diff options
author | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-12 22:11:15 +0100 |
---|---|---|
committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-12 22:11:15 +0100 |
commit | 3e6016dc6ee40372a06b74d24cae2f97428358f2 (patch) | |
tree | ff2420d56a8cc4ab1b9c0f43f720e6f6fbb8bc11 /src/core/Cam.cpp | |
parent | rem gMakeResources (diff) | |
parent | Merge remote-tracking branch 'origin/miami' into lcs (diff) | |
download | re3-3e6016dc6ee40372a06b74d24cae2f97428358f2.tar re3-3e6016dc6ee40372a06b74d24cae2f97428358f2.tar.gz re3-3e6016dc6ee40372a06b74d24cae2f97428358f2.tar.bz2 re3-3e6016dc6ee40372a06b74d24cae2f97428358f2.tar.lz re3-3e6016dc6ee40372a06b74d24cae2f97428358f2.tar.xz re3-3e6016dc6ee40372a06b74d24cae2f97428358f2.tar.zst re3-3e6016dc6ee40372a06b74d24cae2f97428358f2.zip |
Diffstat (limited to '')
-rw-r--r-- | src/core/Cam.cpp | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index d4188299..581e219a 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -123,6 +123,7 @@ CCam::Process(void) else TargetOrientation = CGeneral::GetATanOfXY(CamTargetEntity->GetForward().x, CamTargetEntity->GetForward().y); +/* LCS: removed CVector Fwd(0.0f, 0.0f, 0.0f); Fwd.x = CamTargetEntity->GetForward().x; Fwd.y = CamTargetEntity->GetForward().y; @@ -140,6 +141,9 @@ CCam::Process(void) else TargetSpeedVar = -Min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/1.8f, 0.5f); SpeedVar = 0.895f*SpeedVar + 0.105*TargetSpeedVar; +*/ + SpeedVar = 0.0f; + TargetSpeedVar = 0.0f; }else{ if(CamTargetEntity == FindPlayerPed()){ // Some fancy smoothing of player position and speed @@ -3947,11 +3951,11 @@ CCam::Process_Debug(const CVector&, float, float, float) } // stay inside sectors - while(CWorld::GetSectorX(Source.x) > 75.0f) + while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f) Source.x -= 1.0f; while(CWorld::GetSectorX(Source.x) < 5.0f) Source.x += 1.0f; - while(CWorld::GetSectorY(Source.y) > 75.0f) + while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f) Source.y -= 1.0f; while(CWorld::GetSectorY(Source.y) < 5.0f) Source.y += 1.0f; @@ -4018,11 +4022,11 @@ CCam::Process_Debug(const CVector&, float, float, float) } // stay inside sectors - while(CWorld::GetSectorX(Source.x) > 75.0f) + while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f) Source.x -= 1.0f; while(CWorld::GetSectorX(Source.x) < 5.0f) Source.x += 1.0f; - while(CWorld::GetSectorY(Source.y) > 75.0f) + while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f) Source.y -= 1.0f; while(CWorld::GetSectorY(Source.y) < 5.0f) Source.y += 1.0f; @@ -4099,11 +4103,11 @@ CCam::Process_Editor(const CVector&, float, float, float) } // stay inside sectors - while(CWorld::GetSectorX(Source.x) > 75.0f) + while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f) Source.x -= 1.0f; while(CWorld::GetSectorX(Source.x) < 5.0f) Source.x += 1.0f; - while(CWorld::GetSectorY(Source.y) > 75.0f) + while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f) Source.y -= 1.0f; while(CWorld::GetSectorY(Source.y) < 5.0f) Source.y += 1.0f; |