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author | aap <aap@papnet.eu> | 2020-04-16 09:23:31 +0200 |
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committer | aap <aap@papnet.eu> | 2020-04-16 09:23:31 +0200 |
commit | 89b7085353f9ade38c2f2d4cac4aa9caf9db6a9d (patch) | |
tree | cbecbce7d638d7175ea4ee5c8b402c00564c017e /src/core | |
parent | Merge branch 'master' of github.com:gtamodding/re3 (diff) | |
parent | Merge pull request #453 from Fire-Head/master (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Camera.cpp | 8 | ||||
-rw-r--r-- | src/core/Camera.h | 4 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 1 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/core/main.cpp | 5 |
5 files changed, 17 insertions, 2 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 91dd6573..c7fa41e4 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -2183,13 +2183,21 @@ CCamera::DrawBordersForWideScreen(void) SetMotionBlurAlpha(80); CSprite2d::DrawRect( +#ifdef FIX_BUGS + CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f), +#else CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f, +#endif SCREEN_WIDTH, 0.0f), CRGBA(0, 0, 0, 255)); CSprite2d::DrawRect( CRect(0.0f, SCREEN_HEIGHT, +#ifdef FIX_BUGS + SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f)), +#else SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f), +#endif CRGBA(0, 0, 0, 255)); } diff --git a/src/core/Camera.h b/src/core/Camera.h index eca4518a..09a8d603 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -415,7 +415,7 @@ uint32 unknown; // some counter having to do with music float CamFrontXNorm; float CamFrontYNorm; -#if 0 // TODO: FIX_BUGS once GenericLoad is done +#ifdef FIX_BUGS int32 CarZoomIndicator; #else float CarZoomIndicator; @@ -455,7 +455,7 @@ uint32 unknown; // some counter having to do with music float m_ScreenReductionSpeed; float m_AlphaForPlayerAnim1rstPerson; float Orientation; -#if 0 // TODO: FIX_BUGS once GenericLoad is done +#ifdef FIX_BUGS int32 PedZoomIndicator; #else float PedZoomIndicator; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 166ecb35..a01689e4 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -5246,6 +5246,7 @@ CMenuManager::PrintController(void) void CMenuManager::PrintMap(void) { + CFont::SetJustifyOn(); bMenuMapActive = true; CRadar::InitFrontEndMap(); diff --git a/src/core/config.h b/src/core/config.h index f7fde579..38e7679f 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -189,6 +189,7 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more #define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things #define MORE_LANGUAGES // Add more translations to the game +#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) // Pad #define XINPUT diff --git a/src/core/main.cpp b/src/core/main.cpp index b028b5fb..08463df9 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -240,8 +240,13 @@ DoFade(void) float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f; rect.left = 0.0f; rect.right = SCREEN_WIDTH; +#ifdef FIX_BUGS + rect.top = y - SCREEN_SCALE_Y(8.0f); + rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(8.0f); +#else rect.top = y - 8.0f; rect.bottom = SCREEN_HEIGHT - y - 8.0f; +#endif // FIX_BUGS }else{ rect.left = 0.0f; rect.right = SCREEN_WIDTH; |