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author | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 23:47:06 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 23:47:06 +0200 |
commit | e671fe682d48cc61b9d31373914269da2757aef7 (patch) | |
tree | eed8d9fb806564ea3bd272c75e9af88063a6e747 /src/core/main.cpp | |
parent | Merge branch miami into lcs (diff) | |
parent | Frontend fix (diff) | |
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 8267a1b2..9d540635 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1145,8 +1145,11 @@ DisplayGameDebugText() #endif // #ifdef DRAW_GAME_VERSION_TEXT FrameSamples++; -#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND - FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds +#ifdef FIX_BUGS + // this is inaccurate with over 1000 fps + static uint32 PreviousTimeInMillisecondsPauseMode = 0; + FramesPerSecondCounter += (CTimer::GetTimeInMillisecondsPauseMode() - PreviousTimeInMillisecondsPauseMode) / 1000.0f; // convert to seconds + PreviousTimeInMillisecondsPauseMode = CTimer::GetTimeInMillisecondsPauseMode(); FramesPerSecond = FrameSamples / FramesPerSecondCounter; #else FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds(); |