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authorNikolay Korolev <nickvnuk@gmail.com>2021-07-23 23:47:04 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2021-07-23 23:47:04 +0200
commita7e673c2ec6a5ed25f3bae8caab90e2113158c03 (patch)
tree8c88859a32b0613a4c28fd1a0432504403e5a5e6 /src/core/config.h
parentfix premake (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/config.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 885f98b8..f0960e44 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -259,7 +259,7 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
#define MORE_LANGUAGES // Add more translations to the game
-#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms
+#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms, needs to be enabled on 64bit builds!
#define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
@@ -420,7 +420,7 @@ enum Config {
#define RADIO_SCROLL_TO_PREV_STATION
#define AUDIO_CACHE
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally)
-//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
+#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused