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authorSergeanur <s.anureev@yandex.ua>2021-06-24 20:50:09 +0200
committerSergeanur <s.anureev@yandex.ua>2021-06-24 20:50:09 +0200
commit74867af2e73b8cbbef97ff9395c3b0b157ec79ee (patch)
treea2a0edab9e9c0db56aec7cd0097562037da4a287 /src/core/config.h
parentDon't restart OAL device when switching EAX (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/config.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h
index cdc91dc0..7b8a15d4 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -399,7 +399,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
//#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
-#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
+#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 41 (PSP and mobile have 21 originally)
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files