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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-01-01 00:42:00 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-01-01 00:42:00 +0100 |
commit | 5b0cf80a76e49cee88e796bb8c4b53fd3ca8f3c5 (patch) | |
tree | 2e2bca559ef34473733d63a022c74a711c894830 /src/core/Fire.h | |
parent | some not fully tested stuff (diff) | |
parent | making particleobject compile on vs2015 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Fire.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/Fire.h b/src/core/Fire.h index 9d72179e..cd6de90c 100644 --- a/src/core/Fire.h +++ b/src/core/Fire.h @@ -35,12 +35,13 @@ public: void Update(void); CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float); CFire *FindNearestFire(CVector, float*); - uint32 GetTotalActiveFires() const; + uint32 GetTotalActiveFires() const { return m_nTotalFires; } void ExtinguishPoint(CVector, float); int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8); bool IsScriptFireExtinguish(int16); void RemoveScriptFire(int16); void RemoveAllScriptFires(void); void SetScriptFireAudio(int16, bool); + void ExtinguishPoint(CVector, float); }; extern CFireManager &gFireManager; |