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author | Sergeanur <s.anureev@yandex.ua> | 2020-08-19 22:44:08 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-08-19 22:44:08 +0200 |
commit | 9fd91e6250d2b52b92923bd801a826ce3f9ec45e (patch) | |
tree | 60272cfddde19d8baca635972df11ba780460f06 /src/control | |
parent | Merge remote-tracking branch 'origin/miami' into miami (diff) | |
parent | update librw (diff) | |
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Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/Script.cpp | 37 |
1 files changed, 13 insertions, 24 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 7694311f..fabc375b 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -10590,17 +10590,13 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + ISLAND_LOADING_IS(LOW) { CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); } CCollision::SortOutCollisionAfterLoad(); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) -#endif + ISLAND_LOADING_ISNT(HIGH) { CStreaming::RequestIslands(CGame::currLevel); CStreaming::LoadAllRequestedModels(true); @@ -11283,9 +11279,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; if (CGame::currLevel != CCollision::ms_collisionInMemory) { -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + ISLAND_LOADING_IS(LOW) { DMAudio.SetEffectsFadeVol(0); CPad::StopPadsShaking(); @@ -11293,29 +11287,24 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) DMAudio.Service(); } CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + + ISLAND_LOADING_IS(LOW) { CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); } CCollision::SortOutCollisionAfterLoad(); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) -#endif + + ISLAND_LOADING_ISNT(HIGH) CStreaming::RequestIslands(CGame::currLevel); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + + ISLAND_LOADING_IS(LOW) CStreaming::RequestBigBuildings(CGame::currLevel); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) -#endif + + ISLAND_LOADING_ISNT(HIGH) CStreaming::LoadAllRequestedModels(true); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + + ISLAND_LOADING_IS(LOW) DMAudio.SetEffectsFadeVol(127); } CTimer::Update(); |