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authoreray orçunus <erayorcunus@gmail.com>2020-09-29 01:29:10 +0200
committereray orçunus <erayorcunus@gmail.com>2020-09-29 01:29:10 +0200
commita0588ef8b1e54765c042dd5cdeb9b4b31cad578f (patch)
tree6445a74783c808eb2b00d37fc4e1de8019b4c47b /src/core/config.h
parentCredits & fixes (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 82044f75..327230d0 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -250,7 +250,7 @@ enum Config {
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT
-#define ALLCARSHELI_CHEAT
+#define RESTORE_ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT
#define WALLCLIMB_CHEAT
#define REGISTER_START_BUTTON
@@ -258,14 +258,13 @@ enum Config {
// Hud, frontend and radar
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
-#define BETA_SLIDING_TEXT
+//#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
-//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#else
# define MAP_ENHANCEMENTS // Adding waypoint etc.
# define TRIANGLE_BACK_BUTTON