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authoreray orçunus <erayorcunus@gmail.com>2020-05-11 04:55:57 +0200
committereray orçunus <erayorcunus@gmail.com>2020-05-11 20:00:55 +0200
commit8a4fa58cd42b7cca4a86fe2d9913b839b554bf10 (patch)
tree294e44de2168e1b581ba847775d827924c07bf2e /src/core/Zones.cpp
parentMerge pull request #509 from Fire-Head/master (diff)
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Diffstat (limited to 'src/core/Zones.cpp')
-rw-r--r--src/core/Zones.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 22c0735a..5b7519dc 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -703,9 +703,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
- ZoneArray[i].child = GetPointerForZoneIndex((int32)ZoneArray[i].child);
- ZoneArray[i].parent = GetPointerForZoneIndex((int32)ZoneArray[i].parent);
- ZoneArray[i].next = GetPointerForZoneIndex((int32)ZoneArray[i].next);
+ ZoneArray[i].child = GetPointerForZoneIndex((uintptr)ZoneArray[i].child);
+ ZoneArray[i].parent = GetPointerForZoneIndex((uintptr)ZoneArray[i].parent);
+ ZoneArray[i].next = GetPointerForZoneIndex((uintptr)ZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
@@ -722,9 +722,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
meant for a different array, but the game doesn't brake
if save data stored is -1.
*/
- MapZoneArray[i].child = GetPointerForZoneIndex((int32)MapZoneArray[i].child);
- MapZoneArray[i].parent = GetPointerForZoneIndex((int32)MapZoneArray[i].parent);
- MapZoneArray[i].next = GetPointerForZoneIndex((int32)MapZoneArray[i].next);
+ MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
+ MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
+ MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);