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authorSergeanur <s.anureev@yandex.ua>2021-08-25 08:07:41 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-25 08:07:41 +0200
commit800ab9296056ceeb384985cb223566c981813919 (patch)
tree53e8190b7bb84a7b960abcec3044ce7cc2d73fbf /src/core/config.h
parentmodelinfo bits (diff)
parentAudio: refactoring, type fixes, renaming cAudioManager fields (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 47589af3..9049fec0 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -132,7 +132,7 @@ enum Config {
NUM_PED_COMMENTS_BANKS = 2,
NUM_PED_COMMENTS_SLOTS = 20,
- NUM_SOUNDS_SAMPLES_BANKS = 2,
+ NUM_SOUND_QUEUES = 2,
NUM_AUDIOENTITIES = 250,
NUM_SCRIPT_MAX_ENTITIES = 40,
@@ -459,8 +459,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
-#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
+#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // sounds would follow ped and vehicles coordinates if not being queued otherwise
+#define USE_TIME_SCALE_FOR_AUDIO // slow down/speed up sounds according to the speed of the game
+#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
#ifdef AUDIO_OPUS
#define AUDIO_OAL_USE_OPUS // enable support of opus files