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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
commit | f0890b11122291a22d6a65f349281cf1aed49bd0 (patch) | |
tree | 3b418b522c5fd097abac916693e59808ea4f5b4f /src/core/Collision.h | |
parent | More japanese (diff) | |
parent | Remove little hack (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Collision.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/core/Collision.h b/src/core/Collision.h index 1cbd1690..bdf51eb8 100644 --- a/src/core/Collision.h +++ b/src/core/Collision.h @@ -3,6 +3,13 @@ #include "templates.h" #include "Game.h" // for eLevelName +// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32. +#ifdef FIX_BUGS +#define MAX_COLLISION_POINTS 64 +#else +#define MAX_COLLISION_POINTS 32 +#endif + struct CColSphere { CVector center; @@ -110,8 +117,8 @@ struct CColModel class CCollision { public: - static eLevelName &ms_collisionInMemory; - static CLinkList<CColModel*> &ms_colModelCache; + static eLevelName ms_collisionInMemory; + static CLinkList<CColModel*> ms_colModelCache; static void Init(void); static void Shutdown(void); |