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authorSergeanur <s.anureev@yandex.ua>2020-08-16 00:37:09 +0200
committerSergeanur <s.anureev@yandex.ua>2020-08-16 00:37:09 +0200
commita728a542be7b3cf5dde16184dea071c50fdd38c0 (patch)
tree78aced541ca2fb65476444563ad41366c0dc096d /src/core/config.h
parentDon't react if player's targeting with melee (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h
index bb6adce6..081d9b39 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -209,6 +209,12 @@ enum Config {
//#define USE_TEXTURE_POOL
#define CUTSCENE_BORDERS_SWITCH
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
+#define MULTISAMPLING // adds MSAA option
+
+#ifdef LIBRW
+// these are not supported with librw yet
+# undef MULTISAMPLING
+#endif
// Particle
//#define PC_PARTICLE
@@ -233,14 +239,15 @@ enum Config {
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
-#else
# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
+#else
# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
# define CUSTOM_FRONTEND_OPTIONS
+# define GRAPHICS_MENU_OPTIONS
#endif
// Script