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author | Sergeanur <s.anureev@yandex.ua> | 2020-11-07 19:54:38 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-11-07 19:54:38 +0100 |
commit | 7f4498e0f09a51bce527760c8f3ec1b94dde1e77 (patch) | |
tree | 7b3d527882ee6371575a76faf4617cffffb235d7 /src/core | |
parent | Fix cAudioManager::GetPhrase (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/ControllerConfig.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index 504b832c..cadba7f2 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -2500,10 +2500,11 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ }} + +const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK"); + #ifdef BUTTON_ICONS const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK"); -#else -const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK"); #endif @@ -2524,12 +2525,12 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", #define PS2_SQUARE "SQUARE" #endif +const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT"); + #ifdef BUTTON_ICONS const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT"); -#else -const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] = - CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT"); #endif #undef PS2_TRIANGLE @@ -2547,7 +2548,11 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar * wchar wstr[16]; // TODO: INI and/or menu setting for Xbox/PS switch - const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons; +#ifdef BUTTON_ICONS + const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons; +#else + const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons; +#endif assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr); |