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authorwithmorten <morten.with@gmail.com>2020-11-15 22:08:40 +0100
committerwithmorten <morten.with@gmail.com>2020-11-15 22:08:40 +0100
commit0669df763c5e50d506ee0a57febe993d53543447 (patch)
tree7c4f7457a98dee5d6ebbc10179f4ce6d9f9e95cb /src/core
parentrevert frontend changes for invertlook4pad (diff)
parentMake collision code placement more like original (+ small fixes) (diff)
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Diffstat (limited to '')
-rw-r--r--src/collision/Collision.cpp (renamed from src/core/Collision.cpp)568
-rw-r--r--src/collision/TempColModels.cpp (renamed from src/core/TempColModels.cpp)53
-rw-r--r--src/collision/TempColModels.h (renamed from src/core/TempColModels.h)0
-rw-r--r--src/collision/vu0Collision.dsm (renamed from src/core/vu0Collision.dsm)0
-rw-r--r--src/collision/vu0Collision_1.s (renamed from src/core/vu0Collision_1.s)0
-rw-r--r--src/collision/vu0Collision_2.s (renamed from src/core/vu0Collision_2.s)0
-rw-r--r--src/core/CdStream.cpp9
-rw-r--r--src/core/CdStreamPosix.cpp2
-rw-r--r--src/core/Collision.h254
-rw-r--r--src/core/ControllerConfig.cpp17
-rw-r--r--src/core/FileLoader.cpp17
-rw-r--r--src/core/Frontend.cpp936
-rw-r--r--src/core/Frontend.h12
-rw-r--r--src/core/Frontend_PS2.cpp14
-rw-r--r--src/core/Frontend_PS2.h22
-rw-r--r--src/core/Game.cpp6
-rw-r--r--src/core/MenuScreens.cpp11
-rw-r--r--src/core/MenuScreensCustom.cpp65
-rw-r--r--src/core/Pad.cpp4
-rw-r--r--src/core/Streaming.cpp5
-rw-r--r--src/core/config.h27
-rw-r--r--src/core/main.cpp16
-rw-r--r--src/core/re3.cpp54
23 files changed, 674 insertions, 1418 deletions
diff --git a/src/core/Collision.cpp b/src/collision/Collision.cpp
index d8603cd8..41997e32 100644
--- a/src/core/Collision.cpp
+++ b/src/collision/Collision.cpp
@@ -23,303 +23,8 @@
#include "Collision.h"
#include "Frontend.h"
-
-// TODO: where do these go?
-
#ifdef VU_COLLISION
-
-struct VuTriangle
-{
- // Compressed int16 but unpacked
-#ifdef GTA_PS2
- uint128 v0;
- uint128 v1;
- uint128 v2;
- uint128 plane;
-#else
- int32 v0[4];
- int32 v1[4];
- int32 v2[4];
- int32 plane[4];
-#endif
-};
-
-#ifndef GTA_PS2
-static int16 vi01;
-static CVuVector vf01;
-static CVuVector vf02;
-static CVuVector vf03;
-
-CVuVector
-DistanceBetweenSphereAndLine(const CVuVector &center, const CVuVector &p0, const CVuVector &line)
-{
- // center VF12
- // p0 VF14
- // line VF15
- CVuVector ret; // VF16
- CVuVector p1 = p0+line;
- CVuVector dist0 = center - p0; // VF20
- CVuVector dist1 = center - p1; // VF25
- float lenSq = line.MagnitudeSqr(); // VF21
- float distSq0 = dist0.MagnitudeSqr(); // VF22
- float distSq1 = dist1.MagnitudeSqr();
- float dot = DotProduct(dist0, line); // VF23
- if(dot < 0.0f){
- // not above line, closest to p0
- ret = p0;
- ret.w = distSq0;
- return ret;
- }
- float t = dot/lenSq; // param of nearest point on infinite line
- if(t > 1.0f){
- // not above line, closest to p1
- ret = p1;
- ret.w = distSq1;
- return ret;
- }
- // closest to line
- ret = p0 + line*t;
- ret.w = (ret - center).MagnitudeSqr();
- return ret;
-}
-inline int SignFlags(const CVector &v)
-{
- int f = 0;
- if(v.x < 0.0f) f |= 1;
- if(v.y < 0.0f) f |= 2;
- if(v.z < 0.0f) f |= 4;
- return f;
-}
-#endif
-
-extern "C" void
-LineToTriangleCollision(const CVuVector &p0, const CVuVector &p1,
- const CVuVector &v0, const CVuVector &v1, const CVuVector &v2,
- const CVuVector &plane)
-{
-#ifdef GTA_PS2
- __asm__ volatile (
- ".set noreorder\n"
- "lqc2 vf12, 0x0(%0)\n"
- "lqc2 vf13, 0x0(%1)\n"
- "lqc2 vf14, 0x0(%2)\n"
- "lqc2 vf15, 0x0(%3)\n"
- "lqc2 vf16, 0x0(%4)\n"
- "lqc2 vf17, 0x0(%5)\n"
- "vcallms Vu0LineToTriangleCollisionStart\n"
- ".set reorder\n"
- :
- : "r" (&p0), "r" (&p1), "r" (&v0), "r" (&v1), "r" (&v2), "r" (&plane)
- );
-#else
- float dot0 = DotProduct(plane, p0);
- float dot1 = DotProduct(plane, p1);
- float dist0 = plane.w - dot0;
- float dist1 = plane.w - dot1;
-
- // if points are on the same side, no collision
- if(dist0 * dist1 > 0.0f){
- vi01 = 0;
- return;
- }
-
- CVuVector diff = p1 - p0;
- float t = dist0/(dot1 - dot0);
- CVuVector p = p0 + diff*t;
- p.w = 0.0f;
- vf01 = p;
- vf03.x = t;
-
- // Check if point is inside
- CVector cross1 = CrossProduct(p-v0, v1-v0);
- CVector cross2 = CrossProduct(p-v1, v2-v1);
- CVector cross3 = CrossProduct(p-v2, v0-v2);
- // Only check relevant directions
- int flagmask = 0;
- if(Abs(plane.x) > 0.5f) flagmask |= 1;
- if(Abs(plane.y) > 0.5f) flagmask |= 2;
- if(Abs(plane.z) > 0.5f) flagmask |= 4;
- int flags1 = SignFlags(cross1) & flagmask;
- int flags2 = SignFlags(cross2) & flagmask;
- int flags3 = SignFlags(cross3) & flagmask;
- // inside if on the same side of all edges
- if(flags1 != flags2 || flags1 != flags3){
- vi01 = 0;
- return;
- }
- vi01 = 1;
- vf02 = plane;
- return;
-#endif
-}
-
-extern "C" void
-LineToTriangleCollisionCompressed(const CVuVector &p0, const CVuVector &p1, VuTriangle &tri)
-{
-#ifdef GTA_PS2
- __asm__ volatile (
- ".set noreorder\n"
- "lqc2 vf12, 0x0(%0)\n"
- "lqc2 vf13, 0x0(%1)\n"
- "lqc2 vf14, 0x0(%2)\n"
- "lqc2 vf15, 0x10(%2)\n"
- "lqc2 vf16, 0x20(%2)\n"
- "lqc2 vf17, 0x30(%2)\n"
- "vcallms Vu0LineToTriangleCollisionCompressedStart\n"
- ".set reorder\n"
- :
- : "r" (&p0), "r" (&p1), "r" (&tri)
- );
-#else
- CVuVector v0, v1, v2, plane;
- v0.x = tri.v0[0]/128.0f;
- v0.y = tri.v0[1]/128.0f;
- v0.z = tri.v0[2]/128.0f;
- v0.w = tri.v0[3]/128.0f;
- v1.x = tri.v1[0]/128.0f;
- v1.y = tri.v1[1]/128.0f;
- v1.z = tri.v1[2]/128.0f;
- v1.w = tri.v1[3]/128.0f;
- v2.x = tri.v2[0]/128.0f;
- v2.y = tri.v2[1]/128.0f;
- v2.z = tri.v2[2]/128.0f;
- v2.w = tri.v2[3]/128.0f;
- plane.x = tri.plane[0]/4096.0f;
- plane.y = tri.plane[1]/4096.0f;
- plane.z = tri.plane[2]/4096.0f;
- plane.w = tri.plane[3]/128.0f;
- LineToTriangleCollision(p0, p1, v0, v1, v2, plane);
-#endif
-}
-
-extern "C" void
-SphereToTriangleCollision(const CVuVector &sph,
- const CVuVector &v0, const CVuVector &v1, const CVuVector &v2,
- const CVuVector &plane)
-{
-#ifdef GTA_PS2
- __asm__ volatile (
- ".set noreorder\n"
- "lqc2 vf12, 0x0(%0)\n"
- "lqc2 vf14, 0x0(%1)\n"
- "lqc2 vf15, 0x0(%2)\n"
- "lqc2 vf16, 0x0(%3)\n"
- "lqc2 vf17, 0x0(%4)\n"
- "vcallms Vu0SphereToTriangleCollisionStart\n"
- ".set reorder\n"
- :
- : "r" (&sph), "r" (&v0), "r" (&v1), "r" (&v2), "r" (&plane)
- );
-#else
- float planedist = DotProduct(plane, sph) - plane.w; // VF02
- if(Abs(planedist) > sph.w){
- vi01 = 0;
- return;
- }
- // point on plane
- CVuVector p = sph - planedist*plane;
- p.w = 0.0f;
- vf01 = p;
- planedist = Abs(planedist);
- // edges
- CVuVector v01 = v1 - v0;
- CVuVector v12 = v2 - v1;
- CVuVector v20 = v0 - v2;
- // VU code calculates normal again for some weird reason...
- // Check sides of point
- CVector cross1 = CrossProduct(p-v0, v01);
- CVector cross2 = CrossProduct(p-v1, v12);
- CVector cross3 = CrossProduct(p-v2, v20);
- // Only check relevant directions
- int flagmask = 0;
- if(Abs(plane.x) > 0.1f) flagmask |= 1;
- if(Abs(plane.y) > 0.1f) flagmask |= 2;
- if(Abs(plane.z) > 0.1f) flagmask |= 4;
- int nflags = SignFlags(plane) & flagmask;
- int flags1 = SignFlags(cross1) & flagmask;
- int flags2 = SignFlags(cross2) & flagmask;
- int flags3 = SignFlags(cross3) & flagmask;
- int testcase = 0;
- CVuVector closest(0.0f, 0.0f, 0.0f); // VF04
- if(flags1 == nflags){
- closest += v2;
- testcase++;
- }
- if(flags2 == nflags){
- closest += v0;
- testcase++;
- }
- if(flags3 == nflags){
- closest += v1;
- testcase++;
- }
- if(testcase == 3){
- // inside triangle - dist to plane already checked
- vf02 = plane;
- vf02.w = vf03.x = planedist;
- vi01 = 1;
- }else if(testcase == 1){
- // outside two sides - closest to point opposide inside edge
- vf01 = closest;
- vf02 = sph - closest;
- float distSq = vf02.MagnitudeSqr();
- vi01 = sph.w*sph.w > distSq;
- vf03.x = Sqrt(distSq);
- vf02 *= 1.0f/vf03.x;
- }else{
- // inside two sides - closest to third edge
- if(flags1 != nflags)
- closest = DistanceBetweenSphereAndLine(sph, v0, v01);
- else if(flags2 != nflags)
- closest = DistanceBetweenSphereAndLine(sph, v1, v12);
- else
- closest = DistanceBetweenSphereAndLine(sph, v2, v20);
- vi01 = sph.w*sph.w > closest.w;
- vf01 = closest;
- vf02 = sph - closest;
- vf03.x = Sqrt(closest.w);
- vf02 *= 1.0f/vf03.x;
- }
-#endif
-}
-
-extern "C" void
-SphereToTriangleCollisionCompressed(const CVuVector &sph, VuTriangle &tri)
-{
-#ifdef GTA_PS2
- __asm__ volatile (
- ".set noreorder\n"
- "lqc2 vf12, 0x0(%0)\n"
- "lqc2 vf14, 0x0(%1)\n"
- "lqc2 vf15, 0x10(%1)\n"
- "lqc2 vf16, 0x20(%1)\n"
- "lqc2 vf17, 0x30(%1)\n"
- "vcallms Vu0SphereToTriangleCollisionCompressedStart\n"
- ".set reorder\n"
- :
- : "r" (&sph), "r" (&tri)
- );
-#else
- CVuVector v0, v1, v2, plane;
- v0.x = tri.v0[0]/128.0f;
- v0.y = tri.v0[1]/128.0f;
- v0.z = tri.v0[2]/128.0f;
- v0.w = tri.v0[3]/128.0f;
- v1.x = tri.v1[0]/128.0f;
- v1.y = tri.v1[1]/128.0f;
- v1.z = tri.v1[2]/128.0f;
- v1.w = tri.v1[3]/128.0f;
- v2.x = tri.v2[0]/128.0f;
- v2.y = tri.v2[1]/128.0f;
- v2.z = tri.v2[2]/128.0f;
- v2.w = tri.v2[3]/128.0f;
- plane.x = tri.plane[0]/4096.0f;
- plane.y = tri.plane[1]/4096.0f;
- plane.z = tri.plane[2]/4096.0f;
- plane.w = tri.plane[3]/128.0f;
- SphereToTriangleCollision(sph, v0, v1, v2, plane);
-#endif
-}
+#include "VuCollision.h"
inline int
GetVUresult(void)
@@ -362,17 +67,6 @@ GetVUresult(CVuVector &point, CVuVector &normal, float &dist)
#endif
-
-enum Direction
-{
- DIR_X_POS,
- DIR_X_NEG,
- DIR_Y_POS,
- DIR_Y_NEG,
- DIR_Z_POS,
- DIR_Z_NEG,
-};
-
eLevelName CCollision::ms_collisionInMemory;
CLinkList<CColModel*> CCollision::ms_colModelCache;
@@ -2412,11 +2106,12 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
assert(modelA.numLines <= MAXNUMLINES);
// From model A space to model B space
- Invert(matrixB, matAB);
+ matAB = Invert(matrixB, matAB);
matAB *= matrixA;
CColSphere bsphereAB; // bounding sphere of A in B space
- bsphereAB.Set(modelA.boundingSphere.radius, matAB * modelA.boundingSphere.center);
+ bsphereAB.radius = modelA.boundingSphere.radius;
+ bsphereAB.center = matAB * modelA.boundingSphere.center;
if(!TestSphereBox(bsphereAB, modelB.boundingBox))
return 0;
// B to A space
@@ -2449,7 +2144,8 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
int numBoxesB = 0;
int numTrianglesB = 0;
for(i = 0; i < modelB.numSpheres; i++){
- s.Set(modelB.spheres[i].radius, matBA * modelB.spheres[i].center);
+ s.radius = modelB.spheres[i].radius;
+ s.center = matBA * modelB.spheres[i].center;
if(TestSphereBox(s, modelA.boundingBox))
aSphereIndicesB[numSpheresB++] = i;
}
@@ -3037,254 +2733,4 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
-}
-
-
-/*
- * ColModel code
- */
-
-void
-CColSphere::Set(float radius, const CVector &center, uint8 surf, uint8 piece)
-{
- this->radius = radius;
- this->center = center;
- this->surface = surf;
- this->piece = piece;
-}
-
-void
-CColBox::Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece)
-{
- this->min = min;
- this->max = max;
- this->surface = surf;
- this->piece = piece;
-}
-
-void
-CColLine::Set(const CVector &p0, const CVector &p1)
-{
- this->p0 = p0;
- this->p1 = p1;
-}
-
-void
-CColTriangle::Set(const CompressedVector *, int a, int b, int c, uint8 surf, uint8 piece)
-{
- this->a = a;
- this->b = b;
- this->c = c;
- this->surface = surf;
-}
-
-#ifdef VU_COLLISION
-void
-CColTrianglePlane::Set(const CVector &va, const CVector &vb, const CVector &vc)
-{
- CVector norm = CrossProduct(vc-va, vb-va);
- norm.Normalise();
- float d = DotProduct(norm, va);
- normal.x = norm.x*4096.0f;
- normal.y = norm.y*4096.0f;
- normal.z = norm.z*4096.0f;
- dist = d*128.0f;
-}
-#else
-void
-CColTrianglePlane::Set(const CVector &va, const CVector &vb, const CVector &vc)
-{
- normal = CrossProduct(vc-va, vb-va);
- normal.Normalise();
- dist = DotProduct(normal, va);
- CVector an(Abs(normal.x), Abs(normal.y), Abs(normal.z));
- // find out largest component and its direction
- if(an.x > an.y && an.x > an.z)
- dir = normal.x < 0.0f ? DIR_X_NEG : DIR_X_POS;
- else if(an.y > an.z)
- dir = normal.y < 0.0f ? DIR_Y_NEG : DIR_Y_POS;
- else
- dir = normal.z < 0.0f ? DIR_Z_NEG : DIR_Z_POS;
-}
-#endif
-
-CColModel::CColModel(void)
-{
- numSpheres = 0;
- spheres = nil;
- numLines = 0;
- lines = nil;
- numBoxes = 0;
- boxes = nil;
- numTriangles = 0;
- vertices = nil;
- triangles = nil;
- trianglePlanes = nil;
- level = CGame::currLevel;
- ownsCollisionVolumes = true;
-}
-
-CColModel::~CColModel(void)
-{
- RemoveCollisionVolumes();
- RemoveTrianglePlanes();
-}
-
-void
-CColModel::RemoveCollisionVolumes(void)
-{
- if(ownsCollisionVolumes){
- RwFree(spheres);
- RwFree(lines);
- RwFree(boxes);
- RwFree(vertices);
- RwFree(triangles);
- }
- numSpheres = 0;
- numLines = 0;
- numBoxes = 0;
- numTriangles = 0;
- spheres = nil;
- lines = nil;
- boxes = nil;
- vertices = nil;
- triangles = nil;
-}
-
-void
-CColModel::CalculateTrianglePlanes(void)
-{
- // HACK: allocate space for one more element to stuff the link pointer into
- trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1));
- for(int i = 0; i < numTriangles; i++)
- trianglePlanes[i].Set(vertices, triangles[i]);
-}
-
-void
-CColModel::RemoveTrianglePlanes(void)
-{
- RwFree(trianglePlanes);
- trianglePlanes = nil;
-}
-
-void
-CColModel::SetLinkPtr(CLink<CColModel*> *lptr)
-{
- assert(trianglePlanes);
- *(CLink<CColModel*>**)ALIGNPTR(&trianglePlanes[numTriangles]) = lptr;
-}
-
-CLink<CColModel*>*
-CColModel::GetLinkPtr(void)
-{
- assert(trianglePlanes);
- return *(CLink<CColModel*>**)ALIGNPTR(&trianglePlanes[numTriangles]);
-}
-
-void
-CColModel::GetTrianglePoint(CVector &v, int i) const
-{
- v = vertices[i].Get();
-}
-
-CColModel&
-CColModel::operator=(const CColModel &other)
-{
- int i;
- int numVerts;
-
- boundingSphere = other.boundingSphere;
- boundingBox = other.boundingBox;
-
- // copy spheres
- if(other.numSpheres){
- if(numSpheres != other.numSpheres){
- numSpheres = other.numSpheres;
- if(spheres)
- RwFree(spheres);
- spheres = (CColSphere*)RwMalloc(numSpheres*sizeof(CColSphere));
- }
- for(i = 0; i < numSpheres; i++)
- spheres[i] = other.spheres[i];
- }else{
- numSpheres = 0;
- if(spheres)
- RwFree(spheres);
- spheres = nil;
- }
-
- // copy lines
- if(other.numLines){
- if(numLines != other.numLines){
- numLines = other.numLines;
- if(lines)
- RwFree(lines);
- lines = (CColLine*)RwMalloc(numLines*sizeof(CColLine));
- }
- for(i = 0; i < numLines; i++)
- lines[i] = other.lines[i];
- }else{
- numLines = 0;
- if(lines)
- RwFree(lines);
- lines = nil;
- }
-
- // copy boxes
- if(other.numBoxes){
- if(numBoxes != other.numBoxes){
- numBoxes = other.numBoxes;
- if(boxes)
- RwFree(boxes);
- boxes = (CColBox*)RwMalloc(numBoxes*sizeof(CColBox));
- }
- for(i = 0; i < numBoxes; i++)
- boxes[i] = other.boxes[i];
- }else{
- numBoxes = 0;
- if(boxes)
- RwFree(boxes);
- boxes = nil;
- }
-
- // copy mesh
- if(other.numTriangles){
- // copy vertices
- numVerts = 0;
- for(i = 0; i < other.numTriangles; i++){
- if(other.triangles[i].a > numVerts)
- numVerts = other.triangles[i].a;
- if(other.triangles[i].b > numVerts)
- numVerts = other.triangles[i].b;
- if(other.triangles[i].c > numVerts)
- numVerts = other.triangles[i].c;
- }
- numVerts++;
- if(vertices)
- RwFree(vertices);
- if(numVerts){
- vertices = (CompressedVector*)RwMalloc(numVerts*sizeof(CompressedVector));
- for(i = 0; i < numVerts; i++)
- vertices[i] = other.vertices[i];
- }
-
- // copy triangles
- if(numTriangles != other.numTriangles){
- numTriangles = other.numTriangles;
- if(triangles)
- RwFree(triangles);
- triangles = (CColTriangle*)RwMalloc(numTriangles*sizeof(CColTriangle));
- }
- for(i = 0; i < numTriangles; i++)
- triangles[i] = other.triangles[i];
- }else{
- numTriangles = 0;
- if(triangles)
- RwFree(triangles);
- triangles = nil;
- if(vertices)
- RwFree(vertices);
- vertices = nil;
- }
- return *this;
-}
+} \ No newline at end of file
diff --git a/src/core/TempColModels.cpp b/src/collision/TempColModels.cpp
index f6796909..849eb01e 100644
--- a/src/core/TempColModels.cpp
+++ b/src/collision/TempColModels.cpp
@@ -1,7 +1,6 @@
#include "common.h"
#include "TempColModels.h"
-#include "SurfaceTable.h"
CColModel CTempColModels::ms_colModelPed1;
CColModel CTempColModels::ms_colModelPed2;
@@ -45,13 +44,13 @@ CTempColModels::Initialise(void)
int i;
- ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
+ ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
ms_colModelBBox.level = LEVEL_GENERIC;
for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
- ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
+ ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
ms_colModelCutObj[i].level = LEVEL_GENERIC;
}
@@ -73,8 +72,8 @@ CTempColModels::Initialise(void)
s_aPedSpheres[i].piece = 0;
}
- ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f), SURFACE_DEFAULT, 0);
+ ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f));
SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
// Ped 2 Spheres
@@ -92,8 +91,8 @@ CTempColModels::Initialise(void)
s_aPed2Spheres[i].piece = 0;
}
- ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f), SURFACE_DEFAULT, 0);
+ ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f));
SET_COLMODEL_SPHERES(ms_colModelPed2, s_aPed2Spheres);
@@ -118,8 +117,8 @@ CTempColModels::Initialise(void)
s_aPedGSpheres[2].piece = 0;
s_aPedGSpheres[3].piece = 6;
- ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f), SURFACE_DEFAULT, 0);
+ ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f));
SET_COLMODEL_SPHERES(ms_colModelPedGroundHit, s_aPedGSpheres);
@@ -142,8 +141,8 @@ CTempColModels::Initialise(void)
s_aDoorSpheres[i].piece = 0;
}
- ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f), SURFACE_DEFAULT, 0);
+ ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f));
+ ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f));
SET_COLMODEL_SPHERES(ms_colModelDoor1, s_aDoorSpheres);
@@ -162,8 +161,8 @@ CTempColModels::Initialise(void)
s_aBumperSpheres[i].piece = 0;
}
- ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, 0.2f), SURFACE_DEFAULT, 0);
+ ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f));
+ ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, 0.2f));
SET_COLMODEL_SPHERES(ms_colModelBumper1, s_aBumperSpheres);
@@ -182,8 +181,8 @@ CTempColModels::Initialise(void)
s_aPanelSpheres[i].piece = 0;
}
- ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f), SURFACE_DEFAULT, 0);
+ ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f));
SET_COLMODEL_SPHERES(ms_colModelPanel1, s_aPanelSpheres);
@@ -202,8 +201,8 @@ CTempColModels::Initialise(void)
s_aBonnetSpheres[i].piece = 0;
}
- ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f), SURFACE_DEFAULT, 0);
+ ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f));
+ ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f));
SET_COLMODEL_SPHERES(ms_colModelBonnet1, s_aBonnetSpheres);
@@ -222,8 +221,8 @@ CTempColModels::Initialise(void)
s_aBootSpheres[i].piece = 0;
}
- ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f), SURFACE_DEFAULT, 0);
+ ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f));
+ ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f));
SET_COLMODEL_SPHERES(ms_colModelBoot1, s_aBootSpheres);
@@ -244,8 +243,8 @@ CTempColModels::Initialise(void)
s_aWheelSpheres[i].piece = 0;
}
- ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f), SURFACE_DEFAULT, 0);
+ ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f));
SET_COLMODEL_SPHERES(ms_colModelWheel1, s_aWheelSpheres);
@@ -266,8 +265,8 @@ CTempColModels::Initialise(void)
s_aBodyPartSpheres1[i].piece = 0;
}
- ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f), SURFACE_DEFAULT, 0);
+ ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f));
+ ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f));
SET_COLMODEL_SPHERES(ms_colModelBodyPart1, s_aBodyPartSpheres1);
@@ -288,8 +287,8 @@ CTempColModels::Initialise(void)
s_aBodyPartSpheres2[i].piece = 0;
}
- ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f), SURFACE_DEFAULT, 0);
+ ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f));
+ ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f));
SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
diff --git a/src/core/TempColModels.h b/src/collision/TempColModels.h
index 3e1dd5e1..3e1dd5e1 100644
--- a/src/core/TempColModels.h
+++ b/src/collision/TempColModels.h
diff --git a/src/core/vu0Collision.dsm b/src/collision/vu0Collision.dsm
index 657c8b81..657c8b81 100644
--- a/src/core/vu0Collision.dsm
+++ b/src/collision/vu0Collision.dsm
diff --git a/src/core/vu0Collision_1.s b/src/collision/vu0Collision_1.s
index 055c8640..055c8640 100644
--- a/src/core/vu0Collision_1.s
+++ b/src/collision/vu0Collision_1.s
diff --git a/src/core/vu0Collision_2.s b/src/collision/vu0Collision_2.s
index 716c29ac..716c29ac 100644
--- a/src/core/vu0Collision_2.s
+++ b/src/collision/vu0Collision_2.s
diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp
index c11fb72a..1d39aa52 100644
--- a/src/core/CdStream.cpp
+++ b/src/core/CdStream.cpp
@@ -242,8 +242,15 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
else
return STREAM_SUCCESS;
}
-
+
+#ifdef BIG_IMG
+ LARGE_INTEGER liDistanceToMove;
+ liDistanceToMove.QuadPart = _GET_OFFSET(offset);
+ liDistanceToMove.QuadPart *= CDSTREAM_SECTOR_SIZE;
+ SetFilePointerEx(hImage, liDistanceToMove, nil, FILE_BEGIN);
+#else
SetFilePointer(hImage, _GET_OFFSET(offset) * CDSTREAM_SECTOR_SIZE, nil, FILE_BEGIN);
+#endif
DWORD NumberOfBytesRead;
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index 5c8d1b16..35a90a74 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -429,7 +429,7 @@ void *CdStreamThread(void *param)
ASSERT(pChannel->hFile >= 0);
ASSERT(pChannel->pBuffer != nil );
- lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
+ lseek(pChannel->hFile, (size_t)pChannel->nSectorOffset * (size_t)CDSTREAM_SECTOR_SIZE, SEEK_SET);
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
// STREAM_WAITING is a little hack to make CStreaming not process this data
diff --git a/src/core/Collision.h b/src/core/Collision.h
deleted file mode 100644
index da94dd34..00000000
--- a/src/core/Collision.h
+++ /dev/null
@@ -1,254 +0,0 @@
-#pragma once
-
-#include "templates.h"
-#include "Game.h" // for eLevelName
-#ifdef VU_COLLISION
-#include "VuVector.h"
-#endif
-
-// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32.
-#if defined(FIX_BUGS) && !defined(SQUEEZE_PERFORMANCE)
-#define MAX_COLLISION_POINTS 64
-#else
-#define MAX_COLLISION_POINTS 32
-#endif
-
-struct CompressedVector
-{
-#ifdef COMPRESSED_COL_VECTORS
- int16 x, y, z;
- CVector Get(void) const { return CVector(x, y, z)/128.0f; };
- void Set(float x, float y, float z) { this->x = x*128.0f; this->y = y*128.0f; this->z = z*128.0f; };
-#ifdef GTA_PS2
- void Unpack(uint128 &qword) const {
- __asm__ volatile (
- "lh $8, 0(%1)\n"
- "lh $9, 2(%1)\n"
- "lh $10, 4(%1)\n"
- "pextlw $10, $8\n"
- "pextlw $2, $9, $10\n"
- "sq $2, %0\n"
- : "=m" (qword)
- : "r" (this)
- : "$8", "$9", "$10", "$2"
- );
- }
-#else
- void Unpack(int32 *qword) const {
- qword[0] = x;
- qword[1] = y;
- qword[2] = z;
- qword[3] = 0; // junk
- }
-#endif
-#else
- float x, y, z;
- CVector Get(void) const { return CVector(x, y, z); };
- void Set(float x, float y, float z) { this->x = x; this->y = y; this->z = z; };
-#endif
-};
-
-struct CColSphere
-{
- // NB: this has to be compatible with a CVuVector
- CVector center;
- float radius;
- uint8 surface;
- uint8 piece;
-
- void Set(float radius, const CVector &center, uint8 surf, uint8 piece);
- void Set(float radius, const CVector &center) { this->center = center; this->radius = radius; }
-};
-
-struct CColBox
-{
- CVector min;
- CVector max;
- uint8 surface;
- uint8 piece;
-
- void Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece);
- CVector GetSize(void) { return max - min; }
-};
-
-struct CColLine
-{
- // NB: this has to be compatible with two CVuVectors
- CVector p0;
- int pad0;
- CVector p1;
- int pad1;
-
- CColLine(void) { };
- CColLine(const CVector &p0, const CVector &p1) { this->p0 = p0; this->p1 = p1; };
- void Set(const CVector &p0, const CVector &p1);
-};
-
-struct CColTriangle
-{
- uint16 a;
- uint16 b;
- uint16 c;
- uint8 surface;
-
- void Set(const CompressedVector *v, int a, int b, int c, uint8 surf, uint8 piece);
-};
-
-struct CColTrianglePlane
-{
-#ifdef VU_COLLISION
- CompressedVector normal;
- int16 dist;
-
- void Set(const CVector &va, const CVector &vb, const CVector &vc);
- void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); }
- void GetNormal(CVector &n) const { n.x = normal.x/4096.0f; n.y = normal.y/4096.0f; n.z = normal.z/4096.0f; }
- float CalcPoint(const CVector &v) const { CVector n; GetNormal(n); return DotProduct(n, v) - dist/128.0f; };
-#ifdef GTA_PS2
- void Unpack(uint128 &qword) const {
- __asm__ volatile (
- "lh $8, 0(%1)\n"
- "lh $9, 2(%1)\n"
- "lh $10, 4(%1)\n"
- "lh $11, 6(%1)\n"
- "pextlw $10, $8\n"
- "pextlw $11, $9\n"
- "pextlw $2, $11, $10\n"
- "sq $2, %0\n"
- : "=m" (qword)
- : "r" (this)
- : "$8", "$9", "$10", "$11", "$2"
- );
- }
-#else
- void Unpack(int32 *qword) const {
- qword[0] = normal.x;
- qword[1] = normal.y;
- qword[2] = normal.z;
- qword[3] = dist;
- }
-#endif
-#else
- CVector normal;
- float dist;
- uint8 dir;
-
- void Set(const CVector &va, const CVector &vb, const CVector &vc);
- void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); }
- void GetNormal(CVector &n) const { n = normal; }
- float CalcPoint(const CVector &v) const { return DotProduct(normal, v) - dist; };
-#endif
-};
-
-struct CColPoint
-{
- CVector point;
- int pad1;
- // the surface normal on the surface of point
- CVector normal;
- int pad2;
- uint8 surfaceA;
- uint8 pieceA;
- uint8 surfaceB;
- uint8 pieceB;
- float depth;
-
- void Set(float depth, uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) {
- this->depth = depth;
- this->surfaceA = surfA;
- this->pieceA = pieceA;
- this->surfaceB = surfB;
- this->pieceB = pieceB;
- }
- void Set(uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) {
- this->surfaceA = surfA;
- this->pieceA = pieceA;
- this->surfaceB = surfB;
- this->pieceB = pieceB;
- }
-};
-
-struct CStoredCollPoly
-{
-#ifdef VU_COLLISION
- CVuVector verts[3];
-#else
- CVector verts[3];
-#endif
- bool valid;
-};
-
-struct CColModel
-{
- CColSphere boundingSphere;
- CColBox boundingBox;
- int16 numSpheres;
- int16 numLines;
- int16 numBoxes;
- int16 numTriangles;
- int32 level;
- bool ownsCollisionVolumes; // missing on PS2
- CColSphere *spheres;
- CColLine *lines;
- CColBox *boxes;
- CompressedVector *vertices;
- CColTriangle *triangles;
- CColTrianglePlane *trianglePlanes;
-
- CColModel(void);
- ~CColModel(void);
- void RemoveCollisionVolumes(void);
- void CalculateTrianglePlanes(void);
- void RemoveTrianglePlanes(void);
- CLink<CColModel*> *GetLinkPtr(void);
- void SetLinkPtr(CLink<CColModel*>*);
- void GetTrianglePoint(CVector &v, int i) const;
-
- CColModel& operator=(const CColModel& other);
-};
-
-class CCollision
-{
-public:
- static eLevelName ms_collisionInMemory;
- static CLinkList<CColModel*> ms_colModelCache;
-#ifdef NO_ISLAND_LOADING
- static bool bAlreadyLoaded;
-#endif
-
- static void Init(void);
- static void Shutdown(void);
- static void Update(void);
- static void LoadCollisionWhenINeedIt(bool changeLevel);
- static void SortOutCollisionAfterLoad(void);
- static void LoadCollisionScreen(eLevelName level);
- static void DrawColModel(const CMatrix &mat, const CColModel &colModel);
- static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id);
-
- static void CalculateTrianglePlanes(CColModel *model);
-
- // all these return true if there's a collision
- static bool TestSphereSphere(const CColSphere &s1, const CColSphere &s2);
- static bool TestSphereBox(const CColSphere &sph, const CColBox &box);
- static bool TestLineBox(const CColLine &line, const CColBox &box);
- static bool TestVerticalLineBox(const CColLine &line, const CColBox &box);
- static bool TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
- static bool TestLineSphere(const CColLine &line, const CColSphere &sph);
- static bool TestSphereTriangle(const CColSphere &sphere, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
- static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough);
-
- static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq);
- static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq);
- static bool ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist);
- static bool ProcessVerticalLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly);
- static bool ProcessLineTriangle(const CColLine &line , const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist);
- static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist);
- static bool ProcessSphereTriangle(const CColSphere &sph, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
- static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
- static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
- static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
- static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly);
-
- static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point);
- static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest);
-};
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index 504b832c..cadba7f2 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -2500,10 +2500,11 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}}
+
+const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
+
#ifdef BUTTON_ICONS
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
-#else
-const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
#endif
@@ -2524,12 +2525,12 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B",
#define PS2_SQUARE "SQUARE"
#endif
+const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
+ CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
+
#ifdef BUTTON_ICONS
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
-#else
-const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
- CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
#endif
#undef PS2_TRIANGLE
@@ -2547,7 +2548,11 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
wchar wstr[16];
// TODO: INI and/or menu setting for Xbox/PS switch
- const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons;
+#ifdef BUTTON_ICONS
+ const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
+#else
+ const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
+#endif
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr);
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index aadafc29..3f731658 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -332,6 +332,16 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data)
return atomic;
}
+#ifdef LIBRW
+void
+InitClump(RpClump *clump)
+{
+ RpClumpForAllAtomics(clump, ConvertPlatformAtomic, nil);
+}
+#else
+#define InitClump(clump)
+#endif
+
void
CFileLoader::LoadModelFile(const char *filename)
{
@@ -343,6 +353,7 @@ CFileLoader::LoadModelFile(const char *filename)
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
clump = RpClumpStreamRead(stream);
if(clump){
+ InitClump(clump);
RpClumpForAllAtomics(clump, FindRelatedModelInfoCB, clump);
RpClumpDestroy(clump);
}
@@ -368,6 +379,7 @@ CFileLoader::LoadClumpFile(const char *filename)
GetNameAndLOD(nodename, name, &n);
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(name, nil);
if(mi){
+ InitClump(clump);
assert(mi->IsClump());
mi->SetClump(clump);
}else
@@ -393,6 +405,7 @@ CFileLoader::LoadClumpFile(RwStream *stream, uint32 id)
if (mi->GetModelType() == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) {
// Read LOD ped
clump = RpClumpStreamRead(stream);
+ InitClump(clump);
if(clump){
((CPedModelInfo*)mi)->SetLowDetailClump(clump);
RpClumpDestroy(clump);
@@ -423,6 +436,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
clump = RpClumpGtaStreamRead2(stream);
if(clump){
+ InitClump(clump);
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
mi->SetClump(clump);
return true;
@@ -443,6 +457,7 @@ CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id)
clump = RpClumpStreamRead(stream);
if(clump == nil)
return false;
+ InitClump(clump);
gpRelatedModelInfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
RpClumpForAllAtomics(clump, SetRelatedModelInfoCB, clump);
RpClumpDestroy(clump);
@@ -806,6 +821,8 @@ CFileLoader::LoadAtomicFile2Return(const char *filename)
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
clump = RpClumpStreamRead(stream);
+ if(clump)
+ InitClump(clump);
RwStreamClose(stream, nil);
return clump;
}
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index cf25e1b9..4be23b77 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -41,14 +41,7 @@
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
-
-#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
-#define MILES_IN_METER 0.000621371192f
-#define FEET_IN_METER 3.28084f
-#else
-#define MILES_IN_METER 0.00059880241f
-#define FEET_IN_METER 3.33f
-#endif
+#define SCROLLABLE_PAGES
#ifdef SCROLLABLE_STATS_PAGE
#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS)
@@ -56,6 +49,34 @@
#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS)
#endif
+#define hasNativeList(screen) (screen == MENUPAGE_MULTIPLAYER_FIND_GAME || screen == MENUPAGE_SKIN_SELECT \
+ || screen == MENUPAGE_KEYBOARD_CONTROLS)
+
+#ifdef SCROLLABLE_PAGES
+#define MAX_VISIBLE_OPTION 12
+#define MAX_VISIBLE_OPTION_ON_SCREEN (hasNativeList(m_nCurrScreen) ? MAX_VISIBLE_LIST_ROW : MAX_VISIBLE_OPTION)
+
+int GetOptionCount(int screen)
+{
+ int i = 0;
+ for (; i < NUM_MENUROWS && aScreens[screen].m_aEntries[i].m_Action != MENUACTION_NOTHING; i++);
+ return i;
+}
+
+#define SETUP_SCROLLING(screen) \
+ if (!hasNativeList(screen)) { \
+ m_nTotalListRow = GetOptionCount(screen); \
+ if (m_nTotalListRow > MAX_VISIBLE_OPTION) { \
+ m_nSelectedListRow = 0; \
+ m_nFirstVisibleRowOnList = 0; \
+ m_nScrollbarTopMargin = 0; \
+ } \
+ }
+#else
+#define MAX_VISIBLE_OPTION_ON_SCREEN MAX_VISIBLE_LIST_ROW
+#define SETUP_SCROLLING(screen)
+#endif
+
#ifdef TRIANGLE_BACK_BUTTON
#define GetBackJustUp GetTriangleJustUp
#define GetBackJustDown GetTriangleJustDown
@@ -80,13 +101,40 @@ float CMenuManager::fMapCenterX;
BottomBarOption bbNames[8];
int bbTabCount = 0;
bool bottomBarActive = false;
-bool reverseAlpha = false;
int pendingScreen = -1;
int pendingOption = -1;
int curBottomBarOption = -1;
int hoveredBottomBarOption = -1;
#endif
+#ifdef CUTSCENE_BORDERS_SWITCH
+bool CMenuManager::m_PrefsCutsceneBorders = true;
+#endif
+
+#ifdef MULTISAMPLING
+int8 CMenuManager::m_nPrefsMSAALevel = 0;
+int8 CMenuManager::m_nDisplayMSAALevel = 0;
+#endif
+
+#ifdef NO_ISLAND_LOADING
+int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
+#endif
+
+// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
+#ifdef PS2_LIKE_MENU
+const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
+#else
+const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
+#endif
+
+#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
+#define MILES_IN_METER 0.000621371192f
+#define FEET_IN_METER 3.28084f
+#else
+#define MILES_IN_METER 0.00059880241f
+#define FEET_IN_METER 3.33f
+#endif
+
int32 CMenuManager::OS_Language = LANG_ENGLISH;
int8 CMenuManager::m_PrefsUseVibration;
int8 CMenuManager::m_DisplayControllerOnFoot;
@@ -112,31 +160,11 @@ int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt;
int32 CMenuManager::m_PrefsMusicVolume = 102;
int32 CMenuManager::m_PrefsSfxVolume = 102;
-#ifdef CUTSCENE_BORDERS_SWITCH
-bool CMenuManager::m_PrefsCutsceneBorders = true;
-#endif
-
-#ifdef MULTISAMPLING
-int8 CMenuManager::m_nPrefsMSAALevel = 0;
-int8 CMenuManager::m_nDisplayMSAALevel = 0;
-#endif
-
-#ifdef NO_ISLAND_LOADING
-int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW;
-int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
-#endif
char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME;
int32 CMenuManager::m_KeyPressedCode = -1;
-// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
-#ifdef PS2_LIKE_MENU
-const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
-#else
-const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
-#endif
-
float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE;
float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE;
@@ -254,35 +282,12 @@ const char* MenuFilenames[][2] = {
#define PAGE_NAME_X SCREEN_SCALE_FROM_RIGHT
#endif
-#ifdef PS2_LIKE_MENU
-#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \
- do { \
- if (reverseAlpha) { \
- m_nPrevScreen = m_nCurrScreen; \
- m_nCurrScreen = pendingScreen; \
- m_nCurrOption = pendingOption; \
- reverseAlpha = false; \
- if (updateDelay) \
- m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
- } \
- if (withReverseAlpha && !m_bRenderGameInMenu) { \
- pendingOption = option; \
- pendingScreen = screen; \
- reverseAlpha = true; \
- } else { \
- m_nPrevScreen = m_nCurrScreen; \
- m_nCurrScreen = screen; \
- m_nCurrOption = option; \
- if (updateDelay) \
- m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
- } \
- m_nMenuFadeAlpha = 255; \
- } while(0)
-#else
+// Seperate func. in VC
#define ChangeScreen(screen, option, updateDelay, clearAlpha) \
do { \
m_nPrevScreen = m_nCurrScreen; \
int newOpt = option; \
+ SETUP_SCROLLING(screen) \
m_nCurrScreen = screen; \
m_nCurrOption = newOpt; \
if(updateDelay) \
@@ -290,7 +295,6 @@ const char* MenuFilenames[][2] = {
if(clearAlpha) \
m_nMenuFadeAlpha = 0; \
} while(0)
-#endif
#define PREPARE_MENU_HEADER \
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \
@@ -341,8 +345,8 @@ CMenuManager::ScrollUpListByOne()
void
CMenuManager::ScrollDownListByOne()
{
- if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1) {
- if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
+ if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1) {
+ if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) {
m_nSelectedListRow++;
m_nFirstVisibleRowOnList++;
m_nScrollbarTopMargin += SCROLLBAR_MAX_HEIGHT / m_nTotalListRow;
@@ -357,13 +361,13 @@ CMenuManager::ScrollDownListByOne()
void
CMenuManager::PageUpList(bool playSoundOnSuccess)
{
- if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
+ if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) {
if (m_nFirstVisibleRowOnList > 0) {
if(playSoundOnSuccess)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW);
- m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1);
+ m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_OPTION_ON_SCREEN);
+ m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1);
} else {
m_nFirstVisibleRowOnList = 0;
m_nSelectedListRow = 0;
@@ -375,15 +379,15 @@ CMenuManager::PageUpList(bool playSoundOnSuccess)
void
CMenuManager::PageDownList(bool playSoundOnSuccess)
{
- if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
- if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
+ if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) {
+ if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) {
if(playSoundOnSuccess)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW);
+ m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN, m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN);
m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList);
} else {
- m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
+ m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN;
m_nSelectedListRow = m_nTotalListRow - 1;
}
m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
@@ -434,6 +438,14 @@ CMenuManager::ThingsToDoBeforeGoingBack()
m_nTotalListRow = 0;
}
+#ifdef SCROLLABLE_PAGES
+ if (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) {
+ m_nSelectedListRow = 0;
+ m_nFirstVisibleRowOnList = 0;
+ m_nScrollbarTopMargin = 0;
+ }
+#endif
+
#ifdef CUSTOM_FRONTEND_OPTIONS
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
@@ -476,6 +488,236 @@ CMenuManager::GetPreviousPageOption()
#endif
}
+void
+CMenuManager::ProcessList(bool &goBack, bool &optionSelected)
+{
+ if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
+ m_nTotalListRow = m_nSkinsTotal;
+ }
+ if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
+ m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25;
+ if (m_nSelectedListRow > m_nTotalListRow)
+ m_nSelectedListRow = m_nTotalListRow - 1;
+ }
+
+#ifndef TIDY_UP_PBP
+ if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
+ m_bShowMouse = 0;
+ optionSelected = true;
+ }
+#endif
+ if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_535) {
+ if (m_nCurrExLayer == HOVEROPTION_LIST) {
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING;
+ m_bWaitingForNewKeyBind = true;
+ m_bStartWaitingForKeyBind = true;
+ m_bKeyChangeNotProcessed = true;
+ pControlEdit = &m_KeyPressedCode;
+ }
+ } else {
+ field_535 = false;
+ }
+
+ static uint32 lastTimeClickedScrollButton = 0;
+
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) {
+ m_bPressedPgUpOnList = false;
+ m_bPressedPgDnOnList = false;
+ m_bPressedUpOnList = false;
+ m_bPressedDownOnList = false;
+ m_bPressedScrollButton = false;
+ lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+
+ if (CPad::GetPad(0)->GetTabJustDown()) {
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ m_bShowMouse = false;
+ switch (m_nCurrExLayer) {
+ case HOVEROPTION_BACK:
+ default:
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ break;
+ case HOVEROPTION_LIST:
+ m_nCurrExLayer = HOVEROPTION_USESKIN;
+ break;
+ case HOVEROPTION_USESKIN:
+ m_nCurrExLayer = HOVEROPTION_BACK;
+ }
+ if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) {
+ m_nCurrExLayer = HOVEROPTION_BACK;
+ }
+ if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) {
+ m_nCurrExLayer = HOVEROPTION_BACK;
+ }
+ }
+
+ bool pressed = false;
+ if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
+ m_bShowMouse = false;
+ pressed = true;
+ } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) {
+ m_bShowMouse = true;
+ pressed = true;
+ }
+
+ // Up
+ if (pressed) {
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ if (!m_bPressedUpOnList) {
+ m_bPressedUpOnList = true;
+ lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ ScrollUpListByOne();
+ }
+ } else {
+ m_bPressedUpOnList = false;
+ }
+
+ pressed = false;
+ if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
+ m_bShowMouse = false;
+ pressed = true;
+ } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
+ m_bShowMouse = true;
+ pressed = true;
+ }
+
+ // Down
+ if (pressed) {
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ if (!m_bPressedDownOnList) {
+ m_bPressedDownOnList = true;
+ lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ ScrollDownListByOne();
+ }
+ } else {
+ m_bPressedDownOnList = false;
+ }
+
+ if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
+ if (!CPad::GetPad(0)->GetPageUp()) {
+ m_bPressedPgUpOnList = false;
+ } else {
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ if (!m_bPressedPgUpOnList) {
+ m_bPressedPgUpOnList = true;
+ lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
+ m_bShowMouse = false;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ PageUpList(false);
+ }
+ }
+ if (!CPad::GetPad(0)->GetPageDown()) {
+ m_bPressedPgDnOnList = false;
+ } else {
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ if (!m_bPressedPgDnOnList) {
+ m_bPressedPgDnOnList = true;
+ lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
+ m_bShowMouse = false;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ PageDownList(false);
+ }
+ }
+ if (CPad::GetPad(0)->GetHome()) {
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ m_bShowMouse = false;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) {
+ m_nFirstVisibleRowOnList = 0;
+ }
+ m_nSelectedListRow = 0;
+ m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
+ }
+ if (CPad::GetPad(0)->GetEnd()) {
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ m_bShowMouse = false;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) {
+ m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN;
+ }
+ m_nSelectedListRow = m_nTotalListRow - 1;
+ m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
+ }
+ }
+
+#ifndef TIDY_UP_PBP
+ if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) {
+ m_bShowMouse = false;
+ goBack = true;
+ }
+#endif
+
+ if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
+ switch (m_nHoverOption) {
+ case HOVEROPTION_BACK:
+ goBack = true;
+ break;
+ case HOVEROPTION_PAGEUP:
+ PageUpList(true);
+ break;
+ case HOVEROPTION_PAGEDOWN:
+ PageDownList(true);
+ break;
+ case HOVEROPTION_USESKIN:
+ if (m_nSkinsTotal > 0) {
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ m_pSelectedSkin = m_pSkinListHead.nextSkin;
+ strcpy(m_PrefsSkinFile, m_aSkinName);
+ CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
+ SaveSettings();
+ }
+ }
+ }
+
+ if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
+ switch (m_nHoverOption) {
+ case HOVEROPTION_OVER_SCROLL_UP:
+ m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP;
+ break;
+ case HOVEROPTION_OVER_SCROLL_DOWN:
+ m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN;
+ break;
+ case HOVEROPTION_LIST:
+ m_nHoverOption = HOVEROPTION_SKIN;
+ }
+ } else if ((CPad::GetPad(0)->GetLeftMouseJustUp())
+ && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) {
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING;
+ }
+
+ if (!CPad::GetPad(0)->GetLeftMouse()) {
+ holdingScrollBar = false;
+ } else {
+ if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) {
+ holdingScrollBar = true;
+ // TODO: This part is a bit hard to reverse. Not much code tho
+ assert(0 && "Holding scrollbar isn't done yet");
+ } else {
+ switch (m_nHoverOption) {
+ case HOVEROPTION_OVER_SCROLL_UP:
+ case HOVEROPTION_CLICKED_SCROLL_UP:
+ if (!m_bPressedScrollButton) {
+ m_bPressedScrollButton = true;
+ lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
+ ScrollUpListByOne();
+ }
+ break;
+ case HOVEROPTION_OVER_SCROLL_DOWN:
+ case HOVEROPTION_CLICKED_SCROLL_DOWN:
+ if (!m_bPressedScrollButton) {
+ m_bPressedScrollButton = true;
+ lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
+ ScrollDownListByOne();
+ }
+ break;
+ default:
+ m_bPressedScrollButton = false;
+ }
+ }
+ }
+}
// ------ Functions not in the game/inlined ends
void
@@ -773,7 +1015,7 @@ CMenuManager::Draw()
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f));
- CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetWrapx(SCREEN_WIDTH);
CFont::SetRightJustifyWrap(0.0f);
strcpy(gString, "V1.1");
AsciiToUnicode(gString, gUString);
@@ -781,7 +1023,7 @@ CMenuManager::Draw()
#endif
#endif
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
- CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
+ CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f));
switch (m_nCurrScreen) {
case MENUPAGE_STATS:
@@ -853,7 +1095,11 @@ CMenuManager::Draw()
#endif
}
+#ifdef ASPECT_RATIO_SCALE
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH);
+#endif
#ifdef PS2_LIKE_MENU
bool itemsAreSelectable = !bottomBarActive;
@@ -1015,13 +1261,24 @@ CMenuManager::Draw()
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
- static int lastOption = m_nCurrOption;
+ static int lastSelectedOpt = m_nCurrOption;
#endif
+#ifdef SCROLLABLE_PAGES
+ int firstOption = m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen) ? m_nFirstVisibleRowOnList : 0;
+ for (int i = firstOption; i < firstOption + MAX_VISIBLE_OPTION && i < NUM_MENUROWS; ++i) {
+#else
for (int i = 0; i < NUM_MENUROWS; ++i) {
+#endif
+
#ifdef CUSTOM_FRONTEND_OPTIONS
bool isOptionDisabled = false;
#endif
+ // Hide back button
+#ifdef PS2_LIKE_MENU
+ if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strncmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB", 8) == 0)
+ break;
+#endif
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
wchar *rightText = nil;
wchar *leftText;
@@ -1061,8 +1318,8 @@ CMenuManager::Draw()
}
}
- if (m_nCurrOption != lastOption && lastOption == i) {
- CMenuScreenCustom::CMenuEntry &oldOption = aScreens[m_nCurrScreen].m_aEntries[lastOption];
+ if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) {
+ CMenuScreenCustom::CMenuEntry &oldOption = aScreens[m_nCurrScreen].m_aEntries[lastSelectedOpt];
if (oldOption.m_Action == MENUACTION_CFO_DYNAMIC)
if(oldOption.m_CFODynamic->buttonPressFunc)
oldOption.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
@@ -1236,21 +1493,6 @@ CMenuManager::Draw()
AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
rightText = unicodeTemp;
break;
-//#ifdef NO_ISLAND_LOADING
-// case MENUACTION_ISLANDLOADING:
-// switch (m_DisplayIslandLoading) {
-// case ISLAND_LOADING_LOW:
-// rightText = TheText.Get("FEM_LOW");
-// break;
-// case ISLAND_LOADING_MEDIUM:
-// rightText = TheText.Get("FEM_MED");
-// break;
-// case ISLAND_LOADING_HIGH:
-// rightText = TheText.Get("FEM_HIG");
-// break;
-// }
-// break;
-//#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_NAH");
@@ -1329,9 +1571,20 @@ CMenuManager::Draw()
int nextYToCheck = bitAboveNextItemY;
if (!foundTheHoveringItem) {
+#ifdef SCROLLABLE_PAGES
+ for (int rowToCheck = firstOption + (aScreens[m_nCurrScreen].m_aEntries[firstOption].m_Action == MENUACTION_LABEL); rowToCheck < firstOption + MAX_VISIBLE_OPTION && rowToCheck < NUM_MENUROWS; ++rowToCheck) {
+#else
for (int rowToCheck = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL; rowToCheck < NUM_MENUROWS; ++rowToCheck) {
+#endif
if(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING)
break;
+
+ // Hide back button
+#ifdef PS2_LIKE_MENU
+ if ((rowToCheck == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[rowToCheck+1].m_EntryName[0] == '\0') &&
+ strncmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB", 8) == 0)
+ break;
+#endif
int extraOffset = 0;
if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_RADIO)
@@ -1430,12 +1683,6 @@ CMenuManager::Draw()
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
-//#ifdef NO_ISLAND_LOADING
-// if (m_DisplayIslandLoading == m_PrefsIslandLoading) {
-// if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1)
-// ResetHelperText();
-// }
-//#endif
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
SetHelperText(1);
@@ -1444,12 +1691,6 @@ CMenuManager::Draw()
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES"))
SetHelperText(1);
}
-//#ifdef NO_ISLAND_LOADING
-// if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
-// if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL"))
-// SetHelperText(1);
-// }
-//#endif
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
// To make assigning built-in actions to new custom options possible.
@@ -1496,6 +1737,12 @@ CMenuManager::Draw()
break;
}
+ // Needed after the bug fix in Font.cpp
+#ifdef FIX_BUGS
+ if (!CFont::Details.centre)
+ CFont::SetRightJustifyOff();
+#endif
+
// 60.0 is silly
nextYToUse += lineHeight * CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(60.0f), MENU_Y(nextYToUse), leftText);
@@ -1520,7 +1767,36 @@ CMenuManager::Draw()
}
#ifdef CUSTOM_FRONTEND_OPTIONS
- lastOption = m_nCurrOption;
+ lastSelectedOpt = m_nCurrOption;
+#endif
+
+#ifdef SCROLLABLE_PAGES
+ #define SCROLLBAR_BOTTOM_X 125.0f // only for background, scrollbar's itself is calculated
+ #define SCROLLBAR_RIGHT_X 36.0f
+ #define SCROLLBAR_WIDTH 9.5f
+ #define SCROLLBAR_TOP_X 64
+
+ if (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) {
+ // Scrollbar background
+ CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2), MENU_Y(SCROLLBAR_TOP_X),
+ MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_X)), CRGBA(100, 100, 66, FadeIn(205)));
+
+ float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nTotalListRow / (float) MAX_VISIBLE_OPTION);
+ float scrollbarBottom, scrollbarTop;
+
+ scrollbarBottom = MENU_Y(SCROLLBAR_TOP_X - 8 + m_nScrollbarTopMargin + scrollbarHeight);
+ scrollbarTop = MENU_Y(SCROLLBAR_TOP_X + m_nScrollbarTopMargin);
+ // Scrollbar shadow
+ CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop,
+ MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 1 - SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)),
+ CRGBA(50, 50, 50, FadeIn(255)));
+
+ // Scrollbar
+ CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop,
+ MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - SCROLLBAR_WIDTH), scrollbarBottom),
+ CRGBA(235, 170, 50, FadeIn(255)));
+
+ }
#endif
switch (m_nCurrScreen) {
@@ -2004,7 +2280,7 @@ CMenuManager::DrawControllerSetupScreen()
CFont::SetRightJustifyOff();
CFont::SetBackGroundOnlyTextOn();
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
- CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
+ CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f));
PREPARE_MENU_HEADER
@@ -2193,27 +2469,28 @@ CMenuManager::DrawFrontEnd()
CFont::SetAlphaFade(255.0f);
#ifdef PS2_LIKE_MENU
+ #define setBbItem(a, b, c) strcpy(a.name, b); a.screenId = c;
if (m_nCurrScreen == MENUPAGE_NONE) {
if (m_bGameNotLoaded) {
if (bbTabCount != 6) {
- bbNames[0] = { "FEB_SAV",MENUPAGE_NEW_GAME };
- bbNames[1] = { "FEB_CON",MENUPAGE_CONTROLLER_PC };
- bbNames[2] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS };
- bbNames[3] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS };
- bbNames[4] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS };
- bbNames[5] = { "FESZ_QU",MENUPAGE_EXIT };
+ setBbItem(bbNames[0], "FEB_SAV",MENUPAGE_NEW_GAME)
+ setBbItem(bbNames[1], "FEB_CON",MENUPAGE_CONTROLLER_PC)
+ setBbItem(bbNames[2], "FEB_AUD",MENUPAGE_SOUND_SETTINGS)
+ setBbItem(bbNames[3], "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS)
+ setBbItem(bbNames[4], "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS)
+ setBbItem(bbNames[5], "FESZ_QU",MENUPAGE_EXIT)
bbTabCount = 6;
}
} else {
if (bbTabCount != 8) {
- bbNames[0] = { "FEB_STA",MENUPAGE_STATS };
- bbNames[1] = { "FEB_SAV",MENUPAGE_NEW_GAME };
- bbNames[2] = { "FEB_BRI",MENUPAGE_BRIEFS };
- bbNames[3] = { "FEB_CON",MENUPAGE_CONTROLLER_PC };
- bbNames[4] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS };
- bbNames[5] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS };
- bbNames[6] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS };
- bbNames[7] = { "FESZ_QU",MENUPAGE_EXIT };
+ setBbItem(bbNames[0], "FEB_STA",MENUPAGE_STATS)
+ setBbItem(bbNames[1], "FEB_SAV",MENUPAGE_NEW_GAME)
+ setBbItem(bbNames[2], "FEB_BRI",MENUPAGE_BRIEFS)
+ setBbItem(bbNames[3], "FEB_CON",MENUPAGE_CONTROLLER_PC)
+ setBbItem(bbNames[4], "FEB_AUD",MENUPAGE_SOUND_SETTINGS)
+ setBbItem(bbNames[5], "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS)
+ setBbItem(bbNames[6], "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS)
+ setBbItem(bbNames[7], "FESZ_QU",MENUPAGE_EXIT)
bbTabCount = 8;
}
}
@@ -2221,6 +2498,7 @@ CMenuManager::DrawFrontEnd()
bottomBarActive = true;
curBottomBarOption = 0;
}
+ #undef setBbItem
#else
if (m_nCurrScreen == MENUPAGE_NONE) {
if (m_bGameNotLoaded) {
@@ -2311,7 +2589,7 @@ CMenuManager::DrawFrontEndNormal()
m_aFrontEndSprites[FE2_MAINPANEL_UR].Draw(CRect(SCREEN_WIDTH / 2, 0.0f, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255));
m_aFrontEndSprites[FE2_MAINPANEL_DL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), SCREEN_HEIGHT / 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
m_aFrontEndSprites[FE2_MAINPANEL_DR].Draw(CRect(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
-
+
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
eFrontendSprites currentSprite;
switch (m_nCurrScreen) {
@@ -2351,39 +2629,15 @@ CMenuManager::DrawFrontEndNormal()
break;
}
- m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha));
-
static float fadeAlpha = 0.0f;
- static int lastState = 0;
- // reverseAlpha = PS2 fading (wait for 255->0, then change screen)
if (m_nMenuFadeAlpha < 255) {
- if (lastState == 1 && !reverseAlpha)
- fadeAlpha = 0.f;
-
- if (m_nMenuFadeAlpha <= 0 && reverseAlpha) {
- reverseAlpha = false;
- ChangeScreen(pendingScreen, pendingOption, true, false);
- } else {
- // +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
- if (!reverseAlpha)
- fadeAlpha += (frameTime) * 20.f / 33.f;
- else
- fadeAlpha = max(0.0f, fadeAlpha - (frameTime) * 30.f / 33.f);
-
- m_nMenuFadeAlpha = fadeAlpha;
- }
- lastState = 0;
+ if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
+
+ // +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
+ fadeAlpha += (frameTime) * 20.f / 33.f;
+ m_nMenuFadeAlpha = fadeAlpha;
} else {
- if (lastState == 0) fadeAlpha = 255.f;
-
- if (reverseAlpha) {
- fadeAlpha -= (frameTime) * 30.f / 33.f;
-
- m_nMenuFadeAlpha = fadeAlpha;
- }
- lastState = 1;
-
// TODO: what is this? waiting mouse?
if(field_518 == 4){
if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 ||
@@ -2395,6 +2649,8 @@ CMenuManager::DrawFrontEndNormal()
}
}
+ m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha));
+
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
@@ -2420,7 +2676,7 @@ CMenuManager::DrawFrontEndNormal()
CFont::SetJustifyOn();
CFont::SetRightJustifyOff();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(40.0f)); // 600.0f
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); // 600.0f
CFont::SetColor(CRGBA(16, 16, 16, 255));
switch (m_nCurrScreen) {
@@ -2738,7 +2994,7 @@ CMenuManager::DrawPlayerSetupScreen()
CFont::SetRightJustifyOff();
CFont::SetBackGroundOnlyTextOn();
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
- CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
+ CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f));
PREPARE_MENU_HEADER
@@ -2930,14 +3186,13 @@ CMenuManager::DrawPlayerSetupScreen()
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(100, 100, 66, FadeIn(205)));
- // Scrollbar
- float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal * (float) MAX_VISIBLE_LIST_ROW;
+ float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nSkinsTotal / (float) MAX_VISIBLE_LIST_ROW);
float scrollbarBottom, scrollbarTop;
if (m_nSkinsTotal <= MAX_VISIBLE_LIST_ROW) {
scrollbarBottom = SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 4.0f);
scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP);
- // Shadow
+ // Scrollbar shadow
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255)));
} else {
@@ -2948,12 +3203,13 @@ CMenuManager::DrawPlayerSetupScreen()
scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 4 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal);
scrollbarTop = MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin);
#endif
- // Shadow
+ // Scrollbar shadow
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)),
CRGBA(50, 50, 50, FadeIn(255)));
}
+ // Scrollbar
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom),
CRGBA(235, 170, 50, FadeIn(255)));
@@ -3518,8 +3774,8 @@ CMenuManager::MessageScreen(const char *text)
CFont::SetPropOn();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(SCREEN_WIDTH - StretchX(170.0f)); // not used
- CFont::SetRightJustifyWrap(SCREEN_WIDTH - StretchX(170.0f)); // not used
+ CFont::SetWrapx(SCREEN_WIDTH - StretchX(170.0f)); // unused
+ CFont::SetRightJustifyWrap(SCREEN_WIDTH - StretchX(170.0f)); // unused
CSprite2d::DrawRect(CRect(StretchX(120.0f), StretchY(150.0f), SCREEN_WIDTH - StretchX(120.0f), SCREEN_HEIGHT - StretchY(220.0f)), CRGBA(50, 50, 50, 210));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetCentreSize(SCREEN_SCALE_X(380.0f));
@@ -3613,7 +3869,7 @@ CMenuManager::PrintErrorMessage()
CFont::SetJustifyOn();
CFont::SetRightJustifyOff();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(MENU_X_MARGIN));
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
#else
@@ -3925,235 +4181,10 @@ CMenuManager::ProcessButtonPresses(void)
if (m_nMousePosY < 0) m_nMousePosY = 0;
if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT;
- if (m_nCurrScreen == MENUPAGE_MULTIPLAYER_FIND_GAME || m_nCurrScreen == MENUPAGE_SKIN_SELECT
- || m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
-
- if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
- m_nTotalListRow = m_nSkinsTotal;
- }
- if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
- m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25;
- if (m_nSelectedListRow > m_nTotalListRow)
- m_nSelectedListRow = m_nTotalListRow - 1;
- }
-
-#ifndef TIDY_UP_PBP
- if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
- m_bShowMouse = 0;
- optionSelected = true;
- }
-#endif
- if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_535) {
- if (m_nCurrExLayer == HOVEROPTION_LIST) {
- m_nHoverOption = HOVEROPTION_NOT_HOVERING;
- m_bWaitingForNewKeyBind = true;
- m_bStartWaitingForKeyBind = true;
- m_bKeyChangeNotProcessed = true;
- pControlEdit = &m_KeyPressedCode;
- }
- } else {
- field_535 = false;
- }
-
- static uint32 lastTimeClickedScrollButton = 0;
-
- if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) {
- m_bPressedPgUpOnList = false;
- m_bPressedPgDnOnList = false;
- m_bPressedUpOnList = false;
- m_bPressedDownOnList = false;
- m_bPressedScrollButton = false;
- lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- }
-
- if (CPad::GetPad(0)->GetTabJustDown()) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- m_bShowMouse = false;
- switch (m_nCurrExLayer) {
- case HOVEROPTION_BACK:
- default:
- m_nCurrExLayer = HOVEROPTION_LIST;
- break;
- case HOVEROPTION_LIST:
- m_nCurrExLayer = HOVEROPTION_USESKIN;
- break;
- case HOVEROPTION_USESKIN:
- m_nCurrExLayer = HOVEROPTION_BACK;
- }
- if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) {
- m_nCurrExLayer = HOVEROPTION_BACK;
- }
- if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) {
- m_nCurrExLayer = HOVEROPTION_BACK;
- }
- }
-
- bool pressed = false;
- if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
- m_bShowMouse = false;
- pressed = true;
- } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) {
- m_bShowMouse = true;
- pressed = true;
- }
-
- // Up
- if (pressed) {
- m_nCurrExLayer = HOVEROPTION_LIST;
- if (!m_bPressedUpOnList) {
- m_bPressedUpOnList = true;
- lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- ScrollUpListByOne();
- }
- } else {
- m_bPressedUpOnList = false;
- }
-
- pressed = false;
- if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
- m_bShowMouse = false;
- pressed = true;
- } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
- m_bShowMouse = true;
- pressed = true;
- }
-
- // Down
- if (pressed) {
- m_nCurrExLayer = HOVEROPTION_LIST;
- if (!m_bPressedDownOnList) {
- m_bPressedDownOnList = true;
- lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- ScrollDownListByOne();
- }
- } else {
- m_bPressedDownOnList = false;
- }
+ if (hasNativeList(m_nCurrScreen)) {
+ // Not split to seperate function in III as in VC, but we need it for scrollable pages :)
+ ProcessList(goBack, optionSelected);
- if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
- if (!CPad::GetPad(0)->GetPageUp()) {
- m_bPressedPgUpOnList = false;
- } else {
- m_nCurrExLayer = HOVEROPTION_LIST;
- if (!m_bPressedPgUpOnList) {
- m_bPressedPgUpOnList = true;
- lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- PageUpList(false);
- }
- }
- if (!CPad::GetPad(0)->GetPageDown()) {
- m_bPressedPgDnOnList = false;
- } else {
- m_nCurrExLayer = HOVEROPTION_LIST;
- if (!m_bPressedPgDnOnList) {
- m_bPressedPgDnOnList = true;
- lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- PageDownList(false);
- }
- }
- if (CPad::GetPad(0)->GetHome()) {
- m_nCurrExLayer = HOVEROPTION_LIST;
- m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
- m_nFirstVisibleRowOnList = 0;
- }
- m_nSelectedListRow = 0;
- m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
- }
- if (CPad::GetPad(0)->GetEnd()) {
- m_nCurrExLayer = HOVEROPTION_LIST;
- m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
- m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
- }
- m_nSelectedListRow = m_nTotalListRow - 1;
- m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
- }
- }
-
-#ifndef TIDY_UP_PBP
- if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) {
- m_bShowMouse = false;
- goBack = true;
- }
-#endif
-
- if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
- switch (m_nHoverOption) {
- case HOVEROPTION_BACK:
- goBack = true;
- break;
- case HOVEROPTION_PAGEUP:
- PageUpList(true);
- break;
- case HOVEROPTION_PAGEDOWN:
- PageDownList(true);
- break;
- case HOVEROPTION_USESKIN:
- if (m_nSkinsTotal > 0) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- m_pSelectedSkin = m_pSkinListHead.nextSkin;
- strcpy(m_PrefsSkinFile, m_aSkinName);
- CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
- SaveSettings();
- }
- }
- }
-
- if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
- switch (m_nHoverOption) {
- case HOVEROPTION_OVER_SCROLL_UP:
- m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP;
- break;
- case HOVEROPTION_OVER_SCROLL_DOWN:
- m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN;
- break;
- case HOVEROPTION_LIST:
- m_nHoverOption = HOVEROPTION_SKIN;
- }
- } else if ((CPad::GetPad(0)->GetLeftMouseJustUp())
- && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) {
- m_nHoverOption = HOVEROPTION_NOT_HOVERING;
- }
-
- if (!CPad::GetPad(0)->GetLeftMouse()) {
- holdingScrollBar = false;
- } else {
- if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) {
- holdingScrollBar = true;
- // TODO: This part is a bit hard to reverse. Not much code tho
- assert(0 && "Holding scrollbar isn't done yet");
- } else {
- switch (m_nHoverOption) {
- case HOVEROPTION_OVER_SCROLL_UP:
- case HOVEROPTION_CLICKED_SCROLL_UP:
- if (!m_bPressedScrollButton) {
- m_bPressedScrollButton = true;
- lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- ScrollUpListByOne();
- }
- break;
- case HOVEROPTION_OVER_SCROLL_DOWN:
- case HOVEROPTION_CLICKED_SCROLL_DOWN:
- if (!m_bPressedScrollButton) {
- m_bPressedScrollButton = true;
- lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- ScrollDownListByOne();
- }
- break;
- default:
- m_bPressedScrollButton = false;
- }
- }
- }
} else if (isPlainTextScreen(m_nCurrScreen)) {
#ifndef TIDY_UP_PBP
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) {
@@ -4392,7 +4423,7 @@ CMenuManager::ProcessButtonPresses(void)
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
SaveSettings();
break;
- }
+ }
#else
switch (m_nHoverOption) {
case HOVEROPTION_INCREASE_BRIGHTNESS:
@@ -4411,7 +4442,26 @@ CMenuManager::ProcessButtonPresses(void)
break;
}
#endif
- }
+ }
+
+#ifdef SCROLLABLE_PAGES
+ if (m_nTotalListRow > MAX_VISIBLE_OPTION) {
+ bool temp = false;
+
+ m_nSelectedListRow = m_nCurrOption;
+
+ // ignore detected back/select states, it's our screen's job
+ ProcessList(temp, temp);
+
+ // and ignore our screen's goUp/Down, now it's ProcessList's job
+ goUp = false;
+ goDown = false;
+ m_nCurrOption = m_nSelectedListRow;
+ }
+
+ // Prevent sound on scroll. Mouse wheel is now belongs to us!
+ if (!(m_nTotalListRow > MAX_VISIBLE_OPTION && (CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown())))
+#endif
if (CPad::GetPad(0)->GetLeftMouseJustUp() || CPad::GetPad(0)->GetLeftJustUp() || CPad::GetPad(0)->GetRightJustUp()
|| CPad::GetPad(0)->GetDPadLeftJustUp() || CPad::GetPad(0)->GetDPadRightJustUp()
@@ -4426,6 +4476,7 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
+
#ifndef TIDY_UP_PBP
if (CPad::GetPad(0)->GetBackJustDown()) {
if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) {
@@ -4445,7 +4496,7 @@ CMenuManager::ProcessButtonPresses(void)
goBack = false;
}
#endif
- }
+ }
// Centralized enter/back (except some conditions)
#ifdef TIDY_UP_PBP
@@ -4498,16 +4549,10 @@ CMenuManager::ProcessButtonPresses(void)
if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS)
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
- // If there's a menu change with fade ongoing, finish it now
- if (reverseAlpha)
- m_nMenuFadeAlpha = 0;
return;
} else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()
|| CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
- if (reverseAlpha && m_nMenuFadeAlpha > 30)
- return;
-
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
curBottomBarOption = ((curBottomBarOption + bbTabCount) - 1) % bbTabCount;
@@ -4516,9 +4561,6 @@ CMenuManager::ProcessButtonPresses(void)
} else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()
|| CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
- if (reverseAlpha && m_nMenuFadeAlpha > 30)
- return;
-
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
curBottomBarOption = ((curBottomBarOption + bbTabCount) + 1) % bbTabCount;
@@ -4549,6 +4591,12 @@ CMenuManager::ProcessButtonPresses(void)
}
}
+ // Hide back button
+#ifdef PS2_LIKE_MENU
+ if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0)
+ m_nCurrOption = goUp ? m_nCurrOption - 1 : (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL);
+#endif
+
if (optionSelected) {
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if ((option == MENUACTION_CHANGEMENU) || (option == MENUACTION_POPULATESLOTS_CHANGEMENU)) {
@@ -4822,45 +4870,6 @@ CMenuManager::ProcessButtonPresses(void)
SaveSettings();
}
break;
-//#ifdef NO_ISLAND_LOADING
-// case MENUACTION_ISLANDLOADING:
-// if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
-// if (!m_bGameNotLoaded) {
-// if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
-// if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
-// CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
-// if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
-// if (CGame::currLevel != LEVEL_INDUSTRIAL)
-// CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
-// if (CGame::currLevel != LEVEL_COMMERCIAL)
-// CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
-// if (CGame::currLevel != LEVEL_SUBURBAN)
-// CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
-// CCollision::bAlreadyLoaded = true;
-// m_PrefsIslandLoading = m_DisplayIslandLoading;
-// CStreaming::RequestBigBuildings(CGame::currLevel);
-// } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
-// m_PrefsIslandLoading = m_DisplayIslandLoading;
-// CStreaming::RequestIslands(CGame::currLevel);
-// } else
-// m_PrefsIslandLoading = m_DisplayIslandLoading;
-// } else { // low
-// m_PrefsIslandLoading = m_DisplayIslandLoading;
-// CCollision::bAlreadyLoaded = false;
-// CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
-// CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
-// CStreaming::RemoveUnusedBuildings(CGame::currLevel);
-// CStreaming::RequestIslands(CGame::currLevel);
-// }
-//
-// CStreaming::LoadAllRequestedModels(true);
-// } else
-// m_PrefsIslandLoading = m_DisplayIslandLoading;
-// SetHelperText(0);
-// SaveSettings();
-// }
-// break;
-//#endif
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
@@ -4935,40 +4944,6 @@ CMenuManager::ProcessButtonPresses(void)
RestoreDefGraphics(FEOPTION_ACTION_SELECT);
RestoreDefDisplay(FEOPTION_ACTION_SELECT);
#endif
-//#ifdef NO_ISLAND_LOADING
-// m_DisplayIslandLoading = ISLAND_LOADING_LOW;
-// if (!m_bGameNotLoaded) {
-// if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
-// if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
-// CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
-// if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
-// if (CGame::currLevel != LEVEL_INDUSTRIAL)
-// CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
-// if (CGame::currLevel != LEVEL_COMMERCIAL)
-// CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
-// if (CGame::currLevel != LEVEL_SUBURBAN)
-// CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
-// CCollision::bAlreadyLoaded = true;
-// m_PrefsIslandLoading = m_DisplayIslandLoading;
-// CStreaming::RequestBigBuildings(CGame::currLevel);
-// } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
-// m_PrefsIslandLoading = m_DisplayIslandLoading;
-// CStreaming::RequestIslands(CGame::currLevel);
-// } else
-// m_PrefsIslandLoading = m_DisplayIslandLoading;
-// } else { // low
-// m_PrefsIslandLoading = m_DisplayIslandLoading;
-// CCollision::bAlreadyLoaded = false;
-// CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
-// CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
-// CStreaming::RemoveUnusedBuildings(CGame::currLevel);
-// CStreaming::RequestIslands(CGame::currLevel);
-// }
-//
-// CStreaming::LoadAllRequestedModels(true);
-// } else
-// m_PrefsIslandLoading = m_DisplayIslandLoading;
-//#endif // NO_ISLAND_LOADING
SaveSettings();
} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
ControlsManager.MakeControllerActionsBlank();
@@ -5147,23 +5122,27 @@ CMenuManager::ProcessButtonPresses(void)
if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) {
m_bShowMouse = false;
increase = true;
- } else if (CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
+ } else if (
+#ifdef SCROLLABLE_PAGES
+ !(m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) &&
+#endif
+ CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
increase = true;
CheckSliderMovement(1);
m_bShowMouse = true;
}
- if (!CPad::GetPad(0)->GetLeftJustDown() && !CPad::GetPad(0)->GetAnaloguePadLeft() && !CPad::GetPad(0)->GetDPadLeftJustDown()) {
- if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
- if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
- decrease = true;
- CheckSliderMovement(-1);
- m_bShowMouse = true;
- }
- }
- } else {
+ if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()) {
m_bShowMouse = false;
decrease = true;
+ } else if (
+#ifdef SCROLLABLE_PAGES
+ !(m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) &&
+#endif
+ CPad::GetPad(0)->GetMouseWheelDownJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
+ decrease = true;
+ CheckSliderMovement(-1);
+ m_bShowMouse = true;
}
if (increase)
@@ -5228,15 +5207,6 @@ CMenuManager::ProcessButtonPresses(void)
}
}
break;
-//#ifdef NO_ISLAND_LOADING
-// case MENUACTION_ISLANDLOADING:
-// m_DisplayIslandLoading += changeValueBy;
-// if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH)
-// m_DisplayIslandLoading = ISLAND_LOADING_LOW;
-// else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW)
-// m_DisplayIslandLoading = ISLAND_LOADING_HIGH;
-// break;
-//#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex != -1) {
m_nPrefsAudio3DProviderIndex += changeValueBy;
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 70b4cd31..21124fdb 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -18,7 +18,6 @@
#define MENU_X_MARGIN 40.0f
#define MENUACTION_POS_Y 60.0f
-#define MENUACTION_WIDTH 38.0f
#define MENUACTION_SCALE_MULT 0.9f
#define MENURADIO_ICON_SCALE 60.0f
@@ -235,11 +234,11 @@ enum eMenuScreen
MENUPAGE_KEYBOARD_CONTROLS = 55,
MENUPAGE_MOUSE_CONTROLS = 56,
MENUPAGE_MISSION_RETRY = 57,
-#ifdef CUSTOM_FRONTEND_OPTIONS
-
#ifdef MENU_MAP
- MENUPAGE_MAP,
+ MENUPAGE_MAP = 58,
#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+
#ifdef GRAPHICS_MENU_OPTIONS
MENUPAGE_GRAPHICS_SETTINGS,
#else
@@ -380,9 +379,6 @@ enum eMenuAction
// MENUACTION_MIPMAPS,
// MENUACTION_TEXTURE_FILTERING,
//#endif
-//#ifdef NO_ISLAND_LOADING
-// MENUACTION_ISLANDLOADING,
-//#endif
};
enum eCheckHover
@@ -718,7 +714,6 @@ public:
ISLAND_LOADING_HIGH
};
- static int8 m_DisplayIslandLoading;
static int8 m_PrefsIslandLoading;
#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
@@ -786,6 +781,7 @@ public:
void PageUpList(bool);
void PageDownList(bool);
int8 GetPreviousPageOption();
+ void ProcessList(bool &goBack, bool &optionSelected);
};
#ifndef IMPROVED_VIDEOMODE
diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp
index a1d802f2..824f342b 100644
--- a/src/core/Frontend_PS2.cpp
+++ b/src/core/Frontend_PS2.cpp
@@ -203,20 +203,6 @@ static const char* FrontendFilenames[][2] =
{"fe_radio9", "" },
};
-#ifdef CUTSCENE_BORDERS_SWITCH
-bool CMenuManager::m_PrefsCutsceneBorders = true;
-#endif
-
-#ifdef MULTISAMPLING
-int8 CMenuManager::m_nPrefsMSAALevel = 0;
-int8 CMenuManager::m_nDisplayMSAALevel = 0;
-#endif
-
-#ifdef NO_ISLAND_LOADING
-int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW;
-int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
-#endif
-
int32 CMenuManager::m_PrefsSfxVolume = 102;
int32 CMenuManager::m_PrefsMusicVolume = 102;
int32 CMenuManager::m_PrefsBrightness = 256;
diff --git a/src/core/Frontend_PS2.h b/src/core/Frontend_PS2.h
index c1e42291..4bab7df9 100644
--- a/src/core/Frontend_PS2.h
+++ b/src/core/Frontend_PS2.h
@@ -160,31 +160,9 @@ public:
static int32 m_PrefsLanguage;
static CONTRCONFIG m_PrefsControllerConfig;
static bool m_PrefsUseVibration;
-#ifdef NO_ISLAND_LOADING
- enum
- {
- ISLAND_LOADING_LOW = 0,
- ISLAND_LOADING_MEDIUM,
- ISLAND_LOADING_HIGH
- };
-
- static int8 m_DisplayIslandLoading;
- static int8 m_PrefsIslandLoading;
-#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
-#define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
-#else
#define ISLAND_LOADING_IS(p)
#define ISLAND_LOADING_ISNT(p)
-#endif
-#ifdef CUTSCENE_BORDERS_SWITCH
- static bool m_PrefsCutsceneBorders;
-#endif
-#ifdef MULTISAMPLING
- static int8 m_nPrefsMSAALevel;
- static int8 m_nDisplayMSAALevel;
-#endif
-
#ifdef GTA_PC
bool m_bQuitGameNoCD;
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 83c75d91..f7589d2b 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -128,7 +128,7 @@ void MessageScreen(char *msg)
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f // unused
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(450.0f)); // 450.0f
@@ -734,10 +734,10 @@ void CGame::InitialiseWhenRestarting(void)
//CFont::SetFontStyle(?);
CFont::SetBackgroundOff();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f // unused
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(480.0f)); // 480.0f
+ CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 255, 255));
CFont::SetBackGroundOnlyTextOff();
diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp
index c2eadb3b..9eff09e6 100644
--- a/src/core/MenuScreens.cpp
+++ b/src/core/MenuScreens.cpp
@@ -392,6 +392,9 @@ CMenuScreen aScreens[MENUPAGES] = {
{ "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
+#ifdef MENU_MAP
+ MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP,
+#endif
MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
@@ -436,6 +439,14 @@ CMenuScreen aScreens[MENUPAGES] = {
},
#endif
+#ifdef MENU_MAP
+ // MENUPAGE_MAP
+ { "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 2,
+ MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back
+ MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
+ },
+#endif
+
// MENUPAGE_UNK
{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index fb0888fc..d3d7474d 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -11,6 +11,10 @@
#include "custompipes.h"
#include "RwHelper.h"
#include "Text.h"
+#include "Streaming.h"
+#include "FileLoader.h"
+#include "Collision.h"
+#include "ModelInfo.h"
// Menu screens array is at the bottom of the file.
@@ -48,6 +52,12 @@
#define DUALPASS_SELECTOR
#endif
+#ifdef NO_ISLAND_LOADING
+ #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsIslandLoading, "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) },
+#else
+ #define ISLAND_LOADING_SELECTOR
+#endif
+
#ifdef EXTENDED_COLOURFILTER
#define POSTFX_SELECTORS \
MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, \
@@ -80,6 +90,18 @@ void RestoreDefGraphics(int8 action) {
#ifdef MULTISAMPLING
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
#endif
+ #ifdef NO_ISLAND_LOADING
+ if (!FrontEndMenuManager.m_bGameNotLoaded) {
+ FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
+ CCollision::bAlreadyLoaded = false;
+ CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
+ CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+ CStreaming::RequestIslands(CGame::currLevel);
+ CStreaming::LoadAllRequestedModels(true);
+ } else
+ FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
+ #endif
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
CMenuManager::m_PrefsFrameLimiter = true;
CMenuManager::m_PrefsVsyncDisp = true;
@@ -120,6 +142,47 @@ void RestoreDefDisplay(int8 action) {
#endif
}
+#ifdef NO_ISLAND_LOADING
+const char *islandLoadingOpts[] = { "FEM_LOW", "FEM_MED", "FEM_HIG" };
+void IslandLoadingAfterChange(int8 before, int8 after) {
+ if (!FrontEndMenuManager.m_bGameNotLoaded) {
+ if (after > FrontEndMenuManager.ISLAND_LOADING_LOW) {
+ FrontEndMenuManager.m_PrefsIslandLoading = before; // calls below needs previous mode :shrug:
+
+ if (after == FrontEndMenuManager.ISLAND_LOADING_HIGH)
+ CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
+ if (before == FrontEndMenuManager.ISLAND_LOADING_LOW) {
+ if (CGame::currLevel != LEVEL_INDUSTRIAL)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
+ if (CGame::currLevel != LEVEL_COMMERCIAL)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
+ if (CGame::currLevel != LEVEL_SUBURBAN)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
+ CCollision::bAlreadyLoaded = true;
+ FrontEndMenuManager.m_PrefsIslandLoading = after;
+ CStreaming::RequestBigBuildings(CGame::currLevel);
+
+ } else if (before == FrontEndMenuManager.ISLAND_LOADING_HIGH) {
+ FrontEndMenuManager.m_PrefsIslandLoading = after;
+ CStreaming::RequestIslands(CGame::currLevel);
+ } else
+ FrontEndMenuManager.m_PrefsIslandLoading = after;
+
+ } else { // low
+ CCollision::bAlreadyLoaded = false;
+ CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
+ CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+ CStreaming::RequestIslands(CGame::currLevel);
+ }
+
+ CStreaming::LoadAllRequestedModels(true);
+ }
+
+ FrontEndMenuManager.SetHelperText(0);
+}
+#endif
+
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
@@ -761,6 +824,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
#ifdef EXTENDED_PIPELINES
PIPELINES_SELECTOR
#endif
+ ISLAND_LOADING_SELECTOR
DUALPASS_SELECTOR
MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
@@ -770,6 +834,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
{ "FET_ADV", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
+ ISLAND_LOADING_SELECTOR
DUALPASS_SELECTOR
CUTSCENE_BORDERS_TOGGLE
FREE_CAM_TOGGLE
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 104c8b40..44a347bd 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -2610,7 +2610,7 @@ void CPad::PrintErrorMessage(void)
CFont::SetScale(0.85f, 1.0f);
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+ CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
@@ -2627,7 +2627,7 @@ void CPad::PrintErrorMessage(void)
CFont::SetScale(0.85f, 1.0f);
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+ CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 3c5689fd..e9a7af88 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -390,6 +390,7 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
assert(sizeof(direntry) == 32);
while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
dot = strchr(direntry.name, '.');
+ assert(dot);
if(dot) *dot = '\0';
if(direntry.size > (uint32)ms_streamingBufferSize)
ms_streamingBufferSize = direntry.size;
@@ -741,7 +742,9 @@ CStreaming::RequestBigBuildings(eLevelName level)
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding
#ifdef NO_ISLAND_LOADING
- && ((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) || (b->m_level == level))
+ && (((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODindustEntity) && (b != pIslandLODcomIndEntity) &&
+ (b != pIslandLODcomSubEntity) && (b != pIslandLODsubIndEntity) && (b != pIslandLODsubComEntity)
+ ) || (b->m_level == level))
#else
&& b->m_level == level
#endif
diff --git a/src/core/config.h b/src/core/config.h
index e604699d..39c5d782 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -212,10 +212,10 @@ enum Config {
# define TIMEBARS // print debug timers
#endif
-#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
+#define FIX_BUGS // fixes bugs that we've came across during reversing
#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
-#define LOAD_INI_SETTINGS
+#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
// Rendering/display
//#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering
@@ -227,19 +227,11 @@ enum Config {
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
-#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
-#define CUTSCENE_BORDERS_SWITCH
#ifdef LIBRW
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
#endif
-#define MULTISAMPLING // adds MSAA option
-
-#ifdef LIBRW
-// these are not supported with librw yet
-# undef MULTISAMPLING
-#endif
// Particle
//#define PC_PARTICLE
@@ -278,7 +270,13 @@ enum Config {
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
//# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
# define CUSTOM_FRONTEND_OPTIONS
-# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
+
+# ifdef CUSTOM_FRONTEND_OPTIONS
+# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
+# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
+# define CUTSCENE_BORDERS_SWITCH
+# define MULTISAMPLING // adds MSAA option
+# endif
#endif
// Script
@@ -327,6 +325,8 @@ enum Config {
#endif
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
+// IMG
+#define BIG_IMG // allows to read larger img files
//#define SQUEEZE_PERFORMANCE
#ifdef SQUEEZE_PERFORMANCE
@@ -335,3 +335,8 @@ enum Config {
#define PC_PARTICLE
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
#endif
+
+#ifdef LIBRW
+// these are not supported with librw yet
+# undef MULTISAMPLING
+#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 36c94043..cd234588 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -89,7 +89,11 @@ RwRGBA gColourTop;
bool gameAlreadyInitialised;
float NumberOfChunksLoaded;
+#ifdef GTA_PS2
+#define TOTALNUMCHUNKS 48.0f
+#else
#define TOTALNUMCHUNKS 73.0f
+#endif
bool g_SlowMode = false;
char version_name[64];
@@ -625,20 +629,20 @@ LoadingIslandScreen(const char *levelName)
CFont::SetScale(1.5f, 1.5f);
CFont::SetPropOn();
CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(150.0f);
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_X(150.0f));
CFont::SetFontStyle(FONT_HEADING);
sprintf(str, "WELCOME TO");
AsciiToUnicode(str, wstr);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(3);
CFont::SetColor(CRGBA(243, 237, 71, 255));
- CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f));
- CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
+ CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
TextCopy(wstr, name);
TheText.UpperCase(wstr);
CFont::SetColor(CRGBA(243, 237, 71, 255));
- CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f));
- CFont::PrintString(SCREEN_WIDTH-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
+ CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
@@ -852,7 +856,7 @@ DisplayGameDebugText()
CFont::SetRightJustifyOff();
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
- CFont::SetWrapx(SCREEN_WIDTH);
+ CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetFontStyle(FONT_HEADING);
CFont::SetColor(CRGBA(0, 0, 0, 255));
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index aa13ba29..4783e513 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -86,7 +86,8 @@ CustomFrontendOptionsPopulate(void)
linb::ini cfg;
int CheckAndReadIniInt(const char *cat, const char *key, int original)
{
- const char *value = (cfg.get(cat, key, "").c_str());
+ std::string strval = cfg.get(cat, key, "");
+ const char *value = strval.c_str();
if (value && value[0] != '\0')
return atoi(value);
@@ -95,13 +96,34 @@ int CheckAndReadIniInt(const char *cat, const char *key, int original)
float CheckAndReadIniFloat(const char *cat, const char *key, float original)
{
- const char *value = (cfg.get(cat, key, "").c_str());
+ std::string strval = cfg.get(cat, key, "");
+ const char *value = strval.c_str();
if (value && value[0] != '\0')
return atof(value);
return original;
}
+void CheckAndSaveIniInt(const char *cat, const char *key, int val, bool &changed)
+{
+ char temp[10];
+ if (atoi(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
+ changed = true;
+ sprintf(temp, "%u", val);
+ cfg.set(cat, key, temp);
+ }
+}
+
+void CheckAndSaveIniFloat(const char *cat, const char *key, float val, bool &changed)
+{
+ char temp[10];
+ if (atof(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
+ changed = true;
+ sprintf(temp, "%f", val);
+ cfg.set(cat, key, temp);
+ }
+}
+
void LoadINISettings()
{
cfg.load_file("re3.ini");
@@ -156,11 +178,6 @@ void LoadINISettings()
}
#endif
-#ifdef NO_ISLAND_LOADING
- CMenuManager::m_PrefsIslandLoading = CheckAndReadIniInt("FrontendOptions", "NoIslandLoading", CMenuManager::m_PrefsIslandLoading);
- CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
-#endif
-
#ifdef EXTENDED_COLOURFILTER
CPostFX::Intensity = CheckAndReadIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
#endif
@@ -192,21 +209,22 @@ void SaveINISettings()
break;
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
- if (atoi(cfg.get("FrontendOptions", option.m_CFO->save, "xxx").c_str()) != *option.m_CFO->value) { // if .ini doesn't have that key compare with xxx, so we can add it
- changed = true;
- sprintf(temp, "%u", *option.m_CFO->value);
- cfg.set("FrontendOptions", option.m_CFO->save, temp);
- }
+ // Beware: CFO only supports saving uint8 right now
+ CheckAndSaveIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value, changed);
}
}
}
#endif
-#ifdef NO_ISLAND_LOADING
- if (atoi(cfg.get("FrontendOptions", "NoIslandLoading", "xxx").c_str()) != CMenuManager::m_PrefsIslandLoading) {
- changed = true;
- sprintf(temp, "%u", CMenuManager::m_PrefsIslandLoading);
- cfg.set("FrontendOptions", "NoIslandLoading", temp);
- }
+
+#ifdef EXTENDED_COLOURFILTER
+ CheckAndSaveIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity, changed);
+#endif
+#ifdef EXTENDED_PIPELINES
+ CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess, changed);
+ CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity, changed);
+ CheckAndSaveIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult, changed);
+ CheckAndSaveIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult, changed);
+ CheckAndSaveIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult, changed);
#endif
if (changed)