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authorNikolay Korolev <nickvnuk@gmail.com>2021-01-18 20:20:27 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2021-01-18 20:20:27 +0100
commit14a1d3d2512973ac452a5b3d7070ce71f8d5b305 (patch)
treeb44ea7567bf173a5927fef105aa313b6df8ac6bc /src/core
parentscript full (diff)
parentMerge remote-tracking branch 'upstream/lcs' into lcs (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Cam.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index bb3a0fbe..47c944a5 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -5066,8 +5066,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float stickX = -(pad->GetCarGunLeftRight());
float stickY = pad->GetCarGunUpDown();
- if (CCamera::m_bUseMouse3rdPerson)
+ // In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera
+ // when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead
+ if (!CPad::IsAffectedByController && !isCar)
stickY = 0.0f;
+ else if (CPad::bInvertLook4Pad)
+ stickY = -stickY;
float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;