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authorSergeanur <s.anureev@yandex.ua>2020-04-26 21:03:15 +0200
committerSergeanur <s.anureev@yandex.ua>2020-04-26 21:03:15 +0200
commitf0890b11122291a22d6a65f349281cf1aed49bd0 (patch)
tree3b418b522c5fd097abac916693e59808ea4f5b4f /src/core/main.h
parentMore japanese (diff)
parentRemove little hack (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/main.h19
1 files changed, 6 insertions, 13 deletions
diff --git a/src/core/main.h b/src/core/main.h
index 5e9401b9..90b13fbb 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -5,22 +5,15 @@ struct GlobalScene
RpWorld *world;
RwCamera *camera;
};
-extern GlobalScene &Scene;
+extern GlobalScene Scene;
extern uint8 work_buff[55000];
-//extern char gString[256];
-//extern char gString2[512];
-//extern wchar gUString[256];
-//extern wchar gUString2[256];
-extern char *gString;
-extern char *gString2;
-extern wchar *gUString;
-extern wchar *gUString2;
-extern bool &b_FoundRecentSavedGameWantToLoad;
+extern char gString[256];
+extern char gString2[512];
+extern wchar gUString[256];
+extern wchar gUString2[256];
extern bool gbPrintShite;
-extern bool &gbModelViewer;
-extern bool &StillToFadeOut;
-extern bool &JustLoadedDontFadeInYet;
+extern bool gbModelViewer;
class CSprite2d;