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author | Sergeanur <s.anureev@yandex.ua> | 2021-01-23 14:14:15 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-01-23 14:14:15 +0100 |
commit | 904090cbb6cf7978e2e093da1ea1d7245dcb02c8 (patch) | |
tree | b48af2798ab8faea3fcfe16d1ed8629dc025b8ab /src/core/World.h | |
parent | Remove restrictions in CGame::Process (diff) | |
parent | added some missing functions (diff) | |
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Diffstat (limited to 'src/core/World.h')
-rw-r--r-- | src/core/World.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/core/World.h b/src/core/World.h index 4cc9398e..b75b6a6c 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -3,6 +3,7 @@ #include "Game.h" #include "Lists.h" #include "PlayerInfo.h" +#include "Collision.h" /* Sectors span from -2000 to 2000 in x and y. * With 100x100 sectors, each is 40x40 units. */ @@ -48,11 +49,6 @@ public: VALIDATE_SIZE(CSector, 0x28); -class CEntity; -struct CColPoint; -struct CColLine; -struct CStoredCollPoly; - class CWorld { static CPtrList ms_bigBuildingsList[NUM_LEVELS]; |