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authorSergeanur <s.anureev@yandex.ua>2021-02-13 15:16:02 +0100
committerSergeanur <s.anureev@yandex.ua>2021-02-13 15:16:02 +0100
commit02ac7c309ef7b4ca280343bfa63e9114633dd7ba (patch)
treed2fe80e487ea0e75e3b0e85d99c00fd67758d211 /src/core
parentDisable RANDOMSPLASH (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/config.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 760d9ef3..6619be68 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -203,7 +203,7 @@ enum Config {
#elif defined GTA_PC
# ifdef GTA_PS2_STUFF
# define USE_PS2_RAND
-//# define RANDOMSPLASH // use random splash as on PS2
+# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
# define PC_PLAYER_CONTROLS // mouse player/cam mode
@@ -267,6 +267,10 @@ enum Config {
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
+#ifdef DISABLE_LOADING_SCREEN
+// enable the PC splash
+#undef RANDOMSPLASH
+#endif
#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync
#define ANISOTROPIC_FILTERING // set all textures to max anisotropic filtering
//#define USE_TEXTURE_POOL