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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-25 08:07:41 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-25 08:07:41 +0200 |
commit | 800ab9296056ceeb384985cb223566c981813919 (patch) | |
tree | 53e8190b7bb84a7b960abcec3044ce7cc2d73fbf /src/core/config.h | |
parent | modelinfo bits (diff) | |
parent | Audio: refactoring, type fixes, renaming cAudioManager fields (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/core/config.h b/src/core/config.h index 47589af3..9049fec0 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -132,7 +132,7 @@ enum Config { NUM_PED_COMMENTS_BANKS = 2, NUM_PED_COMMENTS_SLOTS = 20, - NUM_SOUNDS_SAMPLES_BANKS = 2, + NUM_SOUND_QUEUES = 2, NUM_AUDIOENTITIES = 250, NUM_SCRIPT_MAX_ENTITIES = 40, @@ -459,8 +459,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually //#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files -#define MULTITHREADED_AUDIO // for streams. requires C++11 or later #define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused +#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // sounds would follow ped and vehicles coordinates if not being queued otherwise +#define USE_TIME_SCALE_FOR_AUDIO // slow down/speed up sounds according to the speed of the game +#define MULTITHREADED_AUDIO // for streams. requires C++11 or later #ifdef AUDIO_OPUS #define AUDIO_OAL_USE_OPUS // enable support of opus files |