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author | Sergeanur <s.anureev@yandex.ua> | 2020-05-05 17:04:43 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-05 17:04:43 +0200 |
commit | c2b9ddc5b8935dcd8de593c918f50886e0400319 (patch) | |
tree | 99f4d7dec983e7ad6f4071cc259c8c0de2eda2e2 /src/core/Game.cpp | |
parent | Remove Miami stuff (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Game.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 27731f8a..d0b3f5a3 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -89,6 +89,9 @@ eLevelName CGame::currLevel; +#ifdef MIAMI +int32 CGame::currArea; +#endif bool CGame::bDemoMode = true; bool CGame::nastyGame = true; bool CGame::frenchGame; @@ -319,7 +322,9 @@ bool CGame::Initialise(const char* datFile) CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; LoadingScreen("Loading the Game", "Setup streaming", nil); +#ifndef MIAMI CStreaming::Init(); +#endif CStreaming::LoadInitialVehicles(); CStreaming::LoadInitialPeds(); CStreaming::RequestBigBuildings(LEVEL_NONE); @@ -367,8 +372,10 @@ bool CGame::Initialise(const char* datFile) CWaterCannons::Init(); CBridge::Init(); CGarages::Init(); +#ifndef MIAMI LoadingScreen("Loading the Game", "Position dynamic objects", nil); CWorld::RepositionCertainDynamicObjects(); +#endif LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); #ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); @@ -383,7 +390,9 @@ bool CGame::Initialise(const char* datFile) CTheScripts::Process(); TheCamera.Process(); LoadingScreen("Loading the Game", "Load scene", nil); +#ifndef MIAMI CModelInfo::RemoveColModelsFromOtherLevels(currLevel); +#endif CCollision::ms_collisionInMemory = currLevel; for (int i = 0; i < MAX_PADS; i++) CPad::GetPad(i)->Clear(true); @@ -523,7 +532,9 @@ void CGame::ReloadIPLs(void) CRoadBlocks::Init(); CCranes::InitCranes(); CGarages::Init(); +#ifndef MIAMI CWorld::RepositionCertainDynamicObjects(); +#endif #ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); #endif |