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authorFire_Head <Fire-Head@users.noreply.github.com>2020-05-26 21:16:56 +0200
committerGitHub <noreply@github.com>2020-05-26 21:16:56 +0200
commitae8a377f26f9b56b5156b0462c30c5c49af7dd8a (patch)
treef15b8d6bb195ad71ffd9e7051c26a5b42e2f71a7 /src/core/config.h
parentMerge pull request #550 from erorcun/miami (diff)
parentfix UB shit (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/config.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 30f6b898..ea31a3c8 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -66,7 +66,7 @@ enum Config {
// Cull zones
NUMATTRIBZONES = 704,
- NUMHANDLINGS = 106,
+ NUMOCCLUSIONVOLUMES = 350,
PATHNODESIZE = 4500,
@@ -95,7 +95,7 @@ enum Config {
NUMPACMANPICKUPS = 256,
NUMEVENTS = 64,
- NUM_CARGENS = 160,
+ NUM_CARGENS = 185,
NUM_PATH_NODES_IN_AUTOPILOT = 8,
@@ -135,6 +135,8 @@ enum Config {
NUM_CRANES = 8,
NUM_EXPLOSIONS = 48,
+
+ NUM_SETPIECES = 96
};
// We'll use this once we're ready to become independent of the game
@@ -194,15 +196,13 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
-#define MORE_LANGUAGES // Add more translations to the game
+//#define MORE_LANGUAGES // Add more translations to the game
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
//#define USE_TEXTURE_POOL
-#ifdef _WIN32
-#define AUDIO_MSS
-#else
-#define AUDIO_OAL
+#ifdef DEBUGMENU
+#define RELOADABLES // some debug menu options to reload TXD files
#endif
// Particle
@@ -222,7 +222,6 @@ enum Config {
// Hud, frontend and radar
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
-#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm