { - printf("Couldn't attach node name plugin\n"); - - return FALSE; + bDisplayPosn = !bDisplayPosn; } - - if( !CVisibilityPlugins::PluginAttach() ) + + if ( CPad::GetPad(1)->GetSquare() + && CPad::GetPad(1)->GetTriangle() + && CPad::GetPad(1)->GetRightShoulder2JustDown() ) { - printf("Couldn't attach visibility plugins\n"); - - return FALSE; + bDisplayRate = !bDisplayRate; } - if( !RpAnimBlendPluginAttach() ) + if ( bDisplayPosn || bDisplayRate ) { - printf("Couldn't attach RpAnimBlend plugin\n"); + CVector pos = FindPlayerCoors(); + int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone - return FALSE; - } - - if( !RpMatFXPluginAttach() ) - { - printf("Couldn't attach RpMatFX plugin\n"); + for ( int32 i = 0; i < ARRAY_SIZE(ZonePrint)-1; i++ ) + { + if ( pos.x > ZonePrint[i].rect.left + && pos.x < ZonePrint[i].rect.right + && pos.y > ZonePrint[i].rect.bottom + && pos.y < ZonePrint[i].rect.top ) + { + ZoneId = i; + } + } + + //NOTE: fps should be 30, but its 29 due to different fp2int conversion + if ( bDisplayRate ) + sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, F-%d, %s", pos.x, pos.y, pos.z, (int32)FramesPerSecond, ZonePrint[ZoneId].name); + else + sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, %s", pos.x, pos.y, pos.z, ZonePrint[ZoneId].name); - return FALSE; + AsciiToUnicode(str, ustr); + + CFont::SetPropOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(0.7f, 1.5f); + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + CFont::SetJustifyOff(); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetWrapx(640.0f); + CFont::SetFontStyle(FONT_HEADING); + + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(42.0f, 42.0f, ustr); + + CFont::SetColor(CRGBA(255, 108, 0, 255)); + CFont::PrintString(40.0f, 40.0f, ustr); } +} +#endif - return TRUE; +void +RenderScene(void) +{ + CClouds::Render(); + DoRWRenderHorizon(); + CRenderer::RenderRoads(); + CCoronas::RenderReflections(); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + CRenderer::RenderEverythingBarRoads(); + CRenderer::RenderBoats(); + DefinedState(); + CWaterLevel::RenderWater(); + CRenderer::RenderFadingInEntities(); + CRenderer::RenderVehiclesButNotBoats(); + CWeather::RenderRainStreaks(); } -static RwBool -Initialise3D(void *param) +void +RenderDebugShit(void) { - if (RsRwInitialise(param)) - { - // - DebugMenuInit(); - DebugMenuPopulate(); - // + CTheScripts::RenderTheScriptDebugLines(); + if(gbShowCollisionLines) + CRenderer::RenderCollisionLines(); +} - return CGame::InitialiseRenderWare(); +void +RenderEffects(void) +{ + CGlass::Render(); + CWaterCannons::Render(); + CSpecialFX::Render(); + CShadows::RenderStaticShadows(); + CShadows::RenderStoredShadows(); + CSkidmarks::Render(); + CAntennas::Render(); + CRubbish::Render(); + CCoronas::Render(); + CParticle::Render(); + CPacManPickups::Render(); + CWeaponEffects::Render(); + CPointLights::RenderFogEffect(); + CMovingThings::Render(); + CRenderer::RenderFirstPersonVehicle(); +} + +void +Render2dStuff(void) +{ + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); + + CReplay::Display(); + CPickups::RenderPickUpText(); + + if(TheCamera.m_WideScreenOn) + TheCamera.DrawBordersForWideScreen(); + + CPed *player = FindPlayerPed(); + int weaponType = 0; + if(player) + weaponType = player->GetWeapon()->m_eWeaponType; + + bool firstPersonWeapon = false; + int cammode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if(cammode == CCam::MODE_SNIPER || + cammode == CCam::MODE_SNIPER_RUNABOUT || + cammode == CCam::MODE_ROCKETLAUNCHER || + cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) + firstPersonWeapon = true; + + // Draw black border for sniper and rocket launcher + if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) && firstPersonWeapon){ + CRGBA black(0, 0, 0, 255); + + // top and bottom strips + if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) { + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(180)), black); + CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(170), SCREEN_WIDTH, SCREEN_HEIGHT), black); + } + else { + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(210)), black); + CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(210), SCREEN_WIDTH, SCREEN_HEIGHT), black); + } + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH / 2 - SCREEN_SCALE_X(210), SCREEN_HEIGHT), black); + CSprite2d::DrawRect(CRect(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(210), 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), black); } - return (FALSE); + MusicManager.DisplayRadioStationName(); + TheConsole.Display(); +/* + if(CSceneEdit::m_bEditOn) + CSceneEdit::Draw(); + else +*/ + CHud::Draw(); + CUserDisplay::OnscnTimer.ProcessForDisplay(); + CMessages::Display(); + CDarkel::DrawMessages(); + CGarages::PrintMessages(); + CPad::PrintErrorMessage(); + CFont::DrawFonts(); + + DebugMenuRender(); +} + +void +RenderMenus(void) +{ +#ifdef PS2 + if (FrontEndMenuManager.m_bWantToDraw) + { + gMainHeap.PushMemId(_TODOCONST(17)); + FrontEndMenuManager.DrawFrontEnd(); + gMainHeap.PopMemId(); + } +#else + if(FrontEndMenuManager.m_bMenuActive) + FrontEndMenuManager.DrawFrontEnd(); +#endif } +void +Render2dStuffAfterFade(void) +{ +#ifndef MASTER + DisplayGameDebugText(); +#endif + + CHud::DrawAfterFade(); + CFont::DrawFonts(); +} -static void -Terminate3D(void) +void +Idle(void *arg) { - CGame::ShutdownRenderWare(); +#ifdef ASPECT_RATIO_SCALE + CDraw::SetAspectRatio(CDraw::FindAspectRatio()); +#endif + + CTimer::Update(); + +#ifdef TIMEBARS + tbInit(); +#endif + + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + + // We're basically merging FrontendIdle and Idle (just like TheGame on PS2) +#ifdef PS2_SAVE_DIALOG + // Only exists on PC FrontendIdle, probably some PS2 bug fix + if (FrontEndMenuManager.m_bMenuActive) + CSprite2d::SetRecipNearClip(); - RsRwTerminate(); + if (FrontEndMenuManager.m_bGameNotLoaded) { + CPad::UpdatePads(); + FrontEndMenuManager.Process(); + } else { + CPointLights::InitPerFrame(); +#ifdef TIMEBARS + tbStartTimer(0, "CGame::Process"); +#endif + CGame::Process(); +#ifdef TIMEBARS + tbEndTimer("CGame::Process"); + tbStartTimer(0, "DMAudio.Service"); +#endif + DMAudio.Service(); - return; +#ifdef TIMEBARS + tbEndTimer("DMAudio.Service"); +#endif + } + + if (RsGlobal.quit) + return; +#else + CPointLights::InitPerFrame(); +#ifdef TIMEBARS + tbStartTimer(0, "CGame::Process"); +#endif + CGame::Process(); +#ifdef TIMEBARS + tbEndTimer("CGame::Process"); + tbStartTimer(0, "DMAudio.Service"); +#endif + + DMAudio.Service(); + +#ifdef TIMEBARS + tbEndTimer("DMAudio.Service"); +#endif +#endif + + if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){ + FrontEndMenuManager.m_bWantToRestart = true; + FrontEndMenuManager.m_bWantToLoad = false; + return; + } + + if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad) + return; + + SetLightsWithTimeOfDayColour(Scene.world); + + if(arg == nil) + return; + + if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) && + TheCamera.GetScreenFadeStatus() != FADE_2) + { +#ifdef GTA_PC + if (!FrontEndMenuManager.m_bRenderGameInMenu) { + // This is from SA, but it's nice for windowed mode + RwV2d pos; + pos.x = SCREEN_WIDTH / 2.0f; + pos.y = SCREEN_HEIGHT / 2.0f; + RsMouseSetPos(&pos); + } +#endif +#ifdef TIMEBARS + tbStartTimer(0, "CnstrRenderList"); +#endif + CRenderer::ConstructRenderList(); +#ifdef TIMEBARS + tbEndTimer("CnstrRenderList"); + tbStartTimer(0, "PreRender"); +#endif + CRenderer::PreRender(); +#ifdef TIMEBARS + tbEndTimer("PreRender"); +#endif + + if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ + if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255)) + return; + }else{ + if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), + CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), + 255)) + return; + } + + DefinedState(); + + // BUG. This has to be done BEFORE RwCameraBeginUpdate + RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); + RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); + +#ifdef TIMEBARS + tbStartTimer(0, "RenderScene"); +#endif + RenderScene(); +#ifdef TIMEBARS + tbEndTimer("RenderScene"); +#endif + RenderDebugShit(); + RenderEffects(); + +#ifdef TIMEBARS + tbStartTimer(0, "RenderMotionBlur"); +#endif + if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) && + TheCamera.m_ScreenReductionPercentage > 0.0f) + TheCamera.SetMotionBlurAlpha(150); + TheCamera.RenderMotionBlur(); +#ifdef TIMEBARS + tbEndTimer("RenderMotionBlur"); + tbStartTimer(0, "Render2dStuff"); +#endif + Render2dStuff(); +#ifdef TIMEBARS + tbEndTimer("Render2dStuff"); +#endif + }else{ +#ifdef ASPECT_RATIO_SCALE + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); +#else + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO); +#endif + CVisibilityPlugins::SetRenderWareCamera(Scene.camera); + RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); + if(!RsCameraBeginUpdate(Scene.camera)) + return; + } + +#ifdef PS2_SAVE_DIALOG + if (FrontEndMenuManager.m_bMenuActive) + DefinedState(); +#endif +#ifdef TIMEBARS + tbStartTimer(0, "RenderMenus"); +#endif + RenderMenus(); +#ifdef TIMEBARS + tbEndTimer("RenderMenus"); + tbStartTimer(0, "DoFade"); +#endif + DoFade(); +#ifdef TIMEBARS + tbEndTimer("DoFade"); + tbStartTimer(0, "Render2dStuff-Fade"); +#endif + Render2dStuffAfterFade(); +#ifdef TIMEBARS + tbEndTimer("Render2dStuff-Fade"); +#endif + CCredits::Render(); + +#ifdef TIMEBARS + tbDisplay(); +#endif + + DoRWStuffEndOfFrame(); + + if(g_SlowMode) + ProcessSlowMode(); +} + +void +FrontendIdle(void) +{ +#ifdef ASPECT_RATIO_SCALE + CDraw::SetAspectRatio(CDraw::FindAspectRatio()); +#endif + + CTimer::Update(); + CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + CPad::UpdatePads(); + FrontEndMenuManager.Process(); + + if(RsGlobal.quit) + return; + +#ifdef ASPECT_RATIO_SCALE + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); +#else + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO); +#endif + CVisibilityPlugins::SetRenderWareCamera(Scene.camera); + RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); + if(!RsCameraBeginUpdate(Scene.camera)) + return; + + DefinedState(); // seems redundant, but breaks resolution change. + RenderMenus(); + DoFade(); + Render2dStuffAfterFade(); +// CFont::DrawFonts(); // redundant + DoRWStuffEndOfFrame(); +} + +void +InitialiseGame(void) +{ + LoadingScreen(nil, nil, "loadsc0"); + CGame::Initialise("DATA\\GTA3.DAT"); } RsEventStatus @@ -1056,7 +1147,7 @@ AppEventHandler(RsEvent event, void *param) { CameraSize(Scene.camera, (RwRect *)param, - DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); + SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO); return rsEVENTPROCESSED; } @@ -1133,58 +1224,615 @@ AppEventHandler(RsEvent event, void *param) } } -void PrintGameVersion() +#ifndef MASTER +void +TheModelViewer(void) { - CFont::SetPropOn(); - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.5f)); - CFont::SetCentreOff(); - CFont::SetRightJustifyOff(); - CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_BANK); - CFont::SetWrapx(SCREEN_WIDTH); - CFont::SetDropShadowPosition(0); - CFont::SetDropColor(CRGBA(0, 0, 0, 255)); - CFont::SetColor(CRGBA(235, 170, 50, 255)); +#if (defined(GTA_PS2) || defined(GTA_XBOX)) + //TODO +#else +#ifdef ASPECT_RATIO_SCALE + CDraw::SetAspectRatio(CDraw::FindAspectRatio()); +#endif + CAnimViewer::Update(); + CTimer::Update(); + SetLightsWithTimeOfDayColour(Scene.world); + CRenderer::ConstructRenderList(); + DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), + CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), + 255); - strcpy(gString, "RE3"); - AsciiToUnicode(gString, gUString); - CFont::PrintString(SCREEN_SCALE_X(10.5f), SCREEN_SCALE_Y(8.0f), gUString); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + DefinedState(); + CVisibilityPlugins::InitAlphaEntityList(); + CAnimViewer::Render(); + Render2dStuff(); + DoRWStuffEndOfFrame(); +#endif } +#endif -void -ValidateVersion() +void TheGame(void) { - int32 file = CFileMgr::OpenFile("models\\coll\\peds.col", "rb"); - char buff[128]; + printf("Into TheGame!!!\n"); - if ( file != -1 ) +#ifdef GTA_PS2 + gMainHeap.PushMemId(_TODOCONST(1)); +#endif + + CTimer::Initialise(); + +#ifdef GTA_PS2 + CGame::Initialise(); +#else + CGame::Initialise("DATA\\GTA3.DAT"); +#endif + + char *splash = GetRandomSplashScreen(); // inlined here + + LoadingScreen("Starting Game", NULL, splash); + +#ifdef GTA_PS2 + if ( TheMemoryCard.CheckCardInserted(_TODOCONST(0)) == _TODOCONST(26) + && TheMemoryCard.ChangeDirectory(_TODOCONST(0), TheMemoryCard.field154) + && TheMemoryCard.FindMostRecentFileName(_TODOCONST(0), TheMemoryCard.field37) == 1 + && TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.field37)) { - CFileMgr::Seek(file, 100, SEEK_SET); - - for ( int i = 0; i < 128; i++ ) + strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.field37); + TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true; + + if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad()) { - CFileMgr::Read(file, &buff[i], sizeof(char)); - buff[i] -= 23; - if ( buff[i] == '\0' ) + CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad(); + TheText.Unload(); + TheText.Load(); + } + + CGame::currLevel = TheMemoryCard.GetLevelToLoad(); + } +#else + //TODO +#endif + + while (true) + { +#ifdef PS2 + if (TheMemoryCard.m_bWantToLoad) +#else + if (FrontEndMenuManager.m_bWantToLoad) +#endif + { + char *splash1 = GetLevelSplashScreen(CGame::currLevel); + LoadSplash(splash1); + } + +#ifdef PS2 + TheMemoryCard.m_bWantToLoad = false; +#else + FrontEndMenuManager.m_bWantToLoad = false; +#endif + + CTimer::Update(); + +#ifdef PS2 + while (!(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)) +#else + while (!(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)) +#endif + { + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + +#ifdef GTA_PS2 + gMainHeap.PushMemId(_TODOCONST(12)); +#endif + CPointLights::NumLights = 0; + CGame::Process(); +#ifdef GTA_PS2 + gMainHeap.PopMemId(); +#endif + + DMAudio.Service(); + + if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()) + { +#ifdef PS2 + TheMemoryCard.m_bWantToLoad = false; +#else + FrontEndMenuManager.m_bWantToLoad = false; +#endif + FrontEndMenuManager.m_bWantToRestart = true; break; - CFileMgr::Seek(file, 99, SEEK_CUR); + } + +#ifdef PS2 + if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) +#else + if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad) +#endif + break; + + SetLightsWithTimeOfDayColour(Scene.world); +#ifdef GTA_PS2 + gMainHeap.PushMemId(_TODOCONST(15)); +#endif + + if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 ) + { +#ifdef GTA_PS2 + gMainHeap.PushMemId(_TODOCONST(11)); +#endif + CRenderer::ConstructRenderList(); + CRenderer::PreRender(); +#ifdef GTA_PS2 + gMainHeap.PopMemId(); +#endif + + if (CWeather::LightningFlash && !CCullZones::CamNoRain()) + DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255); + else + DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255); + + DefinedState(); + RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); + RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); + + RenderScene(); + RenderDebugShit(); + RenderEffects(); + + if ((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) && TheCamera.m_ScreenReductionPercentage > 0.0f) + TheCamera.SetMotionBlurAlpha(150); + TheCamera.RenderMotionBlur(); + + Render2dStuff(); + } + else + { + CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); + CVisibilityPlugins::SetRenderWareCamera(Scene.camera); + RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); + if (!RsCameraBeginUpdate(Scene.camera)) + break; + } + + RenderMenus(); + +#ifdef PS2 + if (TheMemoryCard.m_bWantToLoad) +#else + if (FrontEndMenuManager.m_bWantToLoad) +#endif + { +#ifdef GTA_PS2 + gMainHeap.PopMemId(); +#endif + break; + } + + DoFade(); + Render2dStuffAfterFade(); + CCredits::Render(); + + DoRWStuffEndOfFrame(); + + while (frameCount < 2) + ; + + frameCount = 0; + + CTimer::Update(); + +#ifdef GTA_PS2 + gMainHeap.PopMemId(); +#endif + + if (g_SlowMode) + ProcessSlowMode(); } - - if ( !strncmp(buff, "grandtheftauto3", 15) ) + + CPad::ResetCheats(); + CPad::StopPadsShaking(); + DMAudio.ChangeMusicMode(MUSICMODE_DISABLE); + CGame::ShutDownForRestart(); + CTimer::Stop(); + +#ifdef PS2 + if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) +#else + if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad) +#endif { - strncpy(version_name, &buff[15], 64); - CFileMgr::CloseFile(file); - return; +#ifdef PS2 + if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad) +#else + if (b_FoundRecentSavedGameWantToLoad) +#endif + { + FrontEndMenuManager.m_bWantToRestart = true; +#ifdef PS2 + TheMemoryCard.m_bWantToLoad = true; +#else + FrontEndMenuManager.m_bWantToLoad = true; +#endif + } + + CGame::InitialiseWhenRestarting(); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + FrontEndMenuManager.m_bWantToRestart = false; + + continue; } + + break; } - LoadingScreen("Invalid version", NULL, NULL); + DMAudio.Terminate(); +} + + +void SystemInit() +{ +#ifdef __MWERKS__ + mwInit(); +#endif - while(true) - { +#ifdef GTA_PS2 + InitMemoryMgr(); +#endif + +#ifdef GTA_PS2 + CFileMgr::InitCdSystem(); + + char path[256]; + + sprintf(path, "cdrom0:\\%s%s;1", "SYSTEM\\", "IOPRP23.IMG"); + + sceSifInitRpc(0); + + while ( !sceSifRebootIop(path) ) + ; + while( !sceSifSyncIop() ) ; + + sceSifInitRpc(0); + + CFileMgr::InitCdSystem(); + + sceFsReset(); +#endif + + CFileMgr::Initialise(); + +#ifdef GTA_PS2 + CFileMgr::InitCd(); + + Char modulepath[256]; + + strcpy(modulepath, "cdrom0:\\"); + strcat(modulepath, "SYSTEM\\"); + strcat(modulepath, "SIO2MAN.IRX"); + LoadModule(modulepath); + + strcpy(modulepath, "cdrom0:\\"); + strcat(modulepath, "SYSTEM\\"); + strcat(modulepath, "PADMAN.IRX"); + LoadModule(modulepath); + + strcpy(modulepath, "cdrom0:\\"); + strcat(modulepath, "SYSTEM\\"); + strcat(modulepath, "LIBSD.IRX"); + LoadModule(modulepath); + + strcpy(modulepath, "cdrom0:\\"); + strcat(modulepath, "SYSTEM\\"); + strcat(modulepath, "SDRDRV.IRX"); + LoadModule(modulepath); + + strcpy(modulepath, "cdrom0:\\"); + strcat(modulepath, "SYSTEM\\"); + strcat(modulepath, "MCMAN.IRX"); + LoadModule(modulepath); + + strcpy(modulepath, "cdrom0:\\"); + strcat(modulepath, "SYSTEM\\"); + strcat(modulepath, "MCSERV.IRX"); + LoadModule(modulepath); +#endif + + +#ifdef GTA_PS2 + ThreadParam param; + + param.entry = &IdleThread; + param.stack = idleThreadStack; + param.stackSize = 2048; + param.initPriority = 127; + param.gpReg = &_gp; + + int thread = CreateThread(¶m); + StartThread(thread, NULL); +#else + // +#endif + + + CPad::Initialise(); + CPad::GetPad(0)->Mode = 0; + + CGame::frenchGame = false; + CGame::germanGame = false; + CGame::nastyGame = true; + CMenuManager::m_PrefsAllowNastyGame = true; + +#ifdef GTA_PS2 + int32 lang = sceScfGetLanguage(); + if ( lang == SCE_ITALIAN_LANGUAGE ) + CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN; + else if ( lang == SCE_SPANISH_LANGUAGE ) + CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH; + else if ( lang == SCE_GERMAN_LANGUAGE ) + { + CGame::germanGame = true; + CGame::nastyGame = false; + CMenuManager::m_PrefsAllowNastyGame = false; + CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN; } + else if ( lang == SCE_FRENCH_LANGUAGE ) + { + CGame::frenchGame = true; + CGame::nastyGame = false; + CMenuManager::m_PrefsAllowNastyGame = false; + CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH; + } + else + CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN; + + FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame(); +#else + // +#endif + +#ifdef PS2 + TheMemoryCard.Init(); +#endif +} + +void GameInit() +{ + if ( !gameAlreadyInitialised ) + { +#ifdef GTA_PS2 + char path[256]; + + strcpy(path, "cdrom0:\\"); + strcat(path, "SYSTEM\\"); + strcat(path, "CDSTREAM.IRX"); + LoadModule(path); + + strcpy(path, "cdrom0:\\"); + strcat(path, "SYSTEM\\"); + strcat(path, "SAMPMAN.IRX"); + LoadModule(path); + + strcpy(path, "cdrom0:\\"); + strcat(path, "SYSTEM\\"); + strcat(path, "MUSICSTR.IRX"); + LoadModule(path); +#endif + CdStreamInit(MAX_CDCHANNELS); + +#ifdef PS2 + Initialise3D(); //no params +#else + //TODO +#endif + +#ifdef GTA_PS2 + char *files[] = + { + "\\ANIM\\CUTS.IMG;1", + "\\ANIM\\CUTS.DIR;1", + "\\ANIM\\PED.IFP;1", + "\\MODELS\\FRONTEND.TXD;1", + "\\MODELS\\FONTS.TXD;1", + "\\MODELS\\HUD.TXD;1", + "\\MODELS\\PARTICLE.TXD;1", + "\\MODELS\\MISC.TXD;1", + "\\MODELS\\GENERIC.TXD;1", + "\\MODELS\\GTA3.DIR;1", + "\\TEXT\\ENGLISH.GXT;1", + "\\TEXT\\FRENCH.GXT;1", + "\\TEXT\\GERMAN.GXT;1", + "\\TEXT\\ITALIAN.GXT;1", + "\\TEXT\\SPANISH.GXT;1", + "\\TXD\\LOADSC0.TXD;1", + "\\TXD\\LOADSC1.TXD;1", + "\\TXD\\LOADSC2.TXD;1", + "\\TXD\\LOADSC3.TXD;1", + "\\TXD\\LOADSC4.TXD;1", + "\\TXD\\LOADSC5.TXD;1", + "\\TXD\\LOADSC6.TXD;1", + "\\TXD\\LOADSC7.TXD;1", + "\\TXD\\LOADSC8.TXD;1", + "\\TXD\\LOADSC9.TXD;1", + "\\TXD\\LOADSC10.TXD;1", + "\\TXD\\LOADSC11.TXD;1", + "\\TXD\\LOADSC12.TXD;1", + "\\TXD\\LOADSC13.TXD;1", + "\\TXD\\LOADSC14.TXD;1", + "\\TXD\\LOADSC15.TXD;1", + "\\TXD\\LOADSC16.TXD;1", + "\\TXD\\LOADSC17.TXD;1", + "\\TXD\\LOADSC18.TXD;1", + "\\TXD\\LOADSC19.TXD;1", + "\\TXD\\LOADSC20.TXD;1", + "\\TXD\\LOADSC21.TXD;1", + "\\TXD\\LOADSC22.TXD;1", + "\\TXD\\LOADSC23.TXD;1", + "\\TXD\\LOADSC24.TXD;1", + "\\TXD\\LOADSC25.TXD;1", + "\\TXD\\NEWS.TXD;1", + "\\MODELS\\COLL\\GENERIC.COL;1", + "\\MODELS\\COLL\\INDUST.COL;1", + "\\MODELS\\COLL\\COMMER.COL;1", + "\\MODELS\\COLL\\SUBURB.COL;1", + "\\MODELS\\COLL\\WEAPONS.COL;1", + "\\MODELS\\COLL\\VEHICLES.COL;1", + "\\MODELS\\COLL\\PEDS.COL;1", + "\\MODELS\\GENERIC\\AIR_VLO.DFF;1", + "\\MODELS\\GENERIC\\WEAPONS.DFF;1", + "\\MODELS\\GENERIC\\WHEELS.DFF;1", + "\\MODELS\\GENERIC\\LOPLYGUY.DFF;1", + "\\MODELS\\GENERIC\\ARROW.DFF;1", + "\\MODELS\\GENERIC\\ZONECYLB.DFF;1", + "\\DATA\\MAPS\\COMNTOP.IPL;1", + "\\DATA\\MAPS\\COMNBTM.IPL;1", + "\\DATA\\MAPS\\COMSE.IPL;1", + "\\DATA\\MAPS\\COMSW.IPL;1", + "\\DATA\\MAPS\\CULL.IPL;1", + "\\DATA\\MAPS\\INDUSTNE.IPL;1", + "\\DATA\\MAPS\\INDUSTNW.IPL;1", + "\\DATA\\MAPS\\INDUSTSE.IPL;1", + "\\DATA\\MAPS\\INDUSTSW.IPL;1", + "\\DATA\\MAPS\\SUBURBNE.IPL;1", + "\\DATA\\MAPS\\SUBURBSW.IPL;1", + "\\DATA\\MAPS\\OVERVIEW.IPL;1", + "\\DATA\\MAPS\\PROPS.IPL;1", + "\\DATA\\MAPS\\GTA3.IDE;1", + "\\DATA\\PATHS\\FLIGHT.DAT;1", + "\\DATA\\PATHS\\FLIGHT2.DAT;1", + "\\DATA\\PATHS\\FLIGHT3.DAT;1", + "\\DATA\\PATHS\\FLIGHT4.DAT;1", + "\\DATA\\PATHS\\TRACKS.DAT;1", + "\\DATA\\PATHS\\TRACKS2.DAT;1", + "\\DATA\\PATHS\\CHASE0.DAT;1", + "\\DATA\\PATHS\\CHASE1.DAT;1", + "\\DATA\\PATHS\\CHASE2.DAT;1", + "\\DATA\\PATHS\\CHASE3.DAT;1", + "\\DATA\\PATHS\\CHASE4.DAT;1", + "\\DATA\\PATHS\\CHASE5.DAT;1", + "\\DATA\\PATHS\\CHASE6.DAT;1", + "\\DATA\\PATHS\\CHASE7.DAT;1", + "\\DATA\\PATHS\\CHASE10.DAT;1", + "\\DATA\\PATHS\\CHASE11.DAT;1", + "\\DATA\\PATHS\\CHASE14.DAT;1", + "\\DATA\\PATHS\\CHASE16.DAT;1", + "\\DATA\\PATHS\\CHASE18.DAT;1", + "\\DATA\\PATHS\\CHASE19.DAT;1" + }; + + for ( int32 i = 0; i < ARRAY_SIZE(files); i++ ) + SkyRegisterFileOnCd([i]); +#endif + + CreateDebugFont(); + +#ifdef GTA_PS2 + AddIntcHandler(_TODOCONST(2), VBlankCounter, 0); +#endif + + CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); + + CSprite2d::SetRecipNearClip(); + CTxdStore::Initialise(); +#ifdef GTA_PS2 + gMainHeap.PushMemId(_TODOCONST(9)); +#endif + CFont::Initialise(); + CHud::Initialise(); +#ifdef GTA_PS2 + gMainHeap.PopMemId(); +#endif + + ValidateVersion(); + +#ifdef GTA_PS2 + sceCdCLOCK rtc; + sceCdReadClock(&rtc); + uint32 seed = rtc.minute + rtc.day; + uint32 seed2 = (seed << 4)-seed; + uint32 seed3 = (seed2 << 4)-seed2; + srand ((seed3<<4)+rtc.second); +#else + //TODO: mysrand(); +#endif + + gameAlreadyInitialised = true; + } +} + +int +main(int argc, char *argv[]) +{ +#ifdef __MWERKS__ + mwInit(); // metrowerks initialisation +#endif + + SystemInit(); + +#ifdef PS2 + int32 state = TheMemoryCard.CheckCardStateAtGameStartUp(_TODOCONST(0)); + + if ( state == _TODOCONST(2) || state == _TODOCONST(1) && state != _TODOCONST(3) && state != _TODOCONST(0) ) + { + GameInit(); + + TheText.Unload(); + TheText.Load(); + + CFont::Initialise(); + + FrontEndMenuManager.DrawMemoryCardStartUpMenus(); + } +#endif + +#ifdef GTA_PS2 + { + if (gameAlreadyInitialised) + RpSkySuspend(); + + InitMPEGPlayer(); + + PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false); + + if (CGame::frenchGame || CGame::germanGame) + PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true); + else + PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true); + + ShutdownMPEGPlayer(); + + if ( gameAlreadyInitialised ) + RpSkyResume(); + } +#else + //TODO +#endif + + GameInit(); + + if ( CGame::frenchGame || CGame::germanGame ) + LoadingScreen(NULL, version_name, "loadsc24"); + else + LoadingScreen(NULL, version_name, "loadsc0"); + + DMAudio.Initialise(); + + TheGame(); + + CGame::ShutDown(); + + RwEngineStop(); + RwEngineClose(); + RwEngineTerm(); + +#ifdef __MWERKS__ + mwExit(); // metrowerks shutdown +#endif + + return 0; } STARTPATCHES diff --git a/src/core/obrstr.cpp b/src/core/obrstr.cpp index 3663d134..d9f7e9b4 100644 --- a/src/core/obrstr.cpp +++ b/src/core/obrstr.cpp @@ -1,119 +1,119 @@ -#include "common.h"
-#include "Debug.h"
-#include "obrstr.h"
-
-char obrstr[128];
-char obrstr2[128];
-
-void ObrInt(int32 n1)
-{
- IntToStr(n1, obrstr);
- CDebug::DebugAddText(obrstr);
-}
-
-void ObrInt2(int32 n1, int32 n2)
-{
- IntToStr(n1, obrstr);
- strcat(obrstr, " ");
- IntToStr(n2, obrstr2);
- strcat(obrstr, obrstr2);
- CDebug::DebugAddText(obrstr);
-}
-
-void ObrInt3(int32 n1, int32 n2, int32 n3)
-{
- IntToStr(n1, obrstr);
- strcat(obrstr, " ");
- IntToStr(n2, obrstr2);
- strcat(obrstr, obrstr2);
- strcat(obrstr, " ");
- IntToStr(n3, obrstr2);
- strcat(obrstr, obrstr2);
- CDebug::DebugAddText(obrstr);
-}
-
-void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4)
-{
- IntToStr(n1, obrstr);
- strcat(obrstr, " ");
- IntToStr(n2, obrstr2);
- strcat(obrstr, obrstr2);
- strcat(obrstr, " ");
- IntToStr(n3, obrstr2);
- strcat(obrstr, obrstr2);
- strcat(obrstr, " ");
- IntToStr(n4, obrstr2);
- strcat(obrstr, obrstr2);
- CDebug::DebugAddText(obrstr);
-}
-
-void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5)
-{
- IntToStr(n1, obrstr);
- strcat(obrstr, " ");
- IntToStr(n2, obrstr2);
- strcat(obrstr, obrstr2);
- strcat(obrstr, " ");
- IntToStr(n3, obrstr2);
- strcat(obrstr, obrstr2);
- strcat(obrstr, " ");
- IntToStr(n4, obrstr2);
- strcat(obrstr, obrstr2);
- strcat(obrstr, " ");
- IntToStr(n5, obrstr2);
- strcat(obrstr, obrstr2);
- CDebug::DebugAddText(obrstr);
-}
-
-void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6)
-{
- IntToStr(n1, obrstr);
- strcat(obrstr, " ");
- IntToStr(n2, obrstr2);
- strcat(obrstr, obrstr2);
- strcat(obrstr, " ");
- IntToStr(n3, obrstr2);
- strcat(obrstr, obrstr2);
- strcat(obrstr, " ");
- IntToStr(n4, obrstr2);
- strcat(obrstr, obrstr2);
- strcat(obrstr, " ");
- IntToStr(n5, obrstr2);
- strcat(obrstr, obrstr2);
- strcat(obrstr, " ");
- IntToStr(n6, obrstr2);
- strcat(obrstr, obrstr2);
- CDebug::DebugAddText(obrstr);
-}
-
-void IntToStr(int32 inNum, char *outStr)
-{
- bool isNeg = inNum < 0;
-
- if (isNeg) {
- inNum = -inNum;
- *outStr = '-';
- }
-
- int16 digits = 1;
-
- if (inNum > 9) {
- int32 _inNum = inNum;
- do {
- digits++;
- _inNum /= 10;
- } while (_inNum > 9);
- }
-
- int32 strSize = digits;
- if (isNeg)
- strSize++;
-
- char *pStr = &outStr[strSize];
- int32 i = 0;
- do {
- *(pStr-- - 1) = (inNum % 10) + '0';
- inNum /= 10;
- } while (++i < strSize);
- outStr[strSize] = '\0';
+#include "common.h" +#include "Debug.h" +#include "obrstr.h" + +char obrstr[128]; +char obrstr2[128]; + +void ObrInt(int32 n1) +{ + IntToStr(n1, obrstr); + CDebug::DebugAddText(obrstr); +} + +void ObrInt2(int32 n1, int32 n2) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void ObrInt3(int32 n1, int32 n2, int32 n3) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n3, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n3, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n4, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n3, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n4, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n5, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n3, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n4, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n5, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n6, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void IntToStr(int32 inNum, char *outStr) +{ + bool isNeg = inNum < 0; + + if (isNeg) { + inNum = -inNum; + *outStr = '-'; + } + + int16 digits = 1; + + if (inNum > 9) { + int32 _inNum = inNum; + do { + digits++; + _inNum /= 10; + } while (_inNum > 9); + } + + int32 strSize = digits; + if (isNeg) + strSize++; + + char *pStr = &outStr[strSize]; + int32 i = 0; + do { + *(pStr-- - 1) = (inNum % 10) + '0'; + inNum /= 10; + } while (++i < strSize); + outStr[strSize] = '\0'; }
\ No newline at end of file diff --git a/src/core/obrstr.h b/src/core/obrstr.h index 6838afb5..c1633614 100644 --- a/src/core/obrstr.h +++ b/src/core/obrstr.h @@ -1,9 +1,9 @@ -#pragma once
-
-void ObrInt(int32 n1);
-void ObrInt2(int32 n1, int32 n2);
-void ObrInt3(int32 n1, int32 n2, int32 n3);
-void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4);
-void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5);
-void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
+#pragma once + +void ObrInt(int32 n1); +void ObrInt2(int32 n1, int32 n2); +void ObrInt3(int32 n1, int32 n2, int32 n3); +void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4); +void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5); +void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6); void IntToStr(int32 inNum, char *outStr);
\ No newline at end of file diff --git a/src/core/timebars.cpp b/src/core/timebars.cpp index 30421731..93d85f8d 100644 --- a/src/core/timebars.cpp +++ b/src/core/timebars.cpp @@ -1,121 +1,121 @@ -#ifndef MASTER
-#include "common.h"
-#include "Font.h"
-#include "Frontend.h"
-#include "Timer.h"
-#include "Text.h"
-
-#define MAX_TIMERS (50)
-#define MAX_MS_COLLECTED (40)
-
-// enables frame time output
-#define FRAMETIME
-
-struct sTimeBar
-{
- char name[20];
- float startTime;
- float endTime;
- int32 unk;
-};
-
-struct
-{
- sTimeBar Timers[MAX_TIMERS];
- uint32 count;
-} TimerBar;
-float MaxTimes[MAX_TIMERS];
-float MaxFrameTime;
-
-uint32 curMS;
-uint32 msCollected[MAX_MS_COLLECTED];
-#ifdef FRAMETIME
-float FrameInitTime;
-#endif
-
-void tbInit()
-{
- TimerBar.count = 0;
- uint32 i = CTimer::GetFrameCounter() & 0x7F;
- if (i == 0) {
- do
- MaxTimes[i++] = 0.0f;
- while (i != MAX_TIMERS);
-#ifdef FRAMETIME
- MaxFrameTime = 0.0f;
-#endif
- }
-#ifdef FRAMETIME
- FrameInitTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
-#endif
-}
-
-void tbStartTimer(int32 unk, char *name)
-{
- strcpy(TimerBar.Timers[TimerBar.count].name, name);
- TimerBar.Timers[TimerBar.count].unk = unk;
- TimerBar.Timers[TimerBar.count].startTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
- TimerBar.count++;
-}
-
-void tbEndTimer(char* name)
-{
- uint32 n = 1500;
- for (uint32 i = 0; i < TimerBar.count; i++) {
- if (strcmp(name, TimerBar.Timers[i].name) == 0)
- n = i;
- }
- assert(n != 1500);
- TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
-}
-
-float Diag_GetFPS()
-{
- return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]);
-}
-
-void tbDisplay()
-{
- char temp[200];
- wchar wtemp[200];
-
-#ifdef FRAMETIME
- float FrameEndTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
-#endif
-
- msCollected[(curMS++) % MAX_MS_COLLECTED] = RsTimer();
- CFont::SetBackgroundOff();
- CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
- CFont::SetScale(0.48f, 1.12f);
- CFont::SetCentreOff();
- CFont::SetJustifyOff();
- CFont::SetWrapx(640.0f);
- CFont::SetRightJustifyOff();
- CFont::SetPropOn();
- CFont::SetFontStyle(FONT_BANK);
- sprintf(temp, "FPS: %.2f", Diag_GetFPS());
- AsciiToUnicode(temp, wtemp);
- CFont::SetColor(CRGBA(255, 255, 255, 255));
- if (!CMenuManager::m_PrefsMarketing || !CMenuManager::m_PrefsDisableTutorials) {
- CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * (4.0f / DEFAULT_SCREEN_HEIGHT), wtemp);
-
-#ifndef FINAL
- // Timers output (my own implementation)
- for (uint32 i = 0; i < TimerBar.count; i++) {
- MaxTimes[i] = max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime);
- sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]);
- AsciiToUnicode(temp, wtemp);
- CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp);
- }
-
-#ifdef FRAMETIME
- MaxFrameTime = max(MaxFrameTime, FrameEndTime - FrameInitTime);
- sprintf(temp, "Frame Time: %.2f", MaxFrameTime);
- AsciiToUnicode(temp, wtemp);
-
- CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (TimerBar.count + 4)) / DEFAULT_SCREEN_HEIGHT), wtemp);
-#endif // FRAMETIME
-#endif // !FINAL
- }
-}
+#ifndef MASTER +#include "common.h" +#include "Font.h" +#include "Frontend.h" +#include "Timer.h" +#include "Text.h" + +#define MAX_TIMERS (50) +#define MAX_MS_COLLECTED (40) + +// enables frame time output +#define FRAMETIME + +struct sTimeBar +{ + char name[20]; + float startTime; + float endTime; + int32 unk; +}; + +struct +{ + sTimeBar Timers[MAX_TIMERS]; + uint32 count; +} TimerBar; +float MaxTimes[MAX_TIMERS]; +float MaxFrameTime; + +uint32 curMS; +uint32 msCollected[MAX_MS_COLLECTED]; +#ifdef FRAMETIME +float FrameInitTime; +#endif + +void tbInit() +{ + TimerBar.count = 0; + uint32 i = CTimer::GetFrameCounter() & 0x7F; + if (i == 0) { + do + MaxTimes[i++] = 0.0f; + while (i != MAX_TIMERS); +#ifdef FRAMETIME + MaxFrameTime = 0.0f; +#endif + } +#ifdef FRAMETIME + FrameInitTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); +#endif +} + +void tbStartTimer(int32 unk, char *name) +{ + strcpy(TimerBar.Timers[TimerBar.count].name, name); + TimerBar.Timers[TimerBar.count].unk = unk; + TimerBar.Timers[TimerBar.count].startTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); + TimerBar.count++; +} + +void tbEndTimer(char* name) +{ + uint32 n = 1500; + for (uint32 i = 0; i < TimerBar.count; i++) { + if (strcmp(name, TimerBar.Timers[i].name) == 0) + n = i; + } + assert(n != 1500); + TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); +} + +float Diag_GetFPS() +{ + return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]); +} + +void tbDisplay() +{ + char temp[200]; + wchar wtemp[200]; + +#ifdef FRAMETIME + float FrameEndTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); +#endif + + msCollected[(curMS++) % MAX_MS_COLLECTED] = RsTimer(); + CFont::SetBackgroundOff(); + CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128)); + CFont::SetScale(0.48f, 1.12f); + CFont::SetCentreOff(); + CFont::SetJustifyOff(); + CFont::SetWrapx(640.0f); + CFont::SetRightJustifyOff(); + CFont::SetPropOn(); + CFont::SetFontStyle(FONT_BANK); + sprintf(temp, "FPS: %.2f", Diag_GetFPS()); + AsciiToUnicode(temp, wtemp); + CFont::SetColor(CRGBA(255, 255, 255, 255)); + if (!CMenuManager::m_PrefsMarketing || !CMenuManager::m_PrefsDisableTutorials) { + CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * (4.0f / DEFAULT_SCREEN_HEIGHT), wtemp); + +#ifndef FINAL + // Timers output (my own implementation) + for (uint32 i = 0; i < TimerBar.count; i++) { + MaxTimes[i] = max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime); + sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]); + AsciiToUnicode(temp, wtemp); + CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp); + } + +#ifdef FRAMETIME + MaxFrameTime = max(MaxFrameTime, FrameEndTime - FrameInitTime); + sprintf(temp, "Frame Time: %.2f", MaxFrameTime); + AsciiToUnicode(temp, wtemp); + + CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (TimerBar.count + 4)) / DEFAULT_SCREEN_HEIGHT), wtemp); +#endif // FRAMETIME +#endif // !FINAL + } +} #endif // !MASTER
\ No newline at end of file diff --git a/src/core/timebars.h b/src/core/timebars.h index 8ffccd8e..6d3b853e 100644 --- a/src/core/timebars.h +++ b/src/core/timebars.h @@ -1,6 +1,6 @@ -#pragma once
-
-void tbInit();
-void tbStartTimer(int32, char*);
-void tbEndTimer(char*);
+#pragma once + +void tbInit(); +void tbStartTimer(int32, char*); +void tbEndTimer(char*); void tbDisplay();
\ No newline at end of file |