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authoraap <aap@papnet.eu>2020-12-18 13:50:26 +0100
committeraap <aap@papnet.eu>2020-12-18 13:50:26 +0100
commita7050458ae17284e8542ee2ba4e3433b071cb70a (patch)
treeec1efa165d5287c1fe8c6561577df9639b31fc52 /src/core/config.h
parentMerge branch 'miami' of github.com:GTAmodding/re3 into miami (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/core/config.h b/src/core/config.h
index d4ea2a19..4bf1cfc8 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -36,7 +36,7 @@ enum Config {
NUMDUMMIES = 2340,
NUMAUDIOSCRIPTOBJECTS = 192,
NUMCOLMODELS = 4400,
- NUMCUTSCENEOBJECTS = 50, // does not exist in VC
+ NUMCUTSCENEOBJECTS = 50, // not a pool in VC
NUMANIMBLOCKS = 35,
NUMANIMATIONS = 450,
@@ -146,10 +146,6 @@ enum Config {
NUM_SHORTCUT_START_POINTS = 16
};
-// We'll use this once we're ready to become independent of the game
-// Use it to mark bugs in the code that will prevent the game from working then
-//#define STANDALONE
-
// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
#define GTA_PC
@@ -176,6 +172,19 @@ enum Config {
#define FINAL
#endif
+// Version defines
+#define GTAVC_PS2 400
+#define GTAVC_PC_10 410
+#define GTAVC_PC_11 411
+#define GTAVC_PC_JAP 412
+// TODO? maybe something for xbox or android?
+
+#define GTA_VERSION GTAVC_PC_11
+
+// TODO(MIAMI): someone ought to find and check out uses of these defines:
+//#define GTA3_STEAM_PATCH
+//#define GTAVC_JP_PATCH
+
// quality of life fixes that should also be in FINAL
#define NASTY_GAME // nasty game for all languages
#define NO_CDCHECK
@@ -188,14 +197,13 @@ enum Config {
# define RANDOMSPLASH
# define VU_COLLISION
#elif defined GTA_PC
-//# define GTA3_STEAM_PATCH
-//# define GTAVC_JP_PATCH
# ifdef GTA_PS2_STUFF
# define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
# define GTA_REPLAY
+# define GTA_SCENE_EDIT
#elif defined GTA_XBOX
#endif
@@ -259,8 +267,6 @@ enum Config {
#endif
// Water & Particle
-#define PC_PARTICLE
-//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
// #define PC_WATER
#define WATER_CHEATS
@@ -283,7 +289,6 @@ enum Config {
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
// Hud, frontend and radar
-//#define BETA_SLIDING_TEXT
#define PC_MENU
#ifndef PC_MENU
@@ -362,5 +367,4 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#ifdef SQUEEZE_PERFORMANCE
#undef PS2_ALPHA_TEST
#undef NO_ISLAND_LOADING
- #define PC_PARTICLE
#endif