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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
commit | f0890b11122291a22d6a65f349281cf1aed49bd0 (patch) | |
tree | 3b418b522c5fd097abac916693e59808ea4f5b4f /src/core/Clock.cpp | |
parent | More japanese (diff) | |
parent | Remove little hack (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Clock.cpp | 33 |
1 files changed, 11 insertions, 22 deletions
diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp index a97dcb5f..e4b908e0 100644 --- a/src/core/Clock.cpp +++ b/src/core/Clock.cpp @@ -1,22 +1,22 @@ #include "common.h" -#include "patcher.h" + #include "Timer.h" #include "Pad.h" #include "Clock.h" #include "Stats.h" _TODO("gbFastTime"); -bool &gbFastTime = *(bool*)0x95CDBB; +bool gbFastTime; -uint8 &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6; -uint8 &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8; -uint16 &CClock::ms_nGameClockSeconds = *(uint16*)0x95CC7C; -uint8 &CClock::ms_Stored_nGameClockHours = *(uint8*)0x95CD7B; -uint8 &CClock::ms_Stored_nGameClockMinutes = *(uint8*)0x95CD9B; -uint16 &CClock::ms_Stored_nGameClockSeconds = *(uint16*)0x95CC9C; -uint32 &CClock::ms_nMillisecondsPerGameMinute = *(uint32*)0x8F2C64; -uint32 &CClock::ms_nLastClockTick = *(uint32*)0x9430E4; -bool &CClock::ms_bClockHasBeenStored = *(bool*)0x95CD82; +uint8 CClock::ms_nGameClockHours; +uint8 CClock::ms_nGameClockMinutes; +uint16 CClock::ms_nGameClockSeconds; +uint8 CClock::ms_Stored_nGameClockHours; +uint8 CClock::ms_Stored_nGameClockMinutes; +uint16 CClock::ms_Stored_nGameClockSeconds; +uint32 CClock::ms_nMillisecondsPerGameMinute; +uint32 CClock::ms_nLastClockTick; +bool CClock::ms_bClockHasBeenStored; void CClock::Initialise(uint32 scale) @@ -115,14 +115,3 @@ CClock::RestoreClock(void) ms_nGameClockMinutes = ms_Stored_nGameClockMinutes; ms_nGameClockSeconds = ms_Stored_nGameClockSeconds; } - - -STARTPATCHES - InjectHook(0x473370, CClock::Initialise, PATCH_JUMP); - InjectHook(0x473460, CClock::Update, PATCH_JUMP); - InjectHook(0x4733C0, CClock::SetGameClock, PATCH_JUMP); - InjectHook(0x4733F0, CClock::GetGameClockMinutesUntil, PATCH_JUMP); - InjectHook(0x473420, CClock::GetIsTimeInRange, PATCH_JUMP); - InjectHook(0x473540, CClock::StoreClock, PATCH_JUMP); - InjectHook(0x473570, CClock::RestoreClock, PATCH_JUMP); -ENDPATCHES |