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authoreray orçunus <erayorcunus@gmail.com>2019-10-06 23:39:25 +0200
committereray orçunus <erayorcunus@gmail.com>2019-10-06 23:39:25 +0200
commitd5d1c7ec5fc98f8355d812587938314406a6df80 (patch)
treee1652a9c39e77bd1bc8b81973fccbe91eb3d8eae /src/core/re3.cpp
parentRadio shadow fix, RAMPAGE!! message fix (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/re3.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 19b3c691..8e20ffb3 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -146,7 +146,7 @@ LetThemFollowYou(void) {
CPed *nearPed = player->m_nearPeds[i];
if (nearPed && !nearPed->IsPlayer()) {
nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
- nearPed->m_pedFormation = rand() & 7;
+ nearPed->m_pedFormation = (eFormation)(rand() & 7);
nearPed->bScriptObjectiveCompleted = false;
}
}
@@ -349,7 +349,7 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
- DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou);
+ DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou);
#ifndef MASTER
DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
#endif