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author | Sergeanur <s.anureev@yandex.ua> | 2020-06-03 00:24:08 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-06-03 00:24:08 +0200 |
commit | 509ca11d76373671281f17c7f828a0187ed7b9e4 (patch) | |
tree | c3d072fd7933274fbfc9f85f6be4a09613b2e7be /src/core | |
parent | some CBike code; vehicle cleanup (diff) | |
parent | some vehicle cleanup (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Game.cpp | 5 | ||||
-rw-r--r-- | src/core/Pools.cpp | 43 | ||||
-rw-r--r-- | src/core/World.cpp | 4 | ||||
-rw-r--r-- | src/core/config.h | 9 | ||||
-rw-r--r-- | src/core/main.cpp | 8 | ||||
-rw-r--r-- | src/core/main.h | 3 | ||||
-rw-r--r-- | src/core/re3.cpp | 105 |
7 files changed, 169 insertions, 8 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index a25f99d0..3f75b46b 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -88,8 +88,6 @@ #include "Occlusion.h" #include "debugmenu.h" - - eLevelName CGame::currLevel; int32 CGame::currArea; bool CGame::bDemoMode = true; @@ -237,6 +235,9 @@ bool CGame::InitialiseOnceAfterRW(void) DMAudio.SetMusicFadeVol(127); CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile); +#ifdef CUSTOM_FRONTEND_OPTIONS + CustomFrontendOptionsPopulate(); +#endif return true; } diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index 6838ef8e..6e3799f4 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -4,6 +4,9 @@ #include "Boat.h" #include "CarCtrl.h" +#ifdef MISSION_REPLAY +#include "GenericGameStorage.h" +#endif #include "Population.h" #include "ProjectileInfo.h" #include "Streaming.h" @@ -206,11 +209,24 @@ INITSAVEBUF if (pVehicle->pPassengers[j]) bHasPassenger = true; } +#ifdef MISSION_REPLAY + bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave; +#ifdef FIX_BUGS + if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) { +#else + if (!pVehicle->pDriver && !bHasPassenger) { +#endif + if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) + ++nNumCars; + if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) + ++nNumBoats; +#else if (!pVehicle->pDriver && !bHasPassenger) { if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) ++nNumCars; if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) ++nNumBoats; +#endif } } *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) + @@ -226,23 +242,42 @@ INITSAVEBUF if (pVehicle->pPassengers[j]) bHasPassenger = true; } +#ifdef MISSION_REPLAY + bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave; +#endif +#if defined FIX_BUGS && defined MISSION_REPLAY + if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) { +#else if (!pVehicle->pDriver && !bHasPassenger) { +#endif #ifdef COMPATIBLE_SAVES +#ifdef MISSION_REPLAY + if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { +#else if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { +#endif WriteSaveBuf<uint32>(buf, pVehicle->m_vehType); WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex()); WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle)); pVehicle->Save(buf); } #else +#ifdef MISSION_REPLAY + if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { +#else if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { +#endif WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); WriteSaveBuf(buf, pVehicle->GetModelIndex()); WriteSaveBuf(buf, GetVehicleRef(pVehicle)); memcpy(buf, pVehicle, sizeof(CAutomobile)); SkipSaveBuf(buf, sizeof(CAutomobile)); } +#ifdef MISSION_REPLAY + if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { +#else if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { +#endif WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); WriteSaveBuf(buf, pVehicle->GetModelIndex()); WriteSaveBuf(buf, GetVehicleRef(pVehicle)); @@ -400,7 +435,11 @@ INITSAVEBUF CPed* pPed = GetPedPool()->GetSlot(i); if (!pPed) continue; +#ifdef MISSION_REPLAY + if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) +#else if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) +#endif nNumPeds++; } *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize + @@ -410,7 +449,11 @@ INITSAVEBUF CPed* pPed = GetPedPool()->GetSlot(i); if (!pPed) continue; +#ifdef MISSION_REPLAY + if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) { +#else if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) { +#endif CopyToBuf(buf, pPed->m_nPedType); CopyToBuf(buf, pPed->m_modelIndex); int32 ref = GetPedRef(pPed); diff --git a/src/core/World.cpp b/src/core/World.cpp index 06108c5c..53d36854 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -122,14 +122,14 @@ CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemov for(int32 i = 0; i < pedPool->GetSize(); i++) { CPed *pPed = pedPool->GetSlot(i); if(pPed && !pPed->IsPlayer() && pPed->CanBeDeleted() && - CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < radius) { + CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < SQR(radius)) { CPopulation::RemovePed(pPed); } } CVehiclePool *VehiclePool = CPools::GetVehiclePool(); for(int32 i = 0; i < VehiclePool->GetSize(); i++) { CVehicle *pVehicle = VehiclePool->GetSlot(i); - if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < radius && + if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < SQR(radius) && !pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { if(pVehicle->pDriver) { CPopulation::RemovePed(pVehicle->pDriver); diff --git a/src/core/config.h b/src/core/config.h index 907d93cb..b0ef3f67 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -194,7 +194,7 @@ enum Config { # define NO_CDCHECK # define CHATTYSPLASH // print what the game is loading # define DEBUGMENU -//# define TIMEBARS // print debug timers +# define TIMEBARS // print debug timers #endif #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more @@ -202,6 +202,8 @@ enum Config { #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible #define FIX_HIGH_FPS_BUGS_ON_FRONTEND +// Rendering/display +#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios // Just debug menu entries #ifdef DEBUGMENU #define TOGGLEABLE_BETA_FEATURES // not too many things @@ -240,13 +242,16 @@ enum Config { // #define CIRCLE_BACK_BUTTON #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. #define BETA_SLIDING_TEXT +//#define CUSTOM_FRONTEND_OPTIONS #define LEGACY_MENU_OPTIONS #define MUCH_SHORTER_OUTRO_SCREEN // Script -#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default +#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm #define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script #define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely +//#define MISSION_REPLAY // mobile feature +//#define SIMPLIER_MISSIONS // apply simplifications from mobile // Replay //#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool! diff --git a/src/core/main.cpp b/src/core/main.cpp index d95e7404..547d3b37 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -73,6 +73,9 @@ float FramesPerSecond = 30.0f; bool gbPrintShite = false; bool gbModelViewer; +#ifdef TIMEBARS +bool gbShowTimebars; +#endif int32 frameCount; @@ -95,7 +98,6 @@ void TheGame(void); void DebugMenuPopulate(void); #endif - void ValidateVersion() { @@ -1095,8 +1097,10 @@ Idle(void *arg) #endif // CCredits::Render(); // They added it to function above and also forgot it here + #ifdef TIMEBARS - tbDisplay(); + if (gbShowTimebars) + tbDisplay(); #endif DoRWStuffEndOfFrame(); diff --git a/src/core/main.h b/src/core/main.h index 32a880d6..9ad4ed1c 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -14,6 +14,9 @@ extern wchar gUString[256]; extern wchar gUString2[256]; extern bool gbPrintShite; extern bool gbModelViewer; +#ifdef TIMEBARS +extern bool gbShowTimebars; +#endif class CSprite2d; diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 458ec6d6..302f4fc1 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -28,6 +28,9 @@ #include "Radar.h" #include "debugmenu.h" #include "Frontend.h" +#include "Text.h" +#include "WaterLevel.h" +#include "main.h" #ifndef _WIN32 #include "assert.h" @@ -67,6 +70,100 @@ mysrand(unsigned int seed) myrand_seed = seed; } +#ifdef CUSTOM_FRONTEND_OPTIONS +#include "frontendoption.h" +#include "platform.h" + +void ReloadFrontendOptions(void) +{ + RemoveCustomFrontendOptions(); + CustomFrontendOptionsPopulate(); +} + +#ifdef MORE_LANGUAGES +void LangPolSelect(int8 action) +{ + if (action == FEOPTION_ACTION_SELECT) { + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_POLISH; + FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; + FrontEndMenuManager.InitialiseChangedLanguageSettings(); + FrontEndMenuManager.SaveSettings(); + } +} + +void LangRusSelect(int8 action) +{ + if (action == FEOPTION_ACTION_SELECT) { + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_RUSSIAN; + FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; + FrontEndMenuManager.InitialiseChangedLanguageSettings(); + FrontEndMenuManager.SaveSettings(); + } +} + +void LangJapSelect(int8 action) +{ + if (action == FEOPTION_ACTION_SELECT) { + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_JAPANESE; + FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; + FrontEndMenuManager.InitialiseChangedLanguageSettings(); + FrontEndMenuManager.SaveSettings(); + } +} +#endif + +#ifdef IMPROVED_VIDEOMODE +void ScreenModeChange(int8 displayedValue) +{ + if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) { + FrontEndMenuManager.m_nPrefsWindowed = displayedValue; + _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution + FrontEndMenuManager.SetHelperText(0); + FrontEndMenuManager.SaveSettings(); + } +} +#endif + +#ifdef FREE_CAM +void ToggleFreeCam(int8 action) +{ + if (action == FEOPTION_ACTION_SELECT) { + TheCamera.bFreeCam = !TheCamera.bFreeCam; + FrontEndMenuManager.SaveSettings(); + } +} +#endif + +// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind +void +CustomFrontendOptionsPopulate(void) +{ +#ifdef MORE_LANGUAGES + FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS); + FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil); + FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil); + FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil); +#endif + +#ifdef IMPROVED_VIDEOMODE + static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" }; + FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8); + FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil); +#endif + +#ifdef MENU_MAP + FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2); + FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP); +#endif + +#ifdef FREE_CAM + static const wchar *text = (wchar*)L"TOGGLE FREE CAM"; + FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1); + FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil); +#endif +} +#endif + #ifdef DEBUGMENU void WeaponCheat(); void HealthCheat(); @@ -380,6 +477,7 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil); DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil); DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil); + DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil); DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); #ifdef MENU_MAP @@ -394,12 +492,19 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil); +#ifdef CUSTOM_FRONTEND_OPTIONS + DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions); +#endif DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); #ifdef RELOADABLES DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD); #endif + DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil); +#ifdef TIMEBARS + DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); +#endif extern bool PrintDebugCode; extern int16 DebugCamMode; |