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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-29 17:54:26 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-29 17:54:26 +0200 |
commit | 23c6a283249da948ab96b4254e5db5fbeef760c1 (patch) | |
tree | 8d3f4ed9227271bc9a4ce90295d9e81bcc25efb4 /src/core/Game.h | |
parent | more garages (diff) | |
parent | fixed PS2 build (diff) | |
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Diffstat (limited to 'src/core/Game.h')
-rw-r--r-- | src/core/Game.h | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/core/Game.h b/src/core/Game.h index 7b20099c..b6728a2f 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -20,19 +20,20 @@ public: static bool &playingIntro; static char *aDatFile; //[32]; - static bool Initialise(const char *datFile); static bool InitialiseOnceBeforeRW(void); static bool InitialiseRenderWare(void); - static bool InitialiseOnceAfterRW(void); - static void InitialiseWhenRestarting(void); - static void ShutDown(void); static void ShutdownRenderWare(void); + static bool InitialiseOnceAfterRW(void); static void FinalShutdown(void); + static bool Initialise(const char *datFile); + static bool ShutDown(void); + static void ReInitGameObjectVariables(void); + static void ReloadIPLs(void); static void ShutDownForRestart(void); + static void InitialiseWhenRestarting(void); static void Process(void); - static void ReloadIPLs(void); - + // NB: these do something on PS2 - static void TidyUpMemory(bool, bool) {} - static void DrasticTidyUpMemory(void) {} + static void TidyUpMemory(bool, bool); + static void DrasticTidyUpMemory(bool); }; |