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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-08 16:06:25 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-08 16:06:25 +0200 |
commit | 756e4dd068e27b25c651e85781871295131b7ada (patch) | |
tree | f2975fd92f2bf57b07f924ff244b5a9ffd6cd4b2 /src/core/Camera.cpp | |
parent | fix (diff) | |
parent | most of animation system done; little stuff here and there (diff) | |
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Diffstat (limited to 'src/core/Camera.cpp')
-rw-r--r-- | src/core/Camera.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 8579dc64..73bbd75e 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -1529,7 +1529,6 @@ CCamera::UpdateTargetEntity(void) pTargetEntity = FindPlayerVehicle(); else{ pTargetEntity = FindPlayerPed(); -#ifndef GTA_PS2_STUFF // this keeps the camera on the player while entering cars if(PLAYER->GetPedState() == PED_ENTER_CAR || PLAYER->GetPedState() == PED_CARJACK || @@ -1539,7 +1538,6 @@ CCamera::UpdateTargetEntity(void) if(!enteringCar) if(Cams[ActiveCam].CamTargetEntity != pTargetEntity) Cams[ActiveCam].CamTargetEntity = pTargetEntity; -#endif } bool cantOpen = true; @@ -1558,16 +1556,9 @@ CCamera::UpdateTargetEntity(void) if((PLAYER->GetPedState() == PED_CARJACK || PLAYER->GetPedState() == PED_OPEN_DOOR) && !cantOpen){ if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS) -#ifdef GTA_PS2_STUFF -// dunno if this has any amazing effects - { -#endif pTargetEntity = PLAYER->m_pMyVehicle; if(PLAYER->m_pMyVehicle == nil) pTargetEntity = PLAYER; -#ifdef GTA_PS2_STUFF - } -#endif } if(PLAYER->GetPedState() == PED_EXIT_CAR) |