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author | Roman Masanin <36927roma@gmail.com> | 2020-11-08 18:32:31 +0100 |
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committer | Roman Masanin <36927roma@gmail.com> | 2020-11-08 18:32:31 +0100 |
commit | e269809bfd9d2277eaa5d2e80763e54449bc25ce (patch) | |
tree | 166ecdb72eb8d337b6e9a699912170b9fe94e092 /src/core/Game.cpp | |
parent | some "optimizations". same like I did in VC (diff) | |
parent | Merge pull request #809 from erorcun/master (diff) | |
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Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index ef4800c5..83c75d91 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -86,7 +86,6 @@ #include "ZoneCull.h" #include "Zones.h" #include "debugmenu.h" -#include "frontendoption.h" #include "postfx.h" #include "custompipes.h" #include "crossplatform.h" @@ -314,16 +313,6 @@ bool CGame::InitialiseOnceAfterRW(void) DMAudio.SetMusicFadeVol(127); CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); -#ifdef CUSTOM_FRONTEND_OPTIONS - // Apparently this func. can be run multiple times at the start. - if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { - // needs stored language and TheText to be loaded, and last TheText reload is at the start of here - CustomFrontendOptionsPopulate(); - } -#endif -#ifdef LOAD_INI_SETTINGS - LoadINISettings(); // needs frontend options to be loaded -#endif return true; } |